Decent, but short (12 hours or so) Japanese horror game.
Unlike some other popular Japanese story-based games, this one is relatively grounded, mature, and free of big plot holes (opposite of Danganronpa). There's still the occasional issue or dumb thing happening here and there, but I was able to forgive it (and I'm very picky about stories).
What's best about the game is its greatDecent, but short (12 hours or so) Japanese horror game.
Unlike some other popular Japanese story-based games, this one is relatively grounded, mature, and free of big plot holes (opposite of Danganronpa). There's still the occasional issue or dumb thing happening here and there, but I was able to forgive it (and I'm very picky about stories).
What's best about the game is its great representation of modern Japanese folklore and myths about ghosts and the supernatural. Many Japanese adamantly believe this stuff, likely because of their lack of recent widespread god-fearing religions, so it's great to see this first-hand from people who understand it.
The main story is 5 chapters. You start out having lost the majority of your memories due to a curse (the death mark), encounter other people who have the same mark, and then work with them to destroy or save the spirits who caused them. All the while, you're learning more about spirits and your past, with a few believable twists thrown in for good measure. It's well-done, but short. Thankfully there's a post-game chapter that's pretty long that extends the playtime a bit more.
The game deals with themes such as rape and suicide and the characters thankfully don't overreact to them. They instead talk about them maturely, which is quite the relief after being disappointed by many other supposedly "good" Japanese game releases, that in hindsight, were obviously aimed at kids. The nudity and gore are also relatively well-done, reminding me of my time I spent looking at crime scene photos (which is a great way to horrify normal people). Although the game made the nude girls, even the dead ones, just a little more sexy than they would have been if this were real life.
The gameplay is decent. It's not as involved as the Zero Escape games, but is definitely more than you get from visual novels. Dialogue sections are very long, which makes it feel like a visual novel at times, but then you get to the point-and-click adventure style gameplay and life-or-death decision making sections.
The point-and-click adventure sections are were most of the gameplay happens. you will be searching haunted areas for items and clues that will help you progress through the area or give you information to fight the main spirit. The game makes it very easy to know what parts of the scenery is intractable, unlike in Zero Escape, where I sometimes had no idea that I could interact with a certain thing.
Exploring areas was quite fun, and a bit scary. Finding dead bodies, ghosts, or even new characters who join you is interesting. The game does standard jump scares occasionally, such as when you move into a new section, it will pop up a ghost face and make a noise. It didn't overdo this, which I appreciated. Also, when shining your flashlight on dark areas, you'll sometimes see ghosts who quickly disappear. I prefer this over the jump scares and wish it was used just a bit more.
And then we get to the decision-making sections. Spirits will occasionally put you in life-or-death situations and you must make the right choices or use the right items to survive these or defeat the spirit. For the most part, these are well done and make logical sense, as long as you've been paying attention to the clues you've been collecting. Just don't overthink them, as the solutions are normally quite simple. Though there were a few instances where the choices made no sense and I had to simply die and try again (the game makes it easy to retry). Even after these few encounters, and re-reading all of the clues and information, I couldn't figure out how I was supposed to know these things. Maybe it's a localization issue, or maybe I missed some clues. Either way, this didn't happen often enough to ruin the experience.
Also, there's multiple ways to solve each main spirit encounter, which is a nice touch. Normally someone dies if you choose the not-so-optimal path, and everyone lives if you choose the best path. Either way, you get to proceed with the story and I had a lot of fun reloading and doing both, just to see the different character reactions.
So I liked my time with the game and will pick up the sequel.… Expand