Death End Re; Quest is quite a unique JRPG, and it has a few charm points that seem to make it distinguish itself from the rest. It's got a pretty unique plot. It uses two different perspectives to presenting a story: one inside a VRMMORPG, the other, in the real wold. There are a lot of mysteries surrounding the characters in those two perspectives until the climax of the story, where theDeath End Re; Quest is quite a unique JRPG, and it has a few charm points that seem to make it distinguish itself from the rest. It's got a pretty unique plot. It uses two different perspectives to presenting a story: one inside a VRMMORPG, the other, in the real wold. There are a lot of mysteries surrounding the characters in those two perspectives until the climax of the story, where the plot finally unveils.
Is it worth the wait? No, not really. The story's pacing is kind of just terrible. It's extremely slow paced, to the point of a snail's crawl for 90% of the story, and then there's this climatic ending part of the story where so much nonsensical and random events keep on happening that barely get explained and push the story forward. Characters adapt quickly to the change of events, and it just seems like the plot is being forcefully pushed forward to finally finish the story, wrap up all the mysteries, and have a good ending. The story's ending was lame, and lacked any finesse. For a JRPG/visualnovel, the story is one of the most essential parts of the game, and yet it seems extremely lackluster. Was the story unique? Yes, but it wasn't really good. It's just not well put together and it meshes poorly with the previous 90% of the game. I wish the story was more well paced so that there isn't such a condensed ending that nobody is satisfied with. And to begin with, the slow paced part of the story is also mediocre. Plot holes are numerous, and if you just thought about all the situations the characters were in, you realize how improbable the possibilities of success they would have, and yet they keep on succeeding and moving on to their next improbable success in order to keep the story going. Different characters that seem important to the plot end up playing absolutely no role in the ending as well. In the end, the mediocre slow paced beginning was only tolerated for the good ending part, yet that was not the respite that we were given.
Well, what about the gameplay itself? how is that? Yes, the gameplay is pretty decent. I enjoy the combat system since it's not just a turn based JRPG like final fantasy, and it's a unique idea. There's a bit of thinking involved even if it isn't too complex. It's an unpolished gem, but still, pretty good. Poor balancing in attributes and terrible animations, however, make it only an unpolished gem. The gameengine for the actual gameplay is pretty poor. Overused enemy sprites, moves, bad graphics, and lack of fluid animation doesn't keep up with the novelty of the gameplay mechanics.
Graphics are extremely lacking in the game when we're talking about the overworld, but the hand drawn animations when characters are talking are something I haven't seen before. Characters move their mouths, they have their idle animations, and also different poses and expressions when talking with each other. All of this are done by using 2D animation. I appreciate that, because dialogue is very long, and seeing the characters actually move their mouths and change expressions was very nice.
Characters themselves are just average. Nothing amazing, and nothing too bad. It doesn't conform to archetypes that much, but yet, the characters are extremely hollow. There are titles that are associated with them the moment you meet them, and they never develop outside that boundary. It's interesting, isn't it? A game focused around dialgoue and story has no character development. I didn't really understand either. There was no effort to flesh out characters once they integrated into the main team, and it shows in everyone's bland dialogue that keeps on getting spewed over and over again. Of course, it's because of the direction extremely boring story that limits them from actually having any personality and ways to grow.
Overall, this game was pretty unfortunate. It did not meet to my expectations when I put in 25 hours of time into completing the game. It's overambitious with plot and it backfires with bad overall graphics with a mediocre cast of characters that you are uninvested in.… Expand