Metascore
68

Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 21
  2. Negative: 2 out of 21
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  1. Sep 29, 2016
    90
    For those looking to spend a few melancholic hours drinking in the sights and sounds of a desolate island while churning over an old man’s heartbreak, this version of Dear Esther is as good as it gets.
  2. 90
    Say what you want about Dear Esther, but The Chinese Room really know how to respect its legacy. Almost a half decade on since it first saw light as a Half Life 2 mod, Dear Esther has captured the hearts and minds of players, effectively started a genre and polarised the gaming community perhaps irreversibly. And the developers absolutely know this as they relentlessly justify their artistic choices in the commentary. This game is rich and thought provoking in its design, hiding its depth behind simplicity. It deserves an hour of your time.
  3. Sep 21, 2016
    90
    There’s a reason why Dear Esther spawned the “walking simulator” genre. It was the first, and is still one of the best, exploration games you can play. On your second playthrough, however, the directors commentary is why you're really here.
  4. Sep 20, 2016
    90
    I can only say this: give Dear Esther a chance; it could prove to connect with you on a deep and personal level while challenging your perception on gaming as an art form. Or, you’ll find it pointless and know to avoid these interactive experiences in the future.
  5. Oct 26, 2016
    80
    A hauntingly immersive experience which may not be as exciting as the average game but four years on it's still a beautiful piece of art. If you haven't played it before now is the time to pick it up.
  6. Sep 29, 2016
    80
    A beautiful early example of the narrative driven 'walking simulator' brought to life with stunning graphics and the same intriguingly muddled narrative as its become famous for.
  7. 80
    As a first time player, I happened to really enjoy Dear Esther’s bleak trek across a mysterious Hebridean island. The tale felt like a deeply personal one and, although the narrator’s wordiness can and will tend to grate, I can appreciate and engross myself in what the Chinese Room have provided. There are moments of genuine impact and it’s an experience very open to interpretation. Your interpretations will ultimately colour how you see this brief encounter.
  8. Sep 20, 2016
    80
    Dear Esther helped spark a trend of narrative-focused indie games, and it's great to see it celebrated in such a nice package. The 'Landmark Edition' is the best way to experience The Chinese Room's gorgeous adventure, and the developer commentary is a fantastic addition. It's well worth the price of admission, whether one has played the original or are just experiencing it for the very first time.
  9. 80
    A landmark title indeed, Dear Esther’s debut on PS4 serves as a timely reminder not just of The Chinese Room’s seemingly bottomless well of talent, but also of Dear Esther’s capability to fulfil that oldest of gaming mantras – escapism, with vigour and aplomb in fashion that very few other games have managed to before and since its original release.
  10. Sep 20, 2016
    80
    Now the game’s on PS4, it risks being slightly misunderstood by a mass audience. It’s always been an acquired taste, but it’s universally mesmerising.
  11. Sep 20, 2016
    70
    Its combination of the English language, beautiful orchestral score from Curry, and picturesque environments create a perfectly moody and melancholy escape.
  12. Sep 20, 2016
    70
    Throughout its very short 90 minute run time, Dear Esther creates an atmospheric and engaging experience that begs you to keep playing. If you’ve played it before though, the director’s commentary is all that’s new for the Landmark Edition.
  13. Sep 20, 2016
    70
    While it lacks the same emotional presentation of games like Journey, or the same consistently compelling narrative of games like Gone Home or The Stanley Parable, Dear Esther’s exceptional writing and soundtrack help the title overcome these flaws, providing a worthwhile journey for those willing to take it.
  14. Sep 29, 2016
    65
    Dear Esther has grand ambitions. On one hand, these were achieved. On the other, Dear Esther never reaches it full potential and results in a game that’s good, not great.
  15. May 3, 2017
    60
    Dear Esther isn’t a groundbreaking experience, but it did help pioneer more games in its genre. It will take you a little under 2 hours to complete the game’s four main areas, but it is a game that you might want to play again upon completing it to further understand its plot. The Director’s Commentary will add another playthrough for those looking for an interesting background on how the game was created and its inspirations.
  16. Sep 28, 2016
    60
    Like a cryptic film, you’ll probably find yourself finishing a playthrough and heading to Google to search ‘Dear Esther meaning'.
  17. 60
    It may have been something special back in 2008, but it is definitely showing its age — especially when compared to The Chinese Room’s later releases, Esther falls dramatically short of modern expectations.
  18. Sep 20, 2016
    50
    As a fairly big defender of the "walking simulator" genre, I feel really let down by Dear Esther. It needed more of something, whether it be a better story, more gameplay than wandering, or more interaction with the island. Definitely needed more than a feeling of "huh" when it ended.
  19. Sep 20, 2016
    50
    There are far more and much better narrative-driven experiences to be had in 2016, and so Dear Esther: Landmark Edition feels like a bit of a relic in this day and age.
  20. Oct 21, 2016
    40
    The game shines most through its aesthetics with impressive environments and an atmospheric score. Its lack of agency and action may bore players, especially if the confusing story doesn’t reach them.
  21. Sep 24, 2016
    30
    Dear Esther may have played a huge part in the growth of interactive drama, but it remains an acorn compared to the trees it helped grow. It’s an ultimately shallow game, one that rattles off a story directly without any finesse or attempt to integrate it with the gameplay. Its disparate elements are boldly segregated, and there are none more filtered from the production than the players themselves.
User Score
6.1

Mixed or average reviews- based on 63 Ratings

User score distribution:
  1. Positive: 21 out of 63
  2. Negative: 15 out of 63
  1. Sep 26, 2016
    2
    I'm a huge fan of Gone Home, Everybody's Gone to the Rapture, Slenderman, and a bunch of these so-called "walking simulators".

    Gone Home
    I'm a huge fan of Gone Home, Everybody's Gone to the Rapture, Slenderman, and a bunch of these so-called "walking simulators".

    Gone Home was great. It was filled with mystery, atmosphere and dread. Every clue you find puts another bad thought in your head.

    I was hoping Dear Esther, would be the same. It wasn't. Gone Home is a different breed. Everybody's Gone to the Rapture is developed by the same guys who made Dear Esther. It wasn't my favorite game but it was creepy and huge. The town looked like it was filled with secrets. I enjoyed it but I wouldn't replay it. Dear Esther isn't even that.

    I love shorts games but only if it does its job. The Park did its job. It's an interactive, hour long horror movie where you play the protagonist.

    Dear Esther is about an hour long, maybe 90 mins. You walk around an island triggering talking points to let you know you're going into the right direction. The graphics are sub-par but that's expected since it's an indie game.

    Controls are simple. There's only walk and zoom. Zoom doesn't seem to do anything. You don't bump into anyone or anything. It's just dull.

    The best moments of the game come when you enter a broken down cabin and your flashlight comes on. It reminded me of 11th Hour, an old PC CD-ROM game from the 90's.

    This game isn't for me. I need purpose in my short indie video games. Gone Home hit me hard. Everybody's Gone to the Rapture got emotional towards the end. Slender-Man terrified me, even with it's technical issues. Dear Esther isn't even interactive. I paid $11 to walk around a generic island for an hour and that's not fair.
    Full Review »
  2. Sep 20, 2016
    8
    Dear Esther
    A chilling Mystery
    Dear Esther is a walking simulator, or what I prefer to call a first person exploration game You play as.
    Dear Esther
    A chilling Mystery
    Dear Esther is a walking simulator, or what I prefer to call a first person exploration game
    You play as. I’m not even sure...
    But its someone walking around a beautiful island that strangely feels so real…
    The sounds, the wind…
    The environment of Dear Esther is near perfect and so easily draws you in…
    As you explore the world you’ll Hear a narrator talking To Esther…
    There’s speculation of who Esther is, who this Narrator is and all of this is up for you to decide.. To draw your own conclusions of…
    And to prevent spoilers I will leave my speculation out of this review, as speculation I believe is where the most enjoyment of this experience is at…
    There are no puzzles here, hardly any hazards other than drowning or falling…
    you’re simply placed into a world to explore and feel…
    My only complaint of this experience is that the environment is not fully interactive…
    You’ll hear footsteps on the ground as you walk, but when you walk in water its feels like you are floating on top of it.. there is no sound which is all too noticeable and broke the immersion for me multiple times…
    I’m not sure how this was overlooked… but it definitely hurts the overall experience…
    Dear Esther is an enjoyable 1 and a half hours, you can even replay with directors commentary or fresh to see if you’ve noticed any subtle changes, which I definitely did as the game was designed to be slightly different each time you play…
    Will Dear Esther blow you away with its story, design, and visuals?
    Probably not. But if you’re a fan of mystery, or just want a calming environment to visit you owe it to yourself to pick this one up…
    I give Dear Esther an
    8.0/10
    Full Review »
  3. Jan 21, 2017
    6
    I can perceive all the work behind the game, especially after listening to the director's commentaries, which I found quite interesting andI can perceive all the work behind the game, especially after listening to the director's commentaries, which I found quite interesting and -necessarily- enlightening. However, I cannot avoid feeling... indifferent to the game, but in a few exceptional occasions.

    I think I understood what must be understood in the game -which is not much, indeed-, but still, I just believe it does not transmit enough. It has some powerful symbols, good musical moments... but it never ends up shining completely.

    I guess it is worth trying, in any case. It may simply be a bit whimsical: depending on your mood the day you play it, you will love the slow pace and the symbolism or you will simply walk across the island almost for the sake of walking.
    Full Review »