- Publisher: Team Ninja , Koei Tecmo Games
- Release Date: Mar 1, 2019
- Also On: PC, Xbox One
Summary:
DEAD OR ALIVE 6 is a fast-paced 3D fighting game, produced by Koei Tecmo Games, featuring graphics and multi-tiered stages that create a truly entertaining competitive experience. The story follows the events of DEAD OR ALIVE 5, focusing on 2 separate main narratives; namely, the battle between “Ninja and DOATEC” versus “M.I.S.T. lead by Donovan”, and the events that occur during the 6th DEAD OR ALIVE Tournament. New side story episodes will also be added for returning characters. Following the tradition, fights in DEAD OR ALIVE 6 are based on a triangle system: strikes beat throws, throws beat holds, and holds beat strikes. Landing a well-timed attack of the type that beats your opponent’s attack, like landing a strike when an opponent tries to throw, will result in a Hi Counter attack and do more damage.
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| Rating: | M |
|---|---|
| Developer: | Team Ninja, Koei Tecmo Games |
| Genre(s): | Action, Fighting, 3D |
| Number of Online Players: | 2 Players Up to 16 Players |
| Cast | Credit |
|---|---|
| Takeshi Kawaguchi | Game Engineering |
| Yasushi Nakakura | Game Scenario |
| Makoto Hosoi | Sound Director |
| Hideyuki Hori | Voice Actor: Ryu Hayabusa (Japanese) |
| Hideyuki Hori | Voice: Ryu Hayabusa (Japanese) |
| Yuka Koyama | Voice Actor: Helena (Japanese) |
| Yuka Koyama | Voice: Helena (Japanese) |
| Banjo Ginga | Voice Actor: Bayman (Japanese) |
| Banjo Ginga | Voice: Bayman (Japanese) |
| Kenichi Asami | Tools & Libraries Programming |
| Eiichi Sakao | CG Manager |
| Hiroaki Takahashi | Audio Design |
| Unsho Ishizuka | Voice Actor: Brad Wong (Japanese) |
| Unsho Ishizuka | Voice: Brad Wong (Japanese) |
| Kenichi Saito | System Engineering |
| Manabu Kiguchi | Assistant Manager |
| Shigekiyo Okuda | Audio Design |
| Atsuo Saito | Audio Design |
| Akihiro Nakamura | Battle Director |
| Mari Yoshida | Audio Design |
| Masato Koike | Audio Design |
| Hidehisa Nakazono | Audio Design |
| Tsuyoshi Fukuyama | Technical Art |
| Jun Fujii | Character Art |
| Hideshi Tatara | Technical Art |
| Saori Yamanouchi | VFX |
| Toshiaki Kubota | Game Design |
| Yukihiro Nakamura | Technical Art |
| Yukihiro Nakamura | Tools & Libraries Programming |
| Kazuki Osada | VFX |
| Masayuki Terao | Project Manager |
| Masaru Ueda | Technical Art |
| Tsutomu Terada | Concept Art |
| Hiroshi Takada | Tools & Libraries Programming |
| Takehiko Kanaoka | VFX |
| Hiromi Tsukazaki | Character Art |
| Takashi Takezawa | Game Design |
| Hayato Endo | Game Design |
| Hiroki Yasumoto | Voice Actor: Diego (Japanese) |
| Hiroki Yasumoto | Voice: Diego (Japanese) |
| Taizo Okayasu | Game Engineering |
| Yosuke Hayashi | General Producer |
| Yoshinobu Suzuki | Engineering Lead |
| Motohiro Shiga | Game Design Lead |
| Ryoji Abe | Animation Lead |
| Bungo Oshita | Character Art Lead |
| Yoshiki Fukui | Real-Time Cinematics |
| Ryuzi Kitaura | Cinematic Director |
| Kosuke Wakamatsu | Animation |
| Haruhiko Shikata | Character Art Lead |
| Takamitsu Watanabe | VFX Lead |
| Yoshiteru Tomita | Real-Time Cinematics Lead |
| Naoya Okamoto | Technical Art |
| Tetsuya Nagayama | Engineering Lead |
| Miyuki Maruyama | Environment Art |
| Kensaku Tabuchi | Environment Art Lead |
| Yoshiki Horiuchi | Character Art |
| Natsuko Kawakami | Concept Art Lead |
| Ikuo Harigai | Animation |
| Kazutaka Kato | UI Art Lead |
| Kazuhiro Nishimura | Character Art |
| Satoshi Iwase | Concept Art |
| Kenneth Lam | System Engineering |
| Mariko Hagiwara | Assistant Manager |
| Yojiro Yoshimatsu | Audio Design |
| Kento Odakura | Concept Art |
| Tomoko Hara | Character Art |
| Tetsuya Ietsune | Character Art |
| Yumi Namba | Technical Art |
| Ayumu Fukase | Real-Time Camera |
| Kazuo Fukada | Animation |
| Tatsuya Kusanagi | Animation |
| Shuichi Okada | Real-Time Camera Lead |
| Takahiro Yadori | Real-Time Cinematics |
| Shinobu Saburomaru | Animation |
| Masaki Aikawa | Real-Time Camera |
| Taiki Uchida | Real-Time Cinematics |
| Yohei Shimbori | Producer & Director |
| Motoi Tanahashi | Game Design |
| Kazuki Iwana | Game Engineering |
| Hirotaka Kataoka | Technical Director |
| Machiko Hara | Character Art |
| Takaaki Kurosawa | Animation |
| Akihisa Kuramochi | Concept Art |
| Yoshiro Tanide | Tools & Libraries Programming |
| Kazuya Fujii | VFX |
| Kengo Furuya | Real-Time Cinematics |
| Toru Akutsu | Coordinator |
| Koichi Yabata | Environment Art |
| Mitsuaki Uchida | Character Art |
| Chifumi Suzuki | Concept Art |
| Yosuke Kinoshita | Music |
| Kenji Takamatsu | Tools & Libraries Programming |
| Masanari Watanabe | Tools & Libraries Programming |
| Ayaka Sugiyama | Concept Art |
| Yugen Umemura | Audio Design |
| Hirosato Mishima | Tools & Libraries Programming |
| Shinji Nakao | Tools & Libraries Programming |
| Masayoshi Wada | Concept Art |
| Kazuhiko Ogiso | Game Engineering |
| Tomohisa Shibuya | Environment Art |
| Akira Sasaki | UI Art |
| Joji Ikezawa | Real-Time Cinematics |
| Atsushi Otobe | Tools & Libraries Programming |
| Taku Sugawara | Technical Expert |
| Yuki Okamoto | Tools & Libraries Programming |
| Yui Horie | Voice Actor: Hitomi (Japanese) |
| Yui Horie | Voice: Hitomi (Japanese) |
| Maaya Sakamoto | Voice Actor: La Mariposa (Japanese) |
| Maaya Sakamoto | Voice: La Mariposa (Japanese) |
| Hikaru Midorikawa | Voice Actor: Hayate (Japanese) |
| Hikaru Midorikawa | Voice: Hayate (Japanese) |
| Ayako Kawasumi | Voice: Kokoro (Japanese) |
| Ayako Kawasumi | Voice: Kokoro (Japanese) |
| Wakana Yamazaki | Voice Actor: Ayane (Japanese) |
| Wakana Yamazaki | Voice: Ayane (Japanese) |
| Ryoko Shiraishi | Voice Actor: Mila (Japanese) |
| Ryoko Shiraishi | Voice: Mila (Japanese) |
| Nobutoshi Canna | Voice Actor: Jann Lee (Japanese) |
| Nobutoshi Canna | Voice: Jann Lee (Japanese) |
| Houko Kuwashima | Voice Actor: Kasumi / Phase 4 (Japanese) |
| Houko Kuwashima | Voice: Kasumi / Phase 4 (Japanese) |
| Bin Shimada | Voice Actor: Zack (Japanese) |
| Bin Shimada | Voice: Zack (Japanese) |
| Kenta Miyake | Voice Actor: Bass (Japanese) |
| Kenta Miyake | Voice: Bass (Japanese) |
| Takuya Wada | Storyboard |
| Yumi Touma | Voice Actor: Leifang (Japanese) |
| Yumi Touma | Voice: Leifang (Japanese) |
| Hiroki Touchi | Voice Actor: Rig (Japanese) |
| Hiroki Touchi | Voice: Rig (Japanese) |
| Mai Aizawa | Voice Actor: Marie Rose (Japanese) |
| Mai Aizawa | Voice: Marie Rose (Japanese) |
| Ai Nonaka | Voice: Honoka (Japanese) |
| Ai Nonaka | Voice: Honoka (Japanese) |
| Tetsu Inada | Voice Actor: Raidou (Japanese) |
| Tetsu Inada | Voice: Raidou (Japanese) |
| Yuko Nagashima | Voice Actor: Tina (Japanese) |
| Yuko Nagashima | Voice: Tina (Japanese) |
| Kotono Mitsuishi | Voice Actor: Christie (Japanese) |
| Kotono Mitsuishi | Voice: Christie (Japanese) |
| Junko Minagawa | Voice Actor: Eliot (Japanese) |
| Junko Minagawa | Voice: Eliot (Japanese) |
| Akemi Sato | Voice Actor: Nyotengu (Japanese) |
| Akemi Sato | Voice: Nyotengu (Japanese) |
| Sumire Uesaka | Voice Actor: Nico (Japanese) |
| Sumire Uesaka | Voice: Nico (Japanese) |
| Hiromu Akaba | Music |
| Kakeru Mashige | Game Design |
| Shiki Kato | Game Design |
| Yusuke Moriguchi | Game Design |
| Hayate Kaibara | Game Design |
| Kohei Natori | Game Design |
| Jason Blake | Game Design |
| Jason Blake | System Voice |
| Jason Blake | System Voice |
| Ginjiro Moriyama | Game Design |
| Hiroki Kose | Game Design |
| Syouta Asakuno | Game Design |
| Sayaka Nomizo | Game Scenario |
| Yuta Takemura | Game Engineering |
| Kenta Hagio | Game Engineering |
| Narumi Ito | Game Engineering |
| Ryunosuke Ohashi | Game Engineering |
| Shin Terai | Game Engineering |
| Junki Sano | Game Engineering |
| Kohei Hosaka | Game Engineering |
| Yoshihisa Hirata | Game Engineering |
| Yusuke Masuda | Game Engineering |
| Yoshihiro Minamida | Game Engineering |
| Yu Narita | Game Engineering |
| Ryota Sasaki | Game Engineering |
| Yoshiyuki Sakai | Game Engineering |
| Yuji Fukushi | System Engineering |
| Yosuke Aizawa | Tools & Libraries Programming |
| Kenji Nitta | Tools & Libraries Programming |
| Katsutoshi Matsumaro | Tools & Libraries Programming |
| Yuzuru Iinuma | Tools & Libraries Programming |
| Masaki Tsukada | Tools & Libraries Programming |
| Ryohei Tanaka | Tools & Libraries Programming |
| Taku Adachi | Tools & Libraries Programming |
| Takahito Okaji | Character Art |
| Rieko Kadoi | Character Art |
| Rintaro Nakade | Character Art |
| Atsushi Kudo | Environment Art |
| Yuta Nagai | Environment Art |
| Misaki Ariyama | Environment Art |
| Masato Kuboichi | Environment Art |
| Mai Miura | VFX |
| Takuro Iai | VFX |
| Shotaro Kansaku | VFX |
| Motonori Kimura | VFX |
| Fumiya Sugawara | VFX |
| Yuki Komatsu | Real-Time Cinematics |
| Ippei Yamazaki | Real-Time Cinematics |
| Rie Usui | Real-Time Cinematics |
| Shuhei Mato | Real-Time Cinematics |
| Misaki Tanaka | Real-Time Cinematics |
| Natsuki Sunohara | Real-Time Cinematics |
| Kentaro Kaieda | Real-Time Cinematics |
| Hiroki Masuko | Real-Time Cinematics |
| Masataka Baba | Real-Time Cinematics |
| Tomoki Kitamine | Real-Time Camera |
| Yoshie Nakajima | Real-Time Camera |
| Marika Matsunaga | Real-Time Camera |
| Tatsuya Wakae | Real-Time Camera |
| Yoshiyuki Tanaka | Animator |
| Masato Katano | Technical Art |
| Ayaka Naito | Technical Art |
| Tenyoku Kanzaki | Concept Art |
| Hana Okamura | Concept Art |
| Haruka Usui | Storyboard |
| Erika Nakajima | Storyboard |
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