- Publisher: Focus Home Interactive , Compulsion Games
- Release Date: Nov 15, 2013
- Also On: PC, PlayStation 3, Xbox 360, Xbox One
- Critic score
- Publication
- By date
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CD-ActionFeb 10, 2014Calling a game with a gameplay based on shadows a shadow of what it could’ve been is a cheap trick. So is joking that Contrast contrasts with the vision of itself depicted in the previews and press releases. Still I couldn’t resist to do both because what we got is a half-baked mediocrity that has too little good moments but loads of wasted potential. [02/2014, p.62]
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Dec 6, 2013More serious are the numerous bugs: players are often forced out of shadow form for no reason, making the platforming and puzzle-solving a chore, and Dawn frequently gets stuck on boxes, in walls, almost anything. Infuriating, and so common as to be inexcusable.
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Nov 25, 2013Given its feature film length, one can't help but wonder if the game would've been better served in that format. While there are some interesting puzzles, the overall lack of polish makes it more frustrating than fun to play through. Like the shadows that inspire the game, Contrast just doesn't have much substance.
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Nov 19, 2013Contrast offers one of the most interesting gameplay gimmicks in recent memory, but the lack of engaging puzzles and interesting levels prevent the concept from being put to good use.
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Nov 25, 2013It’d be nice to say that at least it’s something different but Contrast is far more mundane and derivative than it first appears. It’s also a near farce on a technical level.
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Nov 22, 2013Contrast is a mess. It’s ugly, tiresome, insipid and occasionally insulting. It aspires to be like other, better games, and wears that on its sleeve, but has nothing worthwhile to call its own.
Awards & Rankings
User score distribution:
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Positive: 141 out of 390
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Mixed: 177 out of 390
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Negative: 72 out of 390
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Nov 21, 2013
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Nov 16, 2013
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Dec 10, 2013