Candle: The Power of the Flame Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 2 Critic Reviews Awaiting 2 more reviews What's this?

User Score
7.2

Mixed or average reviews- based on 5 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Candle is a 2D sidescrolling adventure game that uses the powerful and indie-lover engine Unity 4. Its creators describe it as a "dynamic graphic adventure", since its gameplay combines both Platformer and Graphic Adventure genres. The player takes control of Teku, a young andCandle is a 2D sidescrolling adventure game that uses the powerful and indie-lover engine Unity 4. Its creators describe it as a "dynamic graphic adventure", since its gameplay combines both Platformer and Graphic Adventure genres. The player takes control of Teku, a young and inexperienced character in his journey to save his friends and unravel the mysteries of his world. Expand
Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Aug 2, 2018
    85
    Candle is a gorgeous adventure game with a clever puzzle design and beautiful art style.
  2. Jul 16, 2018
    80
    Gorgeously made, challenging in every way, Candle is a game that shines brighter than you’d expect.
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Apr 3, 2020
    6
    Awful gameplay controls, although there are good graphics, puzzles and acceptable story, the gameplay controls are really bad with a lot ofAwful gameplay controls, although there are good graphics, puzzles and acceptable story, the gameplay controls are really bad with a lot of in-game mistakes. Expand
  2. Sep 3, 2023
    5
    The game is the type of game you may want to enjoy for point n click but struggle to or ace. It's old school strict so go in with that inThe game is the type of game you may want to enjoy for point n click but struggle to or ace. It's old school strict so go in with that in mind. If not up for that avoid. Sigh I sometimes hate Indies too inspired or too particular. There is nostalgia and there is wanting new ideas to seek and going so I struggle to support Indies when they don't appeal to me, nostalgia audiences sure you go for it me I seek ideas not nostalgia safe games. But anyway that aside how is the opening hours. I will play more I am fair on games but still. Get a video/walkthrough for this one or else happy point n click old school fun you fans that know the quirks of them.

    I am not always aware in games (depends what a game requidez of me usually that and used to 3D games quirks not 2D or certain genres quirks yet) but you need to be here and open to dealing with its strictness or in some ways split second moments aka developers think it's cool, you as a player hate it and find it not cool but stupid and frustrating.

    I randomly picked it up among some cheap physical games. I like to be surprised by Indies. I buy for gameplay not art but it looked appealing regardless.

    The platforming/item use cases are VERY point n click foreground and background awareness specific. Some platforming makes you question what to do at times. Some platforms are way too small so you run with whatever space you have. Or over a gap to a 2 second trapdoor releasing water. The Dev thought that was cool. I find it insultingly stupid as a platformer fan.

    The point n click/graphic adventure puzzles are very particular. Jumping for a rock with some unstable planks sure and a trophy for messing up to hide from a weak platform when the rock rolls. But jump underneath and your good. It's puzzles like this where I get annoyed at the 100% accurate and strict puzzle rules. I enjoy obstacle course puzzles but the way point n clicks want things to be done annoys me so much. Not because I can't solve them it's the 1 way they want you to do and and it's likely the least fun to pull off that they want you to do anyway.

    The intro is fair of a tutorial then it expects you to be an expert at point n click and awareness of not always interaction icons like vines to stop a trap. Sure thanks game.

    The game has its moments but the start is a clear sign of nonsense. Even the beginning after the tutorial I went oh do I get past this creature, nope, climb ona. Box I wasn't checking it's reach and then get a pot for later and then jump up to outbeat the creature thanks game. I can't use the block over the gap but run to jump a platform from a creature.

    The game can be fun but it's got so much nonsense of old point n clicks as inspiration (not a bad thing but some of it is still frustrating) go in knowing this as you will hate ighr game otherwise. I don't hate the game I just think it's very awkward at times and the split second jumps or interactions in order to do things is so specific it's boring. It isn't handholding boring just every step has to be in the exact order unfun. Many puzzles are yes but I find it really less fun than others I prefer with more ways I can mess up or ignore besides the foreground and background moments are not well telegraphed.

    Narration fine, arttstyle fine it's a painting beautiful, nothing to say really, it sounds good, 8 Dave slots really helps, that's about it so far after a few minutes of playing, I care for gameplay so I found it frusrating, It's what I expect from games that don't test well and think it's ideas are icool and ithey aren't.

    Nothing against strict or old game design but sometimes they bore and sometimes they leave little flexibility or imagination when they are one for one required to jump here, do this thing in this spot with a torch, lining up positions being tedious in all games with specific view or region interaction prompts AAA or Indie it's a problem I'm sick of.

    I will play more but I'm literally still at the beginning and have 3000 words to say about it.

    I expect like other reviews it has a good mix of puzzles but I will see IF I even get anywhere in them.

    I am open minded but if they are too picky on tasks/order to do things I struggle to pull off after 10 times or so I give up, sometimes next day others not for a while longer or just give up forever.
    Expand