User Score
8.4

Generally favorable reviews- based on 514 Ratings

User score distribution:
  1. Negative: 50 out of 514
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  1. Sep 26, 2022
    9
    For me, this is the second best metroidvania game I have played and I enjoyed it way too much even so much I got a platinum trophy. I was surprised by how good this game Look it satley it not pixel art but I really enjoyed it. it was awesome trying all the different weapons and finding the difference techniques to the weapon.
    I got a platinum on this game. It was not fun. It was a tedious
    For me, this is the second best metroidvania game I have played and I enjoyed it way too much even so much I got a platinum trophy. I was surprised by how good this game Look it satley it not pixel art but I really enjoyed it. it was awesome trying all the different weapons and finding the difference techniques to the weapon.
    I got a platinum on this game. It was not fun. It was a tedious grind so I will not recommend it, but I got a trophy and I enjoy the game so hey maybe it is worth to you if you are really is platinum hungry like me
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  2. Jun 22, 2019
    9
    A fantastic game with incredible depth and high replayability. Iga is back in action.
  3. Jun 18, 2019
    9
    Yeah, another Kickerstart backer here, and for good reason. The game delivered on so many levels.

    Snappy input/ output, gorgeous settings, beautiful atmospheric music, player customization is spot on and not just from a visual perspective either. With a host of techniques to learn (think Street Fighter, Tekken combo inputs) but are not forced/ mandatory for success, to spells/ abilities
    Yeah, another Kickerstart backer here, and for good reason. The game delivered on so many levels.

    Snappy input/ output, gorgeous settings, beautiful atmospheric music, player customization is spot on and not just from a visual perspective either. With a host of techniques to learn (think Street Fighter, Tekken combo inputs) but are not forced/ mandatory for success, to spells/ abilities (shard magic) that can be active, passive, and even passives-made-permanent (without having to equip them!), once max level’d up. Weapons, onto the host of weapons and armor that can change your stats and appearance (some can be toggled on/ off, accessories, etc.).

    Want a tank that hits hard or a glass cannon spell caster using a flaming two-handed axe? Whatever your style, chances are you’ll have it soon or not and maybe you have to find/ farm some enemies. That’s the fun though. It helps promote exploring, and explore you want to, for bonus loot and stat enhancements that are permanent.

    In he meantime, there is crafting to help fill the blanks for weapons and armor, and, yes, food! Recipes to find, farmers to give seeds to, which can then grow food for you. Quests. Yes, there are eve quests.

    All of that reads like an RPG, and rightly so. The director was responsible for changing the way 2D side-scrollers’ mechanics work.

    In short, a lot to do and see and while there is a lot of freedom to theory craft builds that suit your play-style, as well as help overcome situations, it doesn’t fall short of delivering that classic atmosphere of an A+ Igavania gem. That’s what it is, a gem.
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  4. Jun 25, 2019
    9
    It's been a long time since I got excited about a video game.

    They kept all their promises :D

    Thank you very much for everything Mr. IGA & team
  5. Aug 27, 2019
    9
    I absolutely love this game! The only thing that really holds me back from giving it a perfect 10 is the spelling errors and bugs that are fairly common, and I had the game crash on me once, but I hope that the next patch fixes those issues.
  6. Jul 9, 2020
    9
    It is not an exaggeration when I say this was one of the greatest games I ever played. I could nitpick about a few things but the overall experience was a blast in every way.

    Artistically, the game has OK graphics, beautiful music and minor details that will win you over. But the gameplay is where this masterpiece really shines. The difficulty is just right, hard enough to keep it
    It is not an exaggeration when I say this was one of the greatest games I ever played. I could nitpick about a few things but the overall experience was a blast in every way.

    Artistically, the game has OK graphics, beautiful music and minor details that will win you over.

    But the gameplay is where this masterpiece really shines. The difficulty is just right, hard enough to keep it engaging, but not so hard that you can't beat it, and it has (mostly) no cheap tactics by bosses and can be learned with each try.

    If I could define this game in one single sentence, it is a Symphony of the Night but with better difficulty. And that is saying a lot, considering how much I love that game.
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  7. Jun 20, 2019
    9
    This game is a love letter to Castlevania fans, especially if you love symphony of the night.
  8. Jun 24, 2019
    9
    The same way we destroyed MIGHTY n9 for bein trash , we must give love to developers that love his baby. This is case of Iga and Bloodstained. The only problem i have with it is that is a little stiff, but the item and weapon variety and secrets it has is underwelming , ande you can tell that is game made with love and not only for the money.
  9. Jan 26, 2021
    9
    Best modern Castelvania! Must Buy for all Genre-Lovers. good Leveldesign, tons of updates and modes, deep gameplay and the Devs are Gods. Only Con is the Performance. In some Fights the FPS drops.
  10. Jul 8, 2019
    9
    if you liked Castlevania: Symphony of the Night, you will love this game. There are more systems to sink your teeth into like crafting, ability enhancements, equipment loadouts, quests, food/buffs, etc. Also David Hayter, the original voice of Solid Snake from MGS, lends his voice acting to this game. Highly recommended if you like Metroidvania type games.
  11. Jun 25, 2019
    9
    The game is sensational. The graphics are beautiful and neat. epic soundtrack and metroidvania-style gameplay. My only note is not higher because I still want an update to improve the performance of the game. At times when fps crashes and has very constant loadings.
  12. Jun 18, 2019
    9
    An avid fan of SotN, RotN is exactly what I’d hoped for: Awesome design, thousands of weapons, armor, items, etc and the notorious backtracking. It draws me in just like Symphony did. Thanks IGA!
  13. Jun 18, 2019
    9
    I may have to bump this up to a 10 after the patch comes out but I'm very pleased with this game. I backed the kickstarter and have been following the release notes for years...Iga and his team have poured their hearts into this and after 3 hours of gameplay...it shows. Tons of secrets and SotN homages. My only complaint is that it seems a bit glitchy but I feel like the patch will fixI may have to bump this up to a 10 after the patch comes out but I'm very pleased with this game. I backed the kickstarter and have been following the release notes for years...Iga and his team have poured their hearts into this and after 3 hours of gameplay...it shows. Tons of secrets and SotN homages. My only complaint is that it seems a bit glitchy but I feel like the patch will fix the text and cutscene jumps. If Iga delivers on the largest (inverted) castle he's ever made, we're in for a wild ride. Final gripe...Gebel is a stupid name but Zangetsu totally makes up for it!! Great music, smooth gameplay, macabre Metroidvania setting...all for $35....go buying this! game!! Expand
  14. Jun 19, 2019
    9
    A spectacular game. There's so much love poured into this title that any fan of Symphony of the Night will feel like they're wandering the halls of their childhood home.

    With that being said, it's not strictly a SOTN clone either. The crafting and cooking systems are a fantastic addition that are a great example in how to encourage people to engage in these systems without making them
    A spectacular game. There's so much love poured into this title that any fan of Symphony of the Night will feel like they're wandering the halls of their childhood home.

    With that being said, it's not strictly a SOTN clone either. The crafting and cooking systems are a fantastic addition that are a great example in how to encourage people to engage in these systems without making them needlessly complex.

    The visuals are fantastic, with the cel-shaded graphics really causing the colors to pop off the screen.

    The music is from the same composer who did SOTN, so you get a new iteration of the sweeping instrumentals that transport you to castle halls and underground waterways.

    Controls and combat are razor sharp, with various weapons having unique abilities that are triggered with fighting game-style inputs like quarter-circle forward + attack. Layered onto this is the shard system, which allows you to have passive magical boosts, an additional magic attack, and even summon familiars to your side. The loadout options are insane, and in time you'll unlock "shortcuts" to quickly switch between them.

    There are easter eggs and tributes to the fans throughout the game. Minor details in equipment and bestiary notes bring a smile to your face.

    So many games get caught up in wanting to be "intense", wanting to channel the difficulty of "The Game Which Shall Not Be Named". Bloodstained isn't particularly interested in that. Are there some challenging fights? Sure. Will you break a controller in the process of exploring this vast castle? Likely not.

    Now, there are still some hiccups and bugs here and there, but nothing game-breaking. Still, the blemishes are enough to mar a perfect score.

    At the end of the day - this game is fun. It's damn fun, and one of the best titles I've played in the last few years. Buy it.
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  15. Jun 20, 2019
    9
    Igavania is back! This game feels like a sequel to Symphony of the Night (Gebel may as well be Alucard!), but it comes with advanced graphics and new gameplay elements. The graphics have beautiful 3D renderings, and many of the cutscenes actually pull the camera into the scene, creating a greater sense of immersion. The gameplay took the best of Symphony of the Night and the DS and 3DsIgavania is back! This game feels like a sequel to Symphony of the Night (Gebel may as well be Alucard!), but it comes with advanced graphics and new gameplay elements. The graphics have beautiful 3D renderings, and many of the cutscenes actually pull the camera into the scene, creating a greater sense of immersion. The gameplay took the best of Symphony of the Night and the DS and 3Ds Castlevania games, while using the best of modern dual-stick controllers to add more to the gameplay. This is a side scroller that feels wholly new and modern. And within 10 minutes of playing, you forget the fact that it is a side scroller, it is that immersive and addicting. Even on normal mode the game is challenging, but in way that feels rewarding. You will find yourself experimenting with various moves in order to defeat various enemies, but it never becomes tedious. A quick button function for potion/item uses would be nice, so that may be one of the few reasons I am giving this a 9. A skill tree associated to leveling up may have also been nice, but with Castlevania games, your skill/attributes are largely determined by your equipment and level. Great voice cast, great dialogue, great story! This game definitely has dozens of hours of playtime. Looking forward to the online co-op modes and local split screen! Expand
  16. Jun 20, 2019
    9
    Ele mantém toda a essência do estilo de castlevania e a trilha sonora é espetacular valeu a pena a espera
  17. Jun 24, 2019
    9
    This review contains spoilers, click expand to view. Simplemente genial y maravilloso, tremendo lo hecho en este clonico de castlevania, bien logrado Expand
  18. Jun 22, 2019
    9
    This review contains spoilers, click expand to view. Increíble juego. Se ven las ganas de hacer un buen juego. Un solo fallo... Algunos textos en castellano no están bien Expand
  19. Jun 25, 2019
    9
    Quality product worth the wait.

    Starting with the only bad thing.. 1. The game experiences lag spikes where the screen freezes for a few seconds, typically this happens after entering a new room and getting a drop. But from what I've read with the Switch version of the game - we got off very easy. This is the only real problem I have experienced with the game in a complete
    Quality product worth the wait.

    Starting with the only bad thing..

    1. The game experiences lag spikes where the screen freezes for a few seconds, typically this happens after entering a new room and getting a drop. But from what I've read with the Switch version of the game - we got off very easy. This is the only real problem I have experienced with the game in a complete playthrough.

    Everything else with this game is amazing

    1. The graphics are great. Characters and enemies are a pleasure to look at and the environment is exactly what you would want from a igavania game, full with a bunch of interesting castle subareas.

    2. The gameplay is deep, hundreds of weapons and spells to choose from, special weapon attacks, and different movement options.

    3. Level progression feels good, you will be struggling at the start and by the end of the game you will be an untouchable god.

    If it wasn't for the occasional lag spikes this would get a 10 from me. I have a 100% completion file and I look forward to all the DLC coming in the future.
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  20. Jun 26, 2019
    9
    Simply put the best Metroidvania I've played since Symphony of the Night and up there as one of my favourite "Castlevania" games. Let's face it this is Castlevania in all but name and it looks absolutely beautiful, with a wealth of customisable options and many fighting styles plus some brilliant secrets there is plenty to get your teeth into. This is comfortably the best game of 2019 so far
  21. Jul 3, 2019
    9
    Excellent game, with a few nit-picks: The environments look great, but because the characters were forced to be these weird 3D cartoon models, they look like they belong in a different game. They just don't mesh well with the environments. I wish they had done really nicely animated 2D sprites instead (something like Dragon's Crown.) The music is above average, but not anywhere near theExcellent game, with a few nit-picks: The environments look great, but because the characters were forced to be these weird 3D cartoon models, they look like they belong in a different game. They just don't mesh well with the environments. I wish they had done really nicely animated 2D sprites instead (something like Dragon's Crown.) The music is above average, but not anywhere near the brilliance of the soundtrack of SOTN or Super Castlevania 4. Combat is great, level design is decent, and there are enough RPG mechanics for it to be satisfying as you level up your character and get more powerful familiars, shards, weapons, and armor.

    I did lose 5 hours of progress because the 1.02 patch screwed up the treasure chests from all version 1.01 save files, so that wasn't great. It's a good thing that it's so much fun to play, as I went through all that again to get back where I was.

    This is my 3rd favorite Metroidvania behind SOTN and Aria of Sorrow. Well done, and worth the price.
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  22. Jul 30, 2019
    9
    Exceptional game! Super fun ! Metroid like game for castlevania franchise fans. It lacks on difficult but i enjoyed playing. Super recomended
  23. Aug 6, 2019
    9
    Degno erede della serie Castlevania, che per quel che mi riguarda si conclude con SOTN. Meccaniche di gioco fantastiche, atmosfera e colonna sonora coinvolgenti. Non do il 10 perché ad oggi il gioco soffre di qualche bug.
  24. Sep 10, 2019
    9
    They did it. They really did it. After a lot of not well received games made by Kickstarter croudfunding, someone really did what was promissed.

    Iga and his team nailled the coffin of criticism and showed that with commitment and hard work, it can be done. Althought the history is not brilliant and there´s hickups and fails that has not been solved yet, as the floating itens you cant
    They did it. They really did it. After a lot of not well received games made by Kickstarter croudfunding, someone really did what was promissed.

    Iga and his team nailled the coffin of criticism and showed that with commitment and hard work, it can be done.

    Althought the history is not brilliant and there´s hickups and fails that has not been solved yet, as the floating itens you cant get, it´s been a long time we do not have an outstanding classic Metroidvania,

    Kudos for IGA
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  25. Sep 8, 2019
    9
    A Metroidvania title true to form for the modern generation without having to re-release a game from back then. Bloodstained: Ritual of the Night for the PS4 is a treat to the eyes and a blast to play through and if you loved SOTN, you'll love this one, just don't get the Switch Version, that port is absolute garbage.
  26. Oct 17, 2020
    9
    A love letter to those who grew up playing Castlevania SOTN. With it's challenging and addictive gameplay and beautiful artstyle. This is a truly great Metroidvania experience.
  27. Sep 18, 2019
    9
    Ótimo jogo. Muitas referências do Castlevania Symphony of the Night. Bons gráficos. Ótimos desafios nas batalhas. Muitas opções de armas, itens. Alguns bugs.
  28. Aug 4, 2021
    9
    A very good game. A well-designed world, an excellent combat system, a variety of locations and bosses, and great music. The story is easy, well received and not overwhelmed.
    Of the cons, this is a large amount of equipment, most of which are useless and, accordingly, you will not use it. It is also a little difficult to find all the keys and secret rooms.
  29. Dec 16, 2020
    9
    I was on the fence between an 8 or a 9, but I went with 9 because I ultimately wished this game went on longer than it did even though I spent a few days straight getting 100%.

    You've probably already read that this game is a spiritual successor to Castlevania: Symphony of the Night. If you've never played that game, it is an absolutely fantastic, fun, and highly memorable
    I was on the fence between an 8 or a 9, but I went with 9 because I ultimately wished this game went on longer than it did even though I spent a few days straight getting 100%.

    You've probably already read that this game is a spiritual successor to Castlevania: Symphony of the Night.
    If you've never played that game, it is an absolutely fantastic, fun, and highly memorable side-scrolling action/platformer with minor RPG elements where you fight hordes of mythical monsters and demons (in a castle), but if you haven't and don't have access to it, this is absolutely a great place to start, and definitely improves on the formula in a few ways.

    Pros:
    - Impressively wide range of abilities:
    Every type of enemy offers a new ability (plus there're more abilities you can find or craft).
    Every type of weapon has multiple hidden abilities.
    - Controls are highly intuitive and accessible, with a shortcuts menu that let's you change entire gear/magic set-ups.
    - The movement is also MUCH faster and more maneuverable, particularly later in the game, compared to SotN.
    - You can craft the majority of items in the game, including equipment, potions, and cooking meals for permanents stat increases.
    - Well thought-out map with a diverse-but-logical set-up, emphasizing grandeur to add to that feeling of going on an adventure. Many secrets are well-hidden.
    - Visuals are often lavish to emphasize the grandness of the environment, adding a sense of depth to the 2D plane.
    - Soundtrack is very pleasant and engaging: Largely classical-type compositions with an occasional rock edge.
    - Certain voice lines are pretty funny. "Kill those murderers dead!"

    Cons:
    - The story's exposition isn't the most gripping a lot of the time. They kind of just throw information at you towards the beginning, in the intro sequence and whenever you talk to Johannes for an upgrade the first few times; I accidentally skipped some info because I just wanted to make stuff.
    Though it's not bad and serves it's purpose for the first playthrough, it's just not particularly astounding.
    Most of the dialogue wasn't worth hearing more than once, so you'll end up skipping it if you have to retry something.
    - There can be a bit of grinding if you're a completionist, so it's kind of important to be careful what you use your items for.
    - With such a wide range of abilities, some may end up being impractical and thus generally useless; When I got Bolide Blast halfway through, that was pretty much the last offensive spell I actually needed to use.

    What I wish I knew beforehand:
    - Items that are crafted show up in the shop for future purchases.
    - You need to master a technique on one weapon before using it with other weapons of that type. (It's worth the effort)
    - You can unlock Nightmare difficulty before your first playthrough by typing in "NIGHTMARE" as the name; You can change your name after it unlocks. While some people don't recommend this, it puts way more enemies on the map, which can actually help shave time off of acquiring rare items later in game (though the enemies are doing more damage).
    - There's an accelerator ability in the second-to-last area (Den of Behemoths) that makes you move like Sonic fast. It's great. Get it ASAP. Also, High Jump lets you have infinite jumps.

    Strongly recommended gaming experience.
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  30. Nov 19, 2020
    9
    Coming from a hardcore Castlevania fan, who has played most of the Classicvania and Metroidvania (or Igavania) games in the franchise...I cannot express how much I love this game. It's definitely not perfect and there are room for improvements, but this game perfectly captures why I love the Metroidvania/Igavania games in the Castlevania series.

    Unlike other attempts of creating a
    Coming from a hardcore Castlevania fan, who has played most of the Classicvania and Metroidvania (or Igavania) games in the franchise...I cannot express how much I love this game. It's definitely not perfect and there are room for improvements, but this game perfectly captures why I love the Metroidvania/Igavania games in the Castlevania series.

    Unlike other attempts of creating a spiritual successor, like Mighty no 9 and Yooka-Laylee…Bloodstained Ritual of the Night is the only one that truly succeeds at capturing what Castlevania fans love about this series.
    It not only brings back certain things from previous Castlevania games that fans loved, but at the same time, it expands upon those elements. For example:
    - The “Soul mechanic” from Aria of Sorrow, which is the best mechanic in all Castlevania games in my opion… was brought back under the name of “Shards” that functions exactly like the “Soul mechanic”, but offers so much more variety to it.
    - The crafting system from Dawn of Sorrow was also brought back in Bloodstained, but once again, it offers more varieties and options to choose from because Bloodstained has incredible number of weapons.
    - The fun quests that are given by the villagers like in Order of Ecclesia, was also in this game. From avenging someone (who are all named after Castlevania characters like Simon, Mathias, Trevor, Richter, etc…), to finding certain items, to crafting meals, to finding someone who is lost in the castle, etc...
    - Even the most popular and beloved weapons in previous Castlevania games were brought back like the Crissaegrim and the Heaven’s Sword but given a different name. And like I said before, the diverse number of weapons in this game is crazy. You can have a lightsaber, you can wear boots that are lit on fire, you can have a crossbow that has like aimlock on, etc…And some of them are just so ridiculous fun to use and hilarious such as kicking enemies with a toy shoes that squeak every time you move. Each weapon can have a different effect from each other, allowing players to choose from so many different options to pick.
    - Even the inverted castle idea from Symphony of the Night is kinda brought back in its own way. I think the people behind this game heard how exploring an entire new castle that upside down, was tedious and boring in Symphony of the Night. Because in this game, it is a mechanic and a “Shard” system where you can control wherether to invert the castle or not. This allows you to explore the castle even more, reach new areas, find certain items and fight couple of bosses differently.
    Add that with the amount of Castlevania Easter Eggs there are in this game that made me drop my jaw…It's like the creators know what their fans wanted to see. The fact that this game is not titled as Castlevania game is incredible because it has everything you want or need to be called a Castlevania game. The only thing that separates this game with the other Igavania games is the title alone...that's just it.

    There are so many other things to love about this game, such as the soundtrack composed by Michiru Yamane, the character customization, the awesome bosses, etc...It terms of content and gameplay, this game beats all the other Igavania titles in the Castlevania series without a doubt.
    Now I heard that some people say that this game isn't very original or creative, and that it doesn't really do anything new. Frankly, I'm okay with that. We didn't need something new or different like what Mighty No 9 did by adding a dash mechanic or a back-shoot when it wasn't in any of the Mega Man games. If maybe in the sequal or in another game, we get something new...I wouldn't mind it as long as it's good. For me, this felt like bringing the Castlevania fans back together and giving us a game that had everything we loved about the series. And I don’t see a problem with that. It knows this is a spiritual successor to Castlevania and it is not afraid to bring back all the things that was loved throughout the Castelvania franchise.

    Now there are some problems that I had too and was not a big fan of. I feel like the Lava/Inferno Cave was not well designed. I felt that the Oriental Sorcery Lab segment and the train sequence was out of place with the rest of the castle. Like was it necessary for the train boss to have a timer? The 2.5D isn't great sometimes, but I'll cut them some slacks because at least they tried to make the game look better when fans said that it didn't look great. But certain moments like Johannes walking/running looked weird.

    Other than that, there's not much I can say about this game. This is a great game and it delivered what was promised. I always had a hard time thinking which game between Aria of Sorrow, Symphony of the Night and Order of Ecclesia was the best Igavania title...and now with this game, I'm even more frustrated because this game is on par with the other three.
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Metascore
83

Generally favorable reviews - based on 54 Critic Reviews

Critic score distribution:
  1. Positive: 48 out of 54
  2. Negative: 0 out of 54
  1. Aug 19, 2019
    90
    An awesome spiritual successor to old Castlevanias. The story is the weakest point, true, but everything else is splendid, especially the level design and the sheer amount of creative ideas. If you want a great action RPG platformer, you’ve got one right here.
  2. Aug 8, 2019
    85
    Bloodstained has a lot going for it. Satisfying gameplay, many secrets to find, and a huge castle to explore. There is a lot to discover in how you play, especially as you find more secrets and items. The shard system is an interesting way to customize your gameplay style. It is very much more of what you love from Symphony of the Night and other Castlevania games of that era. But Bloodstained doesn’t do anything new with the genre. It borrows many concepts to create a game with more of what people loved about the other games. In short, if you’re a fan then give this one a go. Minus a few iffy aspects, Bloodstained is fun experience. Whether it falls into the realm of one of the greats is unlikely but I enjoyed my time anyway.
  3. Aug 2, 2019
    85
    The king of Metroidvanias is finally here with a new title. A few bugs and weird animations will not prevent it from sitting on the throne.