A great mix of strategy and sport. The races are varied as are the strategies you can use for each of them. The balance between it's aspects makes it appealing to people who are fans of either.
Graphics are nice. The characters are for the most part the typical WOW style human, Orc, light elve, dark elve, humanoid animals, etc. but are well designed and offer nice variety visuals wise.A great mix of strategy and sport. The races are varied as are the strategies you can use for each of them. The balance between it's aspects makes it appealing to people who are fans of either.
Graphics are nice. The characters are for the most part the typical WOW style human, Orc, light elve, dark elve, humanoid animals, etc. but are well designed and offer nice variety visuals wise. There are different classes that all have different skills and attributes. While any character can do any role (blocking, blitzing, passing, throwing, catching, etc) the attributes set a clear guideline in who is ment for what role the best.
There are some downsides. If you've played the recent XCOM games youve atleast probably heard people complaining about how unfair and biased it seemed. This game is no better and infact is seemingly worse with the TURNOVER mechanic. Basically in this game every single action that's not moving (except for moving an extra couple squares past your regular range, which carries a risk of tripping) has a percentage chance of failing, and if you fail ANY of them your turn is over. For some decisions this can add to the strategizing and planning out a full turn. But it happens on EVERY possible move. The other team kicks the ball off to start the game and your guy goes to pick it up, at a seemingly always 67% chance of actually picking it up your turn can be ended in an instant. Plus moves like passing the ball can have up to 3 chances to fail. Your thrower can fumble the throw, your catcher can drop the pass, and a player on the other team can block the pass. The TURNOVER mechanic can be a neat addition at times. But it's over used and can take over a game single handedly and take the control away from the player in what should be a game where they can plan ahead without having to worry about every single move ending their turn.
There are also technical issues. CPU ai can occasionally freeze up at the start of their turn for a bit. Not for long and it's rare. but I've played a few hours and I've seen it happen enough to know its not exactly rare. That and ai players will occasionally move to a space then ice skate a few spaces over to where I assume the ai actually wanted them to go. Not a huge issue because it all happens on their turn. But it's a weird bug that again happens a bit.
A bit clearer of a tutorial might have been nice. The campaign starts off with a pretty hands off style one. Or maybe it isnt because mine got stuck on "press X to select a character" early on. But it's actually not a complicated game once you get things figured out. Plus campaign is generous in introducing mechanics at a decent pace.
I realize that my review is more negative then positive and my score is pretty average. But this really is a good game. It rewards players for having good strategies and for good planning. It's something that even not huge strategie game players like myself can pick up and play and have enough success in without having the door slammed in my face by a massive learning cure set up to satisfy more veteran players who have higher demands, yet it also feels like its a game that does reward people for being better at it. So people on any level can enjoy their own experience with it. But the inclusion of a luck mechanic can make it frustrating. The possibility of a move failing and having that be potentially costly instead of just letting you get away with it is a big part of making a decision have weight. But IMO BB2 takes this idea and goes a bit too far with it. Having the high risk moves like deep passes and "making a run for it" have downsides is a great touch. But things like having your guys pick up the ball with nobody within 10 spaces of you at the start of a game or getting in a "battle sequence" and getting the tie option turns the idea of going "ok. I'm going to grab the ball then plan my turn" into "oh god I hope I can actually do anything". It's a needless aspect that can turn cautious strategizing into relying purely on a number generator.
It might seem petty. But if the turnover feature was tweaked slightly it would actually have a big impact on my view of the game. I've just had it come up way too much.
I'll make this point separate. Apparently online for this game is horrible for players quitting. Not the games fault but it's a problem that's coming up.
TLDR
+ Appealing balance of sports and strategy
+ Varying races that offer different strategies
+ Gameplay gives you freedom to play how you want. It doesn't feel like there's a way to play that the game feels like its trying to herd you towards playing.
- The luck aspect of the game feels way too harsh at certain points, especially the parts that really shouldn't involve it.
- Technically this isn't the strongest game.
- The game does a poor job of disproving the "AI bias" belief that was also I'm XCOM. I know it's not true, but seeing the AI get away with constant low percentage plays can be frustrating… Expand