Metascore
74

Mixed or average reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 30 out of 59
  2. Negative: 1 out of 59
  1. Dec 31, 2015
    91
    A dream come true. It is the near perfection of the music/ rhythm genre.
  2. Jan 5, 2016
    90
    Improved lane-hopping controls and fun multiplayer make this a blast to play, but it's as an interactive music album where new Amplitude really shines. You need to experience it.
  3. Dec 23, 2015
    90
    Amplitude may not be a perfect game that includes every single thing a fan of the previous games could want, but it certainly met my high overall expectations.
  4. Games Master UK
    Feb 26, 2016
    85
    Terrifically addictive and filled with songs that you'll want to play repeatedly. The RSI will be worth it. [Feb 2016, p.83]
  5. Jan 5, 2016
    85
    It's nice to see that Harmonix can still keep the beat going, even after the commercial success of Rock Band 4. Amplitude may not be as big a game as that is, but it's still a terrific experience, whether you go it alone or bring some friends into the fray. The soundtrack, while more "indie"-based, is a blast, and the gameplay delivers all the goodness we've come to expect from the brand.
  6. 85
    Amplitude manages to be both a throwback, and as relevant as ever. This feels like a Harmonix with the shackles off, free to unleash their creative side onto the rhythm-action genre once again. With its initial simplicity, mesmerising visuals, and a great marriage of music to game mechanics, Harmonix have given the world a better Amplitude. One that is simply a superb title.
  7. Jan 15, 2016
    81
    Although I am not the biggest fan of “electro” music, Amplitude delivers. It proves that good game design withstands the test of time. And Amplitude shows why Harmonix is the biggest name in rhythm games today.
  8. Play UK
    Feb 24, 2016
    80
    A fitting tribute to the PS2 classic, albeit on that will struggle to hold the attention of those without solid rhythm action skills or fond memories of the original. [Issue#266, p.64]
  9. Edge Magazine
    Feb 16, 2016
    80
    It scales to your ability and makes you feel connected to the music in a way few other games can match. [Feb 2016, p.108]
  10. Playstation Official Magazine UK
    Feb 10, 2016
    80
    Barring the occasional niggle, this is a fantastically imaginative return. It brings an addictive appeal that'll have you scratching the musical itch long after you've unlocked everything. [Feb 2016, p.83]
  11. Feb 4, 2016
    80
    It could arguably do with a bit more content and it could certainly do with a handful of licensed tracks, but the songs here are universally solid and the core gameplay remains as impressive and addictive as ever.
  12. Playstation Official Magazine Australia
    Feb 2, 2016
    80
    An irresistible, toe-tapping experience that is well deserving of the Kickstarter love that brought it into modern times. Off the hook local multiplayer, too. [February 2015, p71]
  13. Feb 2, 2016
    80
    This is a game for the fans, paid for by the fans, and limited only by its budget. The music won’t be to everyone’s taste, and of course doesn’t include any pop classics, but the precision and excitement of the moment-to-moment musical action has never been stronger.
  14. Jan 18, 2016
    80
    A unique concept album that challenges your mind and your dexterity.
  15. Jan 7, 2016
    80
    Amplitude is so obviously a labor of love that it's difficult to criticize it, especially given all of the ways in which Harmonix has addressed the concerns for fans who funded them on Kickstarter.
  16. Jan 6, 2016
    80
    Amplitude is a solid remix of the original that should win over longtime fans as well as new players who want to explore a fresh version of a game that brought Harmonix into prominence. The track list could have been fuller in terms of quantity and genre variety, but the gameplay remains challenging, crisp, and energetic.
  17. Jan 6, 2016
    80
    I like most of the songs on the track-list, but a lack of genre variety has left me wanting a little more. Even after one week of play I’m not sure how much longer I’ll be wanting to keep coming back to this one.
  18. Dec 29, 2015
    80
    Amplitude hits both highs and lows, but is the kind of score-hunting, high difficulty challenge that rhythm fans will love if they’re looking for something fresh. A solid revival for a pillar of the genre.
  19. Dec 24, 2015
    80
    As a faithful fan of both FreQuency and Amplitude, I'm satisfied with the reboot Harmonix has so lovingly crafted, but as a much different product than the loud, raucous Amplitude I fell in love with as a teenager. I won't keep returning to this Amplitude like I do the 2004 version despite enjoying the soundtrack because it lacks the same kind of replay value for me, but as its own being it absolutely stands on its own feet as a music title evocative of games like Rez or Child of Eden.
  20. Jan 18, 2016
    78
    With the remake of Amplitude Harmonix shows his passion and expertise for rhythm games, with a perfect blend of gameplay and music. Unfortunately, the difficulty level is not well balanced and some songs are too chaotic.
  21. Dec 21, 2015
    78
    It’s hard to overstate my enthusiasm for the original Amplitude. While I have reservations about some of the music selections and progression, that doesn’t stop me from enjoying this revival. Amplitude is a taste of the past, but it’s far from outdated.
  22. Jan 6, 2016
    77
    Amplitude is a gift for the nostalgic, with a limited budget resulting in a limited tracklist. If you're ok with this, then Amplitude still is as good as it was.
  23. GameTrailers
    Jan 5, 2016
    77
    It definitely taxes the brain in addicting ways.
  24. Jan 4, 2016
    77
    Amplitude on PS4 is a very good return of the PS2 classic cult game that shows us the reason because Harmonix is one of the supreme leaders on rhythm games. It offer us a solid, challenging and addictive gameplay experience that is still fresh after more than a decade of the launch of the original title and looks better than ever on actual gen hardware.
  25. Feb 1, 2016
    75
    In the end, Amplitude isn't quite the masterpiece that many had expected. The idea of a concept album for the Campaign mode is good, but the execution has too many interruptions that prevent the concept from being fully realized.
  26. Jan 20, 2016
    75
    A good remake of a great rhythm game, even if time hasn’t been too kind with the original and now it doesn’t really have the innovative energy it had when it came out. The peculiar ost might be disliked by some players, but it’s definitely a satisfying romp for fans of electronica. Give it a chance if you need some rhythm in your life.
  27. Jan 12, 2016
    75
    It's still an engaging rhythm game, and even if the formula is quite simple, it still catches all the player's attention thanks to a very well crafted soundtrack and compelling mechanics. Sadly, the multiplayer is not satisfying.
  28. Jan 11, 2016
    75
    Fun, but won't last long due it's limited tracklist and being sparse on game modes. The original Amplitude was better, but this version it's addictive too.
  29. Jan 6, 2016
    75
    Thanks to very precise controls, cool music and a fresh setting, Amplitude is a successful new edition, despite the limited selection of songs.
  30. 75
    Amplitude is a labor of love, polished to a beautiful shine and put into fans’ hands by a developer that truly cares about the experience they are offering in revisiting this cult classic. Despite its clean exterior and simple, yet fun gameplay, I fear many will be rather quickly turned away by the steep difficulty curve and a track list that is only good, not great.
  31. Dec 29, 2015
    74
    It’s content to give you a solid, lasting sense of satisfaction from pushing buttons in the right order and hearing some good music.
  32. Jan 7, 2016
    73
    Amplitude is a fascinating rhythm game, that focuses on hardcore electronic music. But it gives the player the somewhat unsatisfying feeling to have to catch up with music, rather than "creating" it.
  33. Feb 18, 2016
    72
    Amplitude won't take over your Rock Band party nights, but it might be quirky enough to give you a few evenings of trippy, challenging button mashing. If you enjoy music games, give it a try.
  34. Jan 27, 2016
    70
    Despite the lack of innovation, Amplitude it’s still a good rhythm game with a decent electronic tracklist and the classic gameplay from the original PS2 title. Too bad for the price and the limited selection of music genres.
  35. Jan 20, 2016
    70
    Amplitude is a fun rhythm game that manages to successfully create the feeling of actively participating in the mixing of the songs. On the other hand, the heavy electronic sounds are not for everyone and the small amount of songs hurts its overall longevity.
  36. Jan 18, 2016
    70
    Amplitude is - thanks to its rhythmic and quick gameplay - just as awesome as it used to be, but the weak and monotonous soundtrack is a let-down.
  37. Jan 11, 2016
    70
    The game’s lack of engaging narrative and experimental soundtrack are likely to alienate some of the more casual gamers who would give Amplitude a shot.
  38. Jan 11, 2016
    70
    Ultimately, Amplitude fails to recapture the magic that elevated the original to cult status, but it does deliver an impressive and enjoyable slice of quick-hit rhythm gaming fun.
  39. Jan 11, 2016
    70
    Amplitude is a game best enjoyed in short bursts. Despite the lack of a remarkable soundtrack, its contents are very enjoyable and the simplicity of its mechanics makes you want to play it over and over again, although it may not keep you entertained for many hours in a row.
  40. Jan 7, 2016
    70
    Despite its improved HD veneer and tweaked controls, I just didn’t find the Amplitude of 2016 to be as addictive or long-lasting an experience as the Amplitude of 2003.
  41. Jan 7, 2016
    70
    While some more star power in the soundtrack would have went a long way, and the way Harmonix artificially pads the game's length with its song unlock requirements is ridiculous, Amplitude remains an exciting blend of rhythm action and electronica that does well by its predecessors.
  42. Jan 6, 2016
    70
    Looking and playing very similarly to the 2003 original, the new Amplitude packs a thumping good progressive electronica soundtrack which suits its slick and nicely polished gameplay perfectly. Where the game does fall a little flat is in its lasting appeal. It doesn't take long to beat the campaign and unlock almost all of its tracks, and once you've done that, the leaderboards are the only place where a long-term challenge can be found.
  43. 70
    A welcome reboot of a great rhythm action game, although the lack of new ideas and disappointing soundtrack leaves things a little off kilter.
  44. Jan 5, 2016
    70
    Overall Amplitude’s return is an enjoyable one, though the game’s campaign set-list has just as many tracks that would clear the dancefloor as fill it.
  45. Jan 4, 2016
    70
    Considering its price, Amplitude is an solid alternative for those who don't want to break bank for the new Guitar Hero or Rock Band games and their pricey peripherals.
  46. Jan 4, 2016
    70
    Amplitude has a great soundtrack and is really addictive, but lacks any real longevity or appeal beyond the first five or six hours of play.
  47. 70
    Amplitude lacks both the visual and audible punch its predecessor delivered, but the gameplay still manages to be immersive, intense and often enjoyable.
  48. Dec 30, 2015
    70
    This is a game clearly made for long-standing fans, and made by a passionate team that strived to recreate the gameplay experience of the original on modern hardware. In that sense, Amplitude is a total success.
  49. Dec 24, 2015
    70
    Harmonix has delivered a reboot that perfectly captures the spirit and rock solid mechanics of the original, which is something that should be commended.
  50. 70
    Amplitude brings the series back in a great way, featuring all the arcade rhythm action that players will remember from the 2003 classic. However, the song choices here are woefully inadequate compared to previous offerings, dragging the whole thing down quite a bit.
  51. Jan 13, 2016
    67
    The absence of licensed songs and the lack of modes are just too big of issues for me to give Amplitude a full recommendation. If you haven’t played Amplitude before you might want to wait for a sale before you check it out or consider moving on to Rock Band 4.
  52. CD-Action
    Mar 30, 2016
    65
    The gameplay is still great, but Amplitude’s content is scarce and electronic soundtrack (half of which was composed in-house) is simply boring. [03/2016, p.61]
  53. Jan 7, 2016
    65
    Amplitude is a bit of a disappointment. It plays well enough and it’s awfully slick-looking, but the lack of a diverse array of songs really puts a damper on the experience.
  54. Dec 23, 2015
    65
    Amplitude is a competent rhythm game that should provide lots of fun at parties, but the hamstrung tracklist is a severe detriment to its longevity. Harmonix was able to preserve the classic experience, but may have gone overboard in its effort to do so.
  55. Amplitude is destined for most people to become that slightly off record from their favourite band. You spun it a few times the day you bought it, and you really did try to love it. But now it just sits there, rarely played, a reminder that even those you admire most are capable of mistakes.
  56. Jan 13, 2016
    60
    A lack of variety doesn’t stop this being a wholly welcome return for Amplitude. It has a thumping heart and soul, a timeless nucleus of gameplay that I hope Harmonix has the opportunity to build upon. A euphoric finger dance across a fizzing, abstract space.
  57. Jan 6, 2016
    60
    Being an indie Kickstarter project, I get why Harmonix couldn’t get us Bowie anymore, but the original compositions are nowhere near good enough to replace what used to be on offer.
  58. Jan 11, 2016
    55
    Multiple design decisions were seemingly made to extend the already shallow playtime, the campaign isn’t all that interesting, the multiplayer is one of the worst in the rhythm genre, and worst of all the music is dull.
  59. Jan 9, 2016
    40
    Amplitude is a let down. I really wasn’t sure what to expect when jumping in, but it did not live up to its PS2 predecessor. I’m genuinely a fan of rhythm games, and I have yet to play a rhythm game that I did not like. Amplitude sadly missed the mark. It feels bare, awkward, and incomplete. There isn’t a ton of content and the song selection won’t keep players hooked.
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  1. Jan 7, 2016
    Amplitude may be explicitly about a medical procedure, but it also makes for an interesting depiction of the creative process.
User Score
7.2

Mixed or average reviews- based on 51 Ratings

User score distribution:
  1. Positive: 29 out of 51
  2. Negative: 7 out of 51
  1. Jan 6, 2016
    9
    I am a big fan of the original, and I'm very happy with this new game. Although some reviewers claims that the soundtrack is lame, II am a big fan of the original, and I'm very happy with this new game. Although some reviewers claims that the soundtrack is lame, I particularly loved it, not only because the songs are good, but also because most of them are fun as hell to play.

    Visuals are very beautiful, gameplay is amazing and the charts - wich were one of my highest concerns - are creative and fun.

    I haven't given a 10 score because the original had an online multiplayer, and it was very good. This one only has leaderboards - wich still kept me playing after I got the platinum trophy - but it still feels like this game needs the old online multiplayer back.

    Also, although I have enjoyed most songs, the setlist is short.

    Overall, it is a very fun game with very addictive gameplay and nice visuals, but the lack of online multiplayer leaves a huge taste of something missing.
    Full Review »
  2. Jan 6, 2016
    7
    There was a time when the original Amplitude almost never left my PS2. I was hardcore about finishing all of the tracks on the hardestThere was a time when the original Amplitude almost never left my PS2. I was hardcore about finishing all of the tracks on the hardest difficulty. 100%'ing Robot Rockerz (Komputer Kontroller [aka Kasson Crooker, aka Symbion Project]) on Insane back in the day still makes me smirk - that track wasn't for the meek. That said, having now finished all 15 of the campaign songs on Intermediate difficulty I give the game a solid 7. My biggest issues with the game are:

    The soundtrack is hit-or-miss and since there very little deviation in the types of EDM presented, it all starts to blur together. The original had good remixes of then popular tracks that fit with the futuristic theme and still made sense. For instance, I really enjoyed tracks like Run-DMC, Herbie Hancock, and David Bowie on the original as the mixes fit with the style but helped keep everything from feeling too similar. Even the in-house offerings in the original were more diverse; compare Cooker's DJ HMX 'Cool Baby' track to his later, more difficult tracks in the original. Unfortunately, by the third 'lobe' in this new version, I was pretty tired of the electronic dub, house, and drum-and-bass tracks (and I usually REALLY enjoy EDM). I don't know what MozartBananas is talking about but I do very much "get it" and Harmonix wasn't scared to add tracks outside of EDM back in the original Amplitude and it was better off for it. Go listen to the Crystal Method remix of P.O.D.'s "Boom", one of the first tracks in the original game. It fit the style just fine while offering diversity of songs throughout the game. I get that this game probably didn't have the budget for a bunch of licensed track remixes and that's a bit of a shame, IMO.

    Why do I have to replay the entire campaign instead of being able to select specific lobes and replay them like the original Amplitude did with the beat factory locations? This is a step backward and makes me not want to play campaign again. I can just as easily play the tracks on harder difficulties in quick play. Meanwhile, some of the best songs aren't in the campaign (looking at you, Synthesized 2.0). While the concept album design of the campaign is interesting, there's no compelling reason to do it again as it doesn't change nor does it offer tracks unique to campaign alone.

    The difficulty curve is a bit nutso this time around. I remember moving up from normal to brutal to insane on the original game and feeling challenged but not overwhelmed as I gradually stepped up. This time though, the step up from Intermediate to Advanced is painful. I'd argue that Advanced is almost as hard as Insane was on the original Amplitude, especially given the tracklist and its overuse of 130bpm and higher tracks. There's very little to gradually ease you into the increase.

    And finally: I have now tried on three different TVs and, try as I might I simply cannot get the damn thing synced right. Thankfully the game has a small bit of forgiveness in the timing so it doesn't impede gameplay TOO much (though it's not as forgiving on Advanced or Expert). That said, I still find myself losing streaks because the A/V sync is just a few milliseconds off no matter how I try to calibrate the timing with the in game options.

    Multiplayer is pretty fun but suffers the same limitations due to the tracklist and difficulty curve.

    Overall it's a decent game, solid, but not as solid as the original. I just don't feel the same need to go back and really nail these tracks like I did with the first game due to the issues above.
    Full Review »
  3. Jan 5, 2016
    10
    First off I played the original Amplitude back in the day and am familiar with the gameplay. The original games were $40 and this one is oddlyFirst off I played the original Amplitude back in the day and am familiar with the gameplay. The original games were $40 and this one is oddly $20. If you aren't a music rhythm game person, or only listen to one genre of music...this game probably isn't for you. If you like music, especially electronic music, and like music rhythm games... THIS GAME IS FOR YOU!

    It seems like Harmonix really focused on nailing the gameplay. Streaking is emphasized from the get go, and is the only real way to rack up points. There's new multiplayer modes (team play!). The ships are color coded better to tell each player apart. There's a new concept of "Boss Songs" where you have to maintain a streak to get through the gates without receiving damage. Really Fun!!

    Then there's the soundtrack. I am an electronic music fan, and I love it! I see a lot of reviewers complain about not having any Weezer, or POD, or whatever but A. I don't think the reviewers "get it" - they don't get the cyber vibe of the game(I don't think that top 40 music would fit this game at all), and B. If I wanted to play those songs, I would go play Rock Band. I'd rather hear something new and refreshing that was created for the experience!!!

    There are "campaign" songs and 15 unlocks. It seemed like they made the campaign songs about a narrative(more on that later). Each song has different genres infused into, like Electro,Breakcore, Drum n Bass, Techno, Dubstep, and even some that feel like Steve Reich, Rock, and Fleet Foxes. There's a ton of variation in here. As you progress through each world, it seems like the tempo gets faster and faster.

    As you play through the campaign you unlock songs by Symbion Project (Concept is one of my favs), Freezepop, George and Jonathan, C418, etc.. a bunch of awesome indie electronic musicians which is really cool and un expected.

    Amplitude feels like a work of art, visually and audibly. It's a game focused around a crazy narrative about what I think is inducing synesthesia into someone, and have it go horribly wrong. You can tell the amount of work that went into crafting each world and song. It's really cool to see a company like Harmonix release a title like this in a time that most game company's don't want to take risks.

    I can't really complain much for a $20 game, but my minor annoyances are-
    No online multiplayer
    No Remix mode
    A little grindy to unlock songs
    Full Review »