User Score
7.2

Mixed or average reviews- based on 77 Ratings

User score distribution:
  1. Positive: 45 out of 77
  2. Negative: 15 out of 77
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  1. Jun 15, 2016
    3
    This takes the worst parts of an mmo and JRPG and puts them together into a horrible mess.

    Issue 1: Story. If there is a "baby's first RPG" then it would have the same story as this. You are the good guys and there's bad guys trying to kill you/take your stuff. That's basically it. Do not get this game expecting a good story. There's nothing in the story that is compelling me to move
    This takes the worst parts of an mmo and JRPG and puts them together into a horrible mess.

    Issue 1: Story. If there is a "baby's first RPG" then it would have the same story as this. You are the good guys and there's bad guys trying to kill you/take your stuff. That's basically it. Do not get this game expecting a good story. There's nothing in the story that is compelling me to move forward to complete it. I'm moving forward only so that I can finish the game and never have to look at it again.

    Issue 2: Combat. Remember FF12's mmo-styled combat? It is sort of like that, but much worse. First of all, you can't "program" your party members to take certain actions. There's a few preset roles you can assign them like "heal first" or "go all out," but that's all the control you have over it. They seemingly just do random things based on what skills and items you've equipped to them. What's especially irritating is that most enemies are weak to a certain element or attack. Your AI-controlled party members never learn these weaknesses and continue to use random attacks. If you need your party member to take a certain action, your only option is to take control of him/her and do it yourself.

    The combat is timer-based, with no pausing, so you're just standing around waiting for your ring to fill up before you can do anything. And if you happen to be in the process of casting an AOE spell targeted on a particular enemy in a group and that enemy dies, your spell is canceled and you have to wait for your ring to fill up to start casting it again. All while the other enemies (who would have died from the AOE) are eating your face.

    There's a lot of other combat-based nuisances (entering/exiting combat, party members that stand around doing nothing while you're attacking from range), but there's not enough space here to cover them all.

    Issue 3: Side quests. There's a very large number of side quests and errands. They take an incredible amount of time and award almost nothing that you can't buy on your own from cash you gain from moving from one story objective to another. They do provide a bit of background for the world and NPCs, but since the story is so bad, they're just not worth it.

    Issue 4: Dungeon Pacing. You'll frequently find yourself in a dungeon heading for the next objective via the shortest route possible and find that there's either a locked door (that you may have previously unlocked) or silly message like "you can't go here yet," that blocks your path and makes you take the extra-long way around the dungeon to get to the objective. That is not fun.

    Issue 5: Skills. There's a very large number generic and boring spells and attack skills. I'm using a mage as my primary character as it seems the quickest way to kill all of the trash in between the story objectives. A single mid-level spell that targets a monster's weakness is normally enough to kill it and only takes MP. Though the biggest spells, skills, and combos also take one or more AC points. You have to hit something with a weak skill 3-4 times to recover a single AC point, so you can't just plow through a dungeon with your best skills or you'll run out of AC points quickly and you'll have none left of the boss fight. Forcing the use of weak and boring skills just to get some AC points to use more powerful and slightly less boring skills is not fun.

    Most other aspects of the game are good/average: Voice acting, world design, cinematics, sound/music, character models, character design.

    If you're a JRPG fan and are looking for the full JRPG package, I suggest looking elsewhere. I'm surprised this one has a higher user score than Enchanted Arms (which I consider to be a bad/below-average game). I'd much rather play that game than this one simply because it has an adequate story and interesting combat.
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  2. Apr 16, 2017
    0
    La PS3 avale la galette, installe le bousin (pas le choix d'ailleurs...) et lance l'étron : on se demande si on ne s'est pas trompé de White Knight bidule ?... les mêmes graphismes PS2, le même mauvais goût et une niaiserie identique au premier. Ou pire en fait. Un jeu de 2011 tout de même ! il faut le voir pour le croire.

    Pour le reste ou les restes, on retrouve toutes les
    La PS3 avale la galette, installe le bousin (pas le choix d'ailleurs...) et lance l'étron : on se demande si on ne s'est pas trompé de White Knight bidule ?... les mêmes graphismes PS2, le même mauvais goût et une niaiserie identique au premier. Ou pire en fait. Un jeu de 2011 tout de même ! il faut le voir pour le croire.

    Pour le reste ou les restes, on retrouve toutes les caractéristiques abominables des "J-RPG", ce genre qui japoniaise le jeu vidéo du soleil levant depuis 15 ans et qui a conduit les Japonais à jouer sur leurs téléphones portables ou sur Facebook. Des horreurs comme White truc chroniques, ça vous vaccine des jeux vidéo pour toujours. Heureusement qu'en Occident, on sait encore y faire, Dieu merci.
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  3. Sep 21, 2012
    4
    This review contains spoilers, click expand to view. while this game gets an improvement on the battles, everything else is just the same and worse;
    Yes, WKC is fun, beautiful and extensive Voice overs sure catches an eye, plus the story is competent, in WKC2, there are NO new characters, the plot is THE SAME, no change in graphics, Online content is limited to Per-account online pass, which ruined my experience since i gave my pass code to my wife who also plays.

    Your Avatar still is silent and oblivious of the world, the game forces you to clear already visited dungeons at least 3 times each, and the new option of Creating your own Knight, it's just an extra option, that has ZERO story value, ZERO plot impact and ZERO interactivity with other party members.

    The las battle is ridiculously hard if you didin't played online and the ending gets hacked off to force you go online to finally end the game properly.

    WKC2 feels far more like a overpriced DLC than a new brand game that adds new content.
    Also, the last 2 dungeons and it's hours and hours of gameplay are boring as hell
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  4. Jun 4, 2018
    2
    Awful battle system... you can wait for a special shot NOT FOR A BASIC SHOT !
Metascore
60

Mixed or average reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 45
  2. Negative: 7 out of 45
  1. Jul 23, 2012
    70
    If you didn't play the first and you don't mind grinding, you can have fun with White Knight Chronicles 2, but I'd strongly advise that you play its predecessor if you're interested in knowing what's going on.
  2. Apr 9, 2012
    50
    Hardcore WKC fans may be willing to pour hundreds of additional hours into this sequel, nay - expansion - but most will likely be turned off by the confusing story, niggling flaws and generally repetitive nature of the combat and questing.
  3. Playstation: The Official Magazine (US)
    Oct 29, 2011
    70
    The single-player story is cheesy fantasy schlock, and while the online mode has an array of decently designed multiplayer quests, it could stand some more structured goals and a stronger emphasis on cooperation. [Dec 2011, p.81]