Coming from a gamer and avid anime fan (not a weeaboo), I found this game to be...well disappointing.
I won't try to sugar coat this game. I'll be honest, I haven't finished the game yet (getting to it), but talking from a gamer's viewpoint, this game failed. Hard.
The combat is very, if not, extremely bad but playable. It's basically a dodge left or right (really doesn't makeComing from a gamer and avid anime fan (not a weeaboo), I found this game to be...well disappointing.
I won't try to sugar coat this game. I'll be honest, I haven't finished the game yet (getting to it), but talking from a gamer's viewpoint, this game failed. Hard.
The combat is very, if not, extremely bad but playable. It's basically a dodge left or right (really doesn't make much of a difference), attack from ranged or melee with special attacks thrown in. That's it. You don't move in combat, there is no "extremely" interesting feature, you just dodge some, shoot some, melee a little and SP attack like some RPG rail-shooter. If you're here for the gameplay, leave. Just leave, don't look back. Go, bye, bye, thanks for reading this review.
But if I were to talk about the combat, I might as well touch on why I said what I said. First of all: the gameplay is repetitive as **** (purposely censored by me). You basically run round to objectives that take WAY too long to find and fight monsters along the way or avoid them. You'll start to avoid them once you realize your health doesn't regenerate (probably after 1 or 2 fights) and that the gameplay is terrible in its own right, but playable and enjoyable if you're engaged in a "good" boss.
I'll use Infinity Blade as an example, the first one. It's godlike in its own right because it does what Toki no Hana- I mean, Toki to Towa does, but right. You see, Infinity Blade's fights are random and sometimes unpredictable. If you make a mistake, you can cancel that mistake by either dodging or canceling your dodge with an attack. However, in Time and Eternity's case, you can't cancel any actions preformed (a subject that will be touched upon later). This leaves a MASSIVE delay for you to get hit. When I play, I'll use guns and when I use my god damned guns, I have to reload. I CAN'T CANCEL THAT RELOAD ANIMATION (literal animation). Leaving me wide open to get hit. Same with melee attacks and dodge animations, you can't cancel any of them.
The gameplay is also extremely repetitive and not he Infinity Blade type. You end up avoid most monsters thanks to this. Too bad you need that XP to level up for the next few stages. You end up figuring out most enemy tactics by then and you just get tired and just want the story to continue. However, boss fights are actually surprisingly fun to play when they're not cheap damage dealers. Gives you a very similar feeling to Infinity Blade's titan fights. The randomness and skill (like lvl 30-50 titan skill if comparing to IB, in the first act anyways) it takes to beat these bosses are probably the most fun I've had playing the game.
Also you have a block move. Really, I don't use that **** since you STILL TAKE TONS OF DAMAGE AND CAN'T CANCEL THE BLOCK ANIMATION (slight delay after stopping). So, to me: it's pretty much a death trap.
The story is a unique concept that has not been brushed on frequently nor as in depth in both Japanese and American entertainment: The Time-Loop. This gives the game its namesake: Time and Eternity or Toki to Towa, they are also the names of the two main heroines: Toki and Towa.
Coming from a guy who played just the first act, the story is "cute" and "moe" at times. The protagonist, not heroine, is completely unrelatible though and I found him annoying. The two heroines are generic anime girls. A tsundere...and another tsundere, type A and type B though, going by TV Trope definitions here. The plot is clever, I'll give it that, but executed fairly averagely. It's not good, it's not bad, it's just....meh. Notable, but not a piece of art. Like I said, I haven't finished playing the game yet (combat really put me off, planning on getting back to it), so I'll cut my review of the plot here.
Now, onto the gimmicks they use. Remember when I said "two heroines", Toki and Towa? Well, they're the same person. Kind of obvious. However, the gimmick is, when you level up, you switch heroines. REALLY annoying when you're trying to get one ending and you end up always getting the other heroine's favor. It's second gimmick is the fact that characters are anime sprites. Something that worked for it only when they're trying to get weeaboos to cash in and I swear to god it worked on me.
This method of approaching the game limits many things. You can't cancel the combat animations "fluidly" and the 3D and 2D are difficult to mesh together. The good thing though: well you get anime cutscenes, if you really care for that (rare for me, it's a guilty pleasure). Honestly, they did a great job of animating the game. The 2D looks like something torn from a god damned PSX game though.
I can't touch on music now, I've reached my character limit, but what I do have to say is, it's actually pretty good. Worth a listen.
This review may be biased, all reviews are, but this game is worth a look. Rent it, buy it if you really like it, but if you're not a big JRPG fan, rent it.… Expand