User Score
7.9

Generally favorable reviews- based on 156 Ratings

User score distribution:
  1. Negative: 18 out of 156

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  1. Oct 20, 2013
    7
    After the success of The Walking Dead Telltale is back and ready to give gamers another dark story set in a comic book universe and fill it with choices. I have no prior history with the Fables series so really I just picked this up because I am a huge fan of Telltale's The Walking Dead game. They truly made the world look like a moving comic book and the dark and gritty take on classicAfter the success of The Walking Dead Telltale is back and ready to give gamers another dark story set in a comic book universe and fill it with choices. I have no prior history with the Fables series so really I just picked this up because I am a huge fan of Telltale's The Walking Dead game. They truly made the world look like a moving comic book and the dark and gritty take on classic fairy tales has me looking forward to seeing where this story goes in future episodes.

    Gameplay is a lot like The Walking Dead, you'll control your character and an onscreen reticle in order to interact with the environments, but action scenes have taken a notable step forward. When engaging in a fight quick-time like events take center stage. You'll move a reticle over a specific part of a body in order to attack, and dodging requires moving the analog stick in a specific direction much like in Beyond: Two Souls. These make the action scenes much more intense and because of that I feel that Telltale was free to make these scenes all the more brutal. There wasn't any real puzzles to solve in this episode which was disappointing, but the best part about Telltale's The Walking Dead wasn't always the puzzles; it was influencing the story based on your decisions.

    Set in a dark and mature comic book world with a noir theme, it's exciting to think about what kind of tough decisions "The Wolf Among Us" is going to through at us. This first episode doesn't exactly give us that great of a start in that department, which brings the whole episode down. Dialog choices are here but I never really felt like I was making a big impact on who the playable character "Bigby" was as a person. Every time I chose to say something that a character would "remember" or "appreciate" felt pointless because that character showed up dead shortly later. The big moments that influence future episodes also seem lacking. So far I've counted only two that will have any real effect and one of them was rather minor. Overall this doesn't ruin the episode, but it does lower the quality when compared to Telltale's previous work on The Walking Dead.

    Still this is an enjoyable first episode. It might not be perfect but it does get me excited to see where Telltale is headed with future episodes. The thought of making tough moral decisions in a morally gray world has me struggling to wait for the next episode. It is clear that Telltale is once again trying to improve on the groundwork they have laid with titles like The Walking Dead and Jurassic Park. If you're a fan of their previous works than I don't see a reason for you to not play this. It's a good start to what is hopefully a great game.
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Metascore
85

Generally favorable reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 0 out of 9
  1. Feb 6, 2014
    80
    Fans of Telltale’s knack for coming up with impactful character interaction will find Faith to be up to snuff and find plenty of excuses to replay while choosing a different approach.
  2. Playstation Official Magazine Australia
    Nov 11, 2013
    85
    Going off Faith we're in for a hell of a ride. Now more bourbon-fuelled piggies, please! [December 2013, p80]
  3. Nov 7, 2013
    90
    Telltale have proved yet again that they’re the big dog when it comes to licensed adventure games and emotionally-charged, gripping, character-driven narratives.