- Publisher: Sega
- Release Date: Jan 22, 2013
- Also On: iPhone/iPad, PC, Wii U, Xbox 360
- Critic score
- Publication
- By date
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Jan 25, 2013Despite its flaws, The Cave is a unique experience that explores a genre that few other games on the market dare to touch.
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Jan 28, 2013Upon entering The Cave, we will face some original and very difficult puzzles. Although they can become repetitive, some of the most complicated challenges that are present in this place will require us to use the cunning of all seven characters available. We will get through a number of characteristic levels, realizing how they are plot-connected with each of our singular adventurers.
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Play UKMar 21, 2013It's not as good as other Double Fine efforts like Stacking and Costume Quest, but there's enough character and intrigue in The Cave to see you past the iffy platforming and sometimes dull puzzles. [Issue#229, p.79]
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Playstation Official Magazine AustraliaApr 4, 2013It’s a pity the backtracking mars an otherwise clever title. [March 2013, p78]
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Jan 31, 2013While The Cave doesn't succeed as a pure platformer, it certainly makes up for that with charm and humor The character specific areas are great and somewhat manages to undermine the fact that the main tasks have to be repeated three times for you to see everything the game has to offer.
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Jan 28, 2013Living up to its developer's name, this puzzler is double fine value at £9.99. Just be warned that its own see-saw of fun counterbalances every five belly laughs with a mildly exasperating headache.
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Jan 24, 2013It's a Ron Gilbert Game, without any doubt. The Cave has his irony and his typical gameplay, but it doesn't set a new standard for adventure games. Is it sufficient? For us, it is.
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Jan 25, 2013The Cave tries to reinvent something that didn't need reinvention. Whenever it yields a smile or a chuckle with its sadistic sense of light-hearted humor, it slips right back into drudgery by being devoid of meaningful traversal mechanics. The Cave is not a bad game, but it fails to execute on its initial promise by creating an unnecessary tug-of-war between outdated and stale puzzle-platforming and a delightfully twisted sense of humor.
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Feb 8, 2013Good 2D platform/puzzle games are scarce nowadays and it almost looked like Double Fine had that part covered. Almost. False advertising made us think that we would be drooling over this game, while now all we do is cry over it. Admitted: the Monkey Island-ish humour is still hilarious and in coop play we had a few laughs over stupid things, but that’s not enough to make up for the high hopes we had, that now lie in ashes.
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Jan 28, 2013The script and puzzles are quite good, but this is not the brilliant return from Ron Gilbert that we expected.
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Jan 25, 2013Think of it as a modern-day underground refresh of Maniac Mansion with the wit of Guybrush Threepwood's adventures (with a much smaller inventory) and you're probably not too far off.
Awards & Rankings
User score distribution:
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Positive: 49 out of 87
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Mixed: 30 out of 87
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Negative: 8 out of 87
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Jan 25, 2013
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Jan 23, 2013
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Sep 20, 2022Interesante juego de puzzles, con una historia narrativa como si estuvieras en un cuento interactivo. Buena apuesta y entretenido.