Summary:
Acclaimed action director John Woo presents Stranglehold, a stunning 3rd-person action adventure videogame and "spiritual sequel" to Woo's action masterpiece "Hard Boiled." Stranglehold redefines the action gaming experience with its acrobatic gunplay, thrilling cinematography, frenetic combat and incredible Massive Destructibility (Massive D). Chow Yun-Fat reprises his signature role as Inspector Tequila, pitting gamers as a take no-prisoners cop waging a personal war with Hong Kong crime lords. Tequila's loyalties to the force are tested when his ex-wife is kidnapped by the Russian mob in Chicago. Tequila struggles to balance his duty to uphold the law with doing what it takes to save his family. [Midway]
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| Rating: | M |
|---|---|
| Official Site: | http://strangleholdgame.com/ |
| Developer: | Midway |
| Genre(s): | Action, Shooter, Shooter, Third-Person, Modern, Modern, Arcade |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Drug Reference Intense Violence Strong Language |
| Number of Online Players: | 6 Players Online Up to 6 Players |
| Cast | Credit |
|---|---|
| John Williams | Additional Level Designer |
| Thanh Pham | Environmental Artist |
| John Burnett | UI Artist |
| David Jones | Programmer |
| Brian Chard | Dialogue Lead |
| Keith Beu | Senior Character Artist |
| Dave Pindara | Lead Technical Artist |
| Jarod Pranno | Environmental Lead |
| Chip Sineni | Studio Art Director |
| Robb Schoenbacher | Level Designer |
| Anthony Loquercio | Level Designer |
| Sascha Dikiciyan | Music Composer |
| Michael Weilbacher | World Wide Technical Director |
| Jeffrey Baker | Motion Capture Operator |
| Mychael Miller | Cinematics Production |
| Geoff Erickson | Programmer |
| Mark Sachs | Programmer |
| Luis Mangubat | Additional Artist |
| Herman Sanchez | Additional Artist |
| Carlos Pesina | Additional Animation |
| Tony Zeffiro | Additional Animation |
| Dan Forden | Director Studio Operations |
| Steve Anichini | Senior Programmer |
| Daniel Gutierrez | Additional Artist |
| Jennifer Hedrick | Additional Artist |
| Martin Murphy | Director Of Art |
| Martin Murphy | Motion Capture Talent |
| Steve Bowler | Animation Design |
| Steve Bowler | Motion Capture Talent |
| James Gentile | Cinematics Animation Director |
| James Gentile | Motion Capture Talent |
| David Mueller | Additional Artist |
| Josh Andersen | Additional Artist |
| William Fox | UI Art Director |
| Mike Hovland | Senior Technical Artist |
| Michael Lee | Multiplayer Senior Designer |
| Richard Carle | Audio Director |
| Ken Lam | Additional Programming |
| Pierre Langer | Composer |
| Brian Eddy | Director And Executive Producer |
| Steve Ellmore | Lead Programmer |
| Matthew Baranowski | Programmer |
| Brian Hall | Programmer |
| Eric Kiander | Programmer |
| Scott Nelson | Programmer |
| Matt Steinke | Programmer |
| Greg Freres | Cinematics And Story Producer |
| Todd Keller | Cinematics Production |
| Victor Lopez | Senior Character Artist |
| Vince Proce | Senior Character Concept Artist |
| Kurt Williams | Senior Environmental Artist |
| Eric Wackerfuss | Level Designer |
| Vincent Pontarelli | Additional Sound And Music |
| Bryan Bode | Environmental Artist |
| Kristofel Munson | Programmer |
| Marshall Womack | Environmental Artist |
| Scotty Brown | Environmental Artist |
| Tilman Sillescu | Composer |
| Cris Velasco | Music Composer |
| Nathan Mefford | ATG Software Engineers |
| Nigel Casey | Additional Programming |
| Mary Qian | Additional Artist |
| Tony Peterson | Writer |
| Egan Hirvela | Level Designer |
| Brandon Young | Special Effects Artist - Seattle |
| Brandon Young | Special Effects Artist: Seattle |
| Jun Funahashi | Additinal Audio Support |
| Rick Chase | Additional Animation |
| Chase Ashbaker | Senior Sound Designer |
| Pav Kovacic | Motion Capture Talent |
| Paul Chamnankit | Cinematics Production |
| Jin Jang | Cinematics Production |
| Angie Lai | Environmental Concept Artist |
| Tony Lewellen | Character Technical Director And Setup Lead |
| Rick O'Meara | Character Animation |
| Rick O'Meara | Motion Capture Talent |
| Rick O'Meara | Motion Capture Talent |
| Rick O'Meara | Motion Capture Talent |
| Darrel Christian | Motion Capture Operator |
| Patrick Borg | Captain Lee |
| Patrick Borg | Voice Actor: Captain Lee |
| Sylvain Lemarie | Ty Lok |
| Sylvain Lemarie | Voice Actor: Ty Lok |
| Jenna Mitchell DeLuca | Motion Capture Talent |
| Matthew Gilmore | Special Effects Director And Manager |
| Jeff Campen | Additional Programming |
| Vinh Chu | Additional Programming |
| Dan Coleman | Platform Lead: ps3 |
| Dan Coleman | ps3 Platform Lead |
| Josh Williams | ATG Software Engineers |
| Darryl Wisner | Additional Programming |
| Travis Gosnell | Character Artist |
| Justin Muir | Outsourcing Producer |
| Geoffrey Erickson | Programmer |
| Chow Yun Fat | Tequila Yuen |
| Chow Yun Fat | Voice Actor: Tequila Yuen |
| Magalie Barney | Billie Wong |
| Magalie Barney | Voice Actor: Billie Wong |
| Bernard Bollet | Damon Zakarov |
| Bernard Bollet | Voice Actor: Damon Zakarov |
| Thierry Mercier | Dapang |
| Thierry Mercier | Voice Actor: Dapang |
| Jerome Keen | Jerry Ying |
| Jerome Keen | Voice Actor: Jerry Ying |
| Philippe Catoire | Jimmy Wong |
| Philippe Catoire | Voice Actor: Jimmy Wong |
| Gilles Blumenfeld | John Woo (Announcer) |
| Gilles Blumenfeld | Voice Actor: John Woo (Announcer) |
| Karine Foviau | Teko (Aka Nico) |
| Karine Foviau | Voice Actor: Teko (Aka Nico) |
| Daniel Lobe | Vladimir Zakarov |
| Daniel Lobe | Voice Actor: Vladimir Zakarov |
| David Kruger | Voice Actor: Yung Gi |
| David Kruger | Yung Gi |
| Alexander Roeder | Composer |
| Alexander Pfeffer | Composer |
| Markus Schmidt | Composer |
| Alexander W. Offermann | Senior Producer |
| Neill Glancy | Lead Designer |
| Jason Kaehler | Art Director |
| Anthony J. Rod | Senior Programmer |
| Jeff Hiebert | Programmer |
| Michael Kraack | Programmer |
| Michael Rubin | Programmer |
| Jay Biondo | Additional Programming |
| Paul Hyman | Additional Programming |
| Dave Idemoto | Additional Programming |
| Jim Koepke | Additional Programming |
| Patrick Curry | Senior Game Designer |
| Adam Alim | Level Designer |
| Jonathon Cooper | Additional Level Designer |
| Angelo Cruz | Additional Level Designer |
| Chris McFadden | Additional Level Designer |
| David Turkiewicz | Additional Level Designer |
| Marc Salha | Senior Environmental Artist |
| Riki Babington | Environmental Artist |
| Joseph Berger | Environmental Artist |
| Jonathan Devin | Environmental Artist |
| Suzanna Kilic | Environmental Artist |
| Michael Murrill | Environmental Artist |
| Brian Schultz | Environmental Artist |
| Ivan Mijatov | Character Artist |
| Xiaoyu Zhang | Character Artist |
| Ross Cangelosi | Technical Artist |
| Noah Brewer | Additional Artist |
| Daniel Gutiérrez | Additional Artist |
| Justin Mohlman | Additional Artist |
| Ryan Rosenburg | Additional Artist |
| Chad Farwell | Additional Artist |
| Chad Farwell | Art Database Intern |
| Ian Stout | Additional Artist |
| Stephan Martiniere | Visual Art Director |
| Jung Park | Environmental Concept Artist |
| Tai Young Choi | Environmental Concept Artist |
| Bruno Werneck | Environmental Concept Artist |
| Sammy Hall | Environmental Concept Artist |
| Michaelene Zawacki | Art Researcher |
| Stacy Clark | Art Researcher |
| James Mosingo | Concept Artist Intern |
| Joseph James Olson | Special Effects Director - Seattle |
| Joseph James Olson | Special Effects Director: Seattle |
| Seth Faske | Special Effects Artist - Seattle |
| Seth Faske | Special Effects Artist: Seattle |
| Jonathan Peters | Special Effects Artist - Seattle |
| Jonathan Peters | Special Effects Artist: Seattle |
| Travis Phelps | Special Effects Artist - Seattle |
| Travis Phelps | Special Effects Artist: Seattle |
| James Sanders | Special Effects Artist - Seattle |
| James Sanders | Special Effects Artist: Seattle |
| John Scrapper | Special Effects Artist - Seattle |
| John Scrapper | Special Effects Artist: Seattle |
| Dan Dixon | Special Effects Producer |
| Jim Bonney | Music Composer |
| Jamie Christopherson | Music Composer |
| Matthew Grimm | Additinal Audio Support |
| Alex Nied | Additinal Audio Support |
| David Lang | Studio Tech Director |
| Edward Keenan | ATG Technical Director |
| Adam Urbano | ATG Producer |
| Kyle Bailey | ATG Software Engineers |
| Jesse Connell | ATG Software Engineers |
| Jaroslaw Gwarnicki | ATG Software Engineers |
| Jason Hoffman | ATG Software Engineers |
| Mark Inglis | ATG Software Engineers |
| Erik Irland | ATG Software Engineers |
| Ankit Khare | ATG Software Engineers |
| James Longstreet | ATG Software Engineers |
| Ivan Morozov | ATG Software Engineers |
| Dan Nikolaides | ATG Software Engineers |
| Alan Perez-Rathke | ATG Software Engineers |
| Khairi Reda | ATG Software Engineers |
| Tom Sakkos | ATG Software Engineers |
| Erich Wolodzko | ATG Software Engineers |
| Ernie Perez | Lead UI Artist |
| Matthew Secrist | Senior UI Artist |
| Jeremy Rawls | Technical UI Artist |
| Wes Burke | Senior 3d UI Artist |
| Kevin Hurley | 3d UI Artist |
| Nathan Bailey | UI Artist |
| Robbie Klapka | UI Artist |
| Michelle Lin | UI Artist |
| Max Mollhagen-Jaksa | UI Artist |
| Colin Post | UI Artist |
| Lee Ann Helmer | Art Sharing Production Manager |
| Cholley Kuhaneck | Art Sharing Associate Art Database Producer |
| Mike Antonicelli | Art Database Intern |
| Rusty Miller | Art Database Intern |
| Roger Berrones | Lead Animator |
| Elias Figueroa | Character Animation |
| Elias Figueroa | Motion Capture Talent |
| Elias Figueroa | Motion Capture Talent |
| Elias Figueroa | Motion Capture Talent |
| Randy Stratton | Character Animation |
| Randy Stratton | Motion Capture |
| Randy Stratton | Motion Capture |
| William Vanoost | Character Animation |
| William Vanoost | Motion Capture |
| William Vanoost | Motion Capture |
| Josh Burton | Character Animation |
| Josh Burton | Motion Capture |
| Josh Burton | Motion Capture |
| Scott Englert | Character Animation |
| Scott Englert | Motion Capture |
| Scott Englert | Motion Capture |
| Michael Peterson | Character Animation |
| Michael Peterson | Motion Capture |
| Michael Peterson | Motion Capture |
| Jae Chung | Additional Animation |
| Samuel Jenks | Additional Animation |
| Samuel Jenks | Motion Capture Talent |
| Chris Brewster | Motion Capture Talent |
| Matt Skonicki | Associate Character Setup Artist |
| Eric Zalas | Associate Character Setup Artist |
| Matthew Taylor | Weapons Lead Artist |
| Jason Zielinksi | Associate Weapons Artist |
| Martin Stoltz | Cinematics Director |
| Charles Ernst | Cinematics Manager And Motion Capture Group Dept. Head |
| William Muehl | Central Group Development Director |
| Spiro Anagnostakos | Cinematics Production |
| Won-Jun Cho | Cinematics Production |
| Samuel Crider | Cinematics Production |
| Andrew Currie | Cinematics Production |
| Shannah O'Meara | Cinematics Production |
| Frank Schweska | Cinematics Production |
| Andrew Senesac | Cinematics Production |
| Joshua Slingerland | Cinematics Production |
| Kyle Williams | Cinematics Production |
| Chuck Jones | Character Artist |
| Cory Lee | Additional Artist |
| Robert Morgan | Programmer |
| Robert Morgan | Programmer |
| Chuck Jones | Character Artist |
| Cory Lee | Additional Artist |
Designer/Producer/Programmer credits provided by GameFAQs.
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