User Score
8.1

Generally favorable reviews- based on 454 Ratings

User score distribution:
  1. Negative: 31 out of 454
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  1. Jun 26, 2012
    9
    i really like this game, nice setting, about 3 hours in and no problem with hit detection like in max payne 3, gunplay is fast and the enemies flank, rush, or take cover, story is great,very graphic, sound is great with interesting music playing through single player, making you feel in the moment, head shot are amazing, controls kinda like gears but without a roll or dodge, but otherwisei really like this game, nice setting, about 3 hours in and no problem with hit detection like in max payne 3, gunplay is fast and the enemies flank, rush, or take cover, story is great,very graphic, sound is great with interesting music playing through single player, making you feel in the moment, head shot are amazing, controls kinda like gears but without a roll or dodge, but otherwise gameplay so far great, i have not been frustrated at all, awesome sand storms, and other sand tricks are cool too, i would rate this game 9 out of 10 graphics very good also btw Expand
Metascore
77

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 27
  2. Negative: 0 out of 27
  1. Aug 20, 2012
    80
    Spec Ops: The Line is a solid, action packed shooter that sets itself apart by demonstrating the brutal realities of war. The fragile lines of morality are easily blurred, and sometimes, only visible when crossed.
  2. Playstation: The Official Magazine (US)
    Aug 1, 2012
    80
    While it's marred by frequent visual pop-in and frustrating checkpoint placement, Spec Ops is nevertheless a pretty significant achievement. [Sept 2012, p.79]
  3. Playstation Official Magazine Australia
    Jul 16, 2012
    70
    Where Spec Ops succeeds – just – is with its themes of the end justifying the means, the ravages of war on a man's psyche and its portrayal of extreme violence. This is simultaneously its downfall as the team haven't quite nailed the execution until the final moments, where the full extent of what's happened over the last eight or so hours dawns on the protagonists. We wish Yager had teased and fleshed out the concepts sooner than leaving it to the beguiling endings; we doubt many players will bother reaching the credits. A year and half ago we might have been more impressed with The Line, but its poor presentation and boring shootouts completely let it down. [August 2012, p70]