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Playstation Official Magazine AustraliaJul 16, 2012Where Spec Ops succeeds – just – is with its themes of the end justifying the means, the ravages of war on a man's psyche and its portrayal of extreme violence. This is simultaneously its downfall as the team haven't quite nailed the execution until the final moments, where the full extent of what's happened over the last eight or so hours dawns on the protagonists. We wish Yager had teased and fleshed out the concepts sooner than leaving it to the beguiling endings; we doubt many players will bother reaching the credits. A year and half ago we might have been more impressed with The Line, but its poor presentation and boring shootouts completely let it down. [August 2012, p70]
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Jul 5, 2012Spec Ops: The Line is a game that tries to be different, and succeeds somewhat at doing this. It's enticing story and great design only goes so far though, and gameplay-wise the game is hampered by clunky controls, thus feeling very much like your average third-person shooter.
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Jun 26, 2012Spec Ops: The Line tries to offer new ways to play third person shooters. It's a more adult attempt to reach player's feelings but sometimes it fails in mantaining the tone of the production. Yager's game also lacks a strong multiplayer experience, without which it can't be a must buy.
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Jun 26, 2012There are several great ideas here, but they're sort of mired beneath the weight of a generic shooter. The multiplayer isn't overwhelmingly great, either, and despite a really solid story with a lot of potential, a few compelling characters, and an immersive, challenging environment, Spec Ops: The Line doesn't make good on its lofty claims.
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Jun 26, 2012Unfortunately the system chokes as things get more frantic. Manoeuvring often means accidentally popping off cover, and performing tasks like reviving downed teammates whips the camera around wildly – minor complaints, but ones that are frustratingly at odds with the fragility of your character. Later stages see you downed by two or three hits, and it's impossible to keep a lock on foes or stay tucked safely away from bullety harm.
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Play UKJul 10, 2012What would be a ridiculously bland and forgettable experience is rendered that little bit less so through a fairly interesting setting and narrative. But it's still not very good at all, and not particularly worth your time. Unless you're REALLY bored. [Issue#220, p.74]
Awards & Rankings
User score distribution:
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Positive: 340 out of 454
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Mixed: 83 out of 454
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Negative: 31 out of 454
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Aug 26, 2012
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Jun 30, 2012
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Jun 28, 2012