- Publisher: SCEA
- Release Date: Oct 14, 2008
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- Critic score
- Publication
- By date
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You can tell that the potential of the game is there in theory, but its current incarnation is completely and tragically flawed.
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Sadly, I don’t review games based on what they might eventually become. This is the game the developers put out (and already patched twice), and this is the game that was reviewed. It still feels unfinished, it has tons of technical problems, it takes forever to get into games, and given the number of high-profile titles coming out over the coming months, there just isn’t any room for eventual quality.
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The latency, disconnects, freezing, and generally poor structure cripples the game’s ability to deliver its characteristic style of play.
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SOCOM suddenly feels very old, with a shabby, low content sequel that can't compete with modern shooters.
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SOCOM Confrontation feels like a dud. It feels like an old and unfinished product that will make few gamers happy. In the end SOCOM has little to offer to justify a purchase. Except when you are truly a SOCOM-fan and are willing to look beyond the flaws.
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It feels a bit like kicking a puppy because many of the pop-in, lag, and graphical issues may be fixed with a promised update, but until then, I can only review what I have right now, not the game that might be. The only reason you should buy this game is for the headset pack-in. It’s everything SOCOM: Confrontation is not: pretty, functional, and fun.
Awards & Rankings
User score distribution:
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Positive: 141 out of 231
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Mixed: 26 out of 231
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Negative: 64 out of 231
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May 2, 2011
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Mar 24, 2011
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Jan 20, 2011