This review contains spoilers, click expand to view.
Coming from Saints Row The Third: The Full Package, I was expecting this game to be the same or better but what I get is a game than is less fun. I don't mind the same city but I do mind how the game doesn't store any surprises like it did with SR3. To screw with the antagonist, all it requires was creating mayhem. And that's all this game ever does.
The game starts off great, with the potential to reveal more and while it does reveal some old-school type of missions, it wasn't enough to cover that this is a dull game; less thought out than SR3.
The conversations weren't as interesting or funny like it was in SR3; if anything, some missions kind of reminded players of the more interesting events that happened prior to SRIV especially Saints Row 2. I'll be honest, I'm much more interested in SR2 that I am in SRIV after playing and completing SRIV.
While superpowers are awesome to have, players may feel bored quickly and may question what's the purpose of some missions where the superpowers are turned off.
Music, either the radio station tracks or the game music itself, has also weakened a bit here. Where in SR3, music is enjoyable to listen, some are action-inspiring, in SRIV, the game plays and feels better without any music at all.
Then there are no cribs or to be exact, upgradable cribs; not even a way to restore any destroyed cribs. A step down from SR3. It made this game at the same level as the game Prototype where you don't need any safehouses as you only required to make as many destruction as you can.
All in all, don't treat this game as a full-fledged sequel; rather as a rushed DLC/expansion pack as it was planned to be. If you're expecting this to be as fun as SR3, you're in for a disappointment.… Expand