- Publisher: Namco Bandai Games
- Release Date: Mar 27, 2012
- Also On: PC, Xbox 360
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- Critic score
- Publication
- By date
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Apr 6, 2012Even without any affinity with the core installment of Ridge Racer, Unbounded, thanks to some interesting game mechanics and a solid multiplayer, manages to be a good arcade racing game.
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Playstation: The Official Magazine (US)May 30, 2012Though a create-and-share track builder does add to the fun, this is essentially just an enjoyable change of direction for the series. [July 2012, p.79]
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May 21, 2012Ridge Racer Unbounded is a good racing experience, being fast-paced, slick-looking and explosive. At the same time we have learned to expect «bigger and better» from each new racing title over the years, and it's here Unbounded fails dramatically, only rehashing ideas from older, and ultimately better racing games.
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May 2, 2012Ridge Racer Unbounded is a solid game, well executed but that does not bring anything new to the genre.
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Apr 6, 2012Ridge Racer Unbounded then, a game on the quest for itself. It takes elements from almost every arcade-racing game in recent years and tries to build something for itself, with some success. Online, with a little help from the powerful editor, the game shines the brightest. Ridge Racer fans of old might not agree with it as much. Nevertheless, I hope for more games from this new side of the franchise to come.
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Mar 27, 2012A good, solid racer, but not a great one. Its main problem is that it undeniably compares unfavourably with its closest competitors (it's secondary problem is its grating soundtrack, but I'll charitably let it off the standard -2 dubstep modifier). With a less inhibited approach to level design and slightly more refined handling its success would be less qualified.
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May 16, 2012Falling somewhere between a traditional Ridge Racer title and a Burnout game, Unbounded fails to fully succeed at recreating either experience, ending up in between the two racing franchises in terms of quality.
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Play UKApr 17, 2012A fair effort hampered by maddening design decisions. [Issue#217, p.70]
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PSM3 Magazine UKApr 9, 2012Ridge Racer updates itself in order to catch up with the pack - but it's built from used parts and a shunted chassis. [May 2012, p.103]
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Official PlayStation Magazine BeneluxApr 25, 2012Destroying stuff is the key element here. Unfortunately it isn't always clear if that one concrete pillar will break or bend. The destructible buildings are indicated with big, inviting signs, but only when you're boosting. [May 2012, p.76]
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Playstation Official Magazine AustraliaMay 7, 2012Ridge Racer Unbounded has pace, looks amazing, and when you're flat-chat and in the zone it can bring a smile to your face. Unfortunately, that buzz is too often killed by archaic game design and a host of frustrations that scuff this pretty ride up, badly. [May 2012, p72]
Awards & Rankings
User score distribution:
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Positive: 15 out of 33
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Mixed: 7 out of 33
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Negative: 11 out of 33
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May 30, 2012
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May 18, 2012
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Apr 18, 2012