- Publisher: SCEA
- Release Date: Nov 4, 2008
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I could give Resistance 2 complete absolution if it had truly spectacular gameplay. It's a pity it doesn’t. Insomniac simply built a scenic railway from point A to point B, put stunning CGI videos here and there, and rested.
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A much improved but still significantly flawed sequel to the disappointing 2006 original. The massive, deep and accessible online multiplayer modes will appeal to a core group of fans, but the miserable single-player campaign leaves Resistance 2 as more of a party barge than the flagship Sony needs.
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The latter part of Resistance 2 is altogether more successful than its opening, with some diverting puzzles, nods to Valve's storytelling technique and a well-considered balance between checkpoints. But the fact that its levels are so sparse and the production values so surprisingly low suggests this isn't a game in which every action should be savoured, rather one to plough through at full pelt. Look for revolution in Resistance 2 and you'll be found wanting.
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Just a mishmash of cliches with enemies that could have walked in from any other shooter and a plot that simply joins the dots from one contrived set piece to another...You've not only seen it all before you've seen it a dozen times before.
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Edge MagazineResistance 2 is every bit the product of Resistance: Fall Of Man’s mentality: it’s OK to do things by the numbers so long as those numbers are bigger than everyone else’s. [Christmas 2008, p.91]
Awards & Rankings
User score distribution:
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Positive: 1,161 out of 2042
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Mixed: 186 out of 2042
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Negative: 695 out of 2042
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JEFFDJan 18, 2010
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AbsiGaddafiNov 9, 2008
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DerrickRNov 1, 2009