User Score
5.7

Mixed or average reviews- based on 1566 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Nov 17, 2012
    6
    Whilst I would not say this was an awful game, it is a very mediocre one.

    The amount of quick time events beggars belief even on Leons campaign which is the most worthy of being called Resident Evil. The Chris campaign is honestly more like a 3rd person Call of Duty, the acheivement/trophy when you conplete this campaign even rubs this fact into your face. Theres even a jeep/car
    Whilst I would not say this was an awful game, it is a very mediocre one.

    The amount of quick time events beggars belief even on Leons campaign which is the most worthy of being called Resident Evil.

    The Chris campaign is honestly more like a 3rd person Call of Duty, the acheivement/trophy when you conplete this campaign even rubs this fact into your face. Theres even a jeep/car chase,,

    With regards to the enemies, they just seem to have thrown in the kitchen sink, giant snakes, spider things, giant flys, zombie sharks., one of the bosses even has a form like a Tyrannosaurus Rex...it all left me feeling a bit cold. Ever heard the prhase "Sometimes less is more"? Well it applies here.

    I've played worse games but I've played a hell of a lot of better ones as well. That with the fact that this doesn't play like a Resident Evil game is enough for me to advise complete caution. I rented this and glad that I did. I would have felt cheated had I bought it though...
    Expand
  2. Jan 31, 2016
    6
    Story: 6/10
    Resident Evil is known for its ridiculous plotlines, ranging from being chased by a giant mechanical Napoleon lookalike to crashing landing a bomber into a volcano. Resident Evil 6 is no exception and is definitely the most ambitious game to date, filled with cinematic set pieces set across the globe, feeling more like a Call of Duty entry rather than Resident Evil entry.
    Story: 6/10
    Resident Evil is known for its ridiculous plotlines, ranging from being chased by a giant mechanical Napoleon lookalike to crashing landing a bomber into a volcano. Resident Evil 6 is no exception and is definitely the most ambitious game to date, filled with cinematic set pieces set across the globe, feeling more like a Call of Duty entry rather than Resident Evil entry. Although the scale of the plot is impressive it also takes away from the classic creepy plotline of the original games. Due to the downfall of Umbrella and the death of Albert Wesker, Resident Evil 6 introduces Neo-Umbrella and a host of new villains and BOWs. However these characters feel more like replacements for beloved Resident Evil enemies rather than new ones.
    Unlike previous entries, Resident Evil 6 explores characters beyond quirky one liners and their zombie killing abilities. This is only really evident is Chris and Pier’s campaign which features flashbacks of a traumatized Chris after the loss of his men although this is a refreshing change of storytelling for the Resident Evil series it felt dragged and frankly annoying.

    Visuals & Sound: 7/10
    Capcom has made a huge effort to restore Resident Evil to the dark creepy atmosphere that made the series such a success. They manage to achieve this in Leon’s campaign which maintains a creepy atmosphere for the majority of the game. This is not the case in Chris’s and Jake’s campaigns which tend to focus on large gun battles in well lit areas far more than Resident Evil 5. As I mentioned earlier Resident Evil 6 is filled with huge cinematic set pieces that could rival Uncharted. At times large set pieces and sequences such as driving a motorcycle at helicopter or attacking a battleship with a jet seem too big for the game itself and unnecessary.
    Like its predecessors Resident Evil 6 is filled with gigantic boss battles and questionable enemy designs. These range from terrifying to ridiculous with some end game bosses almost laughable. This mainly concerns the J’Avo which are able mutate and evolve after taking damage to a body part. These mutations cause them to generate new limbs turnings them into insects and giant moths.

    Gameplay: 6/10
    Resident Evil 6 continues with the third-person over-the-shoulder perspective introduced in the Resident Evil 4 although allowing the player to move while aiming such as in The Mercenaries game for the 3DS. Characters movement speed has also been sped up significantly allowing players to sprint in standard gameplay. This is a welcomed addition to the series although the movement seems overly loose and inaccurate. Thankfully they have replaced the dreadful inventory system used in Resident Evil 5, allowing characters to select and use items easily while in combat.
    Button-mashing has returned but is now more frequent and frustrating than in past games. The button sequences are triggered when a player is grabbed by an enemy or when performing an action such as accessing a control panel. The weapon and aiming system remains unchanged but you can no longer upgrade guns as in Resident Evil 5. Weapon damage is now upgraded in the perk system which allows the user to select 3 perks at a time to improve their character and weapons. These perks are purchased using skill points which are picked up as items during the game. Although I appreciate the idea I prefer the old upgrading system used in Resident Evil 4 & 5. The idea of picking up skill points as item rather than simply earning them by completing a chapter is a terrible idea especially considering harder difficulties were every bullet and shell is essential.

    Extras & Multiplayer: 7/10
    Resident Evil 5 had huge replay value featuring a lengthy cooperative campaign with chapter select, mercenaries and a semi-descent multiplayer. Capcom have taken this to a whole new level adding four full campaigns, mercenaries and new game mode called Agent Mode. This allows players to join other player’s games as a zombie and your goal is to kill them similar to versus mode in Left 4 Dead although not a good due poor controls. Mercenaries mode remains the same as past games but only 3 maps are included with an additional 3 as a pre-order bonus which is disappointing. Like Resident Evil 5, this game seems too focused on cooperative play making the game quite boring when playing alone. However from what I have played of Ada’s campaign it seems like a good singleplayer experience with a classic Resident Evil.

    Enjoyment: 6/10
    Overall I was disappointed with Resident Evil 6 having been a huge fan of the series. This was due to frustrating gameplay and long and tedious chapters although the drop in and out system was handy. Despite my disappointment Resident Evil 6 was a descent game but it wasn’t a Resident Evil game.

    Overall Rating: 6/10
    Expand
  3. Oct 11, 2012
    6
    For an honest review of resident evil 6 continue reading this review. First of all I would like to say that i am disgusted with all the negative reviews of this game. The visuals and sound are a lot better then RE5 and 4. The actual gameplay changes are nice additions as well. With the ability to shoot on your back and roll on the ground being very helpful in the game. While you won't beFor an honest review of resident evil 6 continue reading this review. First of all I would like to say that i am disgusted with all the negative reviews of this game. The visuals and sound are a lot better then RE5 and 4. The actual gameplay changes are nice additions as well. With the ability to shoot on your back and roll on the ground being very helpful in the game. While you won't be doing much of this in Leon's campaign it's still a nice addition to have through the 4 campaigns. Creature design is better than all of resident evils combined. Campaign and Mercenaries are all fully co-op but the only issue is you cannot trade items. The health system has been redone as well. The have now changed to health tablets. A green herb gives you one tablet, 2 greens and you got 3 tablets, 3 greens or a green and a red will give you 6 tablets. Your health bar is now blocks that are replenished by taking a tablet. 1 tablet = 2 block. I will review each campaign separately starting with Leon's. Leon's campaign is worth the 60 dollars on its own. It's much better than the whole of resident evil 5 and challenges RE4 in specific categories. It's the classic Resident Evil experience. Zombies can mutate into fleshy sacks and others can spew toxic gas from there bodies. It's nice not having to shoot Las Plagas infected mongrels day in day out. Zombies can run, jump and sway to avoid attacks and try and take a bite out of your neck. Hand to hand combat is a nice experience with Leon (and others) being able to pull of satisfying finishers like stabbing bottles in the backs of zombies and them onto the ground. In short, it never gets old. Also I would like to add that moving and shooting is now in the game. I personally never used it but tried it. I works well its just that moving while aiming doesn't allow for accurate shots but whatever blows your hair back. Leons campaign is quite lengthy lasting a good 8 1/2 hours on my first play through (I beat RE5 in 6 hours on the first play through) There are also great set pieces ranging from shooting a Naked Spider Woman on a train track to fighting a Godzilla sized mutant fly. It's fun from start to finish. The areas are all interesting from flaming streets to underground caves and a zombie infested church. If the game was just Leon's campaign and mercenaries it would get a 9/10. Chris's campaign and Jakes campaigns are similar but have their distinctive differences. Chris's campaign is a mix of RE4 and 5. The enemies consists of j'avos that lurk around every corner. J'avos are infected people but they retain their intelligence. That means they are able to use guns and bombs and try to flank you. J'avos are able to mutate into stronger forms of them selves. For example shoot their head off and out comes a parasitic 2 headed monster that is able to chomp through steel. Shoot arms and out pops longer tentacle like organisms that attack you behind cover. There's a wide array of mutations. If you go blasting in like an action game you will quickly find yourself without ammo and using your knife to try and incapacitate your foes. Like Leon's campaign there are some pretty impressive set pieces like Shooting huge el gigante like creatures with absolutely disgusting mutilated faces and hunting down a invisible snake that eats your teammates one by one. It's also around 8 1/2 hours long and it's filled with great locations like Snowy European villages and neon filled Chinese downtown areas. The story is also interesting with the struggle between Chris and his inner demons as well as with his partner. Parts interweaves with Leon's campaign. Jakes campaign features the same enemies and some of the locations as Chris's but is still an enjoyable experience with again a nice story and some spectacular set pieces. In jakes campaign you are being chased by an invincible nemesis like creatures that stalks you as you make your way through the game. Chris's campaign would score a 9/10 but jakes would be a 8/10 because of the repeated enemies and repeated locations. Ada's campaign is more puzzle filled with interesting locations and new enemies and would score a 8.5/10. Mercenaries return with all new locations, characters and enemies. If you've played one mercenaries than you've played them all really. It's still however, a nice experience to play 2 players. I would score it a 8.7/10. To summarize this is without a doubt the best Resident Evil game and the sheer amount of content earns it a 10/10. Expand
  4. Oct 2, 2012
    6
    I don't understand why this game earned so much hate. I just checked out the xbox version, at 0.6, I didn't think it could get much worse. Its a okay game guys! Really cool graphics, zombie shooting, and yes, co-op. Making the same game over and over again is not the way to continue a franchise, and I thought Final Fantasy Purists were bad...
    If nothing else, then take this from my
    I don't understand why this game earned so much hate. I just checked out the xbox version, at 0.6, I didn't think it could get much worse. Its a okay game guys! Really cool graphics, zombie shooting, and yes, co-op. Making the same game over and over again is not the way to continue a franchise, and I thought Final Fantasy Purists were bad...
    If nothing else, then take this from my review, ignore the user score. Just go to wikipedia, and scroll down.
    Expand
  5. Feb 10, 2014
    6
    This review contains spoilers, click expand to view. I think Resident Evil 6 in concept had some good ideas and things to work with, but almost everything they tried in this game was poorly excecuted. I did like the idea of Leon and Chris finally being in a game together. I liked how they actually tried to give Chris a little more character development, something that was lacking to me in the previous games with him. I really liked maybe the first half of Leons campaign. There also seems to be a great attention to detail in how each character reacts to the enemies, whether it be Chris, Leon or Jake they all feel different to me. With that being said though, I think theres a lot of problems with this game, and like I said the biggest fault being excecution. I liked how they made Chris sort of this captain of the group in the beginning of the campaign and I like how Chris says no one will be left behind. But this is soon shattered by Adas stupid clone. I was actually digging Chris's campaign in the beginning but after Chris's men are killed I lost all sense of what I was actually fighting for, besides obviously Chris trying to get revenge on Carla. RE6 ended up replacing RE4 and RE5's weapon upgrading system with a skill point system. The problem I had with it was that I really didn't get a chance to actually delve into it as you could only upgrade skills at the end of each chapter and from what skill points I aquired, I barely felt any real difference. There's some melee components to this game but they all feel overpowered as you can continually mash at the enemies at will with no consequences. In RE4 and Re5 you had to place your shots at the right points than you could do a melee sequence. At the end of things I think this game is worth renting as I think there is some fun to be had, especially if you have a friend, but other than that don't buy it. Expand
  6. Jan 2, 2013
    6
    This game is "good". Not "amazing" or "unbelievable" - just "good". I recently finished up RE6 and left feeling unfulfilled. There are moments of awesomeness but then it's brought down lots of uninteresting, repetitive tasks. At times, I felt I was playing the dismal Operation Raccoon City where I had to go thru wave after wave of enemies just to proceed. And then there were momentsThis game is "good". Not "amazing" or "unbelievable" - just "good". I recently finished up RE6 and left feeling unfulfilled. There are moments of awesomeness but then it's brought down lots of uninteresting, repetitive tasks. At times, I felt I was playing the dismal Operation Raccoon City where I had to go thru wave after wave of enemies just to proceed. And then there were moments that shined like navigating subway tunnels or being stalked by the Ustanak in ice caverns - but those were far and between. And those damn QTE events - c'mon! What is this - Heavy Rain?

    I'm a huge RE fan, having played every game since the original PS game. I'm one of those fans who didn't think RE5 was horrible but could've been better. I know Capcom can still make a kick-ass RE game - as evident in RE: Revelations for the 3DS. Revelations was unbelievable game - showing us that RE can still be about atmosphere and building tension! But this game, on the other hand, is just "good".
    Expand
  7. Oct 8, 2012
    6
    Not as good as the Xbox 360 version, but still perfect. It could have been optimized better for the platform, but there's really only so much you can do with a PS3 in comparison to the Xbox 360. The 360 has better online, better graphics, a better controller, better processing, better sound, and a much better community. This game doesn't really deserve a 6, but unfortunately that isNot as good as the Xbox 360 version, but still perfect. It could have been optimized better for the platform, but there's really only so much you can do with a PS3 in comparison to the Xbox 360. The 360 has better online, better graphics, a better controller, better processing, better sound, and a much better community. This game doesn't really deserve a 6, but unfortunately that is what the developers are going to have to deal with. After all, they did make the conscious decision to develop for the PS3. It's only right that they face the repercussions. Expand
  8. Jul 6, 2013
    6
    Had such high hopes for this game. Love the Resident Evil series, and this game although good just did not live up to expectations. Also liked to play as different characters, but did not like the overlapping story line and seeing the sames cut scenes over again and just got confusing.
  9. Oct 21, 2012
    6
    Resident Evil 6 is mixture of different games. The Leon/Helena campaign being the most conventional RE campaign while Chris' being a action movie like and so on. The 4 campaign are different enough that they are all interesting on their own, but make a larger story that gives you a complete picture once you completed them all. This is a fun game no doubt but only resembles Resident Evil atResident Evil 6 is mixture of different games. The Leon/Helena campaign being the most conventional RE campaign while Chris' being a action movie like and so on. The 4 campaign are different enough that they are all interesting on their own, but make a larger story that gives you a complete picture once you completed them all. This is a fun game no doubt but only resembles Resident Evil at very few times. Capcom did try to make an action game out of a much beloved survival horror franchise. They succeded in making and action shooter, but failed to retain any of the survival elements that made Resident Evil what it used to be. As an action game, it is pretty awesome, and I'm having a lot of fun playing it, however this is no longer a survival horror game at all. One example is how much ammo there is. I kept my accuracy somewhere in the 50% range and found I had to throw away ammo to make room in my inventory. Another is the environments. Outside of Leon's campaign there are no moments that feel like there is a sense of urgency. If you are wondering if this game is for you there is a very simple way to tell. If you liked Resident Evil 1-3 (yes also code veronica and whatever I might have missed) then this is NOT for you at all. If however you liked how the series switched gears at 4 & 5 then there is something for you here. Resident Evil 6 is not as focused of an experience as previous titles have been and I believe that is what hurts it most in terms of caring about the story, along with the lack of any survival horror elements. I would have given this game a 8/10 because I bought the Anthology edition which is by far the best value, but this review is specific to RE6 only. hope this helps. Expand
  10. Oct 10, 2012
    6
    Just to be clear, i've played and completed every Resident Evil game (bar 0 and REmake) since the first came out in 96, including the god awful Survivor and the pitiful Operation Raccoon City. It is by far my favourite video game series, and i'm also - apparently, surprisingly - a fan of the Paul W. S. Anderson films. My favourite game of the series is actually Resident Evil 4, and IJust to be clear, i've played and completed every Resident Evil game (bar 0 and REmake) since the first came out in 96, including the god awful Survivor and the pitiful Operation Raccoon City. It is by far my favourite video game series, and i'm also - apparently, surprisingly - a fan of the Paul W. S. Anderson films. My favourite game of the series is actually Resident Evil 4, and I really kind of prefer the over-the-shoulder viewpoint to the old static camera angles; while they were truely very terrifying and chilling at some points, I think that equally the 'new' camera system has its positive points which outweigh the negatives. I found Resident Evil 6 fairly disappointing - while the Leon campaign was fantastic and very 'Resident Evily', the other two were mediocre at best and really left a foul taste in my mouth. Bringing in THREE new characters to an already established series which has a huge roster was a major flaw. Why not have Leon and Claire again rather than Leon and this new Helena woman? Who, by the way, had a very dry back story. And why is there no expansion on the relationship between the president and Leon? Why use Piers and Chris when it has been ESTABLISHED that Jill Valentine is Chris' partner in the BSAA? Why replace Albert Wesker with his 'son'? How the hell does such a cold hearted egomaniac have a son, anyway? And how does Jake have the powers of his father when he was conceived before his father was injected with T? Expand
  11. Oct 2, 2012
    6
    I honestly think a lot of people hate this game because they're a bunch or rage quitting babies. I'm playing on pro to start and have no problem killing zombies and using herbs. Yes, it's survival horror, there are zombies, you're trying to survive, zombies and gore equal horror...so yeah, its a survival horror action shooter! Hooray!
    My point is, in order to play this game you can't be
    I honestly think a lot of people hate this game because they're a bunch or rage quitting babies. I'm playing on pro to start and have no problem killing zombies and using herbs. Yes, it's survival horror, there are zombies, you're trying to survive, zombies and gore equal horror...so yeah, its a survival horror action shooter! Hooray!
    My point is, in order to play this game you can't be a rage quitter. Yes, you MUST think ahead before using your herbs and equipping weapons. Using the D-pad is a vary good idea. melee attack is great especially when accompanied by a quick shot. No you can't just pause and change weapons you must find a safe place to lay low and do so. (hence THINK AHEAD) Yes! This game makes you WORK! QTEs all over the place so be quick and dextrous with your controller. I have no problem and find it enjoyable.
    "You can't kill zombies on the ground that haven't come alive yet." Big deal be ready for laying down, seemingly harmless zombies to come alive and remember where they are. Simple.
    "The zombies are hard to kill even with a head shot." FINALLY a challenge. Zombies can use weapons, again, FINALLY A CHALLENGE!
    "There are hard enemies that are almost impossible to kill!" (Remember Crimson head zombies and Hunters? You know the super fast zombies and the lizard things that would one hit decapitate you?)
    "Some monsters are stupid." Really, so giant spiders, snakes, cricket/ **** men, leaches, monkeys, and back voice acting weren't? OH OMG WAIT! What about zombie sharks!? No that's clearly not dumb.
    "Oh you just don't know a quality game when you see one." Sure I do, I just know when to relax and enjoy a game for what it is. A GAME.

    I gave this game a high score because I'm calm and patient and don't mind dying a few times to conserve ammo and health.

    YES! It is a roller coaster ride and one I quite enjoy. ^_^ If you can't handle a crazy ride stick with the kiddy park and go play Gears of War.

    NO, not the best game, or RE installment ever but hey, they wanna try something new fine. I support the poor guys at Capcom while the execs fudge stuff up.
    Valiant effort guys.
    Expand
  12. Oct 2, 2012
    6
    I am upset and very bothered with capcom with this huge iconic franchise that they just decided to simple shovel **** into this game to produce more money. Resident Evil 6 has no pause menu(no exaggeration), is way too convenient(Bus gets hit by truck falls into graveyard setting), sub bosses chase only after you and no one else and way to many quick time action sequences. I love ResidentI am upset and very bothered with capcom with this huge iconic franchise that they just decided to simple shovel **** into this game to produce more money. Resident Evil 6 has no pause menu(no exaggeration), is way too convenient(Bus gets hit by truck falls into graveyard setting), sub bosses chase only after you and no one else and way to many quick time action sequences. I love Resident Evil 4 and liked Resident Evil 5 but for Resident Evil 6 : [ ... It is quite obvious that this game was not even tested for these obvious mistakes. Although I'm aware that im hitting this game hard with my criticism, the game has some ok run and gun elements and horror settings. The enemies are creepy looking and are very vicious. However, overall this game does not follow up with the hype that I have been waiting for ever since it was reviled. Expand
  13. Oct 4, 2012
    6
    the game can have a chance but they ruined it.
    If revelations worked out why did res6 suffer there are many problems to the game
    Negatives. split campaign for each character. too much quicktime events random pacing story that goes in a circle boring final boss . lame meet up for leon & chris . hit detection . chris & leon felt dull and one dimensional NO Jill & claire positive.
    the game can have a chance but they ruined it.
    If revelations worked out why did res6 suffer there are many problems to the game
    Negatives.
    split campaign for each character. too much quicktime events
    random pacing story that goes in a circle
    boring final boss .
    lame meet up for leon & chris .
    hit detection .
    chris & leon felt dull and one dimensional
    NO Jill & claire

    positive.
    leon's campaign was ok rest were garbage
    cpu partner never dies

    so avoid the rest of game when your done with leon's campaign
    Expand
  14. Oct 6, 2012
    6
    This review contains spoilers, click expand to view. Ive played every Resi game since the start, and although scores on here are harsh I can understand why. I enjoyed Resi' 0 to 5, but what they have done is stupid. I understand they are trying to move forward with the series, but this game is not the one to do so. Problems ive had so far is enemies sponging bullets ALOT, attacks not having the desired effects and headshot not counting towards an insta kill. Also the games darkness makes it somewhat hard to focus on what your doing, combine that with the erratic camera and it is frustrating as hell. Playing with a random we each got killed by the (spoiler ahead) train in the subway, not knowing who messed up, whay we did wrong because in a similar area the game prompts you to press A+X together to dodge said train, this time there was no option, very very strange and annoying. Id save myself cash if you are still deciding. I traded Tekken Tag for this game, it was not worth it. Every minite I spent with this game my heart has been sinking, because to bluntly put it, the game is boring.

    Run in straight line, pump all ammo into enimies that refuse to die, carry on to next straight corridor where yoh will yet again be swarmed by enemies. Seriously I paced my shot into thier face and it take 4 headshots or about 12 body shots to kill a simple enemy. What also sucks is the dialog, way to cheesey and couldnt find the energy to care about the characters or what was even going on. I also counted over 10 QTE's within the first 5 minites of play, I just felt bored from the start as there was no effort required. Dont even get me started on ths soldier that jumps from the chopper shoooting, whilst the highway infront of him was exploding? Where is the sense in that?Action for the sake of actio. All in all, if your looking for any remaining part of Resi.... You wont find it here. Think is the name of the game when tagged onto gameplay like this doesnt make sense, the enemies are bothersome more than anything else.

    Buy this game at your own risk, just know that there is nothing in the game that hasnt been done better before and all we're left with is 3 mishmash campaigns that try to appeal to everyone but in the end impress no one. Resi is dead, I have lost hope, this is a sad moment for the franchise
    Expand
  15. Oct 30, 2012
    6
    This review contains spoilers, click expand to view. Resident evil 6 was not what I was hoping for I have been playing this series since it started and I loved resident evil 4 but missed the fear in the older game that I have not since in years. when I played the DS game I saw some of the scary elements I missed and was hopeful capcom was back on track sadly this is not the case. This a is VERY long game and visually is great as is the story but that is as good as it gets.Game play is tricky and the camera is questionable at best the tag line for this game is NO HOPE LEFT and for this series that maybe true Expand
  16. Nov 12, 2012
    6
    Wow I'm really surprised that this game has gotten so many bad reviews. Having played most of the RE franchise myself (not just 4-5) I can see how understand the disappointment this game is for you. But it doesn't mean that it deserves a 0. It has flaws: no puzzles, yes RE is known for its puzzles and that gives it a slower and terrifying pace, go here retrieve emblem, open door, find key.Wow I'm really surprised that this game has gotten so many bad reviews. Having played most of the RE franchise myself (not just 4-5) I can see how understand the disappointment this game is for you. But it doesn't mean that it deserves a 0. It has flaws: no puzzles, yes RE is known for its puzzles and that gives it a slower and terrifying pace, go here retrieve emblem, open door, find key. Puzzles were pretty much how you interacted with the stage and it made the maps feel bigger because of the backtracking. However this new game is straightforward with little or no puzzles. Now sometime that I really enjoyed in RE 4 was weapon customization and it was trashed on RE 6 for a skill set. I don't enjoy this because instead of improving your weapons and choosing from a machine gun with a lot of power but little ammo, or a lot of ammo and piercing... you can buy the skills and equip them (up to three at a time and make combinations up to six that can be changed at any time) While you could argue that all of the elements of customization are there, it just isn't the same as upgrading your favorite weapon. This brings me to the interface... I thought that RE 5 did a good job in which you could assign weapon to a d-pad location and quickly change from one to the other... However having to scroll through all weapons was horrible! Sometimes, in a panic I ended up using magnum bullets simply because I thought I had scrolled enough to my handgun... That is not acceptable! However the game isn't all bad. I enjoyed the storyline. While it wasn't the mindblowing storyline of past franchise, its pretty interesting. I really liked that each scenario connects with the others and you can see the full story play out as they all interact come together. I would have enjoyed perhaps a more detailed account on jake, him being Wesker's son and all. Perhaps a full game featuring Jake would have been better, but sadly that wasn't the case. Bosses were well detailed and sufficiently hard. Sometimes it was annoying that it wasn't really clear whether they were taking damage or not and I felt that I was doing nothing half the time, until they collapsed and died... and then it was like Oh... there dead.... Zombies were interesting, I don't see why people are bashing on the J'avo I thought it was pretty cool how they transformed were they received trauma. And I thought that the zombie that called out to other zombies in the Leon scenario was pretty neat too. Overall tons of new zombies tons of strategies to kill them.

    Now onto the greatest thing about the game. People you have been asking it for a long time! Run and shoot. The game allows you to shoot and reloead while moving. Heck you can even jump back and keep shooting. You can roll and slide. You can tackle enemies! Instead of pressing the square button like in RE5 you have a combat bar and you can hit the zombies with your fist and legs and perform special attacks with R1. Overall, yes it was flawed. Several key elements didn't come together as we hoped. Perhaps the three scenario took away from the game. Instead they should have done a single complete campaign featuring a slower pace and plenty of puzzle. The elimination of the weapon upgrade is unforgivable and the weapon interface horrible. However give credit were credit is due, the game is still enjoyable and while it can't cater to everyone it's an average game. Give it a chance and play it through before opting not to buy simply because of bad reviews.
    Expand
  17. Dec 19, 2012
    6
    I waited a long time for this game and sad to say it fell very short of expectations. the controls were clunky, the gamer angles could be really annoying, and there just wasn't enough scare factor for me. On a positive note, the game did make an attempt to improve on itself. I did like how the stories crossed each other and i was a big fan of the CO-OP campaign. It was just too easy andI waited a long time for this game and sad to say it fell very short of expectations. the controls were clunky, the gamer angles could be really annoying, and there just wasn't enough scare factor for me. On a positive note, the game did make an attempt to improve on itself. I did like how the stories crossed each other and i was a big fan of the CO-OP campaign. It was just too easy and drawn out. I played it through with a friend and beat the entire game in less than 3 days. As a fan of RE series, I will always play the games, but was hoping for more. I think Capcom needs to reboot this series and give its audience more credit. I felt like I was playing a COD style game where the game was bigger than itself but didn't really portrait the intensity and fell as some of the previous games. I gave it a 6 because it wasn't a horrible game, but it is not on par with other games out there like Dead Space or even Uncharted (which is the feel they were going for, big scale) Expand
  18. Mar 11, 2013
    6
    Well, this was an attempt to appeal to everyone, and it worked and didn't work. The game felt quite too large, and by the end, I just felt drained. The combat system has been improved a lot, but that can't help a story that goes in twenty different directions. Overall, the game was pretty fun, but it doesn't have as much replay value as past games.
  19. May 23, 2014
    6
    After playing through Resident Evil 6, I have some mixed feelings about it. Even though, it definitely isn't the high point in the series, and made some mistakes in design, I can't help but feel that some of the anger towards it is misplaced. However, that doesn't mean the game doesn't have it's problems.

    First thing to point out is the new aiming mechanic, which uses a cross hair. The
    After playing through Resident Evil 6, I have some mixed feelings about it. Even though, it definitely isn't the high point in the series, and made some mistakes in design, I can't help but feel that some of the anger towards it is misplaced. However, that doesn't mean the game doesn't have it's problems.

    First thing to point out is the new aiming mechanic, which uses a cross hair. The cross hair is absolutely terrible, and is the worst way to aim in the game, considering the laser dot in the middle moves independently of your controls. Switch to the traditional aiming mechanic, or the laser sight. It is way better.

    Next is the fighting mechanics. This game changes the previous formula for melee by adding the ability to punch and kick without having to stun the enemy first. If you liked the old mechanic, you can still execute a nice melee attack on an enemy you've stunned. Although, the default amount of stamina you have feels too small at times.

    The biggest change to the game is all of the extra movement you now have. Unlike past games where you were rooted to the spot while aiming, you now have the ability to move and aim simultaneously. Along with this, you're not restricted to turning with the camera like you were in 5. Now, your character and the camera move independently from each other. Also added are the abilities to slide, take cover, and dodge, and even aim while lying down. Overall, the new mechanics function, but at times, they feel a little clunky, especially since most of these movements are mapped to the same buttons. I like the new direction the game is taking with this movement, but they need to be perfected.

    The story is definitely what I have the most mixed feelings about. The game is split into four campaigns, following the stories of Leon Kennedy, Chris Redfield, Jacob Muller and Sherry Birkin, and then Ada Wong. I actually liked this whole concept of playing four different campaigns, and they're not too short either, with each one taking 5-6 hours to complete, adding up to over twenty hours of gameplay. However, the campaigns end up being more action and less story than even Resident Evil 5, so the story does suffer in some ways. The first two chapters of each campaign usually do end up being the weakest in story, but the story truly hits it's strength in the later chapters, when the campaigns start to intertwine, and the characters meet. That's when the stories truly hit their stride. Aside from that, the campaigns are pretty weak, being overly simplistic in story. Luckily, the few story bits in the campaigns are pretty impressive for the most part, even if some plot points in the story feel weaker than others.

    Another weak spots for the campaigns are the levels. Some levels are absolutely amazing with awesome action and great sequences. Others are kind of blah, and others are absolutely infuriating, filled with bad sequences, fighting way too many enemies and filled with unnecessary grinding. This is one of those games where you'll have so much fun, and then absolutely hate it in five minutes.

    Another bad aspect is the tutorial. It does a good job of giving you the basic knowledge, but only gives you the good techniques through hint messages during loading screens. Some of these tips are essential to the game though, meaning you're not going to be proficient at this game for a good while.

    The graphics for the most part are good. Character models are well done, and I was always impressed whenever I saw the grime and sweat off of a character's face. However, some textures in the game look really rough up close, meaning some parts of the game look absolutely great while other parts are on the opposite end of the spectrum. Another problem is that the game is too dark. This is due mostly in part to the game intentionally blacking out parts of the game in an attempt to create shadows, which means that even on the brightest settings in the game and you're tv, the game still isn't illuminated well enough.

    Another thing I want to address is the hate this game gets. Resident Evil 6 is not a bad game, but it goes further from the tradition that the Resident Evil franchise has set, which is ultimately why it upsets fans. RE6 tried to make everyone happy, by giving horror based and action based campaigns, but ultimately it isn't enough. In itself, the game isn't bad, but it's hated for the lack of quality and tradition past Resident Evils have. I personally don't mind, but I know some do.

    Overall, the game is good with some huge flaws holding it back from living up to the standards set by RE4 all those years ago. If you hated five for the direction it took, don't play this game, considering the game goes down that same path. However, I can't recommend this game to newcomers, considering how unfriendly it is to newcomers. But, in itself, RE6 is an enjoyable and sometimes frustrating experience. So, if you're a hardcore fan, you may want to check it out.
    Expand
  20. Sep 27, 2013
    6
    Let me start off by saying i love RE4, in fact its my favorite game of all time. I thought RE5 was a great game, but this one ooh man did they f it up. RE6 by far has the worst gameplay i have ever seen. Although the cutscenes do look amazing. Jakes campaign is really out of place in this game it seems every time you encounter a boss you have to run towards the camera wich makes itLet me start off by saying i love RE4, in fact its my favorite game of all time. I thought RE5 was a great game, but this one ooh man did they f it up. RE6 by far has the worst gameplay i have ever seen. Although the cutscenes do look amazing. Jakes campaign is really out of place in this game it seems every time you encounter a boss you have to run towards the camera wich makes it difficult and really annoying, Jakes campaign at best is decent. Leons campaign is a bit better but it was still decent. Adas campaign had more puzzles and was more interesting than Jakes or Leons. The best campaign in RE6 by far is Chris, his campaign feels very Call of Duty like, and that actually makes it pretty fun. Overall this game is decent, i was really hyped for this game but from the moment i saw the giraffe logo on the box i knew i was goin in for a huge dissapointment. Expand
  21. May 25, 2015
    6
    Leon's campaign should of been the whole game, everything else in this game is meh...

    All the other campaigns were heated gun battles... Does that sound like survival horror or Resident Evil to you? At least Leon's campaign had horror elements.
  22. Jul 15, 2015
    6
    Amagó mucho y se quedó en más de lo mismo. Casi nada de la esencia de lo que es la saga. No es injugable ni mucho menos pero para aprovecharlo bien hay que jugarlo cooperativo.
  23. Jun 18, 2016
    6
    The story is almost 10/10, but weak cutscenes and everything seems very unfinished and unpolished specially Leon and Helena campaign. Seriously you dont wanna waste your money if not falls under 20€-15€
  24. Apr 1, 2018
    6
    Resident Evil 6 is an action-adventure third-person shooter video game developed and published by Capcom and released in 2012.

    + Is the Most Biggest RE Game (With 4 Main Campaigns and a Lot of Content) + Fun Coop Game + All 4 Campaigns Stories are Connected + The Mercenaries is Back and It's more Fun than Ever + Good Variety and Design of Enemies - Loads of Bad, Overlong Quick-Time
    Resident Evil 6 is an action-adventure third-person shooter video game developed and published by Capcom and released in 2012.

    + Is the Most Biggest RE Game (With 4 Main Campaigns and a Lot of Content)
    + Fun Coop Game
    + All 4 Campaigns Stories are Connected
    + The Mercenaries is Back and It's more Fun than Ever
    + Good Variety and Design of Enemies
    - Loads of Bad, Overlong Quick-Time Events
    - Unavoidable Deaths
    - Bad Camera and Clunky Cover System
    - Agent Hunt is Boring and some areas in the Campaign Enemies infinitely Spawn
    - Some Areas are Frustrating as Hell

    Leon and Helena Campaign (Has the older Resident Evil feeling with good atmosphere, and it was my favorite campaign)
    Chris and Piers Campaign (Too much action oriented)
    Jake and Sherry Campaign (I like Jake and Sherry relationship but some areas are annoying)
    Ada Campaign (Chapter 1 is the most frustrating level of the entire game specially during the escape submarine part)

    My Score: 6.9/10
    Expand
  25. Dec 16, 2017
    6
    The worst numbered Resident Evil game entry ever. But with all of the flaws, the game is still quite fun to play though. If only it wasn't going all out hollywood style, this game could be better.
  26. Dec 17, 2018
    6
    A tittle focused on action and little terror. Without a doubt one of the worst games of the saga as RE, however, as a TPS and action game isn't SO bad.
  27. Dec 20, 2021
    6
    A very weak and heavy game unlike other titles.

    Resident Evil 6 is the sixth installment of the Resident Evil saga, which has been criticized in a very controversial way for different changes and lies by Capcom, (the creator company), which have made this game, despite the fact that be very enjoyable, be one of the worst Resident Evil in the saga by far. Graphics: It has a quite
    A very weak and heavy game unlike other titles.

    Resident Evil 6 is the sixth installment of the Resident Evil saga, which has been criticized in a very controversial way for different changes and lies by Capcom, (the creator company), which have made this game, despite the fact that be very enjoyable, be one of the worst Resident Evil in the saga by far.

    Graphics:

    It has a quite acceptable technical section, especially in the modeling of the protagonists, although the lighting lacks some work, and there is a certain imbalance with the brightness and contrast of the colors that makes everything look very dark, (sometimes even the point of seeing almost nothing).

    Although for that generation there are games with better graphics and with a more careful and worked artistic section, Resident Evil 6 does not look bad at all, but it could have been better.

    Soundtrack:

    Good quality, but quite forgettable, most of it is background music that goes very unnoticed, and in the fighting it is not a big thing, in this aspect, it is simply acceptable.

    Controls:

    Without a doubt, the most elaborate part of the game, handling any of the protagonists is very comfortable, with a smoothness like butter, since you have many options to evade the attacks of the monsters and many options to attack with melee attacks, (a Sometimes they freak out a lot, but visually it is very good).

    Perhaps this makes the game quite difficult, since it takes away realism, but being an action game, rather than a survival horror game, it can happen.

    In addition, in each mission you have a companion who accompanies you in each mission, which reduces tension and difficulty, the good thing is that this companion has his own ammunition and weapons, and you do not need to share yours, unlike the one Resident Evil 5.

    To be fair, the artificial intelligence of the partner is very disastrous, it does not help almost anything and you will have to do everything.

    Gameplay:

    Here we go to the worst of the game without a doubt, and that together with the controls make this Resident Evil one of the worst with its change of direction from a horror and survival game, to an action game.

    To sum it up, this Resident Evil is a Gears Of War with zombies, as you read it, the campaign is a constant unbridled fight with monsters, all the time you have to take cover and shoot as if it were a shooter, to the point that it is simply overwhelming, let's go to go into detail.

    The game consists of 4 campaigns, and with each campaign you play with a protagonist and his corresponding partner, and you can also play online and cooperatively with split screen to pass the missions.

    Each campaign is made up of a number of chapters, and each chapter can easily last you almost 1 hour, I'm not kidding, I imagine you are already getting the hang of why this is heavy.

    And on top of that, the missions of each of the protagonists are generic beyond belief, although there are certain missions where the protagonists are linked by story terms, the missions are so heavy and with such a generic and uninteresting story that you will get bored at 2 hours of play.

    For example, (this happens in several scenes of the game, "slight spoiler"):

    You get out of the car, you have to run because everything is flying through the air and the ground is sinking, you get on a helicopter, and you have to shoot several zombies with rocket launchers while you have a zombie that has sneaked into the door of the helicopter, And all this while you collide with several buildings, you fall from the helicopter, you get up and you have to run because the ground is made of glass while missiles are launched at you, and you have to charge a monster of more than 1000m high, while you climb the ropes of an elevator because everything is collapsed and with explosions.

    That's the whole game, they don't let you breathe, not for a moment, there are very forced areas, with escape sequences and action that are trial and error.

    A very weak game, with better options on the market.

    Note: 6.3 / 10.
    Expand
  28. Jun 22, 2020
    6
    The game took button mashing to a new level. The story definitely wasn't all that compelling. The Jake and sherry storyline was the most fun for me, but the rest were just meh.
  29. May 27, 2021
    6
    This review contains spoilers, click expand to view. Resident evil 6 es un juego divertido, pero no se puede evitar notar todas las tonterías que suceden durante sus 4 campañas haciendo que la experiencia se vuelva caótica y incomprensible en muchos casos. Sin duda el peor juego numerado de la saga sin embargo es un juego divertido que se puede disfrutar. Expand
  30. Aug 20, 2021
    6
    Played once with a split screen, different companies, all high-quality and differ in the atmosphere of the line
  31. Oct 8, 2021
    6
    You may only enjoy this game if you're a RE super-fan or if you haven't played many third-person shooters. Leon and Chris' storylines are pretty solid if you can tolerate finishing Capcom's poor attempt of revitalizing the series.
  32. Jan 3, 2022
    6
    RE6 is okay game. Think it like COD in RE Universe. Action packed, and linear. 6/10
  33. Sep 2, 2022
    6
    Same gameplay as 5 with more exaggerated action and four intersecting stories with different styles of gameplay. Surprisingly quite enjoyable.
  34. Jan 18, 2013
    5
    First of all.....To people that say that Capcom moved to a new direction with RE4, you are ignorant and you should do your research before saying nonsense and looking like a fool.
    The first RE that was like this (with the solder camera/3rd person shooter) was "Resident Evil: Dead Aim" and it was released back in 2003.....yeah 10 years ago....
    Now about RE6... In general it's a great
    First of all.....To people that say that Capcom moved to a new direction with RE4, you are ignorant and you should do your research before saying nonsense and looking like a fool.
    The first RE that was like this (with the solder camera/3rd person shooter) was "Resident Evil: Dead Aim" and it was released back in 2003.....yeah 10 years ago....
    Now about RE6...
    In general it's a great game, long game, great graphics, great story, great cut scenes, weapons, secrets, a lot of things to do and to complete,mini games, you drive various vehicles.....fun-fun-fun there is no doubt about that, and IT IS well made. Every single detail from the menu screen/UI to the music everything is well made.
    BUT
    Expand
  35. Oct 24, 2012
    5
    The game is not that good, any of you saying that it's a good game are in denial. I'm not giving this game a bad review because of it being an action game, I;m giving it a bad review because this game feels like I'm playing atleast 5 different games in 1. It's just a generic 3rd person shooter. The people who think this game is good have probably not played many games in their day. I ownThe game is not that good, any of you saying that it's a good game are in denial. I'm not giving this game a bad review because of it being an action game, I;m giving it a bad review because this game feels like I'm playing atleast 5 different games in 1. It's just a generic 3rd person shooter. The people who think this game is good have probably not played many games in their day. I own pretty much every system ever made as I'm a collector,also a game collector and have played thousands of games. I I bought this game on release and finished it in 3 days including Adas campaign. There is no replayabilty in this game,except if you collect trophies. Some textures in the game look like PS1 ( look at the top of the tank in Chris's Campaign early in the game) The controls suck ass (like all resident evil games) but if you are going to make an action game, your controls have to be good. The camera is the most horrible thing I've ever seen, and some parts when you are running/swimming from an enemy it doesn't look like you are moving at all. The story didn't make much sense. The only thing I really like about the game was the music, but even the music in the main menu sounds like it was copied from Gears of War Menu Screen but with a little difference. The boss fights were not fun,they felt really scripted. The acting was horrible but atleast it made me laugh a few times. I think Call of Duty has become the cancer of gaming, like seriously, people haven't realized yet that Call of Duty is trash and is the same game every year, and people are dumb enough to buy into it's Micheal Bay style explosion fest B.S. So here is a break down of my score, this is a thought out break down and I didn't just pull these scores out of my ass......Keep in mind I thought the game was easy on pro but the controls still were not smooth like they should be for an action game.

    Gameplay-5 (not including camera)
    Camera- 2
    Controls- 3
    Fun-5
    Sound- 8
    Music- 8
    Replayability- 3 (not including trophy hunting)

    34/70 = 49% rounded to 50% = 5/10

    People giving this game higher than a 6 are either obviously indenial or they haven't played many games. Play Dead Space 1 & 2 those games are a lot better than this pile of crap. Dead Space is linear but they do it in such a way that it fits perfectly with the game. With Dead Space you get cool weapons,nice controls,intense momments, story is good and let's just say the quality of Dead Space is so much better than Resident Evil, just see for yourself :) **** even Dark Souls was a low budget game and that games is way ahead of Resident Evil. But casual gamers can't play that game because it doesn't hold your hand, you need skill to play it. Oh and I see people giving this game good scores and in there review they either say they haven't even played throw the entire game yet, also people that give it good scores say that there is only 3 campaigns when infact there are 4.. makes me think that these good scores are from people that haven't even played through the game... Resident Evil 6 rename that **** to Resident Evil sucks DLC dub edition remix.. Screw you Capcom you suck just like Activision. Both use to be good companies but have lost their way into greed.. tisk tisk ****
    Expand
  36. May 23, 2014
    5
    There are no creative gameplay setups in the game. It's a variety of "x zombies coming at you" and "x zombies coming at your position which you must hold for a while". Then there's the occasional boss and QTE, but it feels like an overall cash-in, something made to satisfy shareholders rather than gamers.

    Some moments are way above mediocre though, and despite the long trudges, there's
    There are no creative gameplay setups in the game. It's a variety of "x zombies coming at you" and "x zombies coming at your position which you must hold for a while". Then there's the occasional boss and QTE, but it feels like an overall cash-in, something made to satisfy shareholders rather than gamers.

    Some moments are way above mediocre though, and despite the long trudges, there's occasional glimpses of an 8/10 or even 9/10 game. Then that feeling lasts ten minutes at most aaand it's back to 5-6/10 action. As such, it's a game about punching, stomping and shooting, rather than a game about zombie survival.

    If 7 hours of well-made, varied graphics can satisfy your curiosity, I think you will have a fun time with Leon's campaign, which is polled to be the most liked and provides decent closure to its story. But I'm not sure the other three campaigns will hold your interest, as I don't really want to keep playing the game after 1st chapter of second campaign, which adds more shootouts after I just finally got done with it in the first campaign. Leon's still had some spectacular set pieces and encounters, and the flow between chapters felt quite convincing despite some drastic changes in surroundings. The occasional puzzles all had the same mass-market design as the action: designed to be instantly solvable, each element laid out in order so you just move forward and check off each step.

    You can choose to smile at the button-mashing and various times where the game treats you like a tool. With that attitude, you can play the game as a conversation about game design. Sometimes it works, sometimes you laugh. If you're looking for some spectacularly produced dark action scenes, RE6 might still be the most exciting combination of tension and action on PS3.

    Ultimately, you have to ask whether it's even worth picking up from the bargain bin. It's a matter of taste. Do you want an enjoyable time, or a tense time? A smooth experience or a rugged one? Creative design or mainstream design? Whatever you want, RE6 designs it in a way so I won't recommend playing it. But there is something exciting about playing a big-budget, non-recommended game. Just to see what the fuss is about.
    Expand
  37. Oct 18, 2012
    5
    Bad design and an over reliance on QTE's ruins this game. Ideas are stolen from virtually every third-person action game in the last 5 years but are copied badly. The mercenaries mode is still addictive but the campaign mode is a complete write off.
  38. Oct 9, 2012
    5
    So I was pumped up about this game, I love the Resident Evil series and have played every game. This game promised so much and delivered on some. Finally the controls have gone to modern 3rd person shooter mechanics. The cover system sucks and I never used it. The graphics are great and have many improvements as to be expected also. I love the opening sequence of the game, but then end upSo I was pumped up about this game, I love the Resident Evil series and have played every game. This game promised so much and delivered on some. Finally the controls have gone to modern 3rd person shooter mechanics. The cover system sucks and I never used it. The graphics are great and have many improvements as to be expected also. I love the opening sequence of the game, but then end up re-living the same sequence later in Leon's campaign! Lame. I think the 3 campaigns that merge together is a cool idea. Each character feels different and has a unique storyline. Now for the bad: Even playing on normal I died way too much. I am a veteran gamer also so I know it's not because I suck! The use of quick time events has gone overboard throughout the game, especially in boss fights. Capcom needs to take a page from Santa Monica studios on how to do them right form the God of War games! The boss fights are big and slimy, but seem to drag on and I hate defeating one to have him come back more mutated and harder over and over. That has been played out. Also the combat could be greatly improved. Kicking slowly and having no counters or combos hurts while you are mobbed by zombies and can't see to shoot. Overall I was disappointed and ended taking it back out of frustration before even beating it. Capcom has gone away from the great horror game that made them so damn good. We don;t need another action game- we like RE for the horror. In that regard, Dead space has taken the trophy. Expand
  39. Apr 14, 2013
    5
    I love the Resident Evil Franchise, and have ever since Resident Evil 2. I love the cast, I love horror zombie settings, I even love the movie franchise. Unfortunately, I can't seem to get into this game. I have started and restarted multiple times, and am probably about 1/3rd of the way through the game. While I don't mind some QTEs, there really were far too many and they reallyI love the Resident Evil Franchise, and have ever since Resident Evil 2. I love the cast, I love horror zombie settings, I even love the movie franchise. Unfortunately, I can't seem to get into this game. I have started and restarted multiple times, and am probably about 1/3rd of the way through the game. While I don't mind some QTEs, there really were far too many and they really took you out of the action. The platforming was pointless (just press X) and didn't really see why they bothered. Even the shooting was just "okay" (I played most of Leon and some of Chris' campaigns). The writing was mediocre to terrible (um...why would Leon agree to get into an enclosed elevator with someone who was bitten and someone who is clearly sick as though he had no idea what was going to happen?) though the cut scenes themselves were well voice-acted and well done. Some of the "set pieces" I've seen so far were inferior to set pieces in Uncharted or Tomb Raider. Some of the boss battles were just rediculous (really...how would anyone survive being in the mouth of a huge shark-zombie for like 5 minutes..). Sure there is a lot of content, so I suppose I could recommend this to someone who was really bored, but I think I'd rather re-play a really good game than finish this. Since I can only get $4 at Best Buy to trade this in, I'll probably try to sell this on eBay since I already watched the nonsensical plot on YouTube. Expand
  40. Oct 7, 2012
    5
    What happen to this series??? what was one of the best game series of all times has just become a shell of its former self. This doesn't feel like Resident Evil, feels more like Gears of Wars or, in Chris's story, like Call Of Duty. It doesn't have the same feeling of horror and despair like in the earlier games; Especially during Chris's story where you just feel overpowered. The worstWhat happen to this series??? what was one of the best game series of all times has just become a shell of its former self. This doesn't feel like Resident Evil, feels more like Gears of Wars or, in Chris's story, like Call Of Duty. It doesn't have the same feeling of horror and despair like in the earlier games; Especially during Chris's story where you just feel overpowered. The worst part I think its the repetitiveness especially during the "boss" fights were you will kill it only for it to come back with a different form, and its all the same with all the "bosses". I hope that Capcom listen to the complaints of the gamers and bring back the horror next time, or this will probably be the last nail in the Resident Evil franchise coffin. Expand
  41. Oct 2, 2012
    5
    You would think Capcom would've learn from Asura's Wrath, that over excessive QTE's doesn't make the game fun, well -- I guess they didn't, because Capcom doing it again! This is a game that greatly suffers from a identity crisis. It's a complete mash-up, which TBH, it doesn't need to be. It honestly doesn't know what it wants to be, and some of the main stream reviewers got it right aboutYou would think Capcom would've learn from Asura's Wrath, that over excessive QTE's doesn't make the game fun, well -- I guess they didn't, because Capcom doing it again! This is a game that greatly suffers from a identity crisis. It's a complete mash-up, which TBH, it doesn't need to be. It honestly doesn't know what it wants to be, and some of the main stream reviewers got it right about that. I would even go as far as to say that RE5 gold is 10x better than this. I just don't understand how you can make things worst with this genre. I will say that fans 9-10 took part in this as well. Complaints on top of complaints, of people wanting old school RE back, and the other side saying move forward from the past, it's just -- You can't please everyone, and I hope Capcom has learn their lesson here. This isn't a 0 though. Most people at this point, are just playing with the masses at this point, and I personally have no problem with Capcom going full action survival horror, if it's done right! And if RE5 was polish a bit more, I would 100% say go for it, but after RE6, I honestly don't know anymore... The movies aren't working anymore, and now the games. Maybe it's time Capcom that you WRAP IT UP with the series, because the story is getting dull now. Expand
  42. Oct 12, 2012
    5
    this game does not deserve such a low user score from what i played this game is a big improvement over number 5 such as leons campaign, it feels like a nice nostalgia trip as it constantly reminded me of 2 and 4. also jakes campaign is also really enjoyable sure it is not resident evil scary or action on par with uncharted but the set pieces were entertaining and story really good. on thethis game does not deserve such a low user score from what i played this game is a big improvement over number 5 such as leons campaign, it feels like a nice nostalgia trip as it constantly reminded me of 2 and 4. also jakes campaign is also really enjoyable sure it is not resident evil scary or action on par with uncharted but the set pieces were entertaining and story really good. on the downside though chris redfields campaign fails in several levels i thought both him and his partner were not entertaining as a duo and quite irritating not grinder and whatever his face bad but just not great, also if this was the most action heavy part why on earth did they still make ammo conservation vital there should have been a decent load of ammo available but because there was not it was overall very tedious as with jakes campaign there is not that much javo to defeat and his hand to hand is awesome i just felt this one was unnecessary overall this game is worth the money as there is a lot of content included there is also a lot of things i did not point out but they are probably already mentioned. Expand
  43. Oct 13, 2012
    5
    I am a fan of this series, and I rate this game 5 because it is half of a game, I enjoy it because I am a fan, and I agree with the direction the series is taking but other fans and recent adepts will trash it. Story is awesome, action oriented is OK, characters are interesting, ideas, designs, scenarios, enemies, all is GOOD.I am a fan of this series, and I rate this game 5 because it is half of a game, I enjoy it because I am a fan, and I agree with the direction the series is taking but other fans and recent adepts will trash it. Story is awesome, action oriented is OK, characters are interesting, ideas, designs, scenarios, enemies, all is GOOD.
    ////////////////////////////////////////////////////////////////////////////////////////////////////////Then why 5? Well, this game is horribly develop! maybe that's the only terrifying thing in this game, camera is a headache, specially in crawled spaces, there is no lock system at all, while shooting I may understand but in melee, you will be doing hits to the air most of the time, because you will not see where is the enemy due to camera. Action scenes and quick time events cut down to pieces the gameplay, sometimes a few seconds apart from one another. More than realistic recoil, all character are veterans soldiers/agents/police and well, recoil must have been at least realistic and not a mess. The endless spawinig enemies spoils exploration, though in such small areas there is not much anyway. Multiplayer is has multiple connection issues and so long lifed as needed, mostly is the same as RE5 no improvements at all////////////////////////////////////////////////////////////////////////////////////////////////////////This game remembers me Alpha Protocol, great story, great ideas and design with a really AWFUL development team, no talent at all, maybe they hired some College drop offs in Capcom. How could this happen from RE5 to RE6, I do not know, I am really sad. I never say this but this game deserve it, DO NOT BUY.
    Expand
  44. Oct 2, 2012
    5
    This is not a great game, but it is definitely not as bad as people say it is. The game has flaws, but is certainly enjoyable. Leon's campaign is quite frightening at times, Chris' levels are full of adrenaline pumping action, and Jake's levels are not too bad, though probably the worst part of the game.
  45. Mar 19, 2013
    5
    I give it a 5 out of 10 & that's only cause of Mercenaries mode which is the best Mercs mode in the series. RE6's campaigns are lackluster at best. The plot is dull & quite predictable. This game is a rent, not a buy. I played and finished all campaigns in less than 3 days, after completing the campaigns I went to Mercs mode where I found more replayability than in the actual game. WhatI give it a 5 out of 10 & that's only cause of Mercenaries mode which is the best Mercs mode in the series. RE6's campaigns are lackluster at best. The plot is dull & quite predictable. This game is a rent, not a buy. I played and finished all campaigns in less than 3 days, after completing the campaigns I went to Mercs mode where I found more replayability than in the actual game. What made the Mercs mode in RE6 so fun was the fact that you now have more of a strategy fo all enemy types. You can now roll, dodge, do combo attacks & tackle attacks that either stun or knock the enemy off it's feet; like previous Mercs mode this is best played with a partner.

    Now... the campaign is no different than 4 & 5 with the exception of the new control mechanics, aside from that the AI partner is more helpful unlike in RE5... but the enemy AI is some of the worst I have seen, like standing in the line of fire & doing nothing at times. Survival horror is non-existing in this nor the past two numbered installments. It's an action game with monsters in it & nothing else. Rent the game first, wait for the next installment & pray for the best. Anyone telling you otherwise is more than likely.
    Expand
  46. Sep 26, 2013
    5
    its ok but its not survival horror anymore it is way too action heavy and the only real good campaign is the Leon campaign hell its not as bad as operation raccoon city
  47. Dec 2, 2015
    5
    RE6 é uma mistura de vários erros em um jogo só, tudo é muito confuso, e por isso o game escorrega em vários aspectos. A ideia de ter várias campanhas foi legal, mas a maneira que foi feita não. A Capcom fez um jogo para atrair fãs antigos e novos, algumas partes do game são FPS, outras tem terror e sustos. Porém, esta proposta se perde ao longo da aventura. A jogabilidade de correr eRE6 é uma mistura de vários erros em um jogo só, tudo é muito confuso, e por isso o game escorrega em vários aspectos. A ideia de ter várias campanhas foi legal, mas a maneira que foi feita não. A Capcom fez um jogo para atrair fãs antigos e novos, algumas partes do game são FPS, outras tem terror e sustos. Porém, esta proposta se perde ao longo da aventura. A jogabilidade de correr e atirar foi uma boa novidade, mas deixou o game muito fácil, até mesmo no profissional. Os zumbis são simplesmente patéticos! Os personagens tem uma péssima mania de tropeçar nos cadáveres, o que é irritante conforme jogamos. O gráfico parece inferior ao visto no seu antecessor. Os QTEs estão presentes, e em um número absurdo, prepare-se para cansar seus dedos de tanto apertar botão quando for agarrado. Nem o Co-op é tão divertido quanto RE5. Se a Capcom fizesse um jogo com um foco só, em vez de misturar ação com terror, o resultado poderia ter sido melhor. Expand
  48. Jun 23, 2014
    5
    I felt compelled to sign up for metacritic so I could put my views across. It's current mixed score of 5.3 is probably fair. As a Resident Evil game, it fails on so many levels. Capcoms insistence on co-op removes any chance of there being the classic RE tension that enveloped the early games, the amount of QTE is way over the top,. When I was playing the game I thought to myself that II felt compelled to sign up for metacritic so I could put my views across. It's current mixed score of 5.3 is probably fair. As a Resident Evil game, it fails on so many levels. Capcoms insistence on co-op removes any chance of there being the classic RE tension that enveloped the early games, the amount of QTE is way over the top,. When I was playing the game I thought to myself that I was playing COD:B.O.W edition and I see some similar thoughts in other reviews. Even stripping away the Resident Evil name, as a game on its own 2 legs, it still is poor due to most of the reasons I mentioned above, alongside such other reasons as splitting the story over 4 campaigns, forcing you to replay certain sections of the game in 2 different campaigns. Yes some of the 0 reviews are just people taking their hatred for the game and it's destruction of the RE legacy too far but those giving it anything above a 7 to 'balance out the score' are just as bad. A 5 is a fitting score likely Expand
  49. Feb 12, 2015
    5
    A while ago, I wrote a review on how this game is worth playing despite all the bugs and flaws. Now I'm here to say that I was too nice. Unless you are a RE fanatic, you shouldn't buy this game. The bugs and flaws will make you contemplate suicide. I do not recommend this game to anybody anymore. Capcom should learn from this mistake. The game is almost perfect, but the flaws just won'tA while ago, I wrote a review on how this game is worth playing despite all the bugs and flaws. Now I'm here to say that I was too nice. Unless you are a RE fanatic, you shouldn't buy this game. The bugs and flaws will make you contemplate suicide. I do not recommend this game to anybody anymore. Capcom should learn from this mistake. The game is almost perfect, but the flaws just won't let you enjoy it. Expand
  50. Dec 25, 2022
    5
    An okay game that could have been great with more effort in making the campaign better and much less effort in multiplayer (or no multiplayer at all).
    Also, hopefully this is the last time Leon is seen, I think he is the worst character in all of the main RE titles. Good:
    The game looks great. Very few complaints there. Easy to follow storyline. Very smooth control of aiming. Inventory
    An okay game that could have been great with more effort in making the campaign better and much less effort in multiplayer (or no multiplayer at all).
    Also, hopefully this is the last time Leon is seen, I think he is the worst character in all of the main RE titles. Good:
    The game looks great. Very few complaints there.
    Easy to follow storyline.
    Very smooth control of aiming.
    Inventory submenu and quick menu are good. Bad:
    Most everything else you can think of.
    Storyline is weak. Unusual for the brand.
    Boss fights are horrendous. No fun at all.
    Melee attack is clunky AF.
    In past and future titles, acquiring a new weapon feels special. Not in RE 6...how did they screw that up?
    Almost no puzzles.

    Very much a forgettable game, with very low replayability value.
    Expand
  51. May 24, 2017
    5
    Game is a mess....I only gave it a 5 because Leon and Chris's confrontation was pretty epic and it was good seeing Sherry return after so many years. Other than that..JUST BAD.
  52. Feb 1, 2020
    5
    One of two PS3 games that made me sea-sick while sitting on my couch. A wobbly camera even when action isn't occurring made the game unplayable for me.
    Never got to finish it because my PS3 was stolen, but I finished two or three of the five(?) campaigns at the point and had had enough regardless.
    The thief did me a favor actually.
  53. Apr 22, 2020
    5
    Intro: As someone who likes Resident Evil, I still have some enjoyment out of this game. It does bring a good amount of action and is interesting with how RE6 uses several different campaigns and have them interact with each other. This game however really drops the ball and lets it rolled on the mud with its boring story, stiff feeling controls, and not being really scary.

    The Good: So
    Intro: As someone who likes Resident Evil, I still have some enjoyment out of this game. It does bring a good amount of action and is interesting with how RE6 uses several different campaigns and have them interact with each other. This game however really drops the ball and lets it rolled on the mud with its boring story, stiff feeling controls, and not being really scary.

    The Good: So the first thing I will like to say about this game that is good is that Leon and Helena's campaign was definitely the best out of everyone's story. It felt the closest to what I think a Resident Evil game should feel like and does a great job with creating a solid atmosphere in making an action horror game. The hand to hand combat in this game is also pretty nice looking. There are many different moves for players to take on enemies and it looks pretty solid and felt like you were a martial artist beating up monsters. Another thing to mention is the challenge. While not too hard, the game did give me a good amount of challenges when facing different bosses in the game and I really appreciated it.

    The Bad: Besides Leon's story, everyone else's story felt way too boring. Chris, Jake, and Ada had some really boring and uninteresting plot and it really brought nothing awesome to the table (especially Chris' story). Enemies in this game are also not interesting to look at. A decent amount of them are just mutated soldiers with guns and that's boring. No cool mutated animals, creative monsters are few in between, and zombies are really only part of Leon's campaign which sucks in my opinion. And compared to other RE titles, this game is not even scary at all. There are no real scares in this game and it felt kind of disappointing. There are also parts of the game like the snow mountain section for Jake and Sherry which was just flat out the trash to get through and really shouldn't have been designed in that aspect. Controls in this game too are another problem. I don't know about other people, but I felt that controls in this game were too stiff. Running and fighting can sometimes be a pain and was not exactly the most fluid thing to do in this title. Maybe my controller could have been at fault, but I'm not sure.

    Overall: This game while not horrible, is definitely not a great game. They're just not a lot of good things to say about this game and is really not a great main title Resident Evil game. It's definitely is better off bring around $15 and I do not recommend getting this game unless you really like RE or like action games a lot. It's not a game I would recommend for people to start off with either, but here are some games I do recommend.

    List:
    -Resident Evil 1 Remastered
    -Resident Evil 4 (mainly because it's a classic game to own, still need to finish it)
    -Resident Evil 2 (2019)
    -Resident Evil 3 (2020 on sale, not full price)

    Maybe:
    -Resident Evil 7 (I haven't finished this one, but I heard a lot of good things about it)
    -Resident Evil 0 (I played through 2 hours of it and it's pretty fun, it does utilize two characters though so you have been warned)
    Expand
  54. Nov 10, 2022
    5
    Resident Evil 6 is an action-adventure third-person shooter video game developed and published by Capcom and released in 2012.

    + Is the Most Biggest RE Game (With 4 Main Campaigns and a Lot of Content) + Fun Coop Game + All 4 Campaigns Stories are Connected + The Mercenaries is Back and It's more Fun than Ever + Good Variety and Design of Enemies - Loads of Bad, Overlong Quick-Time
    Resident Evil 6 is an action-adventure third-person shooter video game developed and published by Capcom and released in 2012.

    + Is the Most Biggest RE Game (With 4 Main Campaigns and a Lot of Content)
    + Fun Coop Game
    + All 4 Campaigns Stories are Connected
    + The Mercenaries is Back and It's more Fun than Ever
    + Good Variety and Design of Enemies
    - Loads of Bad, Overlong Quick-Time Events
    - Unavoidable Deaths
    - Bad Camera and Clunky Cover System
    - Agent Hunt is Boring and some areas in the Campaign Enemies infinitely Spawn
    - Some Areas are Frustrating as Hell
    - Boring Sections

    Leon and Helena Campaign (Has the older Resident Evil feeling with good atmosphere, and it was my favorite campaign)
    Expand
  55. Jun 27, 2022
    5
    Resident Evil 6 tries to please both parties but fails to do so and becomes a disjointed mess.
  56. Jan 30, 2023
    5
    Average game
    Very VERY bad resident evil.
    +++++++++++++++++++++++++++++++++
  57. May 8, 2013
    4
    I'm thoroughly disappointed. I've played every Resident Evil and this is the first that automatically takes away your health with scripted sequences, leaving you with almost zero health by the end of the level even if you've played perfectly. There's an in-game quick-time event every 10 seconds it seems, and if you don't do it correctly you lose anywhere from 2 to 3 bars of health. OnI'm thoroughly disappointed. I've played every Resident Evil and this is the first that automatically takes away your health with scripted sequences, leaving you with almost zero health by the end of the level even if you've played perfectly. There's an in-game quick-time event every 10 seconds it seems, and if you don't do it correctly you lose anywhere from 2 to 3 bars of health. On several occasions I've been hit with scripted sequences that left me no room to maneuver or avoid, automatically killing me each and every time. If the main character is simply standing in the wrong spot at the wrong time, they die and there is not recourse other than continuing from a checkpoint. During quick-time events, the buttons flash on screen in an almost seizure- inducing manner, thereby not allowing you to clearly see the buttons that need to be pressed. The train sequence in the sewers comes to mind, as I couldn't even read which buttons to press because it was a dark map and the button notifications flashing on the screen made it almost impossible to interpret what the game was asking me to do. The plot is absolutely atrocious, there is no back-story and you are left wondering throughout. The introduction level has absolutely nothing to do with introducing the player to the game, it is instead a flashy sequence of scripted events that appear to occur later in the game. The camera angle is atrocious at times, leaving the player without enough field of view to effectively analyze the situation. Scripted sequences make this worse by snapping the players view to the event automatically, leaving the player disoriented. I give this game a 3 out of 10 for poor camera angle, an atrocious plot, ridiculous quick-time events and overall lack of in-sight as to what the gamers want in a game. Expand
  58. Nov 20, 2012
    4
    I seriously have to advise people against not buying this game. The overall experience for me was intensely frustrating and I will explain my reasons why; The game gives you an impressive dose of action but does not let the player overly contribute much to the gameplay because of limitations they have included in the game. The player isn't overly effective in combat and rarely ever hasI seriously have to advise people against not buying this game. The overall experience for me was intensely frustrating and I will explain my reasons why; The game gives you an impressive dose of action but does not let the player overly contribute much to the gameplay because of limitations they have included in the game. The player isn't overly effective in combat and rarely ever has enough ammo to actually take out all the enemies in the game (unless you are a good shot). Most of the game was spent travelling from one cutscene to the other, while some of them were interesting to watch they gave the player only the option of pushing buttons at the right time which gets tedious very quickly. The areas are confusing to navigate through and feature many places that look identical and you quickly become bored of the lackluster scenery (everything pretty much looks like black sludge has been placed all over the walls and floors). The zombies are fun in small doses and quickly become tedious as group after group become an exercise of trying to find ammo to kill them all; often I found myself just running through most of the game without the ammo to fight back. The bosses haven't changed from any of the previous games and the same process of shoot for the head (or the orange parts) comes back into the game. Basically, it is run, shoot, find switch or key, cutscene, cutscene, boss. One particular interactive part is worth mentioning; you have to climb a rope using L1 and R1, for at least an hour I was stuck trying to press L1 and then R2 in correct sequence, only to fall back down the rope and have to start all over again. Was this worth my time? Certainly not, and is certainly isn't worth my money to experience this. Time for a change Capcom! Expand
  59. Dec 15, 2012
    4
    It's not Resident. It's not Evil. It's a preposterous abomination in the long-running series. How on Earth is Capcom is getting a 6th Resident Evil game? With all do respect, I still love the series, although RE5 was a good but average game. When I watched the demo for the game I was like "What is up with dat?" There's nothing new in the game. With a new character added, Jake Muller, he'sIt's not Resident. It's not Evil. It's a preposterous abomination in the long-running series. How on Earth is Capcom is getting a 6th Resident Evil game? With all do respect, I still love the series, although RE5 was a good but average game. When I watched the demo for the game I was like "What is up with dat?" There's nothing new in the game. With a new character added, Jake Muller, he's exactly look like Grey Dante from Devil May Cry but with a mediocre campaign. Leon's new look was okay, not much. I thought Sherry Birkin's safe after the events in Resident Evil 2, but as a playable character? What's going on and what's with all the darkish screens? I think Capcom just picked up the wrong game. If Operation Raccoon City was a disappointment, so does this crap. Resident Evil 6 is one of the worst games of 2012. Expand
  60. Oct 4, 2012
    4
    A poor mans CoD with ideas stolen from Uncharted and Gears of Boredom, that is what Resident Evil has become. Survival horror that challenges the player at every step? Nope, almost non stop brainless shooting continuously broken up by loading screens, QTE, and video sequences. So many quick time events! And each QTE rips you right out of the game world. It's like trying to have sex withA poor mans CoD with ideas stolen from Uncharted and Gears of Boredom, that is what Resident Evil has become. Survival horror that challenges the player at every step? Nope, almost non stop brainless shooting continuously broken up by loading screens, QTE, and video sequences. So many quick time events! And each QTE rips you right out of the game world. It's like trying to have sex with your girlfriend while the phone rings every minute or so. Not that the gameplay is any good. Broken mechanics, clumsy controls, and a horrible camera add to the whole mess. It's like a car manufacturer tried to build an airplane without knowing anything about building airplanes. The result somewhat works ...well mostly, yet it doesn't feel right. They would have done better sticking to what they know, namely making survival horror games. It's like going into a sushi restaurant and all they offer is cheeseburgers with the explanation that cheeseburger sell better than sushi so now they only make cheeseburger. And very poor cheeseburger at that. Expand
  61. Nov 13, 2012
    4
    Absolute garbage: Here is a list of all the flaws i can think of on the top of my head.

    1. Suppose a zombie is lying on the ground not moving, I take a knife and slash at it to check to see if it's dead. I walk past it and it stands up. Sometimes the enemy needs to go through an animation first before taking damage. I.e. they get temp invincibility. It was never an issue in re4 or
    Absolute garbage: Here is a list of all the flaws i can think of on the top of my head.

    1. Suppose a zombie is lying on the ground not moving, I take a knife and slash at it to check to see if it's dead. I walk past it and it stands up. Sometimes the enemy needs to go through an animation first before taking damage. I.e. they get temp invincibility. It was never an issue in re4 or re5 but it was in ORC and RE6. 2. Inventory system is horrible, flipping through my 10 different weapons looking for my shotgun. At least re5 you had maybe up to 4 weapons that are easy to take out. Not only that, cycle through grenades and first aid. You can have 0 grenades but it still shows up in inventory, forcing you to cycle more...
    3. Zombies with guns. Need I say more?
    4. Hand to hand combat makes the knife useless, makes the game silly, it's overpowered. 5. The camera is probably the worst thing, and capcom claims to address this but I highly doubt they will fix the main problem. The main problem is how the camera forces you to look in certain directions. Whether its to your objective, which was obvious to find because 1. It's linear, 2. You can hit L2 to show you where to go like in dead space. The camera will randomly act like an **** you can be aiming at an enemy but suddenly the camera will force you to look another direction and you miss. 6. Hitting L2 to display where to go is just dumb, that should have been the button to take out a knife/ stun rod. Maybe you could have had a map system, that would have worked!
    7. Coop = not horror because no isolation. It also means having to rely on the AI, and the AI may be better than re5, but that's like saying a retarded baby is smarter than a dead baby. 8. Moving and shooting justifies making the enemies faster and more chaotic, making the gameplay faster and more chaotic, making the game feel less like a resident evil game. 9. Most abilities are useless. Jumping of tables, big deal. Slamming open doors, useful in re4, but has no application in re6, rolling on the ground has 1 application (boss against debra in cart), melee attacks make knife useless.
    10. Boss fights are the same thing tenfold. You fight Ustanak about 5 times, Simmons 5 times, Chainsaw guy at least 6 times, and so forth. 11. Cutscenes that screw you over. Too many cutscenes. Half the damn game involves cutscenes, QTE, or running into awkwardly positioned camera.
    12. Oh boy QTE. The QTE are so horrible and overused it's like playing Ashuras Wrath or Dragons quest. Some of the QTE can take up to 5 minutes of your time. There is this one point where you hit L1 and R1 to climb a wire, which attached an elevator to the highest skyscraper in the world... you really have to try leon / jake chapter 5 to see how bad it is. When zombies grab you, I can toggle the stick until my hand bleeds and i still wont break free. Often times these QTE show up when you least expect it and you die. There are also many random gotcha deaths that no one would know about unless they played the chapter before. A good summary of the game is this: You walk forward, you trigger a cutscene, QTE, take out maybe 5 -10 zombies. Cutscene. QTE. More QTEs. Couple zombies. Dammit no keys. More cutscenes, running/walking, talking while walking, forced camera angle that screws up view, QTE....
    That is the entire game in a nutshell. The game gets a 4/10 simply because the game is playable for those who DO NOT play resident evil games.
    Expand
  62. Oct 3, 2012
    4
    What the hell capcom!first you **** up mega man and then Resident Evil? The plot is weird, its not scary, the gameplay is stable and the difficulty is annoying! Im sorry but i give up,resident evil is dead,period.
  63. Oct 2, 2012
    4
    Aside from the disjointed gameplay that is interrupted by cinematics quicktime events and opening a door at the end of a hallway every 2-3 minutes this game looks terrible. The MT framework is a blurry aliased mess on the Playstation 3. This is my least favorite RE game. It does the horror or action genre no justice, and looks terrible while falling flat on it's ambitions. Maybe there isAside from the disjointed gameplay that is interrupted by cinematics quicktime events and opening a door at the end of a hallway every 2-3 minutes this game looks terrible. The MT framework is a blurry aliased mess on the Playstation 3. This is my least favorite RE game. It does the horror or action genre no justice, and looks terrible while falling flat on it's ambitions. Maybe there is really "No Hope Left" for the Resident Evil series. Expand
  64. Oct 16, 2012
    4
    I played through all campaign's inc. ADA. I have no intention of plugging through Mercenaries or any other extra content. Some moments were good. It was just better than 5 and that for me is not good enough from a franchise that I have enjoyed from its first iteration. There are ideas here, mainly taken from other games, but have not been implemented very well for which there isI played through all campaign's inc. ADA. I have no intention of plugging through Mercenaries or any other extra content. Some moments were good. It was just better than 5 and that for me is not good enough from a franchise that I have enjoyed from its first iteration. There are ideas here, mainly taken from other games, but have not been implemented very well for which there is excuse. For me the criticism of 5 should have been enough for Capcom to go back to the drawing board and make a game following some old conventions and mixing new to create a proper game and not just an interactive showcase which follows more the **** films than the previous excellent games. Storyline is there, characters are there and the monsters are there but this game misses the mark for me. Expand
  65. Oct 15, 2012
    4
    This game is ok at best. The online crossovers where you join up with two other players for a boss fight are really about the only good part of the game. The throwback to RE 2 in Leon's campaign with the gun shop is nice but that's where the good in this game ends.

    The QTEs are a mess. Sometimes they fit with what's going on in the scene but many times they make no sense. The ones
    This game is ok at best. The online crossovers where you join up with two other players for a boss fight are really about the only good part of the game. The throwback to RE 2 in Leon's campaign with the gun shop is nice but that's where the good in this game ends.

    The QTEs are a mess. Sometimes they fit with what's going on in the scene but many times they make no sense. The ones where you have to hit the button multiple times in one prompt don't make any sense. They don't reflect the situation your character is currently in.

    The forced camera changes to focus on certain things (door, event, objective, etc.) while you are playing are awful. If you're mid fight it's easy to get taken down by the enemies that you can no longer see because the camera moved. Same with the fact that when it cuts to a scripted event during play, your character can still get attacked if you were mid-fight when the event happened. This is unacceptable.

    My biggest complaint about the game, however, is the skill system. Many of the skills are pointless and just a waste of time. The main thing is that this only allowing 3 skills at a time is completely stupid. What is the point of only having 3 at a time? This idea that you have to set up 8 layouts of skills that you can change on the fly is annoying. Perhaps if you could change the skills in your layout on the fly then I could get behind this system a little more. All in all though, the whole system needs to just be dropped. The upgrade system from 4 and 5 were infinitely superior to this garbage. Instead of just having this "Firearm power increased" where it's some sort of generic power up, the progressive system where you could pick which aspect of each firearm was improved was so much better. You actually felt some sort of accomplishment whereas in this, I never once felt like I really earned anything because it didn't translate into the gameplay. You couldn't see the improvement.

    Overall the game is ok with a mediocre story and some "neat" action/cinematic scenes. Being able to join up and have 4 player boss fights is fun, but there are too many elements wrong with this game. A broken camera, worthless skill system, a loss of sense and feeling of what made Resident Evil, Resident Evil. Even with the massive change that 4 brought to the series it still had a feeling that it was Resident Evil. The only thing this has in common with Resident Evil are the characters. Hopefully RE 7 will if not go back to being more like the original games, at least be more like 4.
    Expand
  66. Dec 4, 2012
    4
    This review contains spoilers, click expand to view. este es un buen juego, pero le falta algo mas que creo que en versiones anteriores estaba presente hablo de matar y destrozar zombies a diestra y siniestra en este juego no es tan fácil hablando de juegos tipo shooters creo que se quedo corto y el modo de juego comparándolo con el resident evil 5 a mi parecer era mejor que esta ultima versión actual que con su modo de ver el personaje moverse no están buena si tiene tecnología en juego buenos gráficos y la historia que muestra es buena claro despues de tantos años jugando resident evil la historia me gusta pero el modo de juego creo que lo cambiaron no se si por los desarrodadores del juego como tal en motor de movimento pero creo que se desviaron del camino con el publico que tenian que suplir principàl mente nosotros los viejos jugadores de resident evil... claro resalto y destaco la historia es bien como plantearon la historia pero no me gusto el modo de movimiento del personaje aunque tampoco que cuando juegas sientes que vas bien hasta que sales del juego y tienes que empezar de nuevo el capitulo es frustrante ya que si lo juegas en el modo mas difícil te cuesta por que tienes que combatir contra zombies entre golpes tiros y demás tácticas que uses para avanzar en el juego aparte los gráficos creo que pudieron ser mejor y también pudieron hacer un mapa abierto tipo gta eso le abría dado una tremenda innovación al juego Expand
  67. Jun 19, 2013
    4
    First of all i need to say that i'm not a big fan of the Resident Evil series and the gameplay or story. This game have some potential and has a lot of action but the story split in 4 was not a good idea. I think it would be better one story but big like in the previous game (RE5). The controls where good better than the previous title but just that. The graphics where basically the sameFirst of all i need to say that i'm not a big fan of the Resident Evil series and the gameplay or story. This game have some potential and has a lot of action but the story split in 4 was not a good idea. I think it would be better one story but big like in the previous game (RE5). The controls where good better than the previous title but just that. The graphics where basically the same where darker, i enjoyed more the previous game graphics. The story was just decent, like in any post apocalypse game. There are a lot of games and this series and there is much that beat this one, Resident Evil 4 or 5 are good (only 2 i played until now) but this one was fun because of the split-screen mode of mercenaries.If you wanna have some fun in split-screen killing zombies this might be good, but you will not get hours of fun for sure because the rounds are fast and get repetitive. Expand
  68. Jan 6, 2013
    4
    Where is the horror genre had always RE in graphics I prefer Resident Evil 5 and the story is almost the same thing about a new virus that ultimately cure as ever. Lost the horror genre and gain more action, but for fans of resident evil 1,2 and 3 this game sucks
  69. Dec 19, 2012
    4
    Oh my, where to begin with the newest installment in the Resident Evil series. Let me just say that this game makes me nervous for the future of Resident Evil games. The developers have strayed so far from the games roots, it's almost as if Resident Evil is trying to be something it's not now.

    I personally do not enjoy war type shooter games, and aside from Leon's campaign, that's
    Oh my, where to begin with the newest installment in the Resident Evil series. Let me just say that this game makes me nervous for the future of Resident Evil games. The developers have strayed so far from the games roots, it's almost as if Resident Evil is trying to be something it's not now.

    I personally do not enjoy war type shooter games, and aside from Leon's campaign, that's pretty much what this game is, an all action shooter that looks like it was made by Michael Bay. It's just TOO over the top. Resident Evil is no longer the game I knew and loved. However, the developers straying too far from what the series is meant to is far from the only problem with them game.

    Let's just start with some of the game glitches now. One of the most notable is in Leon's campaign where he's in the subway and has to avoid an oncoming train. Even if you're not even close to the train, a lot of the times you'll die anyway. One time I was playing and the train had already passed me completely and a few seconds later a cutscene showed of me getting hit by the train. And it sometimes happens over, and over, and over again. Very frustrating to say the least.

    Then there's the customization in this game. I thought Resident Evil 4 and 5 handled this perfectly. Why they felt the need to fix something that wasn't broken is beyond me but they just ruined it in this one. You're allowed 3, yes, only 3 customization skills for your character, even though there's a ton to choose from. Sure you can make multiple sets for your skills but having to constantly swap them out gets very annoying after a while.

    Then there's the gameplay itself. What was Capcom thinking while making this game!? This game is FILLED with way too many quick time events. Now if you're a fan of quick time events, this might not bother you as much but for me, it drove me nuts. And I'm not just talking about the QTE's when an enemy grabs you. You have to do a QTE to do almost everything in this game. I honestly don't mind a few here and there in a game but in this game you were doing one every few minutes or so. I mean really, is it necessary to have to do a QTE to open doors sometimes? Then the gameplay is always being interrupted by tiny little cutscenes every so often and really takes away from the mood of the game. This is especially most notable in Leon's first chapter.

    After the first play through of this game I was severely bored of it. And I usually enjoy playing through the Resident Evil games multiple times because they're usually so fun! Perhaps it's because there's really nothing special to unlock in this Resident Evil unlike the older ones where you could unlock special weapons and costumes, so there's little to no motivation to play through the game a second time. That's right, even the signature infinite rocket launcher is absent from this game, for the first time in any main Resident Evil game. And there's no alternate costumes either.

    The gameplay in my opinion, was just too dull, and yes too over the top at the same time.

    Now the game isn't complete trash, but it's very far from amazing too. It's better than Resident Evil Operation Raccoon City at least. I do however regret paying the full $60 for this game when it was first released. I wouldn't pay any more than $40 for this.

    It's a real shame too. When I had learned that zombies were making a return in this game, I thought for sure this would be the ultimate modern day Resident Evil game but unfortunately not even the zombies return could help this game too much.

    Overall, I give it a 4/10. It's just not what I would expect from one of my favorite video game series, and an AAA series at that. Better luck next time Capcom. You guys have some serious planning to do if you don't want to run this series into the ground. Take my advice Capcom, stop trying to cater to the people who feel every game should be an over the top michael bay war shooter game.
    Expand
  70. Jan 30, 2013
    4
    This game made me yawn - it lacks proper Resident Evil pacing, feel and atmosphere. It tries to be another RE4 and fails miserably in it. I didn't give a **** about anything that happened on the srceen at all. There is no shop like in 4 which I personaly loved, only some kind of idiotic upgrade system which doesn't change **** in how you play the game (I had my doubts if I installed thoseThis game made me yawn - it lacks proper Resident Evil pacing, feel and atmosphere. It tries to be another RE4 and fails miserably in it. I didn't give a **** about anything that happened on the srceen at all. There is no shop like in 4 which I personaly loved, only some kind of idiotic upgrade system which doesn't change **** in how you play the game (I had my doubts if I installed those upgrades properly and when I understood I did everything right I was confused in why don't they work). There is no big enviroment to explore, find ammo and stuff, needless to say game has NO puzzles (well, it does, but only a **** 5-year old playing this piece of crap will justify their existence, they are that simple), it is riddled with ****ty prescripted sequences and QTE's (probably because RE4 had a little bit of those, but mind you - they were unexpected and paced in a way they scared the living **** out of you whenever they occured) which add nothing to the experience when they occur every cutscene and make you be constantly aware of them and absolutely unsurprised next time they pop up.
    Now excuse me, but I need my dose of Code Veronica's awesomness.
    Expand
  71. Feb 12, 2013
    4
    Personally I thought the game was whack. This is just one of those games that doesn't need enemies with assault rifles. Playing the part of chris was lame and playing the park of jake was whack too. The only decent part was leon. But even then the story is nothing special
  72. Jul 3, 2013
    4
    Resident Evil 6 has always been more of a test of patience than a challenge. There is no doubt that at one point the player will wish to come to end of its lengthy and uninteresting campaigns. Of all the campaigns, only Leon/Helena's and Ada's are the only ones that bear some modicum of true survival horror. Coupled with plenty of horrible dialogue, excessive amounts of quick-time events,Resident Evil 6 has always been more of a test of patience than a challenge. There is no doubt that at one point the player will wish to come to end of its lengthy and uninteresting campaigns. Of all the campaigns, only Leon/Helena's and Ada's are the only ones that bear some modicum of true survival horror. Coupled with plenty of horrible dialogue, excessive amounts of quick-time events, and the addition of several new, flat characters, RE6 is definitely a disappointment and a scar on the face of Resident Evil's main series games. Expand
  73. Mar 4, 2014
    4
    Resident Evil 6 is a game that requires an extensive autopsy to make sense of. It had some positive introductions but largely suffered most from easily avoidable production oversights.

    The good: Resident Evil 6 starts by establishing its tone very well. We may not know Helena well in the tutorial but we feel the graveness of the situation immediately. It does feel like it has promise.
    Resident Evil 6 is a game that requires an extensive autopsy to make sense of. It had some positive introductions but largely suffered most from easily avoidable production oversights.

    The good: Resident Evil 6 starts by establishing its tone very well. We may not know Helena well in the tutorial but we feel the graveness of the situation immediately. It does feel like it has promise. The graphics and character captures are brilliantly done once again. The voice acting as well is some of the industry's best delivering somewhat less impressive lines.
    The concept of interwoven stories is exciting and had much opportunity for a completed picture of the grand scale events. And there is much in terms of gameplay time. Between the three modes and the mercenaries bonus material, there is much time that can be sunk into the endeavor granted the player has patience to suffer through the flaws.
    Solid drama in the Chris ending.
    Interesting environmental designs and aesthetic.
    Enemy design was mostly good with the occasionally tiring appearance of gun toting enemies. Boss fights included, though the resilience of certain characters is cartoonish.

    The negatives: The plot is entirely incoherent, beyond plausible and even in violation of established canon in some parts. Poor design choices that should have been realized in production were left in the game for quantity rather than quality.
    Examples of this are quick time button sequences that are not clear.
    Constant poorly implemented vehicle sections.
    Chase sequences with fickle or erratic camera work.
    Occasions where an environmental factor was highlights without enemy movement paused leading to deaths beyond the players control.
    Co-op lag issues in online play and extensive disconnects early into release in sections like the Snake battle.
    Checkpoints that are unreasonably spread out making S ranks more of a time consuming chore than a challenge, especially on higher difficulty modes like "No Hope".
    Mercenaries becomes routine and predictable with rinse repeat combat and counter spamming. Even breaking 1.2 million points fails to feel rewarding as a result.
    Cash grab alternative multiplayer modes essentially amount to trophy purchasing (48% of all trophies are DLC, an almost unheard of amount).
    Constant interruptive sequences break game pacing and seem to be ashamed of the main combat.
    Inventory is slow and clunky compared to Re5 which had simple quick switching and tactical reloading for mastery. Exploiting the switch mechanic is game breaking in providing perfect aim at huge distances and no recoil shots especially in Mercenaries.
    A complete failing in any understanding of how PTSD works and amnesia/body double/cloning cliches to move plot. Characters act in ways they shouldn't with their established history. Arbitrary skills introduced to justify sequences (Piers the expert driver).
    Weapon upgrading and shop system dumbed down to extremes with the skill system replacement.

    Overall, the game is serviceable but not in any way enjoyable. It 'mostly' functions the way it should have but lacks polish and even more so fails in some ways that should have been obvious in quality assurance. A big production with a little cohesiveness. A cleaner, tighter, smarter followup is what the franchise desperately needs at this point.
    Expand
  74. Feb 9, 2014
    4
    (Old school Resident Evil fan)

    This again is another poor action game by Capcom using the Resident Evil name as the main selling point. Resident "Hollywood" Evil doesn't know whether it's coming or going anymore and this game is proof. Ok graphics boring story terrible enemies Capcom has really lost the plot. Quick time events plague the game as do waves of enemies who are just
    (Old school Resident Evil fan)

    This again is another poor action game by Capcom using the Resident Evil name as the main selling point.
    Resident "Hollywood" Evil doesn't know whether it's coming or going anymore and this game is proof.
    Ok graphics boring story terrible enemies Capcom has really lost the plot.
    Quick time events plague the game as do waves of enemies who are just bullet sponges.
    This game will be in the bargain bin now anyway so it won't hurt your wallet too much but I still wouldn't waste my time on this game unless your a hardcore Resident Evil fan like myself.
    Expand
  75. Mar 6, 2014
    4
    It's awful done. Still here, crap. Look sadly Capcom a k a crapcom ditched survival horror completely. Instead it's an action failure. Zombies are .... not even zombies just people with zombie looks and the rest are B.O.Ws that are easy to kill, oh and mercenaries that are dumb and easy. 4 campaigns both short and boring. Yes 4 there's a bonus campaign. Just don't buy it please don't buy it.
  76. Oct 15, 2014
    4
    im a huge RE fan and RE4 is my fav game all the time i played RE6 for more than 60 hours and i platinumed RE6 i bought it in the hope of having a real survivor horror exp in leon campaign and it was good but in overall RE6 lost it identity greedy capcom trying to please everyone reaosn why i call it greedy as a survival/horror game it deserves 4/10 and as an action game 7/10
  77. Apr 7, 2018
    4
    Frustração. Uma grande falha da Capcom no momento menos perdoável, fugiu completamente do que os fãs pediam trazendo um jogo "ok" mas um péssimo Resident Evil. Ainda é possível se divertir com o co-op local mas o jogo não é bom, sistema de combate é bem mal pensado e os novos personagens tem pouco carisma. O interessante da história são os acontecimentos relacionando as 4 jornadas de cadaFrustração. Uma grande falha da Capcom no momento menos perdoável, fugiu completamente do que os fãs pediam trazendo um jogo "ok" mas um péssimo Resident Evil. Ainda é possível se divertir com o co-op local mas o jogo não é bom, sistema de combate é bem mal pensado e os novos personagens tem pouco carisma. O interessante da história são os acontecimentos relacionando as 4 jornadas de cada dupla entre si.
    Há diversas opções para jogos de ação por aí, Resident Evil 6 definitivamente não é a melhor delas.
    Expand
  78. Aug 26, 2021
    4
    I played Resident Evil 6 only recently during the wait for Village, so I feel my opinion is far more generous than people who played this at release who just wanted the series to go back to survival horror and were stuck with this. That being said, I still have very few nice things to say, it's overall a visually loud, yet shallow game with few real draws, it's like a Michael Bay movie, ifI played Resident Evil 6 only recently during the wait for Village, so I feel my opinion is far more generous than people who played this at release who just wanted the series to go back to survival horror and were stuck with this. That being said, I still have very few nice things to say, it's overall a visually loud, yet shallow game with few real draws, it's like a Michael Bay movie, if you're impressed by explosions and loud noises, you'll like this game a lot, if you want some game with your game... move on. The game is split up into 4 Campaigns, so it makes sense to go over each separately.

    First is Leon's and... it's actually kind of good, it pays homage to Resident Evil 2 being about zombies and Resident Evil 4 with the big stupid BOW monsters, and if you play any of RE6, you should play Leon's Campaign. I say that, but it's still not without flaw, Leon is constantly aided by newcomer Helena Pierce, and she's... fine, she's just fine, she doesn't really DO anything, she's a worse Sheva, because at least Sheva was kinda cool, Helena is just there. Although if you're 14 I have good news, Helena's weird BOW sister is a boss fight and it's uncomfortably sexual, she's naked, makes... "noises" and never takes a break from flaunting her gross BOW body, I hate it, but I'm sure somebody likes it. The most interesting part of Leon's campaign is dealing with returning characters like Chris, Ada and Sherry, all of this however is grossly underutilized, especially Sherry, they interact so little it makes you question if RE2 even happened or if it was all some fever dream. Overall Leon's ends upliftingly and it's still pretty good, definitely the best of the 4.

    Then there's Chris... do you like CoD? You'll like Chris's campaign. It's just a big soldier romp with big guns, totally heterosexual manly character interactions, we promise Piers and Chris aren't gay, we swear, and also Chris being a terrible leader. Yeah this is really where the whole "Chris is a bad leader" shtick comes from, S.T.A.R.S is one thing, but he loses like two squads here, and though I like to believe The Hound Wolf Squad are the soldiers from the end of Chris's campaign, I'm not entirely convinced they survived that long. That aside, Piers is Chris's dedicated AI partner and he's slightly better than Helena, but not by much, his sacrifice was sad, not much else to say about Piers really. Much like Leon, Chris's campaign takes after Chris's games, but only really RE5, without the extra RE1 love, it feels hollow in a way Leon's didn't, and then there's the interactions, Chris doesn't really know Sherry or Ada, but he does know Leon, and their interactions are just kind of okay, we've also seen them already so... yeah Chris's campaign isn't very good.

    Almost done now. We have Jake, he's Wesker's son and thus, he is important, Sherry is his partner and I don't know why the default choice is Jake, he kinda breaks the formula by being the default player newcomer, when the other 3 are all returning characters. Anyway Jakes campaign is inspired by RE3, but only in that a big ol' Nemesis ripoff chases you, but he is neither cool nor scary, you do have a fist fight with him surrounded by lava though, and that's just about ridiculous enough for me to enjoy it. But everything else in Jake's campaign is pretty meh, there are missions that cross over with both Leon and Chris, so like half of it is recycled from the last two, which means fatigue starts kicking in HARD with Jake, and it leaves me pretty apathetic to write about him. He's fine, moving on.

    Finally is Ada... wow her part sucks. Yeah I didn't mention it earlier but there's a fake Ada that runs around confusing everybody, but we do see real Ada once in Leon's campaign and she's wearing different clothes, so it's obviously a fake Ada. Apart from the terrible story here, the gameplay sucks too, it's this weird stealth nonsense and it's not fun, you get a crossbow, so that can be kinda funny for about half an hour before it wears off. Luckily hers is the shortest campaign of everybody, but after Jake recycled several sections of the earlier campaigns it makes it feel just as long and just as tedious.

    In conclusion, is RE6 better than people gave it credit for? No. it was a trend chasing, boring, repetitious, Michael Bay wannabe game that really is best used to better appreciate RE7. Except Leon's campaign, play Leon's campaign and then stop, it's the only good one.
    Expand
  79. Ygs
    Jul 14, 2022
    4
    You know what crap com, I didn't think you could make worse than Resident Evil 5, but congratulations, you were able to make something hotter, that's what you want, 60 dollars for you, I'm sorry, my money won't be spent on garbage
  80. Oct 6, 2012
    3
    for one scary moment i thought i was playing new nightmare in the dark again,genuinley horrible controls where you stumble around bumping into things,almost so akin to uncharted 3's opening scene as too imagine that was the design choice.plus every single footstep is rewarded with a creaky floorboard sound that gets old after the first 8 seconds..

    they got the feel rjust ight in resi
    for one scary moment i thought i was playing new nightmare in the dark again,genuinley horrible controls where you stumble around bumping into things,almost so akin to uncharted 3's opening scene as too imagine that was the design choice.plus every single footstep is rewarded with a creaky floorboard sound that gets old after the first 8 seconds..

    they got the feel rjust ight in resi 5,well done to the moaners taking it back another 10 years
    Expand
  81. Jan 18, 2013
    3
    Here's a short review: Good story but game is plagued with bad QTE's and boss battles. Gameplay is average at best but I recommend skipping this game.
  82. Oct 15, 2012
    3
    I would say this game is far worse than Resident Evil 5's blatant attempts at recreating a Michael Bay, Gears of War style experience. Resident Evil 6 is an action game, not to be confused with survival horror, that runs on roller coaster rails. If the straight corridors aren't enough to detract you, the absolutely atrocious inventory system is bound to infuriate you. By chapter 2 or 3 onI would say this game is far worse than Resident Evil 5's blatant attempts at recreating a Michael Bay, Gears of War style experience. Resident Evil 6 is an action game, not to be confused with survival horror, that runs on roller coaster rails. If the straight corridors aren't enough to detract you, the absolutely atrocious inventory system is bound to infuriate you. By chapter 2 or 3 on most of the campaigns you will find you have to make the choice between ammo or herbs. Well normally that's something you may have to do in a resident evil, however you cannot simply throw away some items, store some items, etc. You have to carry around all weapons in a given campaign and usually that means you have to simply throw away an entire guns set of ammo just to carry an herb. That's unacceptable. Also items you currently own 0 of will still show up in the inventory, congesting your ability to quickly select anything. On top of all this the game simply falls flat. It has explosions, unrealistically dressed women who somehow manage to kill zombies while running around for hours in g-string panties. The AI is worse than a PSOne game's AI. No attempt was made here to satisfy Resident Evil fans. They simply want that Call of Duty retard gamer dollar and I imagine they hit their mark. For those of us that wanted to play a carefully crafted, detailed, immersive game Resident Evil is no longer an option. Thanks, Capcom! Expand
  83. Jun 9, 2014
    3
    Aún con sus altísimos valores de producción, gráficos geniales y abultado contenido, termina emapachando los constantes tiroteos, explosiones, saltos imposibles, descarrilamientos y mutaciones. No tiene el equilibrio jugable de otros grandes juegos como tomb raider o the last of us, es simplemente acción, acción y más acción sin descanso hasta saturar. El juego en si no es horrible, peroAún con sus altísimos valores de producción, gráficos geniales y abultado contenido, termina emapachando los constantes tiroteos, explosiones, saltos imposibles, descarrilamientos y mutaciones. No tiene el equilibrio jugable de otros grandes juegos como tomb raider o the last of us, es simplemente acción, acción y más acción sin descanso hasta saturar. El juego en si no es horrible, pero si echas un vistazo atrás y recuerdas las sensaciones que ofrecían los primeros Resident evil, es como para echarse a llorar y no parar. Expand
  84. Oct 2, 2012
    3
    Resident Evil 6 is not a good game....there...i said it if you don't like that move on, if you don't mind then read on! Capcom said that survival horror is not profitable....well i can say one thing...you did survival horror a hell of a lot better than you do action games Capcom....well that is your Resi team does anyway.
    Resident Evil 6 tries far too hard to be everything and it just
    Resident Evil 6 is not a good game....there...i said it if you don't like that move on, if you don't mind then read on! Capcom said that survival horror is not profitable....well i can say one thing...you did survival horror a hell of a lot better than you do action games Capcom....well that is your Resi team does anyway.
    Resident Evil 6 tries far too hard to be everything and it just goes to show that you cannot please everyone, they try to satisfy Old School RE fans with Leon's campaign and also more casual Action fans with Chris' campaign and it just falls flat...with annoying Quick time events and bad camera angles thrown into the mix... Resident Evil... is not what it used to be.
    Expand
  85. Oct 2, 2012
    3
    The game just fails to fulfill its promises in many levels. This game is no longer a survival games. Clearly the call of duty virus is spreading around. It is just copy past from many games
  86. Oct 2, 2012
    3
    Far away from the Quality of RE 0-4 & Code Veronica, this is the worst game in the RE series not worth your Hard earned Money.

    Please Capcom Stop it, let RE dying with Honor.
  87. Oct 2, 2012
    3
    I don't usually post stuff on the Internet, but this exception it's because I want to never have such disappointment with a game after blindly buying it, waiting for some miracle to occur . People here write about how RE has lost its way, referring to horror, but the problem is not that (that happened in the middle of RE4 and with more originality), the problem is that the game goesI don't usually post stuff on the Internet, but this exception it's because I want to never have such disappointment with a game after blindly buying it, waiting for some miracle to occur . People here write about how RE has lost its way, referring to horror, but the problem is not that (that happened in the middle of RE4 and with more originality), the problem is that the game goes nowhere (having 4 tasteless campaigns), has poor pacing, broken mechanics and an idiotic argument (even for this franchise). In short, it's a simple mess which feels more like a long chore than a game.
    To fanboys: RE will not die if this installment sinks, but it will if you try to keep it alive.
    Expand
  88. Oct 4, 2012
    3
    ok so i rented the game before buying after seeing gamespot review. i have to agree with gamestops review it was a horrible game. if it wasn't a cut scene it was a qte. now im not one of those RE fans that are stuck in the ps1 era, but they really just jumped the shark on this one. they tried to copy other games and they did it bad. I refuse to give capcom any of my money with thisok so i rented the game before buying after seeing gamespot review. i have to agree with gamestops review it was a horrible game. if it wasn't a cut scene it was a qte. now im not one of those RE fans that are stuck in the ps1 era, but they really just jumped the shark on this one. they tried to copy other games and they did it bad. I refuse to give capcom any of my money with this abomination they call a game. its not just a bad RE game its a bad game in general. makes operation Raccoon City look like RE4. Expand
  89. Oct 11, 2012
    3
    I love Resident Evil. I even liked 5. What I don't like are forced, awful, obnoxious QTE's. Leon's campaign was the only tolerable part of the game for me and the only reason it gets a 3. You have to perform a QTE for almost everything. Dodging bosses, starting cars, climbing elevator cabling, and even fighting zombies. The majority of this game is QTE's and very poor third person actionI love Resident Evil. I even liked 5. What I don't like are forced, awful, obnoxious QTE's. Leon's campaign was the only tolerable part of the game for me and the only reason it gets a 3. You have to perform a QTE for almost everything. Dodging bosses, starting cars, climbing elevator cabling, and even fighting zombies. The majority of this game is QTE's and very poor third person action a'la Gears of War. The cover system is broken, worthless, and should never have made it past pre-alpha testing. there are several places where unskippable cutscenes will outright murder you if you are unprepared. Playing as Leon there were a few places where you need give Helena a boost to go perform some task while you hang out and maybe kill some zombies. She will invariably trigger an unskippable cutscene that allows anything you happened to be fighting at the time to walk right up to you and knock you down or trigger yet another terrible QTE. Your inventory is unnecessarily limited. You have to carry all your items at all times, but simply carrying a stack of each ammo type, and one of each grenade type will limit you to the point that you cannot pick up two herbs to mix. Forcing you to drop ammo or your last grenade just to mix an herb is a flaw, not a feature, in my opinion. Especially when you consider that this is not a survival game in the least, I never once ran out of ammo, or even had to change guns if I didn't feel like it. The upgrade system is an inferior replacement to being able to upgrade your weaponry. It functions like the perks from CoD. You may have noticed people constantly comparing this game to CoD and GoW in their reviews, it's not coincidence. They blatantly merged the two and liberally sprinkled with way too many QTEs so they wouldn't have to work on actual gameplay. Some of the QTEs are the most annoying things I've ever seen in a game. The way Leon has to climb the elevator cable in chapter 5... The icons telling you what to hit are so unhelpful as to actually be a hindrance. The one where you have to pan around repeatedly to start the car or to land a plane... It's really just abysmally frustrating and takes away from any fun you may have been having. I really wish I could like this game, but Capcom has shown me over the last year or two that they have forgotten how to make a game fun. At least the graphics are top notch so you can enjoy some scenery while you scream at your TV in frustration. Oh, the monsters are all pretty kickass too. Especially the bosses. Expand
  90. Oct 13, 2012
    3
    RE6: The most disappointing video game I have ever played. It's not as if there are no redeeming qualities: the game is beautiful, the audio and soundtrack are nice, the improved melee, healing and aiming systems and the ability to move and shoot are very welcome additions, and the return of so many well-loved characters was quite a nice touch. However, the game is frustrating from theRE6: The most disappointing video game I have ever played. It's not as if there are no redeeming qualities: the game is beautiful, the audio and soundtrack are nice, the improved melee, healing and aiming systems and the ability to move and shoot are very welcome additions, and the return of so many well-loved characters was quite a nice touch. However, the game is frustrating from the outset. Around half an hour of inane interactive cutscenes take place before gameplay begins and even once it does, it is immediately quite tedious. Once you finally get to the action (which, since action is the entire basis of this game, should not take so long) the enemies are far too often set on a predetermined course which, in order to pass you can just memorize. Although the environments are huge and spacious, there is usually only one path you can take through them, from which you can't deviate or backtrack. Simply put, it plays like a sidescroller, which in an age of games which offer greater and greater scope for how your gameplay experience can differ at each play through, seems incredibly limited and shortsighted. It doesn't matter how much content there is; if it is all predictable and uninteresting, there is no replay value.

    Furthermore, despite the fact that the Resident Evil series has always been known for having cringeworthy dialog and voice acting, there had been a marked improvement in both in the two most recent installments. RE6 on the other hand seems to have regressed considerably in this department. What saved previous games from becoming intolerable cheesefests (except, arguably, RE5) was the fact that the protagonists were relatable and interesting. Well; Leon, once an levelheaded smartass has become an idiotic idealist with no common sense; and Chris, once a somewhat naive everyman has become an idiotic meathead with no common sense. They feel like Expendables characters.

    Finally, the buddy system, while greatly improved since RE5, removes a lot of challenge from the game. Every time I'm near death, if I can keep going long enough, my partner can come to my rescue and keep me going. In fact, I often used this trick to not bother healing myself when I was low on supplies. Some may site this as a good thing, but I guess everything is a question of opinion. However, it's hard to feel frightened or isolated when you always have a lifeline standing by your side. For me, this ruined any chance Resident Evil 6 had at making an impression on me: every time a hoarde of enemies was hurtling toward me and I wondered, "How the hell am I going to get out of this?" my partner answered my question with her infinite ammo and I felt like I'd been taken out of the experience.

    In all ways except the most superficial, this game is a colossal failure. Considering what the series has done to innovate video gaming, that is a sad thing to have to say.
    Expand
  91. Nov 6, 2012
    3
    Okay, let me start with the fact that I've played most Resident Evil Games, including RE1, 2, 3, 4, 5, Zero, Outbreak 1-2, Code Veronica-X, Operation Raccoon City and the all new Resident Evil 6. Resident Evil is the longest franchise I've played. I started playing it since I was 7 years old. In other words.. I know Resident Evil very well and I love it. Its one of my favorite franchises,Okay, let me start with the fact that I've played most Resident Evil Games, including RE1, 2, 3, 4, 5, Zero, Outbreak 1-2, Code Veronica-X, Operation Raccoon City and the all new Resident Evil 6. Resident Evil is the longest franchise I've played. I started playing it since I was 7 years old. In other words.. I know Resident Evil very well and I love it. Its one of my favorite franchises, if not my favorite. But getting to the point.. 11 years of my life, I've played every Resident Evil game that looks interesting and I've never been bored by a single game. Until I played this one..when I finished Leon's campaign I had to see the ending again because the first time I finished it I fell asleep. The game has too many unnecessary QTE's (Quick time events for those who don't know), The story line was dull and silly, Annoying slow motions, Outdated graphics, Not scary at all, Easy gameplay... etc, etc. I could point out flaws all day. It probably is one of the longest RE games ever made and it does have its cool moments but a long campaign doesn't justify boring gameplay. I just wish Capcom would pull their sh*t together and go back to the way they were. The direction they're taking with this game is not too good..and this is coming from a hardcore fan of the series. I even had more fun in Resident Evil 5 than all of the campaigns on RE6 combined and RE5 is not the best of the series in my personal opinion.. so that's just pretty sad. I wouldn't recommend this game to new comers of the series but if you're somewhat a huge fan of the series I guess you could rent it or borrow it from someone because this game is definitely not worth paying 60$. Expand
  92. Mar 25, 2013
    3
    This game simply doesn't work. It looks pretty good sounds pretty good and plays atrociously. It would seem that the development team of this game weren't working towards the same goals here. One side opted for survival horror elements, the other went for a more action packed approach. The result of this is a clunky action game that leaves much to be desired.
  93. May 1, 2013
    3
    Sorry, but this game is one of regret-to-buy.
    My opinion it is awful.
    Menu instead of to be "load game" is: - press start - start game - choose campaign - choose PSN settings - finally start game. It is one of stupiest menus I've ever seen. Just to start the game I MUST everytime choose that I want to play offlline (otherwise i'll not be able to PAUSE the GAME!!) Game
    Sorry, but this game is one of regret-to-buy.
    My opinion it is awful.

    Menu instead of to be "load game" is:

    - press start
    - start game
    - choose campaign
    - choose PSN settings
    - finally start game.

    It is one of stupiest menus I've ever seen.

    Just to start the game I MUST everytime choose that I want to play offlline (otherwise i'll not be able to PAUSE the GAME!!)

    Game itself:

    - pretty beautiful but it is too much. True this that you always out of ammo or recovery items. Each time you see something big you have nothing to fight. You need to try it with your bare hands almost.

    - Camera is pretty stupid, i just looked back there were nobody there, turn around and again i'm atacked out of nowhere.

    CAPCOM made BAD game this time
    Expand
  94. Apr 21, 2013
    3
    what ever happened to just a simple zombie storyline not all this virus monster crap I rented this game thank goodness the combat is what you expect from RE but the story is so confusing I wanted to like this game but it was crap
  95. Apr 15, 2013
    3
    How about we take what was good about Resident Evil and turn it into crap. That is exactly what Capcom has done with it. This game is just a big mess. They tried to do everything right by trying to make everyone happy with the different genres but in the end they failed. I'm all for change, but I'm sorry but Resident Evil is not an action game,a nd even if it was I would still give thisHow about we take what was good about Resident Evil and turn it into crap. That is exactly what Capcom has done with it. This game is just a big mess. They tried to do everything right by trying to make everyone happy with the different genres but in the end they failed. I'm all for change, but I'm sorry but Resident Evil is not an action game,a nd even if it was I would still give this game a bad review because it SUCKS even as an action game. There's parts in this game where you will be running or swimming from something and your character doesn't even move off the spot that they are in. The camera angles in some points in this game are terrible. Zombies have guns. I know a lot of people that say this game sucks get a lot of flack, but holy hell this game is not scary at all, My Little Pony is more scary that this. Even Leons part wasn#t that scary and a lot of you will think that this game doesn#t need to be scary, but in all honesty, they built this series on a horror, then those crappy Resident Evil movies came out and then all of a sudden they started changing the formula for the games. The only thing good about this game is how funny it is. There are 4 stories and the game is BIG, it might be a BIG game but I wanted the game to be over after 1 hour. I kept playing the game, hoping that it would get better, then I finished Adas part and I regretted it badly. The cover system is horrible aswell, why is it so hard to get into cover? Yes of course when you have it down packed it is easier after awhile but in an ACTION game it shouldn#t be as hard as it was. They tried to copy Gears of War and they failed,where as Gears of War cover system is one of the best I have ever seen. It seems as if a lot of games want to be CoD, but not only does this game want to be CoD it also wants to be Gears, even though Call of Duty sucks (IMO) it#s still a better experience than this game was.....Thankfully, Capcom has stated that they will be returning to survival horror for the next game. Expand
  96. Nov 19, 2016
    3
    Has any game franchise done more with less than Resident Evil? It started as a somewhat interesting survival horror game on the PlayStation, complete with clunky controls and a Capcom trademarked story that was both hilariously convoluted and embarrassingly simple. From there it spawned a bunch of mediocre sequels and spin offs, peaked briefly with Resident Evil 4, before quickly devolvingHas any game franchise done more with less than Resident Evil? It started as a somewhat interesting survival horror game on the PlayStation, complete with clunky controls and a Capcom trademarked story that was both hilariously convoluted and embarrassingly simple. From there it spawned a bunch of mediocre sequels and spin offs, peaked briefly with Resident Evil 4, before quickly devolving into the convoluted mess that is Resident Evil 6. The newest installment tries to be a mixture of both the original game and the more modern third person shooters of today, and ends up being the worst of every world.

    The basic premise of Resident Evil 6 is that there are 4 separate campaigns to play through, allowing you to see the zombie apocolypse of the month from 4 different viewpoints. That's the theory anyway. In practice, the campaigns are all so short that about half the cutscenes in the game are shared between them. Another thing that sounded much better in theory was making the campaigns have a different feel, i.e. one being a more traditional survival horror, one being a more traditional third person shooter, etc. In practice, however, there is basically no difference between them all. Long time series mainstays such as Chris Redfield, Leon Kennedy, and Jill Valentine make their usual appearances. The most interesting character is Ada Wong, who hovers around all the other characters like Batman, protecting them when they find themselves in yet another perilous situation. Her campaign is supposed to tie all the stories together, but really all that happens is you reach the end, press a button, and get talked at for 5 minutes.

    If the impenetrable story didn't already turn you off of Resident Evil 6, the gameplay certainly will. All the characters are so stiff to try and steer around the levels, frequently continuing to move even after you let go of the thumbstick. After all their years of zombie hunting they still haven't grasped the concept of moving while aiming, and there is a laughably poor attempt at a cover system. Capcom keeps these things in Resident Evil games for tradition I suppose, but games intentionally ignoring good design choices in favor of tradition just makes them all the more frustrating. This all happens, of course, when the game begrudgingly allows you to actually play it. Control is taken from the player so often so that the camera can pan to something the game is so proud of, or so that characters can talk at you over your headset, or so the game can throw one of it's hundreds of quick time events at you, that the actual time spent playing Resident Evil 6 is probably close to about 3 hours.

    The quick time events deserve special mention, as they often come completely out of nowhere, and flash on the screen for about a quarter of a second. They really couldn't be implemented any worse. And if all this wasn't bad enough, the game thinks that ramping up the stakes is to simply throw the same giant monsters at you about 5 different times, often after you've convincingly killed them previously. The characters never seem to learn to completely obliterate a monster after they've downed it, always being content to just continue on their way. They never seem surprised or concerned when the same baddie later confronts them for the umpeenth time however, and if they're not concerned about it I just don't see why I should be either.

    The best games are made when player and game co-exist harmoniously. The game allows the player to freely explore it's worlds, and the player uses the tools given to enjoy the journey. Resident Evil 6 hates it's players. During the brief moments when it remembers it's a game and not some cheaply made horror/comedy film, it gives players stiff and dated gameplay to fight the same monsters over and over and over again. The only way Resident Evil 6 is even remotely worth playing is in co-op mode with a friend, that way you can both laugh at the sheer awfulness of it all. Trying to play it solo will do nothing more than bring you to tears.
    Expand
  97. Jun 22, 2020
    3
    I gotta admit I had fun with mercenary mode but the story was a complete flop. The game also lost all the charm the previous ones had and wasn't the slightest scary at all.

    Some mechanics were cool and made the gameplay feel smoother compared to the older games but that was a two-edged sword since it removed the tension of feeling vulnerable against zombies. Another thing I really
    I gotta admit I had fun with mercenary mode but the story was a complete flop. The game also lost all the charm the previous ones had and wasn't the slightest scary at all.

    Some mechanics were cool and made the gameplay feel smoother compared to the older games but that was a two-edged sword since it removed the tension of feeling vulnerable against zombies.

    Another thing I really hated about this game was the bloody long chapters that felt like they stretched forever. I would have enjoyed a single story with short chapters a lot more.
    Expand
  98. Oct 7, 2012
    2
    The camera is SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO bad. Capcom obviously needs to hire different play testers. Oh my good god what a bad camera. It is WAY to close. It needs zoomed out 300% and raised from shoulder height to above head level.
    Besides that, the graphics are **** 720p blurry textures averaging 24 fps on PS3, and that's better then xbox. Where is my PC version with superior
    The camera is SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO bad. Capcom obviously needs to hire different play testers. Oh my good god what a bad camera. It is WAY to close. It needs zoomed out 300% and raised from shoulder height to above head level.
    Besides that, the graphics are **** 720p blurry textures averaging 24 fps on PS3, and that's better then xbox. Where is my PC version with superior graphics? Non existent without a release date.
    The game has no horror feeling to it at all. It is not even scary. So, that means it is a linear action game. Well, if that's its genre, then it royally sucks.
    Oh and quick time events..... Just plain stupid.
    I want me $60 back.
    The game blows goat balls.
    Camera problems and quick time events straight up ruin the experience.
    Expand
  99. Oct 4, 2012
    2
    As with the overwhelming sea of 0's before my post, my impression of this game is not exactly much better. I am a longtime fan of the series since 1997, and I am most certainly open minded. My range of games covers every scope of genre. If it's good, I am not closed minded enough to bash it for no reason. This game is truly a clear cut example of the classic term "sell out" and inAs with the overwhelming sea of 0's before my post, my impression of this game is not exactly much better. I am a longtime fan of the series since 1997, and I am most certainly open minded. My range of games covers every scope of genre. If it's good, I am not closed minded enough to bash it for no reason. This game is truly a clear cut example of the classic term "sell out" and in the process has become one of the worst jumbled messes in recent history. The story is not even worth following anymore, the tidal wave of cliche "action" and "explosions" is almost sickening. The controls at times, feel like they are actually an enemy that was not disclosed in the manual and are purposely trying to get you killed. Perhaps they infected with the "C-Virus" as well? The C-Virus? Really? Is this the future of this series? To continue on until they run out of letters in the alphabet? Resident Evil 6 sheds everything that brought it to the stage of success it is at now in favor of mass appeal. It's simply the truth. I'm sure there are people who will try to defend it against this claim, but at the core, I'm sure everyone knows this to be true. This is not "evolution". Capcom is obviously not looking to improve the gameplay. They are simply looking to sell this to as broad an audience as possible. Looking at most of the financially successful franchises in circulation today, Capcom took a page from each of them and tried to jam them all into one box. It doesn't work well.

    RE 6's stage is on a simply ridiculous scale. Each character escapes death by mere inches an unforgivable amount of times for the sake of "trying" to get the player excited, which in my case, failed to do so miserably. I am at a loss at how putting in completely ridiculous events and story telling is supposed to be entertaining these days. It's not like these effects and set pieces are new or anything where the player will gasp in anticipation. They're tired and lost their effect years ago.

    Lastly, RE 6 is about as linear as it goes. It really is the tired cycle of running 20 feet, watch a cutscene, press a couple QTE buttons, shoot an enemy or two, rinse and repeat. I wanted to like this game, and it's very sad that I have to watch one of my favorite series in gaming go down in flames, but RE 6 is the nail in the coffin for me. It's over. Thankfully, I still have all the ones before it, and Capcom can't take that away from me.

    Having read the director's response to the negative feedback from fans, it's rather sad that his only defense is to claim that he can't do what the fans want. Really? That's a great stance to have towards the people that even made this series viable to create today.

    Avoid RE 6. If you have any inclination to buy this, simply watch a youtube playthrough of it. It will be cheaper and far less aggravating on you. Put your money in any other action game on the market which is likely to be better than this broken mess.
    Expand
  100. Oct 7, 2012
    2
    The most disappointing game of 2012 Resident Evil "6" is a game that failed miserably in almost all parts,hype,anticipation,graphics that failed to improve,too dark to play,weird menus decisions,confusing controls,all bang and no substance,broken cover mechanics, game breaking bug that forced you to restart the game and more truckload of problem of this pathetic excuse of a big title triedThe most disappointing game of 2012 Resident Evil "6" is a game that failed miserably in almost all parts,hype,anticipation,graphics that failed to improve,too dark to play,weird menus decisions,confusing controls,all bang and no substance,broken cover mechanics, game breaking bug that forced you to restart the game and more truckload of problem of this pathetic excuse of a big title tried to be innovative and appeal to shooter fans and games that is 100 times worse than the outbreak of raccoon city.
    The only good thing in this game is its main menu interface so Purple.
    Really all those 600 employees must tried to kill themselves just to get a good idea into the game and then Capcom decided to cramp all those ideas both good and bad in the final product the result is you got one hell of a **** quality game.
    Even Retribution still have some originality of the old games,Resident Evil 6 just only got the name and characters.
    Expand
Metascore
74

Mixed or average reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 34
  2. Negative: 1 out of 34
  1. Nov 16, 2012
    55
    Capcom continues to thumb its nose at long time series fans. Not only have they abandoned any pretense of tension and fear, they've dredged up tired old storylines and shifted the game solidly into Gears of War territory. Let the series die!
  2. Nov 4, 2012
    50
    It's expanded beyond any plausible scientific explanation, with what is left being a cumbersome, grotesque mish-mash of disparate elements, barely strung together and about as subtle as a hammer to the thumb.
  3. Oct 30, 2012
    60
    Resident Evil takes another step towards the action genre, and by doing so loses even more of the atmosphere from the beginning of the series. It's an ok action game, but the lack of focus is the real problem. Probably not for fans of the first games.