User Score
7.4

Mixed or average reviews- based on 478 Ratings

User score distribution:
  1. Negative: 63 out of 478
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  1. Oct 27, 2013
    10
    10 because is art
    10 because is cyberpunk
    10 because of the lights and darkness and rain
    10 because of graffiti everywhere
    10 because of the innovations in gameplay
    10 because we have to support indy games
    Interactive movie from a great director!
    You need to exprerience it
  2. Jul 8, 2013
    7
    Very cool, very sexy game. Lovely hero and setting. The Neo Paris of 2084 is gorgeous (it's a shame we don't get to explore it though). Remember Me is a very (VERY) linear game with a fake idea of liberty. You never choose your path, it's always predetermined (with an occasional turn here and there just to pick up collectibles). The graphics are beautiful (though not the best thisVery cool, very sexy game. Lovely hero and setting. The Neo Paris of 2084 is gorgeous (it's a shame we don't get to explore it though). Remember Me is a very (VERY) linear game with a fake idea of liberty. You never choose your path, it's always predetermined (with an occasional turn here and there just to pick up collectibles). The graphics are beautiful (though not the best this generation has seen) and the soundtrack is very atmospheric. The memory mix mini-game is very original too. It has a Blade Runner feel to me with the slums built around skyscrapers and stores with information shown on digital ads. Actually, this is a very nice game. My only complaint about it is about fighting. It's a CHORE... they should have double checked the fighting in this game before releasing it... it really doesn't fit. Especially when you face enemies that hurt you if you touch them. Expand
  3. Jun 8, 2013
    8
    Remember Me offers a fresh experience to existing future games. The introduction and story telling are masterly crafted in my opinion though the game play itself lacks of completion and contains a few flaws. All in all the only thing i was disappointed of is that there is so much information in this world of stores places etc. but the player is not able to interact with it. For the rest IRemember Me offers a fresh experience to existing future games. The introduction and story telling are masterly crafted in my opinion though the game play itself lacks of completion and contains a few flaws. All in all the only thing i was disappointed of is that there is so much information in this world of stores places etc. but the player is not able to interact with it. For the rest I can say that this game is well worth a play through especially for the narrative brilliance. Expand
  4. Oct 25, 2013
    8
    Pretty solid game. It feels like a mix between batman arkham asylum and blade runner with a dash of inFamous and dead space. The story is interesting and the combat has its own tricks. The trophy set is excellent.
  5. Jun 29, 2013
    9
    Coming off a stellar release season of "The Last of Us", "Tombraider", and "Bioshock" I was desperately looking for a game that might come close to the production values of those games....I am happy to tell you that, "Remember Me" is that game!! The story and the main character of Nilin is so compelling you are delighted to help her get justice against this futuristic evil corporation.Coming off a stellar release season of "The Last of Us", "Tombraider", and "Bioshock" I was desperately looking for a game that might come close to the production values of those games....I am happy to tell you that, "Remember Me" is that game!! The story and the main character of Nilin is so compelling you are delighted to help her get justice against this futuristic evil corporation. The Paris of the future will overwhelm you with its gorgeous despair. It's refreshing to get know her through memories, and the combat system becomes second nature as your progress in combat and game play....Each chapter is a delight with visual surprises and more compelling challenges,,, It is fun without frustration....Please get this one. you'll enjoy!! Expand
  6. Jun 25, 2013
    8
    Remember Me is a unique game that controls well, has sharp visuals, great sound and a good story. The combo creation is a cool way to spice up the fighting and it works well. The levels are well designed and the platforming is done very smoothly. This game reminds me of a cross between Prince of Persia and Wet, which for me is a good thing. The game is way better than some of the criticsRemember Me is a unique game that controls well, has sharp visuals, great sound and a good story. The combo creation is a cool way to spice up the fighting and it works well. The levels are well designed and the platforming is done very smoothly. This game reminds me of a cross between Prince of Persia and Wet, which for me is a good thing. The game is way better than some of the critics rated it and even though it is relatively short it is fun. Expand
  7. Jun 9, 2013
    10
    I had only seen this game just a few months before release and I was extremely excited for it. I was a bit nervous I was going to be let down do to the mixed reviews, but I followed my instinct and I was right. I loved this game. it has a beautiful flow to it, which you dont see to often in games. The remixes are evenly spaced out and work well with the story snd gameplay. Combat and BossI had only seen this game just a few months before release and I was extremely excited for it. I was a bit nervous I was going to be let down do to the mixed reviews, but I followed my instinct and I was right. I loved this game. it has a beautiful flow to it, which you dont see to often in games. The remixes are evenly spaced out and work well with the story snd gameplay. Combat and Boss fights are very fun, not too tough on nornal mode. Creating your own combos with different "Pressens" (Damage, Health Regen, Special Cooldown, and One more) worked extremely well for me. BOTTOM LINE, Im extremely tough to satisfy when it comes to games, but the Story, Gameplay, Remixes, Collectables, and Graphics gave me truly an awesome expirience. Expand
  8. Jun 9, 2013
    8
    I just finished this game and all I can say is wow. The graphics are nothing to special but they look nice and it is great to see a different style. The sound is cleverly done as well. The fighting system is nothing I hadn't seen yet accept that you could customize your own combos and what kinda power ups they gave you, which was a fantastic addition to the already very good combat system.I just finished this game and all I can say is wow. The graphics are nothing to special but they look nice and it is great to see a different style. The sound is cleverly done as well. The fighting system is nothing I hadn't seen yet accept that you could customize your own combos and what kinda power ups they gave you, which was a fantastic addition to the already very good combat system. The game-play varies from fighting a lot of enemies, climbing and a puzzle wrapped in a riddle here and there. Oh, and let's not forget that you get to change people's memory's, which gives you a great feeling of power. Last but certainly not least is the story which will leave you in awe till the very end. There are some good plot twists here and there, and accept for the sometimes awkward lines and strange bugs here and there, I had a great time with this game. It left me a great memory of a game with an epic story which also makes you think of the world we live in now. I suggest you go play the game now if you already haven't. Expand
  9. Jun 9, 2013
    8
    I actually really like this game. The combos could be a little more freeflow, but overall it's great, but that's the problem, Dontnod actually made an interesting game world,but didnt expand on it. If it was a bigger game, not open world, but like in the same way Dark Souls is laid out, or like Deus Ex, and lets us have more freedom, put stealth and more memory abilities, like making themI actually really like this game. The combos could be a little more freeflow, but overall it's great, but that's the problem, Dontnod actually made an interesting game world,but didnt expand on it. If it was a bigger game, not open world, but like in the same way Dark Souls is laid out, or like Deus Ex, and lets us have more freedom, put stealth and more memory abilities, like making them forget how to fire a gun ir something and it would've been amazing Expand
  10. Jun 9, 2013
    10
    There are two components to a story that absolutely hook me for the ride: 1)I have to want to develop an empathy with the character and, 2) obviously, the story. Despite the tragic frustration and borderline insult of not being allowed to explore the wonderfully sculpted world the game is framed within (it's incredibly well done, which makes the inability to explore the huuuuuuuge #1 conThere are two components to a story that absolutely hook me for the ride: 1)I have to want to develop an empathy with the character and, 2) obviously, the story. Despite the tragic frustration and borderline insult of not being allowed to explore the wonderfully sculpted world the game is framed within (it's incredibly well done, which makes the inability to explore the huuuuuuuge #1 con on this game)and the eventual tedium of being told by little jittering arrows where to go at every leap and turn, those two personal requirements of mine were handily and, to me, very satisfyingly met.

    Nilin is great...for me, the voice acting was so deftly maneuvered with inflection and emotion I couldn't help but become deeply involved in the character and her progression in reclaiming her past. I also found her deliberation of the objectives and motive set to her by the character Edge to be refreshing; if she would not have been at least suspicious or questioning of the instructions and directives set to her by an unknown agent, I would have been at least dubious of her mission and subsequent actions and, therefore, less willing to buy into the story. Knowing she was conflicted allowed a bit of personal insight and empathy with the character in the sense of what was unfolding.

    And I have to maybe sidestep a bit on my second requirement: the story itself was, maybe, just ok (perhaps a tad better), but the concept behind the storyline is what I view as still worthy of high marks. The groundwork and foundation of the context of the story was provocative and well-conceived, all the while being quite believable. The ability to manipulate memory was, to me, the most underutilized and most cathartic element to the game but, ya know, with as magnificent as the limited time was in this aspect, I think it must have taken a considerable amount of time to piece together the x's and o's to make this work so I suppose I can see why there wasn't wall-to-wall memory re-writes. Altogether though, the concept was very much appreciated in this land of rampant point-and-shoot fps for a guy who, while he enjoys some time in that certain genre of games, really aches for something different and substantive. And, hey, for me, Remember Me has got it.

    If DONTNOD can take some constructive critisism on their effort here, I really really really hope they consider employing some of it into a very soon-to-be-released follow-up. I would be very eager...so just do it, ok?
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  11. Jun 9, 2013
    10
    Remember Me is an action/melee/platformer in every sense of the word. I've had a fun time playing this game and thought I'd break down my thoughts of why this is so.

    Combat: I really like the customization feature of being able to select different moves (Pressens) with different benefits (power, regen, chain, and cooldown) and pick what combos are most comfortable for you personally as
    Remember Me is an action/melee/platformer in every sense of the word. I've had a fun time playing this game and thought I'd break down my thoughts of why this is so.

    Combat: I really like the customization feature of being able to select different moves (Pressens) with different benefits (power, regen, chain, and cooldown) and pick what combos are most comfortable for you personally as a player to pull off. You will learn additional moves as you go along, however the way this is done here is far from rpg-style gameplay; so do not expect that going in. You cannot button mash your combos as the game requires that you properly time yourself from one hit to the next. This, I think, has lead to a perception that the controls are unresponsive because the timing window from one hit to the next is very small. But, once I got the rhythm of a combo down I rarely had a problem finishing it. You fight a lot of multiple enemies, placed in arena-like portions of the map. Enemies tend to group up and their attacks will break your combos, so it is important that you plan ahead, gain space on individual enemies, dodge, and look for vulnerable openings. Sometimes, this is easier said than done as some enemies can leap from walls, block attacks, and so forth. If you just jump into a big group and start swinging or get yourself cornered, you'll get floored pretty quickly on any difficulty. Your special S-Pressens and your arm-mounted Spammer can also be great assets in the right situations; allowing you to turn robots on their masters and stun enemies for periods of time. All in all, the combat requires you to pay attention, be creative, memorize the rhythm of your combos, and think.

    The World: NeoParis is an atmospheric and beautiful place. It really is a sight for the eyes. Familiar Parisian landmarks and architecture are spread throughout a world of flying drones, cables, slums, and futuristic skyscrapers. It is, unfortunately, linear. Not a great deal of open-world happens here. However, your objectives are always clear and helpful orange arrows give you tips on where to leap or climb to next. The game does hold your hand when it comes to directions and some gamers may feel it insults their intelligence which I can completely respect. I found the directional prompts useful largely because I didn't want to spend forever hanging from a pipe wondering where to go or what to do next. The non-enemy, non-essential NPCS do not interact with you very much. Some are busy in conversation with other NPCs, others talk to themselves, and some will give you a "I don't have time to chat" in one version or another. As long as you don't have a strong desire to be a social butterfly with NPCs, this means very little.

    Collectibles: Like them or hate them, there are a few different collectibles to find in the game. Some, like the Mnemist Memories, give you information and backstory. Others, like SAT Patches, boost your health after every group of five that you find (which you'll occasionally get hints for via holo-screens). Despite being a linear game, collectibles are cleverly hidden around piles of trash, in building crannies, and sometimes behind shutters that you can open with your Spammer. I personally love to find stuff so having multiple collectibles was a great experience for me.

    Voice Acting/Characters: Overall, not bad. The only hiccups I noticed is that Nilin's lips don't always sync properly when talking to Edge over the comm in her ear. The dialogue itself wasn't Shakespearean, but it was pretty well done, clearly heard, conveyed believable emotion for the most part, and suited it's purpose. Nilin is the only person in the game that really gets fleshed out as a character, but the devs did a nice job of making her a complex individual that is both driven yet also conflicted. It doesn't help of course that she has lost her memory right from the get-go and has to slowly work it back; forcing her to question herself and her decisions particularly during cutscenes.

    Memory Remixing: This is a truely unique feature. You are able, at set parts of the game, to change the events recorded in someone's memory....or even accidentally glitch-out their memory. It basically works like a puzzle: You have to find the right things to change in the right order to get the desired result and complete your objective. Though you don't get these opportunities often enough, as has been one of the recurring criticisms, it's a very enjoyable part of the experience.

    Achievements: If you're an achievement getter, prepare to be challenged. As a forewarning, snagging all of the achievements does require multiple play-throughs. But for the size of a game like this, it's not all that taxing.
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  12. Jun 10, 2013
    7
    Remember Me seemed to me like a great game in the making with modifying the memories of a select target to either kill themselves, remember something important like remembering to turn off the stove before dinner burns or remind them of a regretful drunken night and bring up the possibility of infection.

    That is what I wanted to do in Remember Me, and for some part I did. The problem
    Remember Me seemed to me like a great game in the making with modifying the memories of a select target to either kill themselves, remember something important like remembering to turn off the stove before dinner burns or remind them of a regretful drunken night and bring up the possibility of infection.

    That is what I wanted to do in Remember Me, and for some part I did. The problem was it wanted to turn the protagonist into a futuristic female Ezio Auditore between these parts, and at least with the character of Nilin it makes the main character seem well realized like Ezio. I had no problem with this as long as I got an open world with some interesting side characters and side jobs to do, just like in Assassins Creed 2.
    What I got instead was an open world looking area without the open world and some very average side characters with average dialogue who average out to be nothing but a distraction. Yes, it was average but unlike some games who try to do the exact same thing, at least Remember Me executed these points better then other games like the aforementioned Fuse.
    Something tells me I would have appreciated Remember Me more if it was turning into a Portal type game, in which you are person A, you do a random but well executed selling piece over and over, tie it up into a good but short story and leave it be. The Memory Modifying was the Selling point of this game, but to me it got so caught up with the in-between bits it just landed on the review target of good.
    I can appreciate that a large company like Capcom would take a chance on a new IP like this but if Capcom needs something at the moment its unique titles that separate themselves from the pack like the original Devil May Cry.
    Remember Me definitely has this potential to do something different and unique but for some reason decided to try and throw in Assassins Creed's gameplay into the mix. I'm not sure if it was supposed to be part of the game from the beginning but it could have been removed easily enough or maybe even made better.
    Much like how EA treated Fuse, something tells me Capcom was just treating Remember Me like the stereotypical father and daughter's boyfriend scenario you see in Sitcoms: "Hey, you exist and I sort of approve of you, I just don't want to dedicate any time to get to know you or have to put resources to you since you weren't an original idea, or something I could trust to succeed. I might in the future, but for now you must deal with general ignorance."
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  13. Jun 18, 2013
    9
    This game should not pass by as unknown, as it turned out to be innovative and very good—not a hit, but damn close to it. I can tell there is someone on this design team DONTNOD that worked on Heavy Rain.
    Starting out with its strengths, I’ll say that story-wise, it draws a little inspiration from Total Recall with the “memory” thing, but then takes it somewhere way beyond that into its
    This game should not pass by as unknown, as it turned out to be innovative and very good—not a hit, but damn close to it. I can tell there is someone on this design team DONTNOD that worked on Heavy Rain.
    Starting out with its strengths, I’ll say that story-wise, it draws a little inspiration from Total Recall with the “memory” thing, but then takes it somewhere way beyond that into its own territory. I’m not finished with it yet, but nearing the end, and its getting more & more interesting.
    Gameplay-wise, the fighting gets progressively better as she learns more and more combos. When executed correctly, they are very rewarding. It gets interesting to work with, in that there is healing and hurting combos, to name a couple. On another level of gameplay, the Memory Remix is fun to adjust, like altering memories by literally changing them, almost like going in and literally changing the past.
    I only have one complaint: the camera can go haywire if you back into a wall or item while fighting. But other than that, a couple of the boss fights I found to be very original. I give this game an 8 or 9 easy. Don’t let it pass you by if you’re into sci fi or beat ‘em ups with innovation.
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  14. Jun 17, 2013
    9
    This game is something fresh and new,it goes the extra mile to be unique even though there is some lent elements from genres as Assassins Creed and Batman it still manages to do what the developers wanted it to achieve.

    Combat is fluent and fun and the different combos are genius and forces the player to adapt according to their situation. It might not be as fluent as other games
    This game is something fresh and new,it goes the extra mile to be unique even though there is some lent elements from genres as Assassins Creed and Batman it still manages to do what the developers wanted it to achieve.

    Combat is fluent and fun and the different combos are genius and forces the player to adapt according to their situation. It might not be as fluent as other games fighting systems aka Batman AC & AA but still fun and enjoyable yet posing a nice learning curve. Visually the game is stunning and Neo-Paris is brought to life in a stunning manner,sound and score is just as stunning. Music is dramatic and tense where it has to be and flows nicely together when it's needed,voice acting is another thing,the actors managed to capture the essence of each character and bring them to life in a memorable way.

    Too me this is one of those diamonds in a rough and definitely worthy to be one of 2013's best games.
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  15. Jul 4, 2013
    10
    Most under rated game in a LOOOOOOOONG time... It is very disappointing to see so many people hating on a game that at least tries to innovate. How many AAA new IPs do you expect to see if you treat the ones that do come out like this?
  16. Nov 9, 2013
    8
    I usually trust reviewers and video game websites in general when it comes to judging a game and, even though I was interested when I saw the initial details about this game, I let the reviews refrain me from purchasing it when it was launched. Months later, it was very cheap on a Capcom promotion PSN, and I decided to get it.

    What I found was a very interesting story, amazing visuals,
    I usually trust reviewers and video game websites in general when it comes to judging a game and, even though I was interested when I saw the initial details about this game, I let the reviews refrain me from purchasing it when it was launched. Months later, it was very cheap on a Capcom promotion PSN, and I decided to get it.

    What I found was a very interesting story, amazing visuals, inspired orchestrated music and a strong female lead. While the acting isn't ground breaking, you will care about the characters and be curious about the universe about them and the set is beautiful, a cyber-punk, futuristic paris. The only problem with the set is that the city feels very empty all you encounter are robots and drones cleaning and tidying up apartments, stores and the streets. Even prostitutes, in this game, are robots. Humans are very scarce, and makes the place feel like nobody lives in it.

    Combat wise, it feels like a simplified Batman system, where you chain combos and avoid enemy attacks by dodging when an exclamation point appears. As you progress, you gain new powers that are very useful for strategic attacks against large groups and types of enemies, and gives you a very good sense of satisfaction.

    The music, for me, was one of the highest points. Mixing orchestrated tunes with beats and glitch sounds, it matches perfectly with the mood of the game so much that this is a soundtrack that I would consider buying just to listen. It is that beautiful.

    The story twists aren't super surprising, but again, engaging and will keep you coming back. You will want to advance in the game to explore more of the surroundings and discover the world.

    If you kind of like the matrix, inception, tomb raider, batman, you may like this game. Bear in mind that it isn't as complex as those games actually is very linear, not offering more than one path to navigate the scenario and not giving a bunch of attack options. Just like Final Fantasy 13 was linear, this game will strike you the same way. But again, like FInal Fantasy 13, the visuals, music, world and story should engage you enough. Treat it like a movie where you are in control, not a GTA5 sandbox experience, and you will enjoy it.
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  17. Jun 17, 2013
    8
    A good game and beautiful background music
    Fees are very soft and beautiful
    Fighting close to Batman on ps3+xbox360+wiiu
    The girl in the game are good and climb walls like Lara Craft
  18. Mar 29, 2014
    6
    Despite being a flawed game it is surprising to see a game of such vision come from a new developer as their first game. There are countless triple-A developers who don't release titles with this sort of originality. There are some truly great and compelling ideas at work here, but unfortunately the core gameplay doesn't hold up.

    By far my favorite part about this game is it's world and
    Despite being a flawed game it is surprising to see a game of such vision come from a new developer as their first game. There are countless triple-A developers who don't release titles with this sort of originality. There are some truly great and compelling ideas at work here, but unfortunately the core gameplay doesn't hold up.

    By far my favorite part about this game is it's world and story. It's fantastic to see a strong female protagonist in gaming again. It's still far too rare that we get to see one anymore, especially one this likable. The characters and story are incredibly well written and backed by a nice soundtrack and top-notch voice acting. The graphics are also very well done. It's not always the prettiest game out there, but it can still hold it's own against other games on the system. The graphics really bring the world to life and make it one you want to explore, which is why it is disappointing that everything is so linear.

    So while presentation and setting are top-notch, the gameplay is sadly lacking. There are some truly genius moments and mechanics here. The sequences where you remix memories are a blast and there are some truly great puzzles. Customizing combos with different effects and abilities is just plain genius and something I would like to see in more games. Unfortunately despite the really good and cool things here the majority of the gameplay is comprised of lackluster combat and platforming. the whole game plays out as a linear brawler, and while customizing combos is cool the actual combat isn't. It's entertaining on a basic level, and it can get pretty entertaining when you are juggling several different enemies that each require a different strategy to take out, but for the majority of the game it is just mindless button mashing against dull enemies. Platforming is unfortunately worse. It's stiff, slow, and just no fun. The platforming borrows from better games like Uncharted, but ultimately doesn't feel as fluid or fun.

    The game is sadly flawed. There are some truly genius ideas here that I would like to see expanded upon in a sequel or another game with better combat and platforming systems. Still, despite my disappointment with the overall game I have to say I think it is a flawed gem and DONTNOD Entertainment has impressed me with this one. They are definitely a developer I am going to be keeping my eye on, because it's clear they have some excellent as well as original ideas and know how to tell a good story.
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  19. Jan 6, 2014
    8
    I enjoyed playing "Remember Me". The graphics are superb! (10/10) The Story is great. Gameplay while climbing is nothing new, but combat is different. You can create your own mix of combos. Good Idea.

    (Sony PS Plus "Remember Me" is an underdog Game of the year 2013. Awesome!
  20. Nov 8, 2013
    10
    This game surprised me. I started playing it with low hopes, but now, I can't keep my controller down. I love everything about this game. The game world is fully realized and its beautiful to look at. The storyline is unique and keeps me entertained. The gameplay is fun with the pressen and power ups. I enjoy the linearity of the game because I feel there is a story to tell and they wantThis game surprised me. I started playing it with low hopes, but now, I can't keep my controller down. I love everything about this game. The game world is fully realized and its beautiful to look at. The storyline is unique and keeps me entertained. The gameplay is fun with the pressen and power ups. I enjoy the linearity of the game because I feel there is a story to tell and they want to keep on that one path. No probs for me because the story is great. Overall, a fun game! Expand
  21. Jan 27, 2014
    8
    Remember Me is one of those games that you decide to play because they look interesting, and before you realize (and desire), you are fighting the final boss.
    The script, setting and art as simply astounding. All the levels are full of detail, specially the urban ones. The overall story is kind of generic (big evil corporation that want to dominate mankind; main character fights against
    Remember Me is one of those games that you decide to play because they look interesting, and before you realize (and desire), you are fighting the final boss.
    The script, setting and art as simply astounding. All the levels are full of detail, specially the urban ones. The overall story is kind of generic (big evil corporation that want to dominate mankind; main character fights against it) but catchy.
    The gameplay is mainly exploration/platforming and beat'em up. It has a couple of puzzles, but they are pretty easy. The platforming gameplay is very similar to what you can see in games like Assassin's Creed or Uncharted; but its beat'em up gameplay is fairly unique: you have sequences of combos with slots, in which you can insert Square or Triangle hits, which you unlock too. These hits have four different categories: Damage, Health Renegeration, Energy Regeneration and Chain, so you can configure your combos to full damage, or give you a bit of health, or refresh your combos, or a bit of everything, up to you. You can also edit these in the middle of a combat dependig on how you need at any moment.
    The music is veeery good. It has a unique feeling that goes along with the game in perfect harmony.
    By the day I'm writing this review, you can find this game pretty much anywhere for about 15$, and for that prize, it's just a steal!
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  22. Oct 7, 2014
    7
    Graphics: 7.5 Gameplay: 7.5 Fun: 8 Controls: 8.5 Ease to Learn: 9 Story: 8 Length: 8 Re-play: 6 Audio: 9 Bugs/Glitches: none. Story sometimes got confusing, and gameplay got repetitive and got boring after a while.
  23. Jun 17, 2014
    8
    I'm glad I continued through this game. It was a struggle to get into, the initial levels were uninteresting and boring for me, the fights were not challenging and the combo system was awkward.
    However as I progressed out of the slums into Bastille, the game really improved in a visual way - the design became far more futuristic, artistic and interesting, the fights became far more
    I'm glad I continued through this game. It was a struggle to get into, the initial levels were uninteresting and boring for me, the fights were not challenging and the combo system was awkward.
    However as I progressed out of the slums into Bastille, the game really improved in a visual way - the design became far more futuristic, artistic and interesting, the fights became far more exciting and challenging, and the faux 'exploring' wasn't such a big part of the level design.

    As I progressed through Episodes 1-3 I found the game's extremely linear nature and overly-simplistic climbing mechanics to be very off-putting. Coming straight from the Assassin's Creed franchise - with incredible free-running and fluidity, to a button-mashing style type of fighting and extremely on-rails climbing design (jump to the left, to the right, climb vertically up, drop down - every path is highlighted to you with yellow symbols, and 99% of the other routes you would take are blocked by invisible walls) I wanted to stop playing the game immediately. The only hook was the plot, which seemed incredibly interesting and had some depth to it.

    Once in Episode 4 the game becomes far more close-knit, with very simple - yet beautiful - level design,so you 'feel' limited in where you can go. Before Episode 4, as everything is mostly outside, the invisible walls, and closed off gameplay seemed very disappointing There was also far too much climbing around buildings. Where after Episode 3, climbing, exploring, while still present became a hugely reduced gameplay design as the spaces were far smaller visually, which reduced the disappointment of not being able to go through walls (as they were actual walls instead of just invisible boundaries to a visually large open space).

    I still wish the combo building element of the game was slightly better, I found the long combos quite pointless, as it's impossible to fight a single enemy for as long as needed to chain each attack before an incoming fireball or hit comes which has to be dodged. Sometimes you can dodge and land next to another enemy to continue the combo, but more often than not, the enemies are all stood together in a ball and things are still being fired at you, so you will be lucky to get an additional hit or 2 before having to jump out of the ball of enemies and lose the combo. The one part of the combo builder that was interesting, is that I found customizing the short combo and the first halves of the long combos with different types of Pressens allowed me to use one combo for health, one for cool-downs and another for high damage. It's very easy to lose health in this game once you get deeper into the game, so being able to recover some with a few hits of one combo made the huge battles more doable and enjoyable. While some battles will result in you relying on your Sensen moves a lot, so a cool-down combo helped me a lot.
    Really though, the boss fights were the best part of this game for me. Each fight was interesting and different enough to be fun, with great visual designs, and plenty of challenge.

    I liked the few puzzles within the game, I found them a little easier than they could've been. I found the Remembrane parts of the game fine, and thought these could have been incorporated into puzzles more often.
    The music of this game was great, but I found I had to reduce the sound effects just to be able to hear it, the default levels didn't seem to compliment the music well.

    The plot is what really kept me hooked, I found it very interesting, and just wish more time was given to the exploration of what the consequences of the ending would mean before the last Episode. If there was a not-too-cheesy way to cover this in a sequel, which fixed the issues I had above, I'd be all over it.
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  24. Feb 24, 2014
    8
    I enjoyed this game, although it does have a few things keeping it back. What I enjoyed, contrary to alot of reviews, I enjoyed the combat and gameplay of the game, good variety of enemies; the create your own combos was misleading however, you're not creating any combo like I thought(uppercut, spinning wheel kick, headbutt, etc.); but rather hits that would either effect health, focusI enjoyed this game, although it does have a few things keeping it back. What I enjoyed, contrary to alot of reviews, I enjoyed the combat and gameplay of the game, good variety of enemies; the create your own combos was misleading however, you're not creating any combo like I thought(uppercut, spinning wheel kick, headbutt, etc.); but rather hits that would either effect health, focus points and whatnot. I enjoyed looking for sacromechs and sat patches, some are well hidden and a challenge; but even that does'nt change the fact this game is linear as heck; it feels linear with the arrows pointing you where to go next; it is the game's way of saying there's nothing to see just keep the story going ( a lot of the game feels like it's in a tunnel, very small areas to explore and a straight line from start to end). the story was good and kept me intrigued; very mysterious, the remix gameplay was innovative and something new to me which was good. Bottomline, a good linear game. Expand
  25. Jun 19, 2013
    7
    The platforming aspect may not win over some players, but the Linger In Shadows-esque memory modifier gives a soft "What the f*ck" feel at first. It may not have the kind of action most players are looking for, but those who are able to stay attached can agree that Remember Me has some dynamics unique to any futuristic video game ever produced.
  26. Jan 30, 2014
    5
    The isn't bad, but also isn't great. It is fine. It did what it wanted to do in a decent way. The game is short even if you are targeting platinum on PS3
    The Memory Remix idea is cool. I wished I had few more of those gameplay. Combo crafting system is also nice. I liked it.
    I hated the camera. I always do with this type of games (melee games). Graphics aren't facinating at all. There
    The isn't bad, but also isn't great. It is fine. It did what it wanted to do in a decent way. The game is short even if you are targeting platinum on PS3
    The Memory Remix idea is cool. I wished I had few more of those gameplay. Combo crafting system is also nice. I liked it.
    I hated the camera. I always do with this type of games (melee games). Graphics aren't facinating at all. There was no impressions on character facing. And I had that feeling that all enemy faces are identical.
    I didn't like the idea of copying BioShock story surprise at the end. At some point it was obvious and predictable.

    Finally I played the game as it's part of PSPlus free game library at some point. But I won't recommend to buy the game. Simply because similar games did way better than this one.
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  27. Jun 18, 2013
    7
    A game of remarkable beauty, intriguing storyline, and so much potential just crushed by its own boring gameplay. This game is definitely worth the playthru, but sadly doesn't live up to the level of expectations it easily could have. Emphasizing the games uniqueness such as memory remixing, deep storytelling, or exploring of their vast, stunning, gritty world would have made this gem aA game of remarkable beauty, intriguing storyline, and so much potential just crushed by its own boring gameplay. This game is definitely worth the playthru, but sadly doesn't live up to the level of expectations it easily could have. Emphasizing the games uniqueness such as memory remixing, deep storytelling, or exploring of their vast, stunning, gritty world would have made this gem a diamond. Instead, because of the stale fisticuffs gameplay that has been tried a billion times before, and an emphasis on forcing players to travel through linear corridors like Final Fantasy XIII, you have a scuffed piece of silver: still nice to look at, but nothing special.

    All it needed was a little polish and a little extra care to go that extra mile and be truly unique. This, sadly, was not given.
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  28. Jun 25, 2013
    6
    The game is okay, it is pretty boring to be such a famous title. It could get better. Trust me, I am a fan of these kind of games, so it is not dead at all.
  29. Nov 10, 2013
    5
    blurp this game sucks first of its short its not worth 60 or 50 or even 40 the combat is meh it can be fun with the combo system that you first need to learn. between combat you are platforming an this sucks its like cool combat than platforming kil platform kill platform boring story and kill platform kil. bosses are meh nothing special. the details in the lineare city of neo paris areblurp this game sucks first of its short its not worth 60 or 50 or even 40 the combat is meh it can be fun with the combo system that you first need to learn. between combat you are platforming an this sucks its like cool combat than platforming kil platform kill platform boring story and kill platform kil. bosses are meh nothing special. the details in the lineare city of neo paris are great but you can explore nothing of it
    this game is not worth buying i got this with ps+ so its free but stil this is not a 50 dollar game
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  30. May 16, 2014
    9
    After finishing the game I have to say that I really enjoyed it, nice graphics and atmosphere, the climbing and combat is fun and the story is good too. It might be a little shorter than other games but quality before quantity right? I admit getting this for free on PS+ but I definitely recommend picking it up if you find it a fair price!
Metascore
72

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 37
  2. Negative: 0 out of 37
  1. Nov 15, 2013
    60
    For a first time developer, Remember Me appears highly ambitious. And while it’s got some neat ideas it never quite does anything substantial with them, instead providing an enjoyable, if forgettable experience.
  2. Official PlayStation Magazine Benelux
    Sep 4, 2013
    80
    Moments like convincing a police officer to commit suicide because you made him think he murdered his girlfriend prove that Remember Me belongs in the top league of video games. Too bad that Dontnod does not fully capitalize on these moments by limiting your options when remixing memories. [July 2013, p.86]
  3. Hyper Magazine
    Jul 21, 2013
    50
    A mess of interesting ideas inexpertly implemented, resulting in a horribly generic action game that fails to live up to its promise. [Aug 2013, p.68]