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Jun 2, 2013As the credits roll on this 11 hour journey, I’m pleasantly surprised to see such a great title come out of a brand new studio. The team at DONTNOD Entertainment have brought something unique to the table, giving us not only beautiful graphics and incredible sound, but also a new combat approach wrapped around a very engaging storyline.
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Jun 19, 2013Developed by Dontnod Entertainment, Remember Me takes risks at every turn. Some of them expose the game’s many flaws, but other show the game’s strengths.
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Jun 18, 2013Remember Me is a gem that should not be overlooked especially as it's come this late in the current console cycle when publishers shy away from new things even faster than normal. Aside from being one of the best-looking games ever, it has a great soundtrack, interesting and fun if unoriginal gameplay, and a story that plays with slightly heavier themes than normal. You owe it to yourself to check it out.
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Jun 3, 2013Strikes the perfect balance between narrative exposition and gameplay. With expert pacing, the game offers an engaging cyberpunk story blended into a solid action-adventure that’s equal parts brawling and platforming. Remember Me utimately delivers the whole package—a very pretty, very pleasurable, very engaging gaming experience.
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Jun 14, 2013Quotation forthcoming.
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Jun 3, 2013Remember Me reminds us why originality is the first quality of success. Memorable story script, enlightened art design, unique combat system: an action game that captures your attention, dedication and passion from the beginning to the end. After that, well, you are left with nothing other than a really, really good gaming memory.
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Jun 10, 2013Remember Me offers some exciting action variety gameplay along with a great story. All puns aside, it is a very memorable game if you're interested in playing it for the overall experience and story.
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Jun 3, 2013The gameplay is very much like Uncharted, only with no guns. In the future no one has guns, except the flying robots, who have some kind of energy cannons.
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Official PlayStation Magazine BeneluxSep 4, 2013Moments like convincing a police officer to commit suicide because you made him think he murdered his girlfriend prove that Remember Me belongs in the top league of video games. Too bad that Dontnod does not fully capitalize on these moments by limiting your options when remixing memories. [July 2013, p.86]
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Jul 15, 2013Remember Me has outstanding art direction, storytelling and sound design that help to compensate for gameplay that is a bit linear and gets stale late in the game. Sometimes style is enough even without too much substance.
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Jun 18, 2013For a first shot, we can count it as a success. Remember Me is not flawless but mort of those flaws are due to the ip's youth or an excessive care. Good ideas not well used, features that are too limited in use or too rare, some repetitive things too, but that's pretty much all we can criticize the game for. The risk-taking brought by this new gameplay, a new context and a unique universe are wonderful. On the looks, the bet is won et we would even like to know a bit more about this strange Neo Paris. Maybe in another title? With such inspired graphics and creativity, we hope the sequel will follow on quite quickly.
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Jun 7, 2013Remember Me is a daring new action-adventurer by developer Dontnod Entertainment. The adventure of protagonist Nilin looks fresh and plays like a charm. A definite must-buy for fans of games of its sort.
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Jun 4, 2013Remember Me appropriately and effectively creates a functioning futuristic society that treats memories like we treat oil. This is admittedly preposterous and shouldn't work, but Dontnod’s art direction sells their fiction with confidence and creates an engrossing world begging for (and happy to provide) rampant absorption.
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Jun 3, 2013Remember Me is an interesting game with a very good story and smart gameplay features. The superior lore Dontnod Entertainment has created with passion is deep and intense and offers the perfect frame for the story. A number of small technical issues can't ruin this great experience.
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Jun 3, 2013Remember Me manages to do something quite special – and rare – in big releases from major publishers: it innovates in a really meaningful way. The incredibly intuitive combo system takes a game that might be as frantically, impenetrably nuanced and complex as God of War or Devil May Cry and makes it as accessible as Batman: Arkham City.
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Jun 3, 2013Schlocky and silly in places, but potent and reflective in others, Nilin’s tale has bags of heart to play off against its flamboyant bosses and existential quandaries, all grounded by a charismatic female star. While the world building isn’t on a par with the best – hampered by a civilian population as robotic as its metal cohorts – a rich backstory and architectural detail make Neo-Paris a place worth visiting.
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Jun 3, 2013The detailed world of Neo-Paris seems like it should be full of great stories, but the one Dontnod tells is uninspired. The environmental climbing sequences offer some simple fun, but the linear paths diminish any sense of exploration this otherwise would have achieved.
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Jun 18, 2013The world and concept are Remember Me's redeeming factors. Even though the moments of excellent game play are broken up by generic and repetitive elements, the overall experience is definitely enjoyable.
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Games Master UKJun 26, 2013The least interesting bits make up the bulk. Still, Remember Me's world is hard to forget. [Aug 2013, p.63]
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Jun 3, 2013Dontnod Entertainment has in Remember Me an important title due to the interesting plot, the high quality graphics and a pretty innovative combat system. However, there are some downsides in the form of small technical problems with cinematics, bad lip sync of the voice acting and, also, the game's fairly short duration.
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Playstation Official Magazine AustraliaJul 12, 2013There’s so much potential at play in Remember Me that we feel compelled to belabour the cons to emphasise what could have been with the abundance of strong ideas, well-paced narrative beats and an intuitive game soundtrack. It gets more right than it gets wrong though, and it leaves us yearning for a sequel that addresses its unfortunate shortcomings. [July 2013, p72]
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Jun 3, 2013Fortunately, for all of the game's faults, its futuristic setting is rich and compelling, meaning that while the game won't linger in your memory forever, you definitely won't be forgetting it in a hurry.
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Jun 3, 2013Remember Me is a good game, with several good ideas, but unfortunately these ideas have little ambition.
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Jun 3, 2013Remember Me is a good game loaded with intriguing ideas; here's hoping that its sequel, should we ever have one, rides these ideas to greatness.
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Jun 3, 2013An inconsistently enjoyable experience. Its world provides an interesting glimpse into a could-be future, and the Memory Remix puzzles and Pressen system help offset its extreme linearity and stiff combat. There are enough good ideas here to keep you playing from start to finish, but Remember Me's rougher edges mean it'll fade from your memory far sooner than you might like.
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Jun 2, 2013Visionary ideas unfortunately fall to a formatted medium. The game world is ambitious and brilliantly realised, but sadly the fighting and platforming can’t keep up. Still, Remember Me is fictionally fresh with a finger on the pulse.
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Jun 14, 2013Remember Me aims high but sadly falls well shy of the intended goal.
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Jun 3, 2013Remember Me is a game of discrepancies. You’ll encounter incredibly atmospheric scenes just to be followed by weak or boring moments. The art design is exquisite, but the linear levels hardly make you want to look around. The most interesting part, the memory manipulation falls short and is overshadowed by incoherent fighting. What could have been extraordinary, is something you won’t remember in a few weeks.
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Play UKJun 24, 2013A near miss in so many regards, Remember Me's lack of ambition is what ultimately hobbles it - with the balls to go bigger on some of its more original concepts, this could have been something truly special. [Issue#232, p.68]
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Nov 15, 2013For a first time developer, Remember Me appears highly ambitious. And while it’s got some neat ideas it never quite does anything substantial with them, instead providing an enjoyable, if forgettable experience.
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Jun 28, 2013What’s most aggravating about Remember Me is that there’s a weapons-grade masterpiece buried somewhere inside it, and for all of its many flaws, it’s still difficult not to root for it.
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Jun 2, 2013I’d love to spend time in this world sampling its fiction and tasting some of its ideas, but unfortunately I can’t say the same for the game, which is very forgettable.
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Jun 27, 2013As terrible and overused as this statement is, Remember Me is definitely not worth remembering, from a gameplay perspective at least. It’s unpolished, unoriginal and can be found done much better in games before it.
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Hyper MagazineJul 21, 2013A mess of interesting ideas inexpertly implemented, resulting in a horribly generic action game that fails to live up to its promise. [Aug 2013, p.68]
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Jun 27, 2013Remember Me is ambitious, often gorgeous and for the most part intriguing but is a game badly let down by design decisions and lacklustre gameplay.
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Jun 6, 2013Rather than having the lasting impact of a distinct, vital recollection, Remember Me plays out like a stressful fever dream requiring the player to forget it.
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Jun 3, 2013As it stands, Remember Me is a series of mediocre gameplay ideas stapled to a pretty, hollow shell.
Awards & Rankings
User score distribution:
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Positive: 292 out of 478
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Mixed: 123 out of 478
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Negative: 63 out of 478
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Oct 27, 2013
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Jun 11, 2013
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Jun 10, 2013