User Score
7.4

Mixed or average reviews- based on 478 Ratings

User score distribution:
  1. Negative: 63 out of 478
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  1. Feb 28, 2023
    8
    Good game overall, graphics are solid, story is interesting, combat takes some getting sed to, but is fun once you upgrade enough and get the hang of some of the awkward aspects. Other than the strange combat mechanics this game is very good.
  2. Nov 24, 2022
    6
    Remember Me is an action-adventure video game developed by Dontnod Entertainment and published by Capcom.
  3. Jun 9, 2022
    7
    "Remember Me" ist ein von Dontnod Entertainment fĂ¼r Capcom entwickeltes Action Adventure im Cyberpunk Setting, das aufgrund des zeitgleichen Hypes um Naughty Dogs "The Last of Us" leider ziemlich unter dem Radar geblieben ist. Und dabei macht "Remember Me" vieles wirklich verdammt gut, wenngleich vieles auch nur "verdammt gut" geklaut wurde. So orientiert sich das Kampfsystem sehr stark an"Remember Me" ist ein von Dontnod Entertainment fĂ¼r Capcom entwickeltes Action Adventure im Cyberpunk Setting, das aufgrund des zeitgleichen Hypes um Naughty Dogs "The Last of Us" leider ziemlich unter dem Radar geblieben ist. Und dabei macht "Remember Me" vieles wirklich verdammt gut, wenngleich vieles auch nur "verdammt gut" geklaut wurde. So orientiert sich das Kampfsystem sehr stark an Rocksteadys "Arkham" Reihe und die Kletterpassagen kennt man bereits aus dem "Prince of Persia" Franchise. Was Dontnods Erstlingswerk allerdings hervorstechen lässt, ist das groĂŸartige SciFi Setting in einem fiktiven Neo-Paris, das nicht nur fantastisch ausschaut, sondern eine tolle Cyberpunk Atmosphäre versprĂ¼ht, die sich in ihrem Artdesign auch durchaus eigenständig anfĂ¼hlt und sich so vom Genre Primus "Deus Ex" deutlich unterscheidet.

    Wie der Titel "Remember Me" bereits andeutet, ist ein wesentliches inhaltliches Moment des Spiels der Umgang mit Erinnerungen. Im Jahre 2048 sind Erinnerungen nämlich etwas mit dem teils gar gehandelt werden kann. Erinnerungen können aufgezeichnet, ausgetauscht und auch verändert werden. Indirekt kann so also auch Geschichte verändert werden, dann nämlich, wenn wir Erinnerungen manipulieren. Remember Me setzt dies als eigene Mechanik im Spiel um. Hier können wir Erinnerungen vor und zurĂ¼ck spulen, Details verändern und so auch die wahrgenommene Realität manipulieren. Im weiteren Verlauf des Spiels drängt sich aber immer mehr auch die Frage auf, inwieweit wir nicht nur Täter, sondern selbst auch Opfer solcher Manipulationen geworden sind. Die Frage "was ist wahr", die Dontnod hier als spannendes Motiv vorfĂ¼hrt, zeugt bereits von den erzählerischen Qualitäten des Entwicklerstudios, die später mit "Life is Strange" auch einen groĂŸen Publikumserfolg feiern konnten.

    Das "Remember Me" der ganz groĂŸe Erfolg letztlich verwehrt blieb, liegt zum einen an dem ungeschickt gewählten Release Termin, zum anderen aber auch an den nicht ganz flĂ¼ssig und rund laufenden Gameplaymechaniken. Zudem fehlt es bei Kämpfen und Kletterpartien auch etwas an Abwechslung. Trotzdem ist Remember Me ein wirklich gutes Action Spiel geworden, das mit seinem tollen Setting und spannenden Motiven einem durchaus in "Erinnerung" bleibt.
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  4. Nov 8, 2021
    9
    isso Ă© um dos melhores jogos que jĂ¡ joguei do playstation 3, os grĂ¡ficos sĂ£o muito lindos e a movimentaĂ§Ă£o Ă© muito realista, os inimigos nĂ£o sĂ£o burros e isso jĂ¡ Ă© um bom ponto do jogo, tem tambĂ©m a parte de controlar a lembrança dos personagens que Ă© muito criativo e interessante, vale a pena comprar o jogo!
  5. ffs
    Sep 21, 2021
    6
    Stylistic and jaw-dropping backdrops of Neo Paris are quickly replaced with less memorable in-door areas and the combat, which this beat-em up game heavily relies upon, ends up running out of steam way before reaching its final act.
    Unless you're a sucker for the futuristic cyberpunk-esque setting and/or into beat-em up games ranging from okay to serviceable there's very little Remember
    Stylistic and jaw-dropping backdrops of Neo Paris are quickly replaced with less memorable in-door areas and the combat, which this beat-em up game heavily relies upon, ends up running out of steam way before reaching its final act.
    Unless you're a sucker for the futuristic cyberpunk-esque setting and/or into beat-em up games ranging from okay to serviceable there's very little Remember Me has to offer.
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  6. Sep 10, 2021
    8
    Wonderful game! Interesting battles, wonderful missions with a change in memory (which I would like to see more), not stupid riddles and a good combat. Defeating bosses is a separate pleasure. The graphics are awesome for playing on PlayStation 3. But the jump controls are sometimes done through the a$$.
  7. Aug 20, 2021
    7
    Gorgeous design of the world and gg, the ability to craft combos, but a predictable plot
  8. Sep 23, 2020
    6
    Good graphics, setting and design.
    Boring combat and gameplay.á… á… á… á… á… á… á… á… á… á… á… á… á… á… á… á… á… 
  9. Jul 10, 2020
    8
    Este juego es puro arte. La historia me gustĂ³ mucho, la ambientaciĂ³n cyberpunk es fantĂ¡stica y el sistema de combate estĂ¡ muy bien implementado.
  10. May 21, 2020
    6
    my critic ...................................................................................................................the history is good
  11. Jul 5, 2018
    9
    This game was outstanding, sorry for this review, but i played it years ago, damn it was so good...
  12. Nov 16, 2017
    8
    Es buen juego ambientado en Francia futurista con problemas Ă©ticos relacionados a la trama. Tiene sus aciertos y fallos. Es una historia adulta aunque no como las pelĂ­culas reflexivas. Buen sistema de combate y los jefes estĂ¡n bien. Recomendado, le falta para entra a la talla de lo que deberĂ­a ser un triple AAA, pero se disfruta.

    In English It is a good game set in futuristic France
    Es buen juego ambientado en Francia futurista con problemas Ă©ticos relacionados a la trama. Tiene sus aciertos y fallos. Es una historia adulta aunque no como las pelĂ­culas reflexivas. Buen sistema de combate y los jefes estĂ¡n bien. Recomendado, le falta para entra a la talla de lo que deberĂ­a ser un triple AAA, pero se disfruta.

    In English
    It is a good game set in futuristic France with ethical problems related to the plot. It has its successes and failures. It is an adult story although not like reflective films. Good combat system and the bosses are fine. Recommended, it lacks to fit the size of what should be a triple AAA, but it is enjoyed.
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  13. Sep 29, 2017
    9
    Remember Me is really a great game, probably underrated. Although it is a bit limited in technical terms and the gameplay could be more varied, the brilliant art direction and the interesting storyline (especially towards the end) compensate that by far. It is not a top game as a whole, but the quality of the settings and the artwork in general do deserve a very high mark.
  14. Jun 6, 2016
    9
    First of all: I played in this game after three years from date coming. And all time before playing I just see on meta score and "well, it not good game, later maybe". And it "later" was two days ago. Well: it good, it underestimate, it nearly 10 form 10. I don't understand why all so hate this game: it better than Devil May Cry 4, it better than half higher score games of 2013. IFirst of all: I played in this game after three years from date coming. And all time before playing I just see on meta score and "well, it not good game, later maybe". And it "later" was two days ago. Well: it good, it underestimate, it nearly 10 form 10. I don't understand why all so hate this game: it better than Devil May Cry 4, it better than half higher score games of 2013. I completed this game about 8 hours and it was great every second what I played. Customised combo has some minuses, but it play really good and without big trouble. Main feature with memory change - it awesome, really.
    I like this game, and I thin average score is underrated.
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  15. Dec 22, 2015
    6
    I recently bought this game because I liked the look of it and because I thought that it must be better than the score the critics have given it (I enjoy discovering underated gems) but I've just struggled to keep playing this to the end of episode 6 and I've had enough now, I can't suffer the fighting anymore. The astounding graphics and the cyberpunk theme are right up my street and thisI recently bought this game because I liked the look of it and because I thought that it must be better than the score the critics have given it (I enjoy discovering underated gems) but I've just struggled to keep playing this to the end of episode 6 and I've had enough now, I can't suffer the fighting anymore. The astounding graphics and the cyberpunk theme are right up my street and this was driving me through the game but eventually the types of enemies, the ridiculously lengthy cooldown periods of the S-Pressen fighting moves and the shutting off of the level behind you as you move through the checkpoints ultimately killed the game for me. Why would the developers think that I would enjoy fighting multiple invisible enemies that only became visible when illuminated by an unreliable spotlight in the corner of a room, or force-field clad guys who duplicate the damage you inflict on them back to you. The game gives you the tools to deal with these enemies (S-Pressens) but then largely neuters them with 3 minute waits between uses. Ultimately fighting boils down to endlessly cartwheeling around the screen trying to find an isolated enemy that you can hit to reduce the cooldown of the S-Pressen that you want to use and then you use it and then you repeat the process.

    Finding all of the items hidden throughout the levels is important because they're either required to enhance your abilities (lengthen health and focus bars) or they add entries to your journal documenting everything within the game but if you reach a point within a level where there are multiple routes to explore and you take the main story route and reach the next checkpoint then a barrier is closed behind you or a ledge becomes unclimable barring you from returning to explore the unvisited areas where the hidden items are located forcing you to replay the entire level again. The episodes get longer and harder and contain more hidden items as you progress and I couldn't tolerate replaying any episode further than episode 3 so ultimately this results in an ever increasing accummulation of missing important items that really starts to frustrate. I tried playing it with a visual walkthrough open on my PC connected to the same monitor as my PS3 and switching back and forth between the two but it doesn't stop you missing items because you can still accidentally trigger the next waypoint which shuts off the level behind you and continuously switching in and out of the game ruins the atmosphere and immersion.

    Episode 6 introduced the concept of withdrawing the energy from of a mechanism and injecting it into others to activate them but there became a lot of these and some required activating through glass so you had to look through all the windows and glass doors just in case there was a mechanism somewhere which I felt got in the way of what I wanted to get from the game.

    I didn't particularly like the memory remixes either because it required rewinding a scene over and over changing something and then changing something else and then changing multiple items and so on.

    I think that the critical score that this game received is too generous. I think that it's far too punishing to the player to warrant a score in the 70s. I feel for the developers because this is a thing of beauty and I was reminded of Blade Runner a few times whilst playing it which I really love. I don't know what happened to this game but they created something very special and then added many irritating things to it and I feel sad about that.
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  16. Dec 2, 2015
    8
    Great game, the fighting system is pretty original and entertaining, story is good and original, I´d recommend this title to just about anyone, people should definitely get this before moving to next gen, because this game didn´t come out for ps4.
  17. Nov 11, 2015
    9
    Very pretty, strong story, some truly beautiful environments. Has more than a fair amount of gameplay elements overall.

    I tried this after finishing the absolutely wonderful Life Is Strange from same developer, and you have to adore the amount of care and love they've poured into this. Despite the linearity and whatever the game is well worth it.
  18. Jan 18, 2015
    7
    The short version of this review is at the bottom.

    Plusses - 1) Visuals: this game looks fantastic, from the dirty slums to the elegant interiors of cities to the puddles on the streets. 2) Gameplay: fighting mechanics are fun and you have some creativity with customization of fighting. 3) Accessory items: to understand more of the story, there are optional collectibles that give more
    The short version of this review is at the bottom.

    Plusses - 1) Visuals: this game looks fantastic, from the dirty slums to the elegant interiors of cities to the puddles on the streets. 2) Gameplay: fighting mechanics are fun and you have some creativity with customization of fighting. 3) Accessory items: to understand more of the story, there are optional collectibles that give more explanation to characters, the history, and the plot itself. However, it gets a bit out of focus.

    Minuses - 1) Story: The story has potential but falls short. The aforementioned collectibles have a strong purpose but even after collecting and reading them, I still wondered how the dots connected to plot. There is plenty of explanation in everything, down to your weapons, but it seems unnecessary once you make it to the end. 2) Characters: The characters you meet are unique and, once again, explained further in collectibles, but I still couldn't connect with any of them. They just seemed, shallow.

    Quick and Dirty - This game is very impressive for an indie studio to create. The visuals are outstanding and the main character, Nilin, is brought to life with good voice acting. It's not too long of a campaign and I enjoyed it for what it is. I recommend this game for cheap (under $15) if you have some time to waste before your next anticipated game.
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  19. Dec 20, 2014
    7
    There is never enough of high quality intelligent sci-fi titles in a video game industry and this is certainly one of them. I feel it draws the inspiration from some sci-fi classics such as P.K Dick's Total Recall and that's always a good place to draw inspiration from. At first it doesn't look like much, the start of the game is really slow, ugly environments of dirty slums, clunkyThere is never enough of high quality intelligent sci-fi titles in a video game industry and this is certainly one of them. I feel it draws the inspiration from some sci-fi classics such as P.K Dick's Total Recall and that's always a good place to draw inspiration from. At first it doesn't look like much, the start of the game is really slow, ugly environments of dirty slums, clunky movement controls, it's very linear, but it gets better soon by the time you start exploring the streets of Neo-Paris. I love the world design and the atmosphere designers created here and it's all perfectly fitted with a really good electronic soundtrack that supports the atmosphere with all the various glitches, distortions, breakbeats and so on, I'm always happy to hear a good music work in games. The story is also really good, although it sinks into cliche quite often, especially characters and the "bosses", not to mention the boss fights are extremely annoying. The combat is a standard button masher ala Arkham Origins with the added option to mix your own combos, it worked fairly well for me. There are also some nice new ideas such as the memory remixing, where you can change the outcome of someones memories, really cool idea and even though the implementation into the gameplay was rather simplistic and only a few times in the game it was a nice addition. I had problems with some of the game design decisions such as constantly closing the path behind you, so you cannot go back and explore the previous parts of the level, which made searching for all the collectibles pretty annoying as you had to replay the entire level from the start. Another bad decision is the fact you cannot skip cut scenes and dialogs, especially in additional playthroughs it's extremely annoying to watch everything again and again. Make no mistake - this is not another Deus Ex with free world to explore, character to customize and level up to your liking, quests to do, paths to choose from or choices to make, I understand that people expecting this must have been disappointed and I would certainly welcome these upgrades in a potential sequel, this game is very linear and it's basically a platformer/combat button masher, very simplified, but still, the world design, atmosphere, music and some ideas such as memory remixing make it a really good sci-fi title that's definitely worth playing through. 7/10 Expand
  20. Nov 27, 2014
    10
    Put it in french and it's a cult classic.

    The visual and audio presentation is amazing, the story is amazing and the fighting is amazing.

    It feels like a kung fu movie where you direct the action and decide the attacks.

    It's a ten
  21. Nov 24, 2014
    3
    I've played enough of Remember Me to give you my verdict on the game. It's bad in every sense of the word. The combat is boring and repetitive. Combos will drop for no reason what so ever. The platforming is a joke. The story is too artsy fartsy for its own good. The graphics are decent, but I wouldn't say that they stand out in any way. All in all, the game feels like it's trying to beI've played enough of Remember Me to give you my verdict on the game. It's bad in every sense of the word. The combat is boring and repetitive. Combos will drop for no reason what so ever. The platforming is a joke. The story is too artsy fartsy for its own good. The graphics are decent, but I wouldn't say that they stand out in any way. All in all, the game feels like it's trying to be Mirrors Edge. Only it isn't fun to play and the story is somehow worse. I give the game a 3/10. A complete waist of time. Expand
  22. Oct 7, 2014
    7
    Graphics: 7.5 Gameplay: 7.5 Fun: 8 Controls: 8.5 Ease to Learn: 9 Story: 8 Length: 8 Re-play: 6 Audio: 9 Bugs/Glitches: none. Story sometimes got confusing, and gameplay got repetitive and got boring after a while.
  23. Sep 4, 2014
    10
    Such a great game. I don't understand all the hate. Just because it's linear, doesn't make it bad.
    It has new innovative combat, some cool memory section where you remix memories, and the story is really good. I was hooked from beginning to end. And the ending was very emotional and beautiful, very satisfactory. Can't hype this game enough. Really really good, just go out and buy it, right now.
  24. Jun 17, 2014
    8
    I'm glad I continued through this game. It was a struggle to get into, the initial levels were uninteresting and boring for me, the fights were not challenging and the combo system was awkward.
    However as I progressed out of the slums into Bastille, the game really improved in a visual way - the design became far more futuristic, artistic and interesting, the fights became far more
    I'm glad I continued through this game. It was a struggle to get into, the initial levels were uninteresting and boring for me, the fights were not challenging and the combo system was awkward.
    However as I progressed out of the slums into Bastille, the game really improved in a visual way - the design became far more futuristic, artistic and interesting, the fights became far more exciting and challenging, and the faux 'exploring' wasn't such a big part of the level design.

    As I progressed through Episodes 1-3 I found the game's extremely linear nature and overly-simplistic climbing mechanics to be very off-putting. Coming straight from the Assassin's Creed franchise - with incredible free-running and fluidity, to a button-mashing style type of fighting and extremely on-rails climbing design (jump to the left, to the right, climb vertically up, drop down - every path is highlighted to you with yellow symbols, and 99% of the other routes you would take are blocked by invisible walls) I wanted to stop playing the game immediately. The only hook was the plot, which seemed incredibly interesting and had some depth to it.

    Once in Episode 4 the game becomes far more close-knit, with very simple - yet beautiful - level design,so you 'feel' limited in where you can go. Before Episode 4, as everything is mostly outside, the invisible walls, and closed off gameplay seemed very disappointing There was also far too much climbing around buildings. Where after Episode 3, climbing, exploring, while still present became a hugely reduced gameplay design as the spaces were far smaller visually, which reduced the disappointment of not being able to go through walls (as they were actual walls instead of just invisible boundaries to a visually large open space).

    I still wish the combo building element of the game was slightly better, I found the long combos quite pointless, as it's impossible to fight a single enemy for as long as needed to chain each attack before an incoming fireball or hit comes which has to be dodged. Sometimes you can dodge and land next to another enemy to continue the combo, but more often than not, the enemies are all stood together in a ball and things are still being fired at you, so you will be lucky to get an additional hit or 2 before having to jump out of the ball of enemies and lose the combo. The one part of the combo builder that was interesting, is that I found customizing the short combo and the first halves of the long combos with different types of Pressens allowed me to use one combo for health, one for cool-downs and another for high damage. It's very easy to lose health in this game once you get deeper into the game, so being able to recover some with a few hits of one combo made the huge battles more doable and enjoyable. While some battles will result in you relying on your Sensen moves a lot, so a cool-down combo helped me a lot.
    Really though, the boss fights were the best part of this game for me. Each fight was interesting and different enough to be fun, with great visual designs, and plenty of challenge.

    I liked the few puzzles within the game, I found them a little easier than they could've been. I found the Remembrane parts of the game fine, and thought these could have been incorporated into puzzles more often.
    The music of this game was great, but I found I had to reduce the sound effects just to be able to hear it, the default levels didn't seem to compliment the music well.

    The plot is what really kept me hooked, I found it very interesting, and just wish more time was given to the exploration of what the consequences of the ending would mean before the last Episode. If there was a not-too-cheesy way to cover this in a sequel, which fixed the issues I had above, I'd be all over it.
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  25. May 16, 2014
    9
    After finishing the game I have to say that I really enjoyed it, nice graphics and atmosphere, the climbing and combat is fun and the story is good too. It might be a little shorter than other games but quality before quantity right? I admit getting this for free on PS+ but I definitely recommend picking it up if you find it a fair price!
  26. Apr 5, 2014
    0
    Remember Me brings in a a lot of new and innovative ideas, but unfortunately those new concepts and ideas take up about 5% of the actual gameplay. The majority of your time spend playing this game will be spent in one of two modes. Either you will be leaping from ledge to ledge for 45 minutes like Prince of Persia without any action scenes, or you will be in the action scenes, in whichRemember Me brings in a a lot of new and innovative ideas, but unfortunately those new concepts and ideas take up about 5% of the actual gameplay. The majority of your time spend playing this game will be spent in one of two modes. Either you will be leaping from ledge to ledge for 45 minutes like Prince of Persia without any action scenes, or you will be in the action scenes, in which case you will be spending 45 minutes fighting using what essentially feels like the Batman combat system, only before it was ever beta tested and ironed out.

    The shining, unique, and engaging parts of this game are so few and far between that it becomes a chore to muscle through all of the other experiences of the game, most of which you have seen a better version done elsewhere.

    It's all really another rather unimpressive installment in the Square Enix name.
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  27. Mar 29, 2014
    6
    Despite being a flawed game it is surprising to see a game of such vision come from a new developer as their first game. There are countless triple-A developers who don't release titles with this sort of originality. There are some truly great and compelling ideas at work here, but unfortunately the core gameplay doesn't hold up.

    By far my favorite part about this game is it's world and
    Despite being a flawed game it is surprising to see a game of such vision come from a new developer as their first game. There are countless triple-A developers who don't release titles with this sort of originality. There are some truly great and compelling ideas at work here, but unfortunately the core gameplay doesn't hold up.

    By far my favorite part about this game is it's world and story. It's fantastic to see a strong female protagonist in gaming again. It's still far too rare that we get to see one anymore, especially one this likable. The characters and story are incredibly well written and backed by a nice soundtrack and top-notch voice acting. The graphics are also very well done. It's not always the prettiest game out there, but it can still hold it's own against other games on the system. The graphics really bring the world to life and make it one you want to explore, which is why it is disappointing that everything is so linear.

    So while presentation and setting are top-notch, the gameplay is sadly lacking. There are some truly genius moments and mechanics here. The sequences where you remix memories are a blast and there are some truly great puzzles. Customizing combos with different effects and abilities is just plain genius and something I would like to see in more games. Unfortunately despite the really good and cool things here the majority of the gameplay is comprised of lackluster combat and platforming. the whole game plays out as a linear brawler, and while customizing combos is cool the actual combat isn't. It's entertaining on a basic level, and it can get pretty entertaining when you are juggling several different enemies that each require a different strategy to take out, but for the majority of the game it is just mindless button mashing against dull enemies. Platforming is unfortunately worse. It's stiff, slow, and just no fun. The platforming borrows from better games like Uncharted, but ultimately doesn't feel as fluid or fun.

    The game is sadly flawed. There are some truly genius ideas here that I would like to see expanded upon in a sequel or another game with better combat and platforming systems. Still, despite my disappointment with the overall game I have to say I think it is a flawed gem and DONTNOD Entertainment has impressed me with this one. They are definitely a developer I am going to be keeping my eye on, because it's clear they have some excellent as well as original ideas and know how to tell a good story.
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  28. Mar 26, 2014
    10
    This game is highly underrated. The story kept me interested, the combat was really fun, boss battles wer entertaining. Voice acting was pretty good (Edge was kind of crappy), but really I don't think this game deserves the crap I've read about it. People are too critical.
  29. Mar 24, 2014
    2
    The game has a very interesting plot about the future technology of downloading others' memories into our brains. The memories themselves have become the next drug of choice and is controlled by an evil corporation. You'll play the agent to take them down. It has good graphics with its cutscenes, but poor voice acting. But, graphics are only icing on the cake of a good game. You can putThe game has a very interesting plot about the future technology of downloading others' memories into our brains. The memories themselves have become the next drug of choice and is controlled by an evil corporation. You'll play the agent to take them down. It has good graphics with its cutscenes, but poor voice acting. But, graphics are only icing on the cake of a good game. You can put icing on a stale piece of bread, and it's still not cake you're eating. This game is not good because of the actual gameplay. The combat is a button mashing combat of the Japanese genre. Your running and jumping is very unnatural as you look like a speedy cartoon instead of having more realistic animated movements. It's has very linear simple path that you have to follow in a Neo-Paris, that mimics games of the sidescrollers of thePS2 era rather than the more open worlds of the PS3 era. So with the poor voice acting, boring linear progression, and weak combat, this game is one of the worst games that I have played in a while. Congratualations Capcom. Expand
  30. Mar 17, 2014
    9
    Sometimes I'm looking for a linear experience. One where I don't have to search every garbage can and pile of rubble. Remember Me had a great path laid out and though at times it was tedious, I didn't mind climbing and joking across alleys. The music was spectacular and I especially liked the memory manipulation remixes.

    Combat was fun with a decent amount of enemy types, a slightly
    Sometimes I'm looking for a linear experience. One where I don't have to search every garbage can and pile of rubble. Remember Me had a great path laid out and though at times it was tedious, I didn't mind climbing and joking across alleys. The music was spectacular and I especially liked the memory manipulation remixes.

    Combat was fun with a decent amount of enemy types, a slightly limited combo system made for a lot of repetition in parts. But combos can be written with modules for a nice variety of specializes and some replayability.

    The art design was spectacular with a fun robot cyberpunk like dystopian future. A bit like a future Assassin Creed title with fair imagination and a good mystery to unravel. I've recommended this toy friends who enjoy naughty dog titles and bioshock, along with friends of the card game netrunner.

    Finding some of the hidden add ons was occasionally a chore but mot that big of a deal. the game can be enjoyed without them. Looking forward to more from this developer.
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Metascore
72

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 37
  2. Negative: 0 out of 37
  1. Nov 15, 2013
    60
    For a first time developer, Remember Me appears highly ambitious. And while it’s got some neat ideas it never quite does anything substantial with them, instead providing an enjoyable, if forgettable experience.
  2. Official PlayStation Magazine Benelux
    Sep 4, 2013
    80
    Moments like convincing a police officer to commit suicide because you made him think he murdered his girlfriend prove that Remember Me belongs in the top league of video games. Too bad that Dontnod does not fully capitalize on these moments by limiting your options when remixing memories. [July 2013, p.86]
  3. Hyper Magazine
    Jul 21, 2013
    50
    A mess of interesting ideas inexpertly implemented, resulting in a horribly generic action game that fails to live up to its promise. [Aug 2013, p.68]