- Publisher: Lexis Numerique
- Release Date: May 3, 2011
- Also On: iPhone/iPad, PC
- Critic score
- Publication
- By date
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Jun 22, 2011Graphic adventures have a fairly set audience, and if you haven't liked other games that force you to scan a screen, pixel-hunting for clues, then Red Johnson is nowhere near different enough to change your mind. But fans of the old-school definitely won't find another game like this on PSN.
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Jun 20, 2011As long as Lexis Numerique continues down its exemplary path, the trouble with point-and-clicks might as well be considered an open and shut case.
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Jun 7, 2011Red Johnson's Chronicles is a nice and fresh adventure game. Its gameplay's varied, its story OK, and its universe is worth a shot. The only downfalls of Lexis Numérique's Game are to be a little too easy and some tiny shortcomings to get rid of for the sequel.
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Jun 27, 2011Quotation forthcoming.
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Jun 27, 2011Could be more polished, and a tough sell at four hours with no replay, but certainly a uniquely crafted experience.
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Playstation: The Official Magazine (US)Jun 7, 2011It's stylish and striking--a compelling visual complement to the 10 hours of enjoyable sleuthing and puzzle-solving on offer here. [July 2011, p.82]
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Jun 14, 2011Tough puzzles and grinding point-and-click pixel hunts are the main activities in Red Johnson's Chronicles.
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Games Master UKNov 20, 2011Nice-looking but badly paced: like the game's policemen, it plods. [Christmas 2011, p.87]
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Jun 27, 2011Although its puzzles are frustrating and lacking in variety, what's all the more frustrating is there are occasional bursts of brilliance here.
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Jun 20, 2011As it stands, Red Johnson's Chronicles feels more like a showcase of style over substance: a demonstration that more adventure games can be made on the PS3 with QTEs and popular CSI-style investigations.
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Playstation Official Magazine UKJun 19, 2011Clunky loading times. [July 2011, p.105]
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Jun 14, 2011With its clumsy dialogue threatening to ruin everything at every turn, Lexis Numerique's high-gloss offering is a challenge to play - but perhaps not always for the reasons the developers intended.