- Publisher: SCEA
- Release Date: Oct 27, 2009
User Score
Generally favorable reviews- based on 648 Ratings
User score distribution:
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Positive: 574 out of 648
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Mixed: 42 out of 648
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Negative: 32 out of 648
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BrettDDec 4, 2009
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Jul 29, 2015
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Dec 11, 2014Ratchet & Clank Future: A Crack in Time (known as Ratchet & Clank: A Crack in Time in most PAL countries) is a 2009 platformer video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. It is the sequel to Ratchet & Clank Future: Tools of Destruction and Ratchet & Clank Future: Quest for Booty.
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Dec 21, 2020I enjoyed it it was better than the others and the gameplay was not crazy hard like tools of destruction I would give it a Light recommendation
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May 13, 2017
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Jun 14, 2020
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Jul 25, 2021A good game, but sadly what was already a kids series was dumbed down even further then the original. All the funny critiques at consumerism are gone, the story is fairly lazy, so is the animation.
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Jan 6, 2023Everything is good, except the temporable displacment puzzles for clank and the terribly design space ship boss battles. Plus i missed the more zoomed in 3rd person camera from Tools of destruction
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Aug 18, 2023good game good game good game good game good game good gamegood game good game good game good game
Awards & Rankings
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Same gameplay, new story. More jokes and many new little gadgets make the new part of this series as enjoyable as the older ones. Insomniac Games build on their qualities and do well so.
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This is the last part in the trilogy and has a few new gameplay possibilities. You can use the great new Hooverboots, explore space with your spaceship and you need to find Clank. A great adventure and a truly worthy closing of the trilogy.
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It's not a difficult game, but with bolts, Zoni, Skill Points, holoplans, Constructo Mods, space missions, Trophies and Challenge Mode, there's an abundance of gameplay. It's a robust single player experience, and I particularly love that Insomniac has kept their signature Skill Points, with their own quirky requirements, separate from Trophies.