If you are getting a chance to read this, and you are galled by Flashpoint 2, then read my post while there is still a chance, because although I am not swearing... I am guessing that this post shall not be retained for long. I am a long-time fan of Bohemia Interactive's Operation Flashpoint, and a former United States Marine reservist (Co B 4th Recon Billings MT 1987 - 1994). I If you are getting a chance to read this, and you are galled by Flashpoint 2, then read my post while there is still a chance, because although I am not swearing... I am guessing that this post shall not be retained for long. I am a long-time fan of Bohemia Interactive's Operation Flashpoint, and a former United States Marine reservist (Co B 4th Recon Billings MT 1987 - 1994). I started Flashpoint with the computer version, and eventually played the Xbox (Operation Flashpoint Elite version)... which for all of it's failings, I actually still LOVE. Bohemia Interactive tilled new ground by creating a military simulation which allowed the player a multitude of commands which were truly unique and quite difficult to master, which was FINE BY ME... and the rest of the real fans of the game out there. Being able to command your squad mates individually, by group, or in self-apportioned sub-teams to do things like LAY DOWN and stay the freak down, for instance... to "Scan Horizon"... or to pick up specific gear items and then click to a graphic menu and confirm that those gear items are in that AI Squad mate's inventory... ARE TO THIS DAY in my opinion what separated Flashpoint from other shooters. This sequel fails to deliver on all of the above mentioned points and dozens more that I don't have room to itemize. This sequel -- although graphically it looks alright (but should be better for HD) and sounds beautiful -- is unfortunately for at least me, an unmitigated disappointment. As we all know by now, there is no combat editor for the console gamer AND THERE WAS ONE FOR THE "ELITE VERSION" on the Xbox's old generation console. (huh ????) That's right, Flashpoint has negatively mutated in the evolution of it's console version. This lack of a mission editor shall be a constant thorn which will jab pesteringly into the side of the console Flashpoint 2 player who created his or her own scenarios on the old-generation console Flashpoint Elite. Even if by some miracle Codemasters were to produce a downloadable scenario editor, it would be too little too late. The map is a thorough-going disappointment... as has been pointed out by other reviewers. The old map had much better contour lines and bush and tree markings and a zoom-in on those contour lines which made it easier to work with. Although the new maps overhead 3D look has some merit, the detailing is weak. One thing that I can say surprises me that not one other reviewer I know of has mentioned about Flashpoint Dragon Rising is the fact that I can be in the prone and if I wiggle into a rock (often happens wiggling sideways), I make an INVOLUNTARY stance adjustment. (I go into a crouch or stand up). (?) (Is this why it's called Dragon... RISING?) Are you kidding me. (?) I "accidentally" stand up and "skyline" myself to enemy fire WITHOUT making a conscious (button) decision to do so??? Marines are trained as early as in their boot camp field training NOT to skyline themselves. Marines that go into the prone are in the prone because they want to be in the prone. They don't get out of the prone "accidentally". Not ever. Admittedly a grenade might take a Marine out of the prone against his will, but the odds are quite overwhelming that wherever (or "wherevers") that Marine lands... he'll still end up... "laying down" in some way.. Why not just warn the player perhaps with some controller vibration and not let them go any further into the rock? Why NOT just let me stay in the prone until I make a conscious decision to crouch or stand up -- you know -- like the way it works in real life? Flabbergasting is an old word which I think adequately describes this piece of ridiculous code. It needles me to mull over the fact that this decision could only have been made "on purpose" by the developers, and I shall not condone it. I am somewhat curious to hear the specious ratiocination which issued from the "sewer" of the designer who spawned this atrociously ugly little brain-child. It's not just Marines that know this. Nobody under fire and crawling prone into a boulder -- or anything else for that matter -- ACCIDENTALLY stands up! Get that? One other thing that is annoying as Hades is the automatic magazine changes, which SHOULD NOT BE THERE; which do not belong in this game. I snap off the the thirtieth shot on a sniper rifle, and suddenly make an INVOLUNTARY magazine change which yanks me out of scope view, obliterating my suspension of disbelief... and quite unrealistically preventing me from viewing through scope whether that shot was a hit. Magazine changes in military sims ARE NOT AUTOMATIC. Get that? People under fire forget sometimes to change magazines. Not until they've dry fired a few times do they realize that, and sometimes not even then. I've checked menu and I don't even think I can turn this turd off. Once again... are you kidding me? Automatic magazine changes are for run and gun arcade games and for freckle-faced bubble-gum chewing teens. Steaming excrement here. This game does not deserve to be considered a sequel to the original Flashpoint, because this game has utterly divorced itself from the the original game. "I don't think I have enough fingers and toes to even count them..." is a grotesque understatement. Sorry, guys... the game is -- in the immortal words of the drill instructor -- unsat! I'll play through the game for the HD graphics and the sound. It is just possible that IF the multiplayer server problems are fixed this might be not to bad of a "run of the mill shooter" on system link or web with a handful of other players. It is unequivocally NOT a military simulation, hence if it can be said to be a child of it's progenitor, one must wonder if it is a child of the mail man instead... an ugly little toad of a mail-carrier I must add. It is not at all the original game. It has become unrecognizable. I shall be driven into Bohemia Interactive's deserving "ARMA", and I will be more than willing to purchase the non-console hardware needed to run it. Goodbye Flashpoint. And to think I waited all this time for this?… Expand