User Score
8.7

Generally favorable reviews- based on 529 Ratings

User score distribution:
  1. Negative: 38 out of 529
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  1. Mar 22, 2017
    7
    Before playing this game, you need to ask yourself how much clunky gameplay you're willing to tolerate for an otherwise amazing story. That being said, the story is easily the most impressive part of this game, being unconventional, strange, dark, but ultimately satisfying in its execution and nuance. Yoko Taro's style of storytelling is immensely unique and memorable, though as previouslyBefore playing this game, you need to ask yourself how much clunky gameplay you're willing to tolerate for an otherwise amazing story. That being said, the story is easily the most impressive part of this game, being unconventional, strange, dark, but ultimately satisfying in its execution and nuance. Yoko Taro's style of storytelling is immensely unique and memorable, though as previously mentioned, the lackluster gameplay might turn some people off.

    If you're the kind of person who can suffer through some mediocre/uncomfortable gameplay and love a good story, then chances are you'll really enjoy this. Otherwise, it's hard to say.
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  2. Jan 18, 2019
    7
    Videojuego que quizás pueda llegar a repetirse pero que destaca en exceso por su historia y su banda sonora.
  3. Jan 25, 2023
    7
    This was better than I expected it to be, though it was still just only ok.
  4. Jul 10, 2012
    6
    Interesting premise. But drags on for too long. The middle could have been shortened a lot.
  5. Aug 3, 2020
    6
    A lot of good ideas which all mostly fell short. This is a good example of where less would have been more. The requirements for upgrading weapons borderlines offensive. Loading in and out of screens and suicide to harvest the same nodes for 5 hours to gain one of the ingredients to partially upgrade one weapon is no fun.
    Having allies with massive hitboxes around them so you cannot walk
    A lot of good ideas which all mostly fell short. This is a good example of where less would have been more. The requirements for upgrading weapons borderlines offensive. Loading in and out of screens and suicide to harvest the same nodes for 5 hours to gain one of the ingredients to partially upgrade one weapon is no fun.
    Having allies with massive hitboxes around them so you cannot walk into them is one thing. Having that hitbox obstruct and slow down your movement is another. Consistently teleporting the allies in front of you as you're trying to run through a hallway is another thing. It forces me to have to jump everywhere to maintain some speed because otherwise they'll stop in front of me and do crap all and halt me in place.
    The controls do not feel tight. There's driving controls for humans as well as attacking. That means all your attacks will attack in a circle instead of reflecting the angles you push on the stick. The majority of weapons are also useless.
    The game is very short. You can very easily beat it within 15 hours. You can probably run through the game in 8 hours if you stick to the critical path without any speed run tactics.
    The game has multiple endings but unfortunately they don't really add so much for what they ask in return and mostly felt like padding fore more playtime in the end. As does most of this game. I don't need an 80 hour scrawling RPG, but if the game is built to be 15 hours, I'd appreciate the systems respecting that time frame.
    I do like how the teammates are useful in combat and cut-scenes though and can actually kill things. I also like the overall art direction and sound. Except for the shades. The shades are lame. Soundtrack good, shades lame.

    TLDR; Lots of ideas that didn't come together well and then ridiculous RNG based drop rates to pad out the length of the game.
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  6. Jan 4, 2014
    6
    I came into this game with an underdog mindset, in which the fans loved it but the critics panned it. And I left this game with the feeling that it truly deserved the 6's and 7's it was receiving back in 2010.

    Story and Music can only comprise so much of the score, but everything else is really mediocre. The level design is re-used many times, the combat is a really boring form of hack
    I came into this game with an underdog mindset, in which the fans loved it but the critics panned it. And I left this game with the feeling that it truly deserved the 6's and 7's it was receiving back in 2010.

    Story and Music can only comprise so much of the score, but everything else is really mediocre. The level design is re-used many times, the combat is a really boring form of hack and slash, and there is also a ton of unnecessary backtracking. The voice-acting didn't really fit the persona of the characters either.

    The only positives I can say about this game is that it tried to be different, and it's refreshing when we're getting a lot of formulaic games now. But, the developers were a bit too ambitious with their ideas for this game, and it was implemented properly.

    I am not a graphics hog but this game feels like from the PS2 era with the exception of the boss fights. It's on the graphical level of shadow of the colossus.

    I really can't recommend this game to anyone unless you have played everything else you've wanted to play, and you just want this game a shot. For me, it isn't the hidden gem/masterpiece I was expecting.
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  7. Jun 25, 2011
    5
    Nier suffers from subpar graphics, subpar story/presentation, and a lot of repetition; doing dungeons for the third time except with different enemies is rather boring and the combat, while passable, isn't anything to get excited about. The one standout point is the beautiful, if somewhat repetitive soundtrack.
  8. Oct 30, 2022
    4
    47/100
    Nier is one of those rare, special creations that takes full advantage of its artistic medium, telling its story in a way that only a videogame can, often integrating its gameplay, visuals and mechanics into the narrative to enhance the tonal magnitude or dramatic impact of some scenarios. This stylistic heterogeneity doesn't define the gameplay structure alone, but also its
    47/100
    Nier is one of those rare, special creations that takes full advantage of its artistic medium, telling its story in a way that only a videogame can, often integrating its gameplay, visuals and mechanics into the narrative to enhance the tonal magnitude or dramatic impact of some scenarios. This stylistic heterogeneity doesn't define the gameplay structure alone, but also its framing, with frequently shifting camera angles even during combat. This gives each setting and battle scenario a distinct flare, amplified by the beautiful tracks perfectly conveying the peaceful anguish of this world. The blend of Action RPG and 3D Bullet-Hell gives combat a unique multifaceted feel, but the extremely limited amount of offensive options and their lack of depth slowly marks a painful repetitiveness in the gameplay flow, aggravated by a disappointing enemy variety and areas that are way too big for their own good, leaving players to traverse great lengths of nothingness. The story, as stated, frequently twists and influences the gameplay to better convey itself, even offering multiple endings to fully flesh out its many tender tragedies. Its fictional concepts are creative and the cutscene direction excellent but the narrative is so unrelentingly focused on its depressing and bleak atmosphere that it eventually ends up making the player mostly numb to it. That, coupled with a fluctuating pacing that often awkwardly jumps into climactic, lore-heavy moments without the proper buildup, ultimately reduces the emotional weight of it all.
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  9. Jun 3, 2012
    1
    bought this game free along with the sims 3 ps3 any ways i played thru first 10 min it was so boring now it same like final fantasy but final fantasy series way better


    this game i got it collecting dust now
Metascore
68

Mixed or average reviews - based on 58 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 58
  2. Negative: 3 out of 58
  1. Feb 9, 2011
    80
    Nier won't wow players with its basic mechanics, but in the story it tells, the characters it develops, and the themes present throughout play, it will easily win over anyone seeking something emotionally exploratory and well off the beaten path.
  2. A bizarre mix of influences and a great script still can't save this inventive but flawed role-player.
  3. Nier comes with a bizarre mix of influences and its own accomplishments. Not all of it works, but it's a commendable effort, and a great experience.