User Score
7.4

Mixed or average reviews- based on 75 Ratings

User score distribution:
  1. Positive: 46 out of 75
  2. Negative: 9 out of 75
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 13, 2014
    4
    The game is called an "ACTION" "ADVENTURE" "STEALTH" game.
    None of those words should be applied to this game.
    First off, there is little to no action. Watching action take place in a cut scene does not make an action game. Now there is a level of adventure as you are sort of exploring Salem but you're clearly on a linear path that is obscured by some objects you can pass through and
    The game is called an "ACTION" "ADVENTURE" "STEALTH" game.
    None of those words should be applied to this game.
    First off, there is little to no action. Watching action take place in a cut scene does not make an action game.
    Now there is a level of adventure as you are sort of exploring Salem but you're clearly on a linear path that is obscured by some objects you can pass through and many you cannot.
    There is absolutely no level of stealth in this game. The enemies are few and far between as it is making the game feel so empty. The actual people themselves feel no different than ghosts considering they have no personality and might as well just be mannequins. Now, not only are there almost no enemies you can always see them regardless of where you are. On PS3, pressing R1 reveals all ghosts and demons in the area. There is literally no challenge here. Just wait for the demon to turn around and you're golden.

    Now if this game was marketed and presented as a mystery/narrative type game it really would be hitting the mark on the head. The cases seem interesting and overall most of them I felt I wanted to discover the truth about. However I'll admit even this misses the mark sometimes. One sidecase has you collecting hidden wood saws. Then a story can play after you've collected them all which essentially ends with the mystery being unsolved anyway all you learned by "solving the case" was that someone heard crying and found a dead body that appeared to have been left there 40 years prior. Maybe it gets elaborated on later in the game but after collecting 10 Wood Saws, like Im playing an MMO or something, all I learn is a contracter got the heebie-jeebies from a voice he heard.

    I really wanted to like this game. I found enjoyment in times the game got it right. When searching for clues seemed less like an easter egg hunt and more of a legitimate investigation. Every time I thought the game was going to get better, I found that I was still being guided through a linear path with a semi-open area in between.

    Don't bother buying, you'll beat it sooner than you'd want to. Theres no replay value I could see since all the trophies could be completed in one playthrough. Theres no extra bonus for being smart and getting the solution on the first try and even lets you keep trying till you get it right. Should you die, although its unlikely, you don't lose anything. You start right back at the beginning of the last checkpoint, which there are plently and everything you've picked up is saved. Dying in this game is only a minor setback which is even more frustrating to think that its so easy to stay alive.

    TLDR: The game will hold your hand through the main story and the side cases aren't interesting enough to really warrant the time spent hunting for any spot that allows you to use abilities you're unsure why you even have.
    Expand
  2. Jan 17, 2015
    2
    After struggling with the deeply flawed mechanics (not bugged but flawed in design,) dragging myself through an uninspired & tiny Salem, and generally trying to find something good that outweighs the overwhelming bad that makes up this title I simply don't care who the killer is or what their motivation is.
    The breaking point finally came when I went to the third floor of a building
    After struggling with the deeply flawed mechanics (not bugged but flawed in design,) dragging myself through an uninspired & tiny Salem, and generally trying to find something good that outweighs the overwhelming bad that makes up this title I simply don't care who the killer is or what their motivation is.
    The breaking point finally came when I went to the third floor of a building before completing an Investigation on the 2nd floor and accidentally jumped into a new cutscene. After that, there was no way to re-trigger the 2nd floor investigation or hold onto the progress of the 3rd floor investigation after being "killed" by a Demon and could progress no further in the story no matter what I tried. Even changing locations and trying to force the game to move me along or let me go back & re-do something didn't work. This is due to an unpredictable and lazy check-point save system that doesn't let you hold onto some progress while seemingly randomly allowing you to hold onto progress in other areas.
    The game had so much potential that it actually is painful as an avid gamer to see what they turned out.
    Expand
  3. Apr 22, 2015
    3
    The idea of ​​the game just smart, it was possible to do so much ... but the implementation is lousy, the game is just boring and annoying very quickly. Poltergeist in this game only on the subject, as well as this one does not react, all the characters are uninteresting. It was just interesting to seize a cat, everything else is rubbish.

There are no critic reviews yet.