The game is called an "ACTION" "ADVENTURE" "STEALTH" game.
None of those words should be applied to this game.
First off, there is little to no action. Watching action take place in a cut scene does not make an action game.
Now there is a level of adventure as you are sort of exploring Salem but you're clearly on a linear path that is obscured by some objects you can pass through andThe game is called an "ACTION" "ADVENTURE" "STEALTH" game.
None of those words should be applied to this game.
First off, there is little to no action. Watching action take place in a cut scene does not make an action game.
Now there is a level of adventure as you are sort of exploring Salem but you're clearly on a linear path that is obscured by some objects you can pass through and many you cannot.
There is absolutely no level of stealth in this game. The enemies are few and far between as it is making the game feel so empty. The actual people themselves feel no different than ghosts considering they have no personality and might as well just be mannequins. Now, not only are there almost no enemies you can always see them regardless of where you are. On PS3, pressing R1 reveals all ghosts and demons in the area. There is literally no challenge here. Just wait for the demon to turn around and you're golden.
Now if this game was marketed and presented as a mystery/narrative type game it really would be hitting the mark on the head. The cases seem interesting and overall most of them I felt I wanted to discover the truth about. However I'll admit even this misses the mark sometimes. One sidecase has you collecting hidden wood saws. Then a story can play after you've collected them all which essentially ends with the mystery being unsolved anyway all you learned by "solving the case" was that someone heard crying and found a dead body that appeared to have been left there 40 years prior. Maybe it gets elaborated on later in the game but after collecting 10 Wood Saws, like Im playing an MMO or something, all I learn is a contracter got the heebie-jeebies from a voice he heard.
I really wanted to like this game. I found enjoyment in times the game got it right. When searching for clues seemed less like an easter egg hunt and more of a legitimate investigation. Every time I thought the game was going to get better, I found that I was still being guided through a linear path with a semi-open area in between.
Don't bother buying, you'll beat it sooner than you'd want to. Theres no replay value I could see since all the trophies could be completed in one playthrough. Theres no extra bonus for being smart and getting the solution on the first try and even lets you keep trying till you get it right. Should you die, although its unlikely, you don't lose anything. You start right back at the beginning of the last checkpoint, which there are plently and everything you've picked up is saved. Dying in this game is only a minor setback which is even more frustrating to think that its so easy to stay alive.
TLDR: The game will hold your hand through the main story and the side cases aren't interesting enough to really warrant the time spent hunting for any spot that allows you to use abilities you're unsure why you even have.… Expand