User Score
4.3

Generally unfavorable reviews- based on 25 Ratings

User score distribution:
  1. Positive: 8 out of 25
  2. Negative: 15 out of 25
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  1. Feb 14, 2018
    3
    A partir de una historia de revolución en tiempos de caballeros y una guerra entre dioses nace "Magus", un shooter en tercera persona con mecánicas de RPG. Nuestro personaje, Magus, es la encarnación del ser más poderoso del universo y debemos comandarlo en su lucha por conquistar el mundo.
    Lamentablemente es un juego pobre técnicamente, se suponía que iba a ser un juego de PlayStation 2
    A partir de una historia de revolución en tiempos de caballeros y una guerra entre dioses nace "Magus", un shooter en tercera persona con mecánicas de RPG. Nuestro personaje, Magus, es la encarnación del ser más poderoso del universo y debemos comandarlo en su lucha por conquistar el mundo.
    Lamentablemente es un juego pobre técnicamente, se suponía que iba a ser un juego de PlayStation 2 y no trata de disimularlo. La inteligencia artificial es mala, el diseño de niveles y el texturizado de los gráficos es cutre. Y las mismas reglas del juego rompen la jugabilidad, ya que puedes vencer a los jefes de un solo golpe.
    No puedo recomendar éste juego, es de esos ejemplos en que algo es tan malo que lo hace atractivo a unos ojos pero sigue siendo una mala apuesta.
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  2. Mar 3, 2014
    0
    one of the worst games I have ever played.
    Fling different color lights at endless string of enemies in bland environments

    The only thing worse that I have played recently is Blood Knights
  3. Jul 18, 2021
    4
    Quite possibly the worst PS3 exclusive. Built around an original idea, the developers essentially created a bog-standard fantasy RPG. Only rather than going with any form of combat traditionally found in the genre they made the action that of a third-person shooter. While this is creative and even rather compelling, the problem is that due to constraints with the budget and likely time asQuite possibly the worst PS3 exclusive. Built around an original idea, the developers essentially created a bog-standard fantasy RPG. Only rather than going with any form of combat traditionally found in the genre they made the action that of a third-person shooter. While this is creative and even rather compelling, the problem is that due to constraints with the budget and likely time as well the game was released in a clearly unfinished state. Something that can be seen in the bare-bones plot, mind-boggling design decisions, and graphics that were behind the times even back in 2014.

    As a game where you play as a newly awakened god, Magus certainly does a good job of making you feel like an all-powerful deity. There's no challenge at all as legions of enemies fall at your feet. Rather than being entirely intentional however, this is more so the result of poor difficulty balancing. There are a lot of broken systems in place that allow you to get too strong too quickly, such as the companion who can turn any item you're not using into a permanent stat boost. Plus, the vast majority of threats you encounter are melee attackers while you use an entirely ranged form of offense. So you can literally just strafe around hordes of foes without taking any damage.

    Things are so easy you can pretty much autopilot your way through every battle by holding down the R1 button and circling. Your basic attack is a rapid-firing spray of magic that doesn't use mana and makes leveling up kind of pointless. Why invest your skill points in new abilities when the best spell you can get is given to you from the very beginning and doesn't run on a cooldown timer like rest do after all? It also doesn't help that some of them are rather bafflingly implemented. Like how your defensive knock-back included to help prevent you from getting hurt on those rare occasions when you get cornered counter-intuitively takes away some of your health whenever you use it.

    Unfortunately, the writing doesn't fare much better. It's evident that this is the area that got the least amount of attention during the development cycle. The lore is weak, the story is often nonsensical, and there's no character or world-building going on at any point. The conflict never makes it out of the set-up phase that would occur in the prologue of any other RPG so nothing really significant happens by the time the credits roll. It also tries to give players the illusion of choice through dialog choices, but conversations always turn out the same way no matter what you pick and there's fairly regularly only one option to choose from anyways. The lines themselves also make your character an unlikable jerk by default. Why the devs decided to make nearly every interaction with another person end with you announcing you're going to murder them I have no idea.

    Despite all of its flaws, or perhaps as a result of them, I can see Magus having a bit of a cult following as unlike a lot of bad games it isn't frustrating to play. In fact, it's short and breezy making it effortless for the right audience to have a quick laugh at it's expense. Personally though, I found it to be too boring to even ironically enjoy as I ran around its maze-like levels of identical corridors blasting any brainless knight or monster foolish enough to get in my way. That's because it lacks the charm and hidden depth that makes titles like Two Worlds or Deadfall Adventures endearing regardless of their faults.

    You can tell Aksys and Black Tower pushed this out incomplete though it was due to not having the sufficient resources to fully realize their vision with the hopes that it would break even and just maybe somehow perform well enough that they could try again with the sequel set up in the cliffhanger ending. Obviously that didn't happen. Instead what we got is a weird, largely overlooked footnote in the PS3's library that will one day be completely forgotten. Which as sad as that may be is a fate I can't say the game is not deserving of given that it is legitimately terrible.
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  4. Jun 22, 2017
    2
    Magus is a surprisingly bad PS3 game; if I were told it is a PS2 game, I would definitely believe it.

    The technical aspects are simply awful (particularly the graphics), and the storyline is nonsensical and dull from beginning to end. Gameplay is extremely repetitive and the settings are almost empty with the exception of enemies. You will end up getting bored quite soon. Without a
    Magus is a surprisingly bad PS3 game; if I were told it is a PS2 game, I would definitely believe it.

    The technical aspects are simply awful (particularly the graphics), and the storyline is nonsensical and dull from beginning to end. Gameplay is extremely repetitive and the settings are almost empty with the exception of enemies. You will end up getting bored quite soon.

    Without a shadow of doubt, Magus is the worst video game I ever played on PS3. Unless you want to know how bad a PS3 video game can be, do not play it.
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  5. Dec 15, 2017
    1
    Game is about you, someone who's been in prison (yes, again) all his life. He's been rescued by a woman who has amnesia (at least it's not you who has amnesia). Turns out you're a god, and the rest of the game (about 5 hours luckily) the two of you are fighting mindless mobs that beeline for you while you mow them down with your machine gun, I mean, with your red green or blue infiniteGame is about you, someone who's been in prison (yes, again) all his life. He's been rescued by a woman who has amnesia (at least it's not you who has amnesia). Turns out you're a god, and the rest of the game (about 5 hours luckily) the two of you are fighting mindless mobs that beeline for you while you mow them down with your machine gun, I mean, with your red green or blue infinite repeater magic attack. The game could even be slightly fun if it wasn't absolutely imbalanced. Other than the already mentioned non-existent enemy AI, you can turn your plenty of extra magic items (everything drops magic items even crates) into permanent stat increases. So basically, after the first half hour I was already a God and for the rest of the game duration including bosses, I got hardly any scratch.
    Some people say the game is so bad it's good. Not for me, the game is so bad it's really bad.
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  6. Sep 17, 2020
    0
    If this game was trying to be horrible, it's done a great job. It fails at everything aside from being a complete and total waste of your time.
Metascore
32

Generally unfavorable reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 7 out of 8
  1. Mar 12, 2014
    20
    Magus is not an entertaining game. It suffers from repetitive gameplay, bugs, glitches, and abhorrent visuals. Worse still, it’s expensive, with the release currently commanding a laughable $24.99 price point on the PlayStation Store. Put your time and money towards something better than this.
  2. Mar 7, 2014
    75
    I don't think I can argue that Magus is a "good" game. In fact, there's a strong argument to be made that it's kind of terrible. It's short, it's ugly, it's easy, it's kind of stupid — basically, by any conventional judging of good/bad, it probably comes out on the wrong side of the ledger...Here's the thing, though: I loved it.
  3. Mar 7, 2014
    30
    Unlike Deadly Premonition, Earth Defense Force 2025, or other games that hide genuine depth behind an awkward presentation, Magus has no hidden quality, charm or saving grace. It's entirely witless, and none of its mechanics strive for anything beyond mediocrity. Despite its issues, though, Magus is surprisingly breezy to play.