- Publisher: SCEA
- Release Date: Jan 26, 2010
User Score
Generally favorable reviews- based on 573 Ratings
User score distribution:
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Positive: 442 out of 573
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Mixed: 58 out of 573
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Negative: 73 out of 573
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- Most helpful
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Mar 22, 2013
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Oct 10, 2011
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Mar 19, 2011
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FrankieTFeb 3, 2010
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AbdelK.Jan 28, 2010256 players do not make a game good. Gameplay machanics do. It lacks fun gameplay. MAG doesn't have anything special gameplaywise.
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TheMasterJan 29, 2010An honest review, this game isn't anything special and little has been done since beta to make it playable/enjoyable. It is a sub-par FPS and a sub-par MMO, and worse it is tagged with a ludicrous price tag. I was excited for MAG, I was there in beta day one. And sadly the final copy is just bad. Still all of this said, it is better than anything on the xbox-three-shitty.
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Nov 1, 2010The only good thing about this game is the amount of players you can have on a map in one session, other than that the game is slow, has awful graphics and is nothing like the standard the call of duty games have set for online first person shooters
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Mar 29, 2012
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AspenT.Jan 27, 2010I have mixed feelings about this game but I can say one thing for certain. It is not going to make game of the year. First off, the controls are really really poor. Why on Earth does SCEA still not provide options to configure controls to the industry standard of COD
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MarkH.Feb 1, 2010
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TimothyP.Jan 26, 2010Game has some really nice features, fluid game play and fun missions. But the game completely lacks content, has no single player campaign and the little content that it does have can be played through in about 2 days
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IanPJan 31, 2010Nowhere near as good as Killzone 2 or CoD. Resistance 2 online is slightly better too!! This is very much Bad Company with 256 players - which may cause the makers of BC to sweat, what with BC2 out soon!! But it is fun and worth checking out if you can find it cheap!!
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YarekG.Jan 26, 2010Nothing special execpt the number of players. But MAG do it well lag free and interesting scenario. Must for ps3 owner
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RobestJan 26, 2010the game is fun to an extent. killing is always fun but when your kills gets revived faster than the time you kill them, that breaks the fun you get. i gave mag 5 out of ten.
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Jan 17, 2011I am not used to play multiplayer fps games but I must admit that I have enjoyed this one. But even with that I agree with most people that says that the contents is not enough and besides I find sometimes pretty boring to die so often (but I understand that this is a problem of my lack of skills).
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Jan 5, 2012
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Dec 28, 2011This game is pretty good, but it was a bit boring. Still it is better than playing mw3, and black ops. I thought this game was garbage at first, but i wasn't. It was so much fun.
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Dec 22, 2012
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Jan 15, 2014
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Feb 23, 2015Love the idea of 256 player battles and it really works. However the respawn system is tedious and quite annoying as it takes a long time to respawn..
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Jun 26, 2022There was so much promise demonstrated in this game. It was a great idea executed adequately. It's a damn shame Zipper Interactive was shut down. This certainly deserved a sequel.
Awards & Rankings
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Massive Action Game delivers on the promise of its name. It's certainly massive, and there is more than enough action to go around. MAG's biggest draw, however, is that it's perfect for both hardcore multiplayer FPS fans and newcomers alike.
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The challenge of branding MAG with a number (much smaller than its trademarked 256 and between 1 and 10) to denote its quality is akin to rating World of Warcraft after a weekend of gold-farming, long before the full majesty of the game has blossomed and shown its true potential. The best we can do is rate our early impressions, undoubtedly influenced by the game’s prospects for the future.
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256 players in the same battlefield is clearly a new step beyond what console online gaming was offering. Spectacular in its size, MAG allows at the same time a deep approach for the hardcore FPS lovers, and also an easier gameplay appealing for those more casual action gamers. The lack of any non-online mode can limit its influence, and the visuals are not over the top, but in the end, MAG achieves success delivering the closest experience to fighting on a living battlefield.