- Publisher: SCEA
- Release Date: Feb 27, 2009
Summary:
Two years after the Helghast assault on Vekta, the ISA is taking the fight to the enemy's home world of Helghan. The ISA goal is direct: capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt. Assuming the role of Sev, a battle-hardened veteran and a member of the special forces unit known as the Legion, players lead a group of highly trained soldiers on a mission to take out the Helghast threat. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet's hostile conditions, they have also harnessed a source of power they can now use against the ISA. Sev discovers his squad isn't just fighting enemy forces – their fiercest opponent may be the planet itself. [Sony]
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| Rating: | M |
|---|---|
| Official Site: | http://www.killzone.com/ |
| Developer: | Guerrilla |
| Genre(s): | Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Intense Violence Strong Language |
| Connectivity: | Online |
| Resolution: | Widescreen |
| Number of Online Players: | 32 Players Online Up to 32 Players |
| Cast | Credit |
|---|---|
| Richard Ridings | Voice Talent Helghast |
| Roy Postma | Concept Art |
| Roy Postma | Senior Visual Designer |
| James Mason | Environment Art |
| Arjan Brussee | Development Director |
| Arjan Brussee | Management |
| Trevor White | Voice Talent ISA |
| Andrew Curtis | Game Design |
| Quarie Marshall | Cast |
| Philip Lawrence | Screenplay |
| Eric Boltjes | Game Design |
| Eric Boltjes | Senior Online Game Designer |
| John Schwab | Voice Talent ISA |
| Noah Margetts | Cast |
| Arjan Bak | Environment Art |
| Emma Ferguson | Voice Talent ISA |
| Will Vale | Tech Code |
| Iki Ikram | Effects |
| Bryan Verboon | Environment Art |
| Misja Baas | Weapons And Vehicle Art |
| Vaggelis Livaditis | Level Design |
| Hermen Hulst | Management |
| Hermen Hulst | Managing Director |
| Michiel van der Leeuw | Tech Code |
| Michiel van der Leeuw | Technical Director |
| Tibor den Ouden | Game Code |
| Klaas van der Molen | Game Code |
| Robert Morcus | Artifical Intelligence |
| Jan-Bart van Beek | Art Direction |
| Jan-Bart van Beek | Art Director |
| Stuart Billinghurst | Level Design |
| Cho Yan Wong | Level Design |
| Joris de Man | Music |
| Arjen Bokhoven | Environment Art |
| Arjen Bokhoven | Lead Environment Artist |
| Bill Roberts | Voice Talent ISA |
| Simon Greenall | Voice Talent Helghast |
| Aaron Butler | Game Design |
| Blake Politeski | Level Design |
| Matt Stoneham | Senior Technical Artist |
| Tom Goodman-Hill | Voice Talent Helghast |
| Steven Ter Heide | Production |
| Steven Ter Heide | Senior Producer |
| Angie Smets | Production |
| Angie Smets | Senior Producer |
| Mathijs De Jonge | Game Design |
| Mathijs De Jonge | Game Director |
| Jan Bart van Beek | Art Direction |
| Jan Bart van Beek | Art Director |
| Mario Alfonso Lavin | Sound |
| Mario Alfonso Lavin | Sound Director |
| Jorrit Rouwé | Game Code |
| Jorrit Rouwé | Lead Game Code |
| Remco Straatman | Artifical Intelligence |
| Remco Straatman | Lead AI Code |
| Bart Wijsman | Animation |
| Bart Wijsman | Lead Animation |
| Paulus Bannink | Lead Technical Artist |
| Paulus Bannink | Tech Art |
| Seb Downie | QA Manager |
| Rudine Bijlsma | Production |
| Jacco Bogaerds | Production |
| Lucas Van Muiswinkel | Production |
| Solomon Temowo | Production |
| Salvador Bel Murciano | Game Code |
| Oscar Van Den Bosch | Game Code |
| Frank Compagner | Game Code |
| Ken Van Hoeylandt | Game Code |
| Willem Janssen | Game Code |
| Chaime Korper | Game Code |
| Stefan Lauwers | Game Code |
| Thomas Pienaar | Game Code |
| Tommy de Roos | Game Code |
| David Reyes i Forniés | Game Code |
| Kasper J. Wessing | Game Code |
| Niels Duijn | Tech Code |
| Jeffrey Exterkate | Tech Code |
| Guido De Haan | Tech Code |
| Ingo Haumann | Tech Code |
| Jeroen Krebbers | Tech Code |
| Sam Megens | Tech Code |
| Mark Meijer | Tech Code |
| Martijn Plak | Tech Code |
| Michal Valient | Tech Code |
| Andreas Varga | Tech Code |
| Nathan Vos | Tech Code |
| Marnix Arnold | Artifical Intelligence |
| Arjen Beij | Artifical Intelligence |
| Alex Champandard | Artifical Intelligence |
| Hylke Kleve | Artifical Intelligence |
| Tim Verweij | Artifical Intelligence |
| Robert Heald | Game Design |
| Floris Kooij | Game Design |
| Simon Larouche | Game Design |
| Douglas Walker | Game Design |
| Dennis Zopfi | Game Design |
| Dennis Van Den Broek | Level Design |
| Malcolm Grant | Level Design |
| Sjors Janssen | Level Design |
| Jonathan Phillips | Level Design |
| Laurens Simonis | Level Design |
| Faried Verheul | Level Design |
| Stefan Wijnker | Level Design |
| Maarten Van Der Gaag | Concept Art |
| Miguel Angel Martinez Monje | Concept Art |
| Andrejs Skuja | Concept Art |
| Michel Voogt | Concept Art |
| Koen Wijffelaars | Concept Art |
| Roland IJzermans | Concept Art |
| Martijn Venrooy | Interface Design |
| Bas Uterwijk | Art Direction |
| Robert Adcock | Environment Art |
| Desmond van den Berg | Environment Art |
| Felix Van Den Bergh | Environment Art |
| Lennart Franken | Environment Art |
| Marijn Giesbertz | Environment Art |
| Dennis Griesheimer | Environment Art |
| Kim Van Heest | Environment Art |
| Deane McGahan | Environment Art |
| Edward Noble | Environment Art |
| Gilbert Sanders | Environment Art |
| Ben Sprout | Environment Art |
| Martijn De Waard | Prop Art |
| Victor Van 't Hek | Prop Art |
| Roderick van der Steen | Lighting |
| Marianna Loo | Lighting |
| Gordon De Haseth | Lighting |
| Cesare De Rossi | Shaders |
| Yan Fu Cheng | Weapons And Vehicle Art |
| Tobias Wanke | Weapons And Vehicle Art |
| Rudy Massar | Character Art |
| Susan Greene | Effects |
| Tamis Van Der Laan | Effects |
| Vladimir Lopatin | Effects |
| Micha Noordegraaf | Effects |
| Edouard Peregrine | Effects |
| Ben Schrijvers | Effects |
| Elco Vossers | Effects |
| Andrea Arghinenti | Tech Art |
| Neil Chatterjee | Tech Art |
| Francesco Giordana | Tech Art |
| Pepijn Jansen | Tech Art |
| Vincent van Soest | Tech Art |
| Steven Tjoe | Tech Art |
| Iain G. Howe | Screenplay |
| Jonathan Kray | Cinematics |
| Geert Donker | Cinematics |
| Dirk Boer | Cinematics |
| P. J. Hughes | Cinematics |
| Bas Korsmit | Cinematics |
| Espen Sogn | Cinematics |
| Sem Assink | Animation |
| Niels De Groen | Animation |
| Henk Kok | Animation |
| Francois Lacharriere | Animation |
| Richard Oud | Animation |
| Lucas Van Tol | Sound |
| Anton Woldhek | Sound |
| Joost Korngold | Motion Graphics |
| Demetri Goritsas | Cast |
| Charles Everett | Cast |
| Ryan McCluskey | Cast |
| Mickey O'Connor | Cast |
| Neil Grainger | Voice Talent ISA |
| Dominic Rickhards | Voice Talent ISA |
| Tim Beckmann | Voice Talent ISA |
| John Guerrasio | Voice Talent ISA |
| Richard Laing | Voice Talent ISA |
| Chris Fairbank | Voice Talent Helghast |
| Rufus Jones | Voice Talent Helghast |
| Nigel Lindsay | Voice Talent Helghast |
| Stephen Hogan | Voice Talent Helghast |
| Robbie Stevens | Voice Talent Helghast |
| Stephen Critchlow | Voice Talent Helghast |
| Guy Oliver-Watts | Voice Talent Helghast |
| Alexander Morton | Voice Talent Helghast |
| Sean Pertwee | Cast |
| Brian Cox | Scolar Visari |
| Jules De Jongh | Cast |
| Corey Johnson | Voice Talent ISA |
| Lewis Macleod | Voice Talent Helghast |
| Adrian Bower | Voice Talent Helghast |
| Nigel Whitmey | Voice Talent ISA |
| Jorrit Rouwe | Game Code |
| Jorrit Rouwe | Lead Game Code |
| David Reyes i Fornies | Game Code |
| Nigel Whitmey | Voice Talent ISA |
| Jules De Jongh | Cast |
| Lewis MacLeod | Voice Talent Helghast |
| Sean Pertwee | Cast |
| Corey Johnson | Voice Talent ISA |
| Brian Cox | Scolar Visari |
| Alexander Morton | Voice Talent Helghast |
| Adrian Bower | Voice Talent Helghast |
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