- Publisher: NIS America
- Release Date: Feb 15, 2011
Buy Now
- Critic score
- Publication
- By date
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Playstation Official Magazine UKFeb 22, 2011Random turn-based combat and impenetrable inventory. [Spring 2011, p.116]
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PSM3 Magazine UKMar 13, 2011It's just perverted. [Apr 2011, p.91]
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Playstation: The Official Magazine (US)Mar 17, 2011Most everyone else can pass this one by and spare their teeth some trauma. [April 2011, p.79]
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Mar 9, 2011There's precious little to recommend here outside of the occasionally cutesy over-sexed anime visuals and comedy wobbling breasts.
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Mar 4, 2011A shell of an RPG. The idea for the world is there and the idea for a unique battle system is there, but nothing is actually inside these ideas.
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Mar 3, 2011In the end, it's difficult to recommend staying away from Hyperdimension Neptunia, because despite its flaws, it may just be the most humorous title NISA's ever released. If you do decide to brave the world of Gamindustri, at least now you'll know what you're getting into.
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Mar 2, 2011This hypersexualized role-playing game degrades the console war with questionable gameplay mechanics, choppy animation, and some truly awful music.
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Mar 21, 2011Hyperdimension spends too much time engaging in fan service and in objectifying women and not enough time on making the core gameplay compelling enough.
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Mar 14, 2011Combine the fact the game just isn't engaging with the same four or five environments for battles, the constant flow of graphical glitches and the bland dialog between characters, and I have no idea why anyone thought this would be a good game.
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Play UKFeb 20, 2011There's zero inspiration in the gameplay and even less in the presentation. [Issue#202, p.90]
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Mar 8, 2011Quotation forthcoming.
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Mar 8, 2011Even the most ardent JRPG fan will baulk at the roughshod simplicity of the game's systems, restricting the game's audience to Japanophile anime fans who can overlook the experiences shortcomings as a videogame and approach it as a cultural curio. That is, a sexist, senseless and ultimately stupid cultural curio.
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Mar 7, 2011An allegory of the video games industry featuring consoles as characters should've been comedy gold, but if this were a games machine it'd be the Atari Jaguar.
Awards & Rankings
User score distribution:
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Positive: 78 out of 135
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Mixed: 22 out of 135
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Negative: 35 out of 135
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Mar 7, 2011
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Mar 9, 2011
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Apr 7, 2011