- Publisher: NIS America
- Release Date: Mar 21, 2013
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Mar 21, 2013Hyperdimension Neptunia Victory is in the middle as far as how well it stacks up to the previous titles. I still prefer Mk2’s battle system over Victory’s simplistic nature. The story and character interactions are well improved in Victory, and these aspects kept me playing. Victory is not a bad game by any means, but it is a clear example of changes made in all the wrong places.
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Apr 9, 2013Dwelling somewhere between mediocrity and greatness, Hyperdimension Neptunia Victory isn't a bad game by any stretch of the imagination. It's just not a very good one either. A nuanced, rhythmic, and generally entertaining combat system awaits alongside a nascent story for those that can endure more than their fair share of suffering.
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Apr 4, 2013It's better than the previous game, and if you like that one, then nothing should stop you from getting this. However, there are better options out there, and this seems to be focused for those looking for a very different JRPG.
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Apr 25, 2013While this may only be a very average JRPG at best, despite all of its flaws and framerate issues, Hyperdimension Neptunia Victory is absurdly lovable.
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Apr 8, 2013Hyperdimension Neptunia Victory does have its issues but if you can move pass the graphics and sometimes dated gameplay, there is actually some gaming gold to be found. In terms of completion, we completed this title is just over 40 hours which is huge and definitely gives you value for money, especially if you like Japanese RPG.
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Playstation Official Magazine AustraliaApr 3, 2013Hyperdimension Neptunia Victory is a compromise between two extremes, which is frustrating because there are so many meaningless textual back-and-forths in between the much improved adventuring that, every now and again, main charrie Neptune will even break the fourth wall and complain about it. It’s kind of like Hideo Kojima stopped by while this game was being made. [May 2013, p76]
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Mar 14, 2013CPUs Goddesses Girls are back in virtual town of Gamindustri, this time in a back to the 80s past and the whole arcade and pixel tradition of that decade. Larger, richer and harder than Hyperdimension Neptunia mk2, Victory has a good battle system and a parodic, constant rhythm of guilty fun & jokes about games, but too much dialogues that don't say really anything, poor graphic visuals and a difficulty that makes us to grind constantly to be able to beat a ridiculously difficult Final Bosses. Buy this ticket back to the land of videogames if you really love the Japan RPG in its most pure expression.
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Feb 28, 2013On paper it’s wrong in far too many ways to count, but in practice it’s actually pretty fun overall. The strong battle system manages to salvage Neptunia’s faults, and once you fall into the game’s tempo, the story is light and fluffy rather than the cliched obnoxiousness it could be.
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Apr 18, 2013While the humour is back to its sarcastic bite and the visuals are improved, Neptunia still suffers from old problems: incredibly boring quest and level design.
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Apr 1, 2013Hyperdimension Neptunia Victory completely submerges you in its woeful dialogue and barely lets you up for air. If it would just shut up for a bit, it might have a case as a respectable RPG adventure.
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Apr 23, 2013There lies within Hyperdimension Neptunia Victory the core of a great franchise. Unfortunately, everything surrounding the satirical premise serves to dilute it to the same level as the fluffy nothingness that makes up most of the game.
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Apr 15, 2013Hyperdimension Neptunia Victory had the potential to improve tenfold upon the previous games, but squanders the opportunity for flashier transformations and hundreds of quests.
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Mar 15, 2013Despite a lot of issues in the gameplay, I actually had a lot of fun playing Hyperdimension Neptunia Victory, and that's largely in part to the humorous script and terrific localization job.
Awards & Rankings
User score distribution:
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Positive: 62 out of 87
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Mixed: 11 out of 87
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Negative: 14 out of 87
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Apr 3, 2013
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Mar 24, 2013
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Apr 12, 2013