Hitogata Happa Image
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  • Summary: Shoot em up with Hitogata Happa, one of three titles in the Gundemonium Collection -- the 2-D anime-style scrolling games in the intense indie bullet hell genre. Vertically scrolling upward, the action in this game is a visual mish-mash of bullets, bombs, tanks, laser beams and fireballsShoot em up with Hitogata Happa, one of three titles in the Gundemonium Collection -- the 2-D anime-style scrolling games in the intense indie bullet hell genre. Vertically scrolling upward, the action in this game is a visual mish-mash of bullets, bombs, tanks, laser beams and fireballs that will give your senses a total overload. Collect gems along the way to help you in your mission and defeat the boss at the end of each of the six stages. Choose from eight playable characters, each with their own special abilities. This game has four challenging difficulty levels and also features unlockable content, including an additional player character and missions.

    - 6 stages of vertical-scrolling bullet insanity
    - Hand-drawn anime 2-D style art
    - 7 playable characters, an unlockable 8th character
    - Unlockable missions
    - 10 PSN trophies
    - 13 PSN trophies
    - Take Snap Shots of all your in-game action
    - Upload your shooting skills to YouTube
    - Remote Play compatible
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  1. Apr 29, 2017
    6
    In comparison to the other games included in the Gundemonium Collection (Gundeadligne and Gundemonium Recollection), I find Hitogata HappaIn comparison to the other games included in the Gundemonium Collection (Gundeadligne and Gundemonium Recollection), I find Hitogata Happa quite clearly inferior.

    I tried to play it in three different occasions, but never could finish it; not because it was difficult -which it is-, but simply because I did not enjoy enough. Unlike the other two games, this one is vertical-scrolling instead of side-scrolling, and I think that diminishes the quality of the game. Besides, there are too many deaths almost impossible to avoid, which should have been readjusted somehow. The game ought to reward ability, not luck.
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