I'm a car guy that grew up in the NES days with only a handful racing games, and none were even close to being a sim. The GT series came out and quickly became my favorite series. After GT4 released other devellopers stepped up and improved on the formula. With six year of devellopment, I got to play a Gran Trismo with rehashed AI (yes, even the unlocked 'smarter' AI is quite terrible),I'm a car guy that grew up in the NES days with only a handful racing games, and none were even close to being a sim. The GT series came out and quickly became my favorite series. After GT4 released other devellopers stepped up and improved on the formula. With six year of devellopment, I got to play a Gran Trismo with rehashed AI (yes, even the unlocked 'smarter' AI is quite terrible), rehashed wobbly physics and 800 rehashed GT4 cars. Even the premium models aren't as consistent as the fanboys imagine, but that's just a small part of the game.
The environments, what I actually look at from inside my car in a race, don't match the cars at all. While the new city based tracks are gorgeous for the most part, they don't capture detail like Project Gotham Racing 4, which is three years old. The real tracks like Laguna Seca, Suzuka and Curcuit de la Sarthe are not only hard to look at but in some cases don't even resemble the actual location beyond basic layout..
Tuning and customization are next to non-existant. In the years since GT4, other devellopers have introduced high levels of tuneability and modification. I'm not just referring to the ability to toss a Ghostbusters logo on a car either. Other titles in the genre let me change everything from wheels/tires, to aero parts, cam profiles, to the fuel system used. It's all just a change in numbers to the physcs equation, but the point is if I want to drive a modded VW Golf in a race against a Z06, I now have that option. GT5 removes these option, essentially moving backwards in a genre GT created on consoles.
The visuals are terrible. To clarify, indeed they are at times gorgeous, the photo mode turns out fantastic shots and the dedicated bullshot generator (photo travel) means I will never have to buy another car magazine, at least not for pictures of the 200 cars it allows me to take pictures of. The environments I went over, but the smoke effects, weather effects, and general cobbled-together look of this game is absolutely terrible at times. Never have I seen such a pretty game look so ugly 5 seconds later. The worst offender is the frame rate and screen tearing, which actually affects the gameplay (London) The AI drivers are all idiots. I kept hearing "oh but they get smarter when you level up!" I'm not seeing it. I did notice one AI car swerve to avoid me after I clipped a wall, but the next 6 all piled into me and each other. They just kind of sat there pushing me into the wall (litterally, my car was partially in the wall) while the other cars continued the race. Sadly this isn't an isolated case in my game. I also noticed I'm still allowed to plow into AI cars and use them as a guardrail at will with no consequence.
Physics and control. This to me is the absolute most important part of any 'simulator' above everything else. These are not new physics, these are still a step below what we had in GT3 before it was dumbed down for GT4 to make room for all the extra visuals. With such a supposedly impressive physics engine running, where is my telemetry data? I get to watch my tires turn red or green, that's about it. I can't read tire pressure/temps/wear/friction etc like in other games not to mention look at what part on my car is taking wear. This information is important so I can tune it to fix those issues before my next race... Oh that's right it would be useless to me anyways since I can't actually do anything to change my car's handling. This genre and the physics engines driving them have evolved since GT4, but apparently Polyphony has been too busy flying around the world playing with cars on Sony's dime to bother making a video game. Granted this is a console 'sim' like Forza and thus I do not expect infinite points of customization, but I would at least expect the game to offer a fraction of what Forza 3 brought to the table(or even Forza 1 for that matter) What an absolute shame.
The extras destroy the game. Kart racing is both watered-down and the tracks created for them are among the worst looking things I've seen on the PS3. The weather effects could have been great (like in PGR4 again) but they offer no real substance and frankly look just rotten. The track editor is not worth typing about, and finally the damage modeling. We have different variations in the game, some have to be unlocked for some reason. The cars aren't actually damaged though, they simply deform or have parts fall off. No downshifting early and blowing the motor, no failing brakes, etc.
I really want to give this game a 5 as I truly believe it is just that, completely average. I gave it a 6 just for all the content and the fact that there is a somewhat solid game under the garbage that got dumped on it at the last second before they shovelled it out onto store shelves before Xmas. This game was a mistake that took Polyphony SIX years to make. I'll always remember GT fondly, up until this release.… Expand