• Publisher: SCEA
  • Release Date: Nov 24, 2010
User Score
7.8

Generally favorable reviews- based on 1353 Ratings

User score distribution:
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  1. Nov 26, 2010
    5
    A solid racing game, but not worth 6 years waiting and all the hype. Some tracks and all the standard cars look awful, the models look like direct rip from gt4. I wonder where did the producer spent the money and time on. GT should be a game that set new standards for the industry, but this game doesn't deliver.
  2. Nov 24, 2010
    7
    I was anxiously waiting for this game and, somehow, it let me down. The front-end menus are terribly cumbersome, loading times are bad enough, online gaming is limited and there are not enough options to customize the lobbies.

    Having standard and premium cars together is atrocious, simply put. You can not drive from the interior camera on the standard cars, and there are 700 of them. Only
    I was anxiously waiting for this game and, somehow, it let me down. The front-end menus are terribly cumbersome, loading times are bad enough, online gaming is limited and there are not enough options to customize the lobbies.

    Having standard and premium cars together is atrocious, simply put. You can not drive from the interior camera on the standard cars, and there are 700 of them. Only premium cars offer **** views (around 300 or so). Both can race together and it gets ridiculous, since standard cars are lower res, jagged and with inferior lighting and shadows.

    The driving itself is really really good, specially with the premium cars and their unbelievable graphics, but everything else screams "dated" to me - options, menus, online, progression. It's a shame.
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  3. Nov 24, 2010
    7
    Ignore most of the other reviews people. 10's and 0's are obviously coming from fanboys.

    If you're considering getting the game consider this: 1) Generally the visuals aren't better than Forza 3. There are special moments, but there are also moments that don't look good at all. 2) The damage system is very poorly implemented. You can crash into a wall at 200km/h and you'll be fine. 3) The
    Ignore most of the other reviews people. 10's and 0's are obviously coming from fanboys.

    If you're considering getting the game consider this:
    1) Generally the visuals aren't better than Forza 3. There are special moments, but there are also moments that don't look good at all.
    2) The damage system is very poorly implemented. You can crash into a wall at 200km/h and you'll be fine.
    3) The single player mode isn't a cohesive experience.
    4) Porsche is not in GT5. Polyphony didn't think it was necessary to create a single RUF model from the last decade - a license that they have from a manufacturer of Porsche clones.
    5) Steering with an analog stick is hell.
    6) Playing online with your friends is a bit of a chore.
    7) The main menu is really slow.
    8) The standard models don't look that bad.
    9) The music is uniformly bad.
    10) Customisation options are very limited.
    11) A bunch of your favourite cars and tracks are probably not in this game

    IGN said it best when they said it's a 10/10 sim wrapped up in a 5/10 game. Decide which of those figures has the most meaning to you.
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  4. Nov 26, 2010
    6
    Firstly I'll set my stall out - I'm no X-box fan never owned one or played on one, but I've played on all versions of the GT series. Most gripes have been covered already, the menus are cumbersome, the in-game music is shocking (thankfully you can turn it off!) and the 'standard' cars are annoyingly sub-standard. The premiums are so nicely rendered with care that it feels such a let downFirstly I'll set my stall out - I'm no X-box fan never owned one or played on one, but I've played on all versions of the GT series. Most gripes have been covered already, the menus are cumbersome, the in-game music is shocking (thankfully you can turn it off!) and the 'standard' cars are annoyingly sub-standard. The premiums are so nicely rendered with care that it feels such a let down with the rest. Then the 'premiums' - why, oh why, do we need a Suzuki Cappuccino '05 AND an '07 version?? They are exactly the same, even the trim is identical! Not sure how many other duplicate 'premiums' are about (no doubt the usual glut of skylines). Now, I suppose we should know what to expect from this series, going through licenses and repeating the Sunday cup until you have enough for a decent motor but come on its the 5th main installment and its lacking the excitement of recent next gen games, such as nfs shift. Not saying that was perfect but I had great fun playing that, and playing GT5 just feels stale in comparison. This just doesn't sit right with me (especially as i forked out on the signature edition!). Why does a game 6yr or so in development feel incomplete, rushed and so disjointed? It even has one of my most annoying bugbears - trophy design... couldn't they show some imagination and design individual icons? Not asking for much there surely, in all that time. Its double standards - saying they wanted the perfect sim, going into so much detail, yet so many things are not. I still have my doubts the physics are that realistic too, it drives well for the most part but some challenges (mainly on the top gear events) seem unnatural. I'm hoping a bit more time and perseverance will open up more challenging and exciting racing but at the moment I feel a bit let down. Expand
  5. Nov 24, 2010
    6
    While it is easy for developers to create a game surrounded around sex and violence simply to cash out on a quick buck, Polyphony Digital does the exact opposite. They spend 5 years making one single game that does not involve anything the current videogame industry is obsessed with (zombies, apocalyptic environments, open world gameplay, first-person shooters, etc...) and it does isWhile it is easy for developers to create a game surrounded around sex and violence simply to cash out on a quick buck, Polyphony Digital does the exact opposite. They spend 5 years making one single game that does not involve anything the current videogame industry is obsessed with (zombies, apocalyptic environments, open world gameplay, first-person shooters, etc...) and it does is executed in an extremely classy way. Gran Turismo 5 couldn't feel more refreshing to the gaming-enthusiast, especially when a market is saturated with macho-men titles. Yes it is a blockbuster sequel, but that does not make it feel any less awesome. Expand
  6. Nov 24, 2010
    7
    I've been playing the game for roughly 11 hours now and it's officially a let down. For a console simulation the game has taken the genre to new levels however PC simulation still rules. While I feel an increase in overall communication with my cars it also has this arcade aspect to it.. The lack of modifications & premium models really ruined the replayability of this title for me. TheI've been playing the game for roughly 11 hours now and it's officially a let down. For a console simulation the game has taken the genre to new levels however PC simulation still rules. While I feel an increase in overall communication with my cars it also has this arcade aspect to it.. The lack of modifications & premium models really ruined the replayability of this title for me. The fact that most of our favorite cars are either not in the game (2006+) or older standard models PD was too lazy to allow mods on. I mean we can't even change the wheels on standard cars. PD and Kaz clearly were in the bubble too long drinking the Koolaid to notice the genre passing them by. The game smelt of moth balls last release, unfortunately this one was no different.

    Sony fanboys are some of the worst and GT fanboys are the cream of the crop.. I imagine they are in disbelief right now even as they play this game for themselves. It's hard to believe how a game almost six years in production could feel rushed. The game is a 7.8-8.2 just out of respect for PD.. I however would like to give it a 6.. I chose a 7 as a happy medium.
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  7. Dec 8, 2010
    7
    I have fond memories of past games in the series. While I enjoy GT5 somewhat, it is without a doubt a huge disappointmnet. I guess I was expecting a thoroughly refined and perfected gaming experience with challenging races by good AI and a sleek overall presentation. GT5 amazingly fails on most fronts. This game should have been a masterpiece. I can only think the design team locked awayI have fond memories of past games in the series. While I enjoy GT5 somewhat, it is without a doubt a huge disappointmnet. I guess I was expecting a thoroughly refined and perfected gaming experience with challenging races by good AI and a sleek overall presentation. GT5 amazingly fails on most fronts. This game should have been a masterpiece. I can only think the design team locked away in their bubble of self confidence ignored the changing times and advacements made in racing games and games in general. To call this a 10 is to be in immense denial. The single player "campaign" is out dated in it's presentation and just plain dull as a racer. The beauty of driving can't be denied but as for the racing experience. I just find it dull. Expand
  8. Nov 24, 2010
    7
    First of all, let me state that I'm a pretty avid racing simulation fan. Currently, I'm playing rFactor, but I've also, played GTR, GTR Evolution and a little bit of iRacing. Those are all true racing simulations. So I can say that, without any doubt, GT5 is not a "real" racing sim. The visual aspect is purely amazing at times. Even with the standard cars looking a bit sub-par, along withFirst of all, let me state that I'm a pretty avid racing simulation fan. Currently, I'm playing rFactor, but I've also, played GTR, GTR Evolution and a little bit of iRacing. Those are all true racing simulations. So I can say that, without any doubt, GT5 is not a "real" racing sim. The visual aspect is purely amazing at times. Even with the standard cars looking a bit sub-par, along with a few of the courses I tried, there is no other racing game out there that looks as good as this one. The sound is not perfect, but definitely solid. The physics...well...here comes the problem. I've noticed a great improvement to the feel of weight, and body roll to the car, but every single car still seems as if it's riding along on a set of rails. I find myself panicking when I slam on the brakes and send the car into a seemingly endless slide only to realize that the car can simply pull back into the turn as if it had never happened. There is no sense of oversteer in cars which clearly should have it(I got my hands on a Dodge Charger), while understeer seems to be present in every car. And while Polyphony has a done a great job with the braking aspect, I can't help but to see glimpses of the horrid physics in GT4 shining through. Along with the clustered mess of the menu and the mundane career mode, a game that had so many years of work put into it, is well...disappointing. Even so, this game can be fun, and gives you plenty of variety including night, weather, and online races supporting up to 16 players. However, the lack of consistency in the physics leaves a lot to be desired. Expand
  9. Dec 1, 2010
    6
    So I had high hopes for this game. Loved 2,3 and 4 and the PS3 has been missing this game for the two Forza releases the 360 got bestowed. It's a massive disappointment. Deeply flawed, stuck in the last decade and early 2000 at that. This game was rushed to release somehow after spending 5+ years developing it. The menu is inhibitive, clunky and soul destroying. There is no real direction,So I had high hopes for this game. Loved 2,3 and 4 and the PS3 has been missing this game for the two Forza releases the 360 got bestowed. It's a massive disappointment. Deeply flawed, stuck in the last decade and early 2000 at that. This game was rushed to release somehow after spending 5+ years developing it. The menu is inhibitive, clunky and soul destroying. There is no real direction, the special stages feel like they're tacked on because the a-spec is not enough. I have no idea what they were thinking when they created the b-spec, it just doesn't make sense as a game - especially as they seem to make you do (watch) more laps than the a-spec.
    The one thing that drags this game out of 4 score territory, is when you get to race some decent cars against decent opponents. It's a real trill. The Ferrari 430 Scuderia special was immense.
    However this game screams of the the fact Yamauchi has no idea what modern games are and no respect for gamers. When you get a new car - you have to manually accept it and then get subjected to all the loading screens, etc to see the car drive up to you on screen, then loading screens back to the main menu. It might make sense if you got a nice motor, a Koenigsegg or something. But to have to do that to everything, Lupos and Yaris alike is insane.
    Colour me disappointed.
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  10. Nov 30, 2010
    7
    Simple The game is visually stunning cars look amazing, but the menus, the slow load time, the poor damage system, the A.I., and the sound track! all work to knock the Score way down for me. when there are so many racing games out there right now that handle all these things so much. for example I went off the rally track and hit some string and sticks on the side of the road and bouncedSimple The game is visually stunning cars look amazing, but the menus, the slow load time, the poor damage system, the A.I., and the sound track! all work to knock the Score way down for me. when there are so many racing games out there right now that handle all these things so much. for example I went off the rally track and hit some string and sticks on the side of the road and bounced back on to the track This is not what I want after 5 years of waiting, its perfect line nerf racing. This is the same GT youâ Expand
  11. Nov 28, 2010
    6
    I'm a car guy that grew up in the NES days with only a handful racing games, and none were even close to being a sim. The GT series came out and quickly became my favorite series. After GT4 released other devellopers stepped up and improved on the formula. With six year of devellopment, I got to play a Gran Trismo with rehashed AI (yes, even the unlocked 'smarter' AI is quite terrible),I'm a car guy that grew up in the NES days with only a handful racing games, and none were even close to being a sim. The GT series came out and quickly became my favorite series. After GT4 released other devellopers stepped up and improved on the formula. With six year of devellopment, I got to play a Gran Trismo with rehashed AI (yes, even the unlocked 'smarter' AI is quite terrible), rehashed wobbly physics and 800 rehashed GT4 cars. Even the premium models aren't as consistent as the fanboys imagine, but that's just a small part of the game.

    The environments, what I actually look at from inside my car in a race, don't match the cars at all. While the new city based tracks are gorgeous for the most part, they don't capture detail like Project Gotham Racing 4, which is three years old. The real tracks like Laguna Seca, Suzuka and Curcuit de la Sarthe are not only hard to look at but in some cases don't even resemble the actual location beyond basic layout..

    Tuning and customization are next to non-existant. In the years since GT4, other devellopers have introduced high levels of tuneability and modification. I'm not just referring to the ability to toss a Ghostbusters logo on a car either. Other titles in the genre let me change everything from wheels/tires, to aero parts, cam profiles, to the fuel system used. It's all just a change in numbers to the physcs equation, but the point is if I want to drive a modded VW Golf in a race against a Z06, I now have that option. GT5 removes these option, essentially moving backwards in a genre GT created on consoles.

    The visuals are terrible. To clarify, indeed they are at times gorgeous, the photo mode turns out fantastic shots and the dedicated bullshot generator (photo travel) means I will never have to buy another car magazine, at least not for pictures of the 200 cars it allows me to take pictures of. The environments I went over, but the smoke effects, weather effects, and general cobbled-together look of this game is absolutely terrible at times. Never have I seen such a pretty game look so ugly 5 seconds later. The worst offender is the frame rate and screen tearing, which actually affects the gameplay (London) The AI drivers are all idiots. I kept hearing "oh but they get smarter when you level up!" I'm not seeing it. I did notice one AI car swerve to avoid me after I clipped a wall, but the next 6 all piled into me and each other. They just kind of sat there pushing me into the wall (litterally, my car was partially in the wall) while the other cars continued the race. Sadly this isn't an isolated case in my game. I also noticed I'm still allowed to plow into AI cars and use them as a guardrail at will with no consequence.

    Physics and control. This to me is the absolute most important part of any 'simulator' above everything else. These are not new physics, these are still a step below what we had in GT3 before it was dumbed down for GT4 to make room for all the extra visuals. With such a supposedly impressive physics engine running, where is my telemetry data? I get to watch my tires turn red or green, that's about it. I can't read tire pressure/temps/wear/friction etc like in other games not to mention look at what part on my car is taking wear. This information is important so I can tune it to fix those issues before my next race... Oh that's right it would be useless to me anyways since I can't actually do anything to change my car's handling. This genre and the physics engines driving them have evolved since GT4, but apparently Polyphony has been too busy flying around the world playing with cars on Sony's dime to bother making a video game. Granted this is a console 'sim' like Forza and thus I do not expect infinite points of customization, but I would at least expect the game to offer a fraction of what Forza 3 brought to the table(or even Forza 1 for that matter) What an absolute shame.

    The extras destroy the game. Kart racing is both watered-down and the tracks created for them are among the worst looking things I've seen on the PS3. The weather effects could have been great (like in PGR4 again) but they offer no real substance and frankly look just rotten. The track editor is not worth typing about, and finally the damage modeling. We have different variations in the game, some have to be unlocked for some reason. The cars aren't actually damaged though, they simply deform or have parts fall off. No downshifting early and blowing the motor, no failing brakes, etc.

    I really want to give this game a 5 as I truly believe it is just that, completely average. I gave it a 6 just for all the content and the fact that there is a somewhat solid game under the garbage that got dumped on it at the last second before they shovelled it out onto store shelves before Xmas. This game was a mistake that took Polyphony SIX years to make. I'll always remember GT fondly, up until this release.
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  12. Dec 3, 2010
    6
    Same game. Different system. The graphics are beautiful, as we knew they would be, but it's the same thing that Gran Turismo has been doing since the beginning. Buy a car, win some races make some money, buy more cars, win more races, rinse and repeat.

    There is absolutely nothing here that warrants shelling out $60 to buy this game unless you are simply a Gran Turismo fanatic. Rent it
    Same game. Different system. The graphics are beautiful, as we knew they would be, but it's the same thing that Gran Turismo has been doing since the beginning. Buy a car, win some races make some money, buy more cars, win more races, rinse and repeat.

    There is absolutely nothing here that warrants shelling out $60 to buy this game unless you are simply a Gran Turismo fanatic. Rent it just to take a look at the great visuals but don't waste money on a purchase if you have ever played a Gran Turismo game before. Because you've played this game already.
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  13. Dec 6, 2010
    6
    First, a bit of background information. I have a PS3 and an XBox 360, I've owned every single Forza and all Gran Turismo's from 3 until now. Well, where to start with this game. I wanted so badly for this game to be a new gold standard, but alas it has fallen short. Six years of development time meant that nothing short of perfection would be enough for a good score, and GT5 fallsFirst, a bit of background information. I have a PS3 and an XBox 360, I've owned every single Forza and all Gran Turismo's from 3 until now. Well, where to start with this game. I wanted so badly for this game to be a new gold standard, but alas it has fallen short. Six years of development time meant that nothing short of perfection would be enough for a good score, and GT5 falls significantly short of simply "good". Turn 10 has been very confrontational with their fan-base, and I was convinced that the only way for them to turn it around was for GT5 to be astounding. However, after playing it for a week, I can state that this is not the case. The game lacks the polish so often associated with Polyphony Digital. The whole standard vs. premium car thing really sets me back and comes of as tremendously half-assed. The graphics of some of the standard cars are laughable, PS1 era graphics, and the textures belong in Duke Nukem 3D. The Anti-Aliasing is terrible with the shadows and smoke, leaving your car looking like a stair-case every time you venture off course or do a rally. The shadows run at about 5 frames per second, just take a look at the shadow's movement during a replay, you'll be very saddened. The menu system is so convoluted, I have to resort to internet boards to figure out how to a fix the correct tires for a race. And to top it all off, the driving physics feel like they took the GT4 engine where every car felt like a Front Wheel Drive Civic, and made it have uncontrollable, snap, oversteer. The physics do not feel like real life, and I challenge anyone who believes me wrong to take an M3 out on a road-course and see what I mean.

    However, it does do a number of things very well. The photography section is amazing, although I'm a little put off by the fact that I have to unlock certain photo locals by doing impossible challenges. I love taking photos in the game, but there are places I'm not good enough to ever unlock. Disappointing, to say the least.

    The Premium cars are astonishing, although like the Standard cars, not all Premiums are alike. Some look like slightly dressed up Standards, while others look like real life. However, who's idea was it to have a Premium Prius and a standard M3 CSL? There are some cars that are cool, and some that are not. PD seems to be confused by this.

    Overall, it's a decent, playable game, and I hope it improves significantly with updates. But for me, it will be a simple play until I've beaten it, then it will go back on my shelf, next to NFS: Shift and Grid. Not a terrible amount of replay value for me. Back to Forza 3 I'm sure.

    I think my friend summed it up the best when he said "Gran Turismo is beautiful to look at, then you try driving and it's like driving a Buick through butter-cream."
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  14. Dec 8, 2010
    5
    GT5 disappointed me. I've played GT, GT2 and GT4 and I was expecting no more than what they said. I felt like replaying GT4 with slightly new improvements. However for the bad side the good things that normally a GT has, diminished considerably. I feel that the cars are more artificially and heavy, affecting all the game experience. The best thing is: graphics. Yet not so relevant when theGT5 disappointed me. I've played GT, GT2 and GT4 and I was expecting no more than what they said. I felt like replaying GT4 with slightly new improvements. However for the bad side the good things that normally a GT has, diminished considerably. I feel that the cars are more artificially and heavy, affecting all the game experience. The best thing is: graphics. Yet not so relevant when the gameplay is bad. Expand
  15. Apr 17, 2011
    6
    This is by far the easiest racing game I've ever played - I won at least 80% of the "races" in the career mode on my first try. I put the word "races" in quotes because after playing this for two months I never once felt as if I'd been in a race, just navigated through a moving obstacle course of mindless computer programs that were utterly oblivious to my presence on the track. With noThis is by far the easiest racing game I've ever played - I won at least 80% of the "races" in the career mode on my first try. I put the word "races" in quotes because after playing this for two months I never once felt as if I'd been in a race, just navigated through a moving obstacle course of mindless computer programs that were utterly oblivious to my presence on the track. With no actual racing taking place in this game, it's quite a failure as a racing game. But that's not all - if you played GT4 and GT5 Prologue, there's almost nothing new in this game. It offers the EXACT same gameplay experience as GT4 - except GT4 had a long and deep career mode. GT5 has a short and utterly disappointing one. Before long you find yourself doing nothing but repeating the same races over and over and over just to earn money to buy cars. And it's twice as boring because there are almost no new tracks in this game. And you're just winning every race every time. This is the most overhyped and disappointing game of this generation. Six years to make this?!?! Any other developer could have finished this up in 18 months. Expand
  16. Oct 13, 2011
    6
    My main issue with GT5 is that for all the Simulation goodness it might do, it's not really a very interesting or exciting game. Racing is terrifyingly boring; the sounds are kinda muffled and the graphics leave to be desired, to be honest.The fact that you have to unlock damage and physical features by leveling up is beyond ridiculous...
    If you have spent more then your house's worth on
    My main issue with GT5 is that for all the Simulation goodness it might do, it's not really a very interesting or exciting game. Racing is terrifyingly boring; the sounds are kinda muffled and the graphics leave to be desired, to be honest.The fact that you have to unlock damage and physical features by leveling up is beyond ridiculous...
    If you have spent more then your house's worth on racing apparel you probably own it to yourself to play it, but if you are looking to an exciting racing game with realistic feel, to have fun, look elsewhere.

    I don't own an Xbox 360, so I have never played Forza, and can't really say how it stands next to GT5. If I had to point at a replacement, Shift 2: Unleashed (Need for Speed's simulation -ish branch) is where it's at for me, as a gamer, not as a driving simulator enthusiast.
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  17. Nov 26, 2010
    6
    I was underwhelmed with the racing experience on GT5. Sure, the graphics are pure eye candy but that alone does not make a great game. Arcade Mode on Professional provides miserly challenge .. that more often than not, you can win by a country mile by the time you cross the checkered flag.

    The challenge on FM3 is far better - if i could pin it down, it would be that the racing is much
    I was underwhelmed with the racing experience on GT5. Sure, the graphics are pure eye candy but that alone does not make a great game. Arcade Mode on Professional provides miserly challenge .. that more often than not, you can win by a country mile by the time you cross the checkered flag.

    The challenge on FM3 is far better - if i could pin it down, it would be that the racing is much closer, the challenge that much harder and there is always the excitement of taking defensive / offensive lines. On GT5 its all very sterile .. you can even bump into the AI to slow you down into corners and get away with it. FM3 is less forgiving and you would be spinning your way off or damaging your gearbox or engine. Don't get me wrong, I use the Force GT steering and i thoroughly enjoy the steering and force feedback when you aquaplane or losing grip on GT5. It's enjoyable as a tech demo to show off the game's graphical prowess as you navigate around the circuit .. great graphics .. good handling etc. It is definitely a competent game. A superly great game for a lot of folks I reckon. But it wasn't for me. But after being spoiled by FM3, GT5 comes around as rather tame. And I really had high hopes that the bar would be raised. But it hasn't - except maybe in the visuals department. And I confess that I am disappointed.
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  18. Nov 29, 2010
    6
    The claims that the bad reviews are rom 360 fanboys are silly. I have all PS3, 360, and Wii, and each is great. Gran Turismo 5 however, is not. All you have to do in order to realize this is watch Gamespot's interview with one of the game developers! The entire hour he is demoing the game he is pointing out flaws. Lowered graphics on the majority of the cars (even the shadows have horribleThe claims that the bad reviews are rom 360 fanboys are silly. I have all PS3, 360, and Wii, and each is great. Gran Turismo 5 however, is not. All you have to do in order to realize this is watch Gamespot's interview with one of the game developers! The entire hour he is demoing the game he is pointing out flaws. Lowered graphics on the majority of the cars (even the shadows have horrible aliasing on the "premium models"), no real damage of any kind, no interior views except "premium" cars. The load times are long, a lot of environmental textures just look like flat images that pass by, and the AI is completely unaware of your presence on the track. The "upgrade" options are laughable, being as generic as paying for an "engine upgrade" that doesn't even tell you how it will change the specs of your car. That's pretty much your main performance upgrade. If you're looking for a really detailed sim racer with lots of upgrade and customization options, Forza is far and away the better game.

    That being said, sometimes the game does look beautiful, and with the sheer number of cars and the detail that goes into their handling, you have to give them some credit. It is probably the most realistic racing sim out there (yes, I own Forza 3 as well), and I will definitely play this game through, but the whole time I'm doing so I will be wishing that Polyphony made better on a lot of their promises.

    My rating does not detract for "clunky menus" or "bad music" (the music is actually a nice change from your standard racer, although I guess not for everyone), because honestly, they don't affect the game at all.

    So far I've only completed all of the "Beginner" racing events, so perhaps things will get more exciting as I go on, but I'm not expecting much except for things to go faster.
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  19. Nov 26, 2010
    5
    As IGN said, it's a 10/10 simulator in a 5/10 game... but to me that doesn't somehow add up to an 85% score. In fact, it's not even a 10/10 simulator, as the collision physics (whether with a wall or with other cars) are terrible. That wouldn't be so bad if collisions were rare, but the AI is unaware of your presence and will run into you over and over again. So much of the game isAs IGN said, it's a 10/10 simulator in a 5/10 game... but to me that doesn't somehow add up to an 85% score. In fact, it's not even a 10/10 simulator, as the collision physics (whether with a wall or with other cars) are terrible. That wouldn't be so bad if collisions were rare, but the AI is unaware of your presence and will run into you over and over again. So much of the game is unpolished that it is difficult to see where the 6 years went- surely not just on the graphics of photo mode and the premium cars?

    Oh, and if you only have a controller and not a wheel, seriously do not bother. Without feedback there's no feel in the driving at all.

    Disappointment of the year.
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  20. Dec 2, 2010
    5
    When you hear 1000 cars youfirst think about 5 years in the making but when you see that 800 of those are of "rushed" quality then that figure starts to look more realistic. The game looks good and plays good but not enough content to justify full retail price. If you played the other GT AND you are an absolut carnut *with posters of cars on your walls and diecast models) then this game isWhen you hear 1000 cars youfirst think about 5 years in the making but when you see that 800 of those are of "rushed" quality then that figure starts to look more realistic. The game looks good and plays good but not enough content to justify full retail price. If you played the other GT AND you are an absolut carnut *with posters of cars on your walls and diecast models) then this game is for you. If you only play car game for fun better skip this and get midnight club or Need for Speed. Expand
  21. Nov 22, 2011
    6
    Sadly, after 5000 years in development, it wasn't worth the wait.
  22. Nov 30, 2010
    6
    Gran Turismo has always been, for me, the premiere and class leading realistic driving game. Being involved in the automotive industry and media for most of my professional career, expectations for Gran Turismo 5 were very high. GT5 was suppose to be the be-all end-all of driving games. So how did it do?

    GT5 definitely nails the driving simulation aspects. The driving physics are
    Gran Turismo has always been, for me, the premiere and class leading realistic driving game. Being involved in the automotive industry and media for most of my professional career, expectations for Gran Turismo 5 were very high. GT5 was suppose to be the be-all end-all of driving games. So how did it do?

    GT5 definitely nails the driving simulation aspects. The driving physics are absolutely great and completely unforgiving. Extreme precision is needed to move your car down a track quickly and I really like that. The premium vehicle models and tracks look amazing. The vehicle selection is plentiful. If you're a car nut, GT5 gives you a lot to love, but the game as a whole goes rapidly downhill from there.

    The menu system is confusing, inconsistent, and generally a complete mess. The damage model is almost entirely invisible and doesn't affect the performance of your vehicle. The progression system is outdated and uninspiring. About 800 of the 1000 vehicles in the game are low quality models carried over from previous games and look terrible. The vehicle upgrade and customization systems have little to no depth.

    Just when you think nothing else could go wrong, something of epic proportions does. When I'm really driving, whether it's competitively or casually, the one thing I always feel is the passion, excitement, and ownership of every action I perform and every situation I experience. It's an event that truly moves my soul. Some could argue you could never get that feedback from any game and they have a point, but there are games that somehow show this is possible. Forza Motorsports 3 makes you feel connected on an emotional level to your vehicle because you have to build a relationship with it through Forza's extensive upgrade and customization system in order to perform optimally. When you get it right, you feel that connection.

    And there in lies the biggest problem of all. Yes, GT5 drives accurately. Yes, GT5 looks amazing. Yes, GT5 has so many cars and tracks that it makes your head spin. But at the end of the day, what you have here is a technical marvel that's entirely soulless and simply lacks the fun you should be having. Not only are you disconnected from the game, you get the sense the developers are completely disconnected from what the gamer wants. They spent so much time making this thing driving perfection, that they completely forgot about the emotion. I wanted to love it so much, but Gran Turismo 5 turned out to be one of the most disappointing games I have ever played.
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  23. Nov 29, 2010
    6
    Ok, so as to not rehash everything written about the game from bad menu's, THE DAMAGE....oh come on where are you, the total lack of mechanical faults and wear and tear on the cars, or the rubbish AI.

    It is a reasonable driving game non the less. Does it live up to expectations and the HYPE not even close, and i mean they are not even in the same race which is where the blame should
    Ok, so as to not rehash everything written about the game from bad menu's, THE DAMAGE....oh come on where are you, the total lack of mechanical faults and wear and tear on the cars, or the rubbish AI.

    It is a reasonable driving game non the less. Does it live up to expectations and the HYPE not even close, and i mean they are not even in the same race which is where the blame should rest. With so long in the making everyone expected big things with improvement thats would blow your mind, and if you pay homage to that then of course you could give the game nothing more than a ZERO and im sure so many of the reviews come from that view point.

    If you put all that aside and just look at it from the merit of the game it is then, it has some crisp graphics, moments of a great racing game and feeling of competition but it is so often clouded with the feeling of an imcomplete game that after all this time is still buggy, unpolished and not on par with other games in the genre. All things considered, the sound is the biggest let down by far, with dynamic crashes sounding like nothing more than a plastic coke bottle hit you in the hit, engines that resemble cards stuck on the spokes of your bike ( ah chlld hood memories ) and a sound track that is just a resume for people to find there place in the job que down at the local supermarket.

    I feel disappointed and robbed of the expierence that should have been a great game, but after the hype and constant delays should we have really expected that this would result in something great, as I cant remember a time where something game, movie, tv show, anything was delayed and the final product was worth the extra wait.
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  24. Nov 27, 2010
    5
    This game is more like Gran Turismo 4.5, not much better than the last GT, which definitely hurts this game. I own both xbox and PS3, and I can for sure tell you that Forza 3 is way better than GT5; From the sounds in Forza, to the modeling of the cars, to the easiness of menus. WTF were the developers doing for the last 5 years, are you kidding me, you couldn't get the sounds for the carsThis game is more like Gran Turismo 4.5, not much better than the last GT, which definitely hurts this game. I own both xbox and PS3, and I can for sure tell you that Forza 3 is way better than GT5; From the sounds in Forza, to the modeling of the cars, to the easiness of menus. WTF were the developers doing for the last 5 years, are you kidding me, you couldn't get the sounds for the cars in all that time..... I do how ever like the driving physics of this game, they are very realistic, and that the only thing that saved this game for me. I would buy this game to own and play, it definitely came of the pedestal for me and was replaced by Forza. Expand
  25. Nov 25, 2010
    7
    I am not a `hardcore' racing game fan but I suspect the majority of people thinking about buying this game are not either so perhaps these impressions will be useful to a few who read this. I confess that much of the sophistication of GT5's driving probably goes over my head, and I may be more likely to notice presentation before the difference between good and great driving physics.

    I
    I am not a `hardcore' racing game fan but I suspect the majority of people thinking about buying this game are not either so perhaps these impressions will be useful to a few who read this. I confess that much of the sophistication of GT5's driving probably goes over my head, and I may be more likely to notice presentation before the difference between good and great driving physics.

    I think that a player's enjoyment of the game will depend really on their preparedness to look for the positive aspects of the game and `block out' some of the less positive ones. At the moment I'm actually puzzled at some of the stuff I'm seeing. Upon starting the game one is greeted by an extremely classy introduction to the game. All seems good! Proceeding then to the GT mode, which has traditionally been the main part of Gran Turismo games, one would think that the first race a player would enter would be an impressive showcase for the game. This is not the case though! It is on the track Autumn Ring, which in my view looks dreadful- a track surrounded by what seem to be carboard cutouts of trees, set against a harsh lighting which only seems to exacerbate the impression. All the while, the player may be driving around this track in a car which looks as good as anything ever seen in a video game. For reasons I don't really understand, this side-by-side existence of the superb with the surprisingly bad seems to pervade how the game looks. I think I was not alone in expecting to see something incredible in the graphics department from this game. Surely the long development time was going to lead to this! There're `wow!' moments for sure, but also many things, like the track mentioned above (something else which comes to mind is zombie Jeff Gordon's inability to lip-sync with himself, I hope that never happens to me) which look a lot worse than things found in a game such as Dirt 2. Why the inconsistency? This inconsistency is not just present in the appearance of the tracks of course, as mentioned at length in other reviews. And so, even though I'm thoroughly enjoying most of this game, it is very difficult to avoid moments where things, for lack of a better word, look unfinished. Was this game rushed out? I'm really not sure. Still complaining about the tracks, I note that many of the odd graphical touches exist for tracks which are in both GT5 and GT5 Prologue. In the three years between the games, the developers clearly saw no need to fix what, to them, wasn't broken. It seems then that if you're able to think more like Polyphony Digital do about games, then this game is more likely to be an incredible experience. If though you would like a polished, consistently visually impressive showcase like Uncharted 2 is for its genre, be prepared to be disappointed.
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  26. Nov 26, 2010
    6
    I could't help thinking to myself last night whilst playing, Six years, 60 million dollars, what the **** have they been doing with the time and money. At the moment I would have to say it's a huge disappointment. The graphics engine has not been improved one bit from the one used in Prologue (still screen tearing when in **** view) and that game is around 2 years old. The 800 non premiumI could't help thinking to myself last night whilst playing, Six years, 60 million dollars, what the **** have they been doing with the time and money. At the moment I would have to say it's a huge disappointment. The graphics engine has not been improved one bit from the one used in Prologue (still screen tearing when in **** view) and that game is around 2 years old. The 800 non premium cars look awful (PS2 GT4 graphics), and many of the original tracks are very bland. The menus are ok but some of the loading times are terrible. Handling is good (but is it that important if your playing on a pad to have a handling system that is apparently brilliant), damage engine is poor. Forza 4 can take a breather, you won't have to aim very high to beat this. In fact Forza 3 is a better game than GT5. I would also like to point out that I am not a Sony fanboy idiot or a 360 fanboy idiot. Expand
  27. Nov 25, 2010
    5
    Truly disappointing, definately not worth the wait. The graphics have the same flaws the prologue had 3yrs ago; flickering shadows with jaggy edges, aliasing issues on backgrounds. The graphics are inferior to Codemasters GRID in every way and that's 2yrs old! The Arcade mode has a very poor selection of cars and tracks; no San Fransisco, no El Capitano, very few of the original tracksTruly disappointing, definately not worth the wait. The graphics have the same flaws the prologue had 3yrs ago; flickering shadows with jaggy edges, aliasing issues on backgrounds. The graphics are inferior to Codemasters GRID in every way and that's 2yrs old! The Arcade mode has a very poor selection of cars and tracks; no San Fransisco, no El Capitano, very few of the original tracks that made the previous games, very few American Muscle cars. In GT Mode you can't even buy the cars fratured in the pre-release videos. I wanted to drive the 1969 MkII Dodge Charger that I saw in the videos, but I can't find it anywhere. The GT Mode sees the return of "Manager Mode" (now called Spec B) no-one ever used it! It's hard to see what PD have been doing for the last 3yrs. Add to all this the Japanese obsession with ritual (buy a car then unpack it from the delivery truck just so it shows up in your car list) and this game really is a fail. It's just too dated and of too poor a quality to be taken seriously! Expand
  28. Nov 27, 2010
    7
    Ok, where do I start? ... Alot of things just let this game down, 800 Cars with bland textures that (and I'm not joking) look like a PS2 game, a menu system that can confuse the best of them ( I wanted a Japanese classic car for a race and could not find one anywhere) and AI that sticks to there racing line NO MATER WHAT! Apart from that lot ^ this game HAS kept me up night after nightOk, where do I start? ... Alot of things just let this game down, 800 Cars with bland textures that (and I'm not joking) look like a PS2 game, a menu system that can confuse the best of them ( I wanted a Japanese classic car for a race and could not find one anywhere) and AI that sticks to there racing line NO MATER WHAT! Apart from that lot ^ this game HAS kept me up night after night for a few good reasons. 1: The photo mode creates outstanding realistic photos (But, only if the car is premium) 2: Top Gear Test track 3: Video Replays... for those of you who "live" racing games this game satisfies, but... it lacks the polish...every time I play I just keep thinking PGR4 did this same thing if not better, and that was a few years ago. In the end its a mixed bag for me, great this, bad that (I think if they (PD) had of just made the 800 "standard" cars more detailed I would have lived with the rest and given it a higher score :) Expand
  29. Nov 25, 2010
    7
    Best looking racer...but lacking the fun part!

    This is a gorgeous game no doubt, but there is one big problem that makes this a rental. The fun stops quite quick. There is a reason that games do not get too realistic, its just not fun. And that is this games biggest problem. It does hold your attention for a while. But with a lackluster sense of speed it becomes crazy boring. If you like
    Best looking racer...but lacking the fun part!

    This is a gorgeous game no doubt, but there is one big problem that makes this a rental. The fun stops quite quick. There is a reason that games do not get too realistic, its just not fun. And that is this games biggest problem. It does hold your attention for a while. But with a lackluster sense of speed it becomes crazy boring. If you like sim racing more then arcade then you will love this game. The options and car selection are insane. But if spending more time tinkering in menus then playing the game doesn't float your boat stay away. But at least give it a rental, you never know.
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  30. Dec 15, 2010
    6
    They've put so much effort to make it the best driving simulator that they forgot everything else.
    The Up parts are the majority of cars, the driving, the detail level, the sound and everything that has to do with driving experience.
    The down parts are extensive loading times, lack of features that all previous GT had (for example 1000 meter test, Apricot Hill circuit, change rims in all
    They've put so much effort to make it the best driving simulator that they forgot everything else.
    The Up parts are the majority of cars, the driving, the detail level, the sound and everything that has to do with driving experience.
    The down parts are extensive loading times, lack of features that all previous GT had (for example 1000 meter test, Apricot Hill circuit, change rims in all cars and so on), not many manufactures to buy new car, plus that they left many models only in used cars... and for some reason it feels like they rushed it out, maybe is cause they did rushed it out and that is why already we got 2 updates.

    For sure GT5 (as every GT) will be the benchmark for every racing game till GT6.
    To sum it up, as a simulator is an 11/10, as a GT sequel is a 6/10, as a current console generation game is a 9/10.
    But as a GT fan from PSX and by being sure that Yamauchi via updates will complete he's work, I'll give a 10.
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Metascore
84

Generally favorable reviews - based on 82 Critic Reviews

Critic score distribution:
  1. Positive: 66 out of 82
  2. Negative: 0 out of 82
  1. Games Master UK
    Feb 18, 2011
    79
    We love Gran Turismo dearly but it isn't the game we hoped it would be. [Feb 2011, p.72]
  2. Playstation Official Magazine UK
    Feb 16, 2011
    90
    An unusually complex driving game that demands real dedication and only fully reveals its true power once you've put the mileage in. [Jan 2011, p.108]
  3. Feb 7, 2011
    91
    GT5 is pretty much exactly what everybody expected it to be. Overhyped maybe because of the unprecedented delay in its release, but spot on with its goals.