- Publisher: SCEA
- Release Date: Feb 12, 2009
- Also On: iPhone/iPad, PC, PlayStation 4, PlayStation Vita
User Score
Generally favorable reviews- based on 330 Ratings
User score distribution:
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Positive: 273 out of 330
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Mixed: 40 out of 330
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Negative: 17 out of 330
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- User score
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- Most helpful
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Apr 11, 2012Flower... original and very beautiful game i ever seen, but besides that, very boring, you can play only 1 hour before falling asleep. I think it is just an excuse to show the potential of the PS3.
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Dec 22, 2010
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May 23, 2011Stunning graphics and vibrant colors does not make up for shallow gameplay. Too much of flower is just comprised of guiding a flower pedal in the air and gathering more flower pedals. It was definitely stunning to see all of them rendered so lifelike but it's something I would be amazed to see as an E3 tech demo, not as a video game.
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JackK.Jan 27, 2010If you're in need of some relaxing after something like Call of Duty, then you may wan't to try it out. But as it stands as a simple PSN download, it's ultimately a disappointment.
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Sep 15, 2014some people say "whoo this game is mind blowing" and some say "wow the visuals are beautiful". but i say "what the **** is wrong with these people??" i mean this game is damn overrated. this is not a bad game but it is not as good as people and critics say. it is a mediocre game. you control a flower petal and you have to just travel with motion control. no challenge at all. i give it a 5/10.
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May 12, 2015This review contains spoilers, click expand to view.
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Feb 3, 2014
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Oct 22, 2019This is a short artistic game where the music and the visual beauty are the best. It took me almost 2 hours counting the credits (where you can play). Although there's one mission that I could not completely finish.
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Jul 21, 2018太无聊了,而且手柄操作难受,好在流程短。当年在ps3上40港币买的,不值
Awards & Rankings
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games(TM)The only rewards here are visual, and challenge is virtually non-existent. Yet thanks to elegance and lyricism, Flower made us feel slightly richer after putting down the pad. [Apr 2009, p.123]
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AceGamezWhile the game is only six levels long, equating to about two to three hours of gameplay if you don't rush, Flower is well worth the money and you'll find yourself coming back just to go through the same levels over and over again.
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Flower is a shock to the gamer's system because it reminds us that games aren't about fanboy allegiances, media hype, and quarterly earnings. Good games—like good art—can simply be food for the soul. Flower is the kind of soulful nourishment we need more of.