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As a PSN title, it is solid, but its lack of depth and variety prevents it from becoming a heavy hitter. The game needs more, just not more of the same old stuff.
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Corralling livestock is a fun new way to solve puzzles, but some agitating quirks will push the impatient away.
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At $15, it is hard to wholeheartedly recommend a game that, while pleasantly quirky, alienates you, but there is no denying that underneath the bumpy mechanics is a game that aims to please.
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The simple level editor certainly lends it a lot of value, but Age Of Booty had one of those too and that didn’t cost this much.
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I don't want to wrestle with a game -- I want to control it. Flock is designed to not be smooth or elegant, and the herky jerky mechanics of guiding animals/stopping to pick up stragglers/guiding animals/stopping to pick up stragglers doesn't make me want to follow the herd.
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There’s potential here for something fantastic, it just wasn’t taken there, and that’s a flockin’ shame.
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Flock! is a game with an endearing presentation but it's sadly followed by incredibly weak execution in the core gameplay, especially in the offering of campaign levels.
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It's all a bit sad really. Flock! is an enjoyable game when it all works, but it's far too easy to encounter one of its many soul destroying problems that'll make you wish you were playing something else.
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Playstation Official Magazine UKIt's funny, but it's not quite fun. [June 2009, p.99]
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I can't see the value here, outside of the level editor. If you're content to buzz through the single player without posting up the best times/result, you'll finish it in about four hours, and the co-op mode being offline only feels pretty limited in scope.
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