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Despite its many promises, this game falls short, with redundant gameplay, unreliable controls, and lackluster storytelling.
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Dull and repetitious, Fairytale Fights is one of the worst products of this generation. Stupid Control System, iterative gameplay, creepy graphics are the main issues with the game.
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As a hack-and-slash platformer, Fairytale Fights could have been a success. On top of a consistent and admittedly appealing theme, it has all the right ingredients to fit the genre: countless weapons, challenging levels and 4-player co-op. But with repetitive gameplay and unrewarding challenges, this title falls very, very short of becoming the next Castle Crashers.
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There are clearly some talented people at Playlogic - notably whoever did the endearing cut-scenes, which play out like Hanna-Barbera doing The Matrix. How something so colourful and quirky became so bland is a mystery of the creative process.
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BoomtownIn fairytale terms this game is a poisoned apple and if it doesn’t kill you it will probably put you to sleep.
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While it can be briefly enjoyable and provide a few giggles and chuckles, it quickly becomes repetitive and boring. Co-op helps, but in the end, poor controls and lack of genuinely entertaining qualities will drive most players away.
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PSM3 Magazine UKDecent combat, but 40 quid is a fairytale price for this sub-PSN effort. [Christmas 2009, p.88]
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There's no way to break the curse on this staggeringly bad action game.
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It's ugly; it's slippery; all of the enemies blend together because they're all the frickin' same... it's awe-inspiringly bad, really. Not since Superman 64 have I played something this stomach-wrenching, and at least in the end that was funny-horrible. This one skips by funny-horrible and goes right back to bad.
Awards & Rankings
User score distribution:
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Positive: 13 out of 25
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Mixed: 2 out of 25
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Negative: 10 out of 25
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Apr 11, 2021Monotonous, repetitive, slippery controls, padded to the point of painful and completely unnecessary. Teabagging a bear trap would be more enjoyable.
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May 5, 2011
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Aug 23, 2010