- Publisher: Namco Bandai Games
- Release Date: Oct 5, 2010
- Also On: PC, Xbox 360
Summary:
More than 150 years in the future, the world has transformed into an unrecognizable state where all that remains are a dwindling human population and merciless robots left over from wars long past. In Enslaved, players take on the role of Monkey, a strong and brutish loner, and his AI partner Trip, a technologically savvy but sheltered young woman from a peaceful community. Both become captured by a mysterious slave ship, which are rumored to harvest people and take them out west never to return. As they each attempt to escape, Trip realizes quickly that Monkey, with his raw strength and power, is the only hope she has of making the perilous journey back home. She hacks into a slave headband to enslave Monkey and link them together - if she dies, he dies. Her journey has now become his. Players must make sure both Monkey and Trip work together as they skillfully navigate through the world and survive against the dangerous enemy obstacles that lie in wait. Monkey will deftly wield his trusty staff weapon to attack and defend against enemies, using a combination of melee attacks, blocks and counters. He will also be able to perform spectacular takedown moves, allowing him to rip an enemy apart piece by piece, take its weapon for his own use or destroy it in one final blow. [Namco Bandai Games]
Buy Now
| Rating: | T |
|---|---|
| Official Site: | http://www.enslaved-thegame.com |
| Developer: | Ninja Theory |
| Genre(s): | Action Adventure, Modern, General, Modern |
| ESRB Descriptors: | Animated Blood Language Suggestive Themes Violence |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Hoang Nguyen | Senior Art Director |
| Darren Lambourne | Audio |
| Richard Ridings | Voice Actor: Pigsy |
| Richard Ridings | Voice Actor; Pigsy |
| Tameem Antoniades | Story |
| Mike Ball | Technical Director |
| Rick White | Senior Producer |
| Matthew Guzenda | Executive Producer |
| Russell Shiffer | Senior Technical Director |
| Phil Busuttil | Technical Design |
| Toby Woolley | Design |
| Jon Millidge | Environmental Art |
| John Lusty | Game Programming |
| Rupert Brooker | Production |
| Peter Whiting | Technical Art |
| Marc Fascia | Game Programming |
| Mark Davies | Design |
| Chris Rundell | Environmental Art |
| Almudena Soria Sancho | Animation |
| Matt Stoneham | Technical Art |
| Stuart Adcock | Art Director |
| Espen Sogn | Technical Art |
| Tom Colvin | Audio |
| Wil Driver | Core Technology |
| Tom McKeown | Game Programming |
| Martin Bunker | Core Technology |
| Gavin Costello | Core Technology |
| Roger Bennet | Game Programming |
| Saitong Man | Design |
| Laura Kippax | Production |
| Guy Midgley | Animation |
| Mat Hart | Head Of Production |
| Lindsey Shaw | Voice Actor; Trip |
| Andy Serkis | Voice Actor; Monkey |
| Nitin Sawhney | Music |
| Alex Gerland | Story |
| Nina Kristensen | Development Director |
| Giles Hammond | Production |
| Harvey Cotton | Core Technology |
| Stephen Stanyon | Design |
| Robert Hale | Technical Design |
| James Marijeanne | Animation |
| Chris Rowe | Production |
| Rusty Dunn | Sound Designer |
| Patrick Harboun | Character Art |
| Gordon Fong | Development Director |
| Peter Field | Design |
| Matt McCamley | Audio |
| David Brochard | Concept Art |
| Alex Garland | Design |
| Andy Serkis | Voice Actor: Monkey |
| Andy Serkis | Voice Actor; Monkey |
| Lindsey Shaw | Voice Actor: Trip |
| Lindsey Shaw | Voice Actor; Trip |
| Nitin Sawhney | Music |
| Graeme Bayless | General Manager, Product Development |
| Jean-Baptiste Ferder | Character Art |
| Mickaelle Ruckert | Technical Art |
| Alessandro Taini | Art Director |
| Simon Belton | Production |
| Jomo Kangethe | Audio |
| Rogerio Silva | Design |
| Giles Coope | Design |
| Neil Irving | Technical Design |
| Ricky Wood | Animation |
| Kirill Spiridonov | Animation |
| James Stevenson | Animation |
| Tom Bailey | Animation |
| Chris Goodall | Animation |
| Alex Antoniades | Animation |
| Francesco Sternativo | Animation |
| Claire Blustin | Character Art |
| Benjamin Flynn | Character Art |
| Aaron McElligott | Environmental Art |
| Dan Attwell | Environmental Art |
| Jim Waters | Environmental Art |
| Jonathan Whicher | Environmental Art |
| Robin Hansson | Environmental Art |
| Carolina Jesus | Environmental Art |
| Martin Majzel | Environmental Art |
| Yaser Hussain | Technical Art |
| Kieran Reed | Technical Art |
| Alison Shaw | Game Programming |
| Danielle Cheah | Game Programming |
| Robert Millar | Game Programming |
| Hussein Elgridly | Game Programming |
| Joep Moritz | Game Programming |
| Loong-Wei Ding | Game Programming |
| Andrew Vidler | Core Technology |
| Henry Falconer | Core Technology |
| Fabio Polimeni | Core Technology |
| Craig Powell | Core Technology |
| Oliver Wennell | Tools Programming |
| Vincent Van Moppes | Tools Programming |
| Ryan Adza | Associate Producer |
| Mark Filip | Sound Designer |
| Paul Hsu | Sound Designer |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.