User Score
5.6

Mixed or average reviews- based on 1666 Ratings

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  1. Feb 15, 2013
    4
    This is a bad game. When I first started it up the intro had me expecting a great experience. The games darker and stylish edge looked intriguing, and I was ready for the game to suck me in. But the moment I assumed control of Dante and battled my first enemy all optimism was sucked out of me. The combat just feels so lifeless and hollow, which is sad because it had the potential to be aThis is a bad game. When I first started it up the intro had me expecting a great experience. The games darker and stylish edge looked intriguing, and I was ready for the game to suck me in. But the moment I assumed control of Dante and battled my first enemy all optimism was sucked out of me. The combat just feels so lifeless and hollow, which is sad because it had the potential to be a thrilling experience because you have access to all your weapons at once and can switch between them at any time during combat which can lead to some pretty insane combos. But the combat just isn't fun and ruined the entire experience for me. On the plus side the game looks and sounds great, and the story is backed by fantastic voice acting. The story is interesting but ends on a dull note, and as for the new interpretation of Dante (oh, in case you didn't know, this is a reboot) I personally enjoyed his new style and personality. I really wanted to like this game, and honestly I was expecting to, but the boring combat brings down the whole experience. I liked the story, style, and the new Dante, they all just deserve a better game. Expand
  2. Jan 22, 2013
    4
    I wish this game played as nice as it looks...early on. This game has a visual flare to it that I like, but it lacks gameplay mechanics and has intrusive, uninformative, and just embarrassing cutscenes littered throughout that would put an MGS title to shame. It feels rushed in every way. It's hard to say the story lacks, rather than it's on a smoke break throughout the runtime and allI wish this game played as nice as it looks...early on. This game has a visual flare to it that I like, but it lacks gameplay mechanics and has intrusive, uninformative, and just embarrassing cutscenes littered throughout that would put an MGS title to shame. It feels rushed in every way. It's hard to say the story lacks, rather than it's on a smoke break throughout the runtime and all the characters are really forcing a lot of trite commentary. DMC isn't really known for it's story, so you will slog along, waiting for the game to open up a lot of gameplay mechanics to you, and interesting situations to test your skills in different areas. This never happens. I just don't understand. It lacks mechanics, it lacks a story (though the mess that IS will be shoved down your throat at every opportunity). It's odd acceptance from publications has me really turned off and confused as well. I think the average user score is spot on, even if you consider it separate from previous DMC outings. As a DMC title, I would rank it much lower, but it does have some considerable production and visual elements to it that lift it from a 2. I just don't get the pitch: "We are going to reboot a hardcore franchise. We have no story. We have no interesting mechanics or innovations. Infact, we are stripping those elements way back. We DO have an interesting reinterpretation of the protagonist so as to polarize the community and generate hype. Our April 1st demographic lookup revealed that people wanted more platforming in DMC titles, so we are currently full-throttle on that." Expand
  3. Feb 11, 2013
    4
    WARNING: THIS IS A REVIEW FROM SOMEONE THAT HAS NEVER PLAYED A DMC GAME BEFORE.
    Pretty graphics, but crap gameplay. Basically, the same as every other Ninja Theory game. This game has an identity crisis. It tries to be both Ninja Gaiden and God of War at the same time, yet fails at being as good as either of those games. It tries to be a visceral, gory hack and slash like God of War, but
    WARNING: THIS IS A REVIEW FROM SOMEONE THAT HAS NEVER PLAYED A DMC GAME BEFORE.
    Pretty graphics, but crap gameplay. Basically, the same as every other Ninja Theory game. This game has an identity crisis. It tries to be both Ninja Gaiden and God of War at the same time, yet fails at being as good as either of those games. It tries to be a visceral, gory hack and slash like God of War, but the combat feels far too floaty and unsubstantial experience. It also tries to be Ninja Gaiden with it's end of mission scoring, but this game is just not difficult enough to actually feel any sense of accomplishment from getting a high score. And I know people will mention the mode where Dante dies in one hit, but honestly that's just an artificial inflation of the difficulty, unlike the enemy AI being substantially improved. The platforming sections are too long and are frankly boring. The story, well, it's definitely no God of War in that department. The story seems to have been inspired by teen supernatural dramas, such as Buffy the Vampire Slayer or Angel. I'm not into any of those shows, but if you are, you'd probably enjoy DmC. The game also includes a lot of Leftist propaganda, slamming things such as Fox News and the Republican Party (of which I am a member). Obviously, this was not to my liking. I prefer that politics do not enter my video games. Thank you very much. Clearly, I wouldn't recommend this video game for any one, except hardcore liberals.
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  4. Jan 15, 2013
    4
    This review contains spoilers, click expand to view. Judging the game by comparing it to the earlier installments I have to say is a lackluster experience, not because of the redesign, not because of the somewhat weird political commentary, but because the gameplay is way slower than even DMC2 which was the worst of the classic series in that regard, the lack of a dedicated lock on button and the unnecessary platform segments (for an action game) really makes this one lose points. Also the music is kind of not quite fitting but different people have different tastes. Is worth mentioning though SPOILERS: The scene where Vergil decides to force an abortion on Lilith is disgusting and completely unsettling, if the plot was a satire or parody the scene shows bad taste, if it was serious then sorry but is not engaging, there are a lot of emotions and feelings one likes to have when playing videogames, but disturbed by a woman crying for her unborn child being killed is not one of them. The game overall is below average, rent it or get it used. Expand
  5. May 14, 2014
    4
    Starts off fun but difficulty and awful platforming increases to the point of rage-quitting frustration (this is on easiest difficulty). The awful platforming might be tolerable if the checkpoints had any respect for the player's time. Attention game developers: when a player selects "easy" the game should be easy! Good for about 5 hours but I can't recommend it after that. The game doesStarts off fun but difficulty and awful platforming increases to the point of rage-quitting frustration (this is on easiest difficulty). The awful platforming might be tolerable if the checkpoints had any respect for the player's time. Attention game developers: when a player selects "easy" the game should be easy! Good for about 5 hours but I can't recommend it after that. The game does have great art and style, however. Expand
  6. Jan 15, 2013
    4
    This review contains spoilers, click expand to view. DmC is the very definition of the term "Try-hard". In every aspect of it's story, music, design and gameplay it is simply trying so hard to be "cool" and it comes out looking like that kid you knew back in High School who always thought he was "rad". The script and dialogue are abysmal at best with such lines as "The world is your **** as am I." and of course the now internet famous back and forth of **** YOU" but it goes further than simple one offs. The game gets down right weird in places, and not in a good way, more in a *SPOILER ALERT* "I just shot your baby" kind of way that really just makes everything feel wrong. When the story isn't being try-hard it's being down right edgy, with no shortage of chances to stick it to the man. But where the game really falters is where it really counts; gameplay. Gameplay is slow, unrewarding and brain-numbingly easy. The Style Meter of DMC fame has been bastardized to a level of just plain pity as it pumps out SS and SSS ranking like they're going out of style. I myself hit an enemy 4 times and got my SSS. Enemies stand around and downright refuse to be a burden to the player, content to let you wail on them or move into better combo positions. To put it simply, you truely need no effort in DmC as it's goal is to make you feel like a winner but will ultimately make you feel like you wasted your time, There are however some moments of genius through out the game. The level design and art palette are of a uniquely excellent standard. Level's pop out at you and you will end up remembering them long after you've left the area. Perhaps my favorite moment in the game is in the Raptor News Network level where you shift vantage point to that of a camera as they televise the fight. It was fun and I actually enjoyed the boss battle, if not from a story point and just from a gamer point. To wrap up, DmC is a whole disappointing experience that left me feeling nostalgic for the past DMC's rather than hungry for another playthrough. What is sad is that Ninja Theory could have fixed many of the problems through out the game during their production time but wrote off all criticism of the title, attributing any ill-though about the game to their redesign of Dante. They even go as far as to include a short scene *SPOILER* where Dante wears a white wig that makes him look like the old Dante, having him denounce the look by saying "Not in a million years". Sadly, the moment would have been one of DmC's few genuinely funny moments, seeing as Dante eventually does gain white hair of his own, if not for the joke being an obviously kick to the old DMC fans. Overall, the moments of fun are overshadowed by edginess, laziness and very weak gameplay. Expand
  7. May 1, 2013
    4
    DMC5 of performance is acceptable, but as a great game sequel was terrible. great games always listen the voice of the fans, Ninja Theory never respect the fans, this is why they failed over again.
  8. Jan 15, 2013
    4
    I'm torn here:

    First of all, the story, dialogue, and acting are all just terrible. Whether the fault of the director, the actors, or whatever; In the end it comes down to how badly the final product reeks. Everything's stale, we never learn anything about the characters and none of it impacts the story beyond how many quips the writers can shove into a given scene. It really looks like
    I'm torn here:

    First of all, the story, dialogue, and acting are all just terrible. Whether the fault of the director, the actors, or whatever; In the end it comes down to how badly the final product reeks. Everything's stale, we never learn anything about the characters and none of it impacts the story beyond how many quips the writers can shove into a given scene. It really looks like the amazing motion capture technology hampered the team, because the ingame cutscenes come off as weird, stale, and mechanical. Top that off with strange Pro-Anarchy nonsense in a script that plays its convictions straight and expects us to take them seriously, and the story's like a perfect storm of immature garbage all coming together to appear entirely unintentional in its childish petulance. I really expected Dante to scream, "I HATE YOU DAD!" somewhere along the line.

    In all other categories, the previous user reviews hit the nail on the head. Gameplay's solid enough for a 2007 game, but by today's standards it's lukewarm at best. if you're a fan of advanced play in DMC 3 and 4, you'll know right off the bat that Team Ninja had no clue of the series' underlying systems. No move cancels, no combination moves leading from weapon to weapon or gun to gun, juggling manages to feel boring, and traversing environments even gets tiresome after the ground splits open for the 20th time in four levels. That really happens in every single stage; The ground just opens up like we're watching 2012's big opening scene, over and over, while the very walls seem angsty enough to write words on themselves in big white bolded print, mesmerizing us with gems like "DIE," and "KILL DANTE." I counted "DIE" at least five times, and I don't care to count again. It's that bad.

    Shame that I have to list all of these negative points, too, because inside a thick, viscous cesspool of slop is a pretty alright game. The animations are fluid, the environments are all individually gorgeous despite sticking rigidly to the tired Orange and Blue setup for every single level, and in technical aspects it works flawlessly. However, clearly when a review mentions that the game functions well, as all games should, the reviewer has hit the bottom of the barrel searching for good things to say. I really have, and during my playtime I found myself grasping at the same straws for positivity. At the end credits I found myself feeling sorry for every name onscreen.

    DmC is a passable game at its core, with admirable and successful technical work behind it, but whatever the reason, its negatives far outweigh any positives, to the point that thinking about the game puts a frown on my face and a roll in my eyes. Yuck.
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  9. Jan 15, 2013
    4
    It is, perhaps, not as bad as all the people who have not played it throwing bad scores at it would say, however the game is extremely lackluster in many categories. First off the dialogue and story are infamously atrocious, but that goes without saying. The gameplay is incredibly easy as few enemies spawn in the same area at once, the axe weapon is obscenely overpowered, and you canIt is, perhaps, not as bad as all the people who have not played it throwing bad scores at it would say, however the game is extremely lackluster in many categories. First off the dialogue and story are infamously atrocious, but that goes without saying. The gameplay is incredibly easy as few enemies spawn in the same area at once, the axe weapon is obscenely overpowered, and you can infinitely juggle an enemy in the air with the angel and demon grabs, not to mention that you get SSS almost immediately from any attack, and that the game lacks the lock on system necessary to aim attacks at enemies. The music tends to be obnoxious as well but thats subjective.
    However, while the story and gameplay are mediocre at best, it is still fun to hack and slash a bunch of demons, so its still earns itself some points
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  10. Jan 15, 2013
    4
    This game is simply 'Meh'. There is nothing outstanding that will warrant a purchase.

    Under normal circumstances I would rate it higher, if the game wasn't pretending to be a Devil May Cry game. I've noticed in official reviews that the game is apparently 'amazing compared to Devil May Cry 1' which I think may be a decade old by this point. Big game reviewers are trying to claim this
    This game is simply 'Meh'. There is nothing outstanding that will warrant a purchase.

    Under normal circumstances I would rate it higher, if the game wasn't pretending to be a Devil May Cry game. I've noticed in official reviews that the game is apparently 'amazing compared to Devil May Cry 1' which I think may be a decade old by this point.

    Big game reviewers are trying to claim this game is fantastic, gripping and amazing - You can see who gets ad revenue from Capcom if their reviews sing along those lines.

    This game is Heavenly Sword with terrible story and writing, nothing written in this game is worth listening to. Fear for your sanity if you are looking forward to this story.

    This game is a shell of the former glory that was DMC3 and (the Dante parts) of DMC4.
    Honestly, I think that Ninja Theory only played DMC2 and Nero in DMC4 when they were designing this mess.

    In closing, this game is average. I rated it slightly lower because it's trying to be DMC.
    Fanboys, please don't immediately scream hate in my direction, I tried to be as unbiased as possible when playing this, and I'm not particularly happy with the death of one of my favorite franchises.
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  11. Jan 15, 2013
    4
    There's just nothing remarkable at all about this game. The combat is simple and altogether indistinguishable from any other God of War clone, in the same vein as Ninja Theory's other titles. But where those games were made enjoyable by their ancillary features such as their art direction or writing, DmC fails in all regards. The music ranges from bland to ear molestation. The writing isThere's just nothing remarkable at all about this game. The combat is simple and altogether indistinguishable from any other God of War clone, in the same vein as Ninja Theory's other titles. But where those games were made enjoyable by their ancillary features such as their art direction or writing, DmC fails in all regards. The music ranges from bland to ear molestation. The writing is tonally inconsistent and the characters are universally unlikable. The art direction right down to the color palette are derivative and just hard to look at. This is a simple action game that likes of which has been seen dozens of times before, with nothing at all positive to separate it from its brethren. Expand
  12. Jan 15, 2013
    4
    I'll say now that while I am a fan of the previous DMC games, I have no problems with new Dante's appearance, nor any of the other characters in this reboot. What I do have a problem with is their personalities. They decided to make the character of Dante particularly edgy and childish - I'd go as far as to say somewhat annoying. Some of the characters are even a little bland andI'll say now that while I am a fan of the previous DMC games, I have no problems with new Dante's appearance, nor any of the other characters in this reboot. What I do have a problem with is their personalities. They decided to make the character of Dante particularly edgy and childish - I'd go as far as to say somewhat annoying. Some of the characters are even a little bland and stereotypical - take Kat, she strikes me as a perfect example of a two-dimensional, helpless female character clinging to Dante and Vergil and being constantly emotional. And yet we've heard nothing said about this from feminists - despite other, better developed female characters from more popular series being ripped to shreds by feminists for not being a perfect portrayal of a strong independent female who don't need no man (Anita doesn't care anymore, she's sitting pretty on $8.5 million.)

    The writing is ham-fisted but sometimes catches me off guard by throwing in a genuinely funny insult. The ending is what I'm annoyed about, it was totally unnecessary to have it go all pretentious and pseudo-Shakespearean with the twitter thing, Taneem including himself in the game and the whole "Vergil becoming the bad guy" completely outta nowhere. It just wasn't needed. It might have worked as an interactive trailer for the dlc that's set to come out surrounding Vergil, but as part of the story? It just doesn't make sense - it should have ended after Mundus was defeated (a laughable boss which would have felt more like a tutorial level in older games)

    The level design looks nice, and plays well for a while, but it gets old rather quickly and the platforming doesn't really develop in any way. By the end of the game I'm bored out of my mind, willing what little combat there is to help remind me why I'm still playing this game. Aesthetically, the design looks really nice, so at least there's that.

    The combat (arguably the most important part of any DMC game) had me worried. for instance, I was worried about it not having lock-on. that seems to be a non-issue, but the fact that the difficulties are supposedly easier is awful because that's completely unlike every other game in the series. It's meant to kick your arse until you get it together and start playing well - SSS is a rank to be proud of, a real achievement - not something you attain for spamming buttons.

    The difficulty settings have one saving grace however - the inclusion of the mode "Hell and Hell". This mode pushes players to avoid any and all hits, due to Dante dying in one hit himself. THIS SHOULD BE UNLOCKED BY DEFAULT. Why do I have to play through easy mode just to get to a point where I can actually have fun?

    Overall, I give the game a 4/10, however it would have received a 6.5/10 if I'm feeling generous and ignore the fact that it's a reboot of a very popular series of good games. It just doesn't capture what the DMC series is about - cheesy retorts, action, badass fight scenes and most importantly, difficult combat. In addition, while it does have the makings of a decent stand alone game, it's let down by the writing and character development as well as repetitive level design and easy-mode fights.
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  13. Jan 15, 2013
    4
    The reason for the bad review is not because of the character change or new artistic direction which every publication claims is the only thing fans have a problem with the reboot. Contrary to the reviews, the combat engine is shallow and stale compared to it's predecessors. Having 30 FPS in a hack and slash is just disgraceful. Sure the PC version will have it, but there's no excuse notThe reason for the bad review is not because of the character change or new artistic direction which every publication claims is the only thing fans have a problem with the reboot. Contrary to the reviews, the combat engine is shallow and stale compared to it's predecessors. Having 30 FPS in a hack and slash is just disgraceful. Sure the PC version will have it, but there's no excuse not to have it on consoles when the rest of the series was running that fast. The writing is juvenile, the voice acting is terrible instead of both being deliciously cheesy. I'm ashamed to see this game to be so gracefully accepted as anything more than mediocre. Expand
  14. Jan 20, 2013
    4
    - Main char looks like douche
    -Too easy to make SSS rating
    - Many weapons, all (except 3-4) useless
    -Bosses are too ez to beat
    + Stages looks pretty
    Good game for casual , not for fan series of DMC or looking for some challenge
    The King is dead. Long live the merchandise.
  15. Jan 21, 2013
    4
    first of all i really did want to like the game.. i guess. its not really a 0.0 game or a 1.0 heck even a 4.0..
    i did have fun?.. ( whatever i had it did produce a few smirks in my face) in my 8 to 7 hrs in this new DmC game. The combat is great tho i did really miss the lockon.. want to target those annoying flying *****ks while being swarmed by ground enemies with glowing crap all over
    first of all i really did want to like the game.. i guess. its not really a 0.0 game or a 1.0 heck even a 4.0..
    i did have fun?.. ( whatever i had it did produce a few smirks in my face) in my 8 to 7 hrs in this new DmC game. The combat is great tho i did really miss the lockon.. want to target those annoying flying *****ks while being swarmed by ground enemies with glowing crap all over them? well **** you, you cant! - Ninja Theory. but like i said the combat was fun and i did get a kick out of the combo systyem when i got all of dante's weapons. The platforming is also fun. loved the backgrounds and the art style of the whole game i just really really hate how dante is portrayed in this.. I miss the happy go lucky, thinks-everything-is-a-party dante.. he's currently replaced by this go-****-yourserlf-while-i-****-some-random-girls dante with snarky attitude and a weak excuse for a devil may cry leading woman kat. . jesus christ.. wtf did they do to vergil.. the ending is asenine. *SPOILERS* Vergil is defeated and he says "i loved you brother"... after attempting to kill dante.. his brother.. WTF?! *END SPOILERS* and this.. this is team ninja's attempt at a Shakespearean writing and story telling?! please do not listen to the morons telling you the story is good. its not even bad its **** thats what it is. all in all this was a good game tied to an immature ****s of a dev team that couldnt handle an iconic game character and ended up with changing him drastically to appeal to the hip young, swearing, casual sex loving teenagers of today. seriously i was going to score this a 6 but after all the **** team ninja said and done to me beloved series.. specifically the "wig" scene.. i would like to mail them a severed *fake* middle finger. i wont do this but im seriously
    pondering it.
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  16. Feb 15, 2013
    4
    In order to fully articulate how much of a disappointment this game is, one needs to fully understand the scope of what was lost in the original series of games.

    ---Gameplay--- The Devil May Cry franchise was a slow but steady research and development project into the new world of a genre it created (The Stylish Action genre). DMC1: The first game, for example: Didn't allow you to
    In order to fully articulate how much of a disappointment this game is, one needs to fully understand the scope of what was lost in the original series of games.

    ---Gameplay---
    The Devil May Cry franchise was a slow but steady research and development project into the new world of a genre it created (The Stylish Action genre).

    DMC1: The first game, for example: Didn't allow you to change styles or firearms on the fly. It did, however, allow the player to lock on to targets, something which "DMC" is lacking. DMC2: Expanded upon the options by allowing the player to change firearms during play and capitalised upon a nuance of the older game by allowing mid air juggling.

    DMC3: Expanded even further by allowing the player to change devil arms on the fly whilst also introducing styles, albeit these styles were fixed per mission. The pseudo 2 player mode in the form of doppelganger was also a nice touch.

    DMC4: As it's predecessors had done, expanded further by introducing a throw mechanic in the form of Nero's devil bringer and of course brought with it something new to the table in the form on-the-fly style change mechanics.

    "DMC": TOOK A HUGE STEP BACKWARDS.
    So far in some aspects that it completely missed the point of the genre it was trying to reboot.
    - No lock on, which is really handy when trying not to fall to your death or shooting the projectile firing enemies at the back.
    - Combos that can be broken by accidental input on certain enemies.
    - Combos that can be broken by a certain enemy walking in the way of an attack.
    - Limiting attacking options by rendering weapons to a 'more dangerous than unusable state'. Stylish gauge that is easy to fill. (Mash one button)
    - Enemy juggles that allow the main character to essentially fly.
    - Making monotonous tasks stylish.
    - Making once monotonous but now cleared tasks contribute to your rank in higher difficulties, gimping the difficulty in getting an overall S rank and escaping the point of the difficulties in the first place.

    ---PLOT---
    DMC's strong point was never really plot nuances, although it had it's good moments. It had it's shockingly bad moments though (Like a plane falling through the ceiling at the right time letting the two protagonists escape: DMC1).
    Also, the franchise was going to suffer from the superman problem: "How do we write a story that is challenging for a character who is essentially to strong for everybody to handle".
    We saw this problem essentially culminate in DMC2 and the solution was a prequel, DMC3.
    They struggled a bit with DMC4 because Dante was essentially too strong, so they had to nurf him a little in some respects and by giving us a new character who was similar but different, it allowed the player to experience mortality.

    "DMC" went straight for the jugular by thinking that Dante needed roughing up and bringing down a peg or two, which literally took place in the trailers.
    The in game plot was a hash of references to the old material whilst also trying to be political, edgy and fashionable. Re: F*cking swearing Wise cracking, since when?
    Dante lives in a trailer and hates humanity? Who is he a Martin Riggs addicted to meth?
    Dante is the son of an angel and a demon? Who is he Little Nicky on crack?
    Dante passes between limbo and the real world? Who is he, a tweaking John Constantine?
    Dante has a brother who wants to rule the world and tricks him into fighting on his side? Who is he, a Junkie Solid Snake?

    No he is DMC Dante, the kind of guy who asks the questions the audience is asking like: "How did my coat get on the Ferris-wheel", we all know how Dante, lazy shoehorned writing.

    When all is said and done, it has brought us one undeniable fact, don't crap on your fan base.
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  17. Feb 22, 2013
    4
    After all the hype of a 'revamped' Dante/story/etc ruining the franchise I was pleasantly surprised at how well the character design, worlds and storyline were designed and executed. The level design in particular is stunning in colour and content and the changing environments implemented is not a simple feat at all. However that's all the positives I can think of and there are much moreAfter all the hype of a 'revamped' Dante/story/etc ruining the franchise I was pleasantly surprised at how well the character design, worlds and storyline were designed and executed. The level design in particular is stunning in colour and content and the changing environments implemented is not a simple feat at all. However that's all the positives I can think of and there are much more negative points that overall ruin this game. Several parts of the storyline and dialogue are shocking, puerile or completely unnecessary and the game would benefit from their removal. Glitchy platforming causes death to the user at no fault of their own. Frame-rate drops at times unacceptable for a level based game on a console (open world you can sometimes forgive). Easier than all previous Devil May Cry games but this is probably an intentional based on the game designers thinking the "know better" that the creators of the previous games. The most annoying part is that pretty obvious from the opening and ending sequences that NinjaTheory pretty far up their own arses a position which is certainly unjustified from some of the amateurish content they've delivered here. A little bit of thought, maturity and humility in their decision making would have stopped a lot of the problems mentioned above. Expand
  18. Mar 2, 2013
    4
    Just a good game it can't be called Devil May Cry. Too easy, weak bosses, bad camera, bad graphics, the weapons aren't as cool as the old ones and although we can use some great combos we don't have a good variety of them and we can get a SSS rank repeating the same attack a lot of times... Thanks to destroy one of the bests franchises I've played...
  19. Jun 10, 2014
    4
    This game is awful. This is extremely boring. All the chapters looks like the same.
    If you like to beat the same monster and demons, the same scenarios, etc, you should buy it!
  20. Oct 2, 2014
    4
    The gameplay itself and some of the design is pretty good, however the storytelling is extremely cheesy and I personally couldn't get immersed in the story at all. Character development feels rushed and the "plot twist" is barely a twist.
  21. Mar 16, 2015
    4
    A real Devil May Cry this game is not. The action is good at best, but almost everything just ruins the experience of tne game. The writting is awfull, scratch that, THE WRITTING IS ABYSMAL and tries to hard to be a social commentary of a world controled by demons and brainwashed by media and etc, and is also so pretentious that it may be wrote by David Cage. The characterization andA real Devil May Cry this game is not. The action is good at best, but almost everything just ruins the experience of tne game. The writting is awfull, scratch that, THE WRITTING IS ABYSMAL and tries to hard to be a social commentary of a world controled by demons and brainwashed by media and etc, and is also so pretentious that it may be wrote by David Cage. The characterization and change of the backstories of beloved characters of the franchise is downright insulting for a fan of the series and shows how pitifull people are to insult your favorite game calling "not cool anymore" with such masterpiece of failure. The gameplay was reduced to such a level that there's no learning curve or challenge in battle, also, removing essential things like a lock-on button or styles that are on previous games to spice the combat just cripples the experience for anyone starting to play this after DMC3 or DMC4. This games runs at 30 f*cking frames, have long loading screens, where Devil May Cry 4 run at a solid 60 frames ON CONSOLE and have quick loading screens. If you love Devil May Cry, don't bother with this game, it's not worth even if you find really cheap somewhere. If you want to play this, find it cheap, because full price for a insulting game is not worth. Expand
  22. Jan 2, 2015
    4
    This game was painful. The gameplay and the new character designs were just plain bad. And the graphics, while having a pretty high polygon count, just look slimy and entirely unnatural. 4 out of 10, it's functional, but not a good game and not deserving of the DMC title.
  23. Jul 7, 2020
    4
    This review contains spoilers, click expand to view. The graphics and gameplay was okay first played it on the PS3 but somehow Ninja Theory ruined it the design of the characters most especially Dante and the repetitive scenarios in each chapters I don’t know why Capcom agreed to this garbage such a horrible reboot the ending wasn’t really that great compared to the first and original Devil May Cry after a big fight with Mundus (Antagonist) you are about to battle Vergil (Dante’s twin brother) only to find out that Kat wants Vergil alive. Expand
  24. Feb 10, 2021
    4
    Nah, this game isn't great. It isn't all bad like some will make it out to be, but the game really isn't worth a purchase in any sense.

    The story and the writing are the worst offenders. They tried to make Dante more "human" or something for some reason, but all they really did was make him mopey and sulky which is NOT the Dante I know and love. The script is laughable, and the voice
    Nah, this game isn't great. It isn't all bad like some will make it out to be, but the game really isn't worth a purchase in any sense.

    The story and the writing are the worst offenders. They tried to make Dante more "human" or something for some reason, but all they really did was make him mopey and sulky which is NOT the Dante I know and love. The script is laughable, and the voice acting is abysmal.

    The great combat is still here (somewhat), but the platforming is INCREDIBLY boring and the levels are useless from a gameplay standpoint. It's also can run as low as 15 fps during combat, so that's a huge turn off.

    The game is 7 hours long, but replaying it is impossible given the terrible story and framerate. You probably should be fine missing this one, even as a die-hard DmC fan.
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  25. Jan 16, 2013
    3
    Do not listen to payed review sites this is the worse DmC ever created. The game is shallow with repetitive combat and with a lame story for 15 year olds.
  26. Feb 3, 2013
    3
    This review contains spoilers, click expand to view. If this is your first hack-n-slash game, this game would probably be an okay place to start. Controls are easy and intuitive for new players, combat is very satisfying without putting too much demand on the player, and the game doesn't punish you for mistakes quite as brutally as others of its genre. However, as a long time hack-n-slash fan, I can't seriously endorse this game. Combat is incredibly linear (even going as far as presenting enemies that can only be damaged with a specific weapon) and if you get too comfortable with this game's difficulty curve, you'll be sorely unprepared for just about every other hack-n-slash game on the planet. While combat is satisfying and fun, it offers absolutely no room for growth. You'll master the basics, and then you've mastered everything. Bosses are by far the worst offenders in this game, being reduced to long platforming segments and glorified binary color matching puzzles, presenting no challenge even on the hardest difficulty. Boss abilities that have counters are normally designed in such a way that the player will frequently counter them on accident just by spamming the attack button and staying close to the boss, a far cry from the careful timing and forethought required for previous DMC games. As an example, during the vergil fight his summoned swords can be destroyed by simple hammering the attack key without pause, and his rapidslash will miss you completely if you just stand right in front of him and don't move while continuing to attack. During boss fights, your combat will frequently be interrupted by unskippable cutscenes (to give you a good reference, the Succubus boss fight contains up to 12 cutscenes, 9 of which are the same) and are these particularly important? No; they're normally just a short clip of your character glaring angrily or the boss calling you a This game also shows signs of seriously poor design, with many elements from other media sloppily copy/pasted into this game with no regard for their original purpose. In older DMC games, jump canceling was the only way to extend your air combos and remain airborne for a long time. In DmC, staying airborne indefinitely is a simple matter of grappling after every few attacks, yet they pasted jump canceling in anyway. Why? It serves no purpose, yet they heard it made another game great, so copy/paste. They do the same thing with the plot. Minor spoiler, but the entire plot of this game is a copy/paste of "They Live" but with the edginess turned up to 11. In "They Live" it made sense to reveal the hidden world to everyone and make them realize they were being controlled, and it made the movie great. In DmC, does it make as much sense to merge the demon world with the human world? Oh sure, humanity is now being viciously murdered by the entirety of Hell gone wild on earth, but at least they won't fall for those fast food ads or listen to those media lies anymore! It made sense in "They Live" but in "DmC" it's stupid. On the note of things being stupid, Ninja Theory has a frankly baffling notion of what's "cool" for a protagonist. At one point in the game you kidnap a pregnant woman and hold her hostage. During the hostage exchange, is it the bad guy that doublecrosses you? No, you do. While the exchange happens, vergil shoots the woman through the stomach. He lets her live for just long enough to realize her baby was just killed before shooting her through the head. Dante then goes on to talk about watching the baby "exploding into wet chunks" and describes the experience as being "priceless". I'm going to remind you that this is the protagonist. Oh, and Ninja theory's ego is a noticable presence in this game. their logo shows up 4 times during the intro, and the credits? In previous DMC games, you were dropped into an endlessly spawning room full of enemies, you could rip and tear to your heart's content for the next 3 minutes. This is an action game, that's entirely fitting. But in this new DmC? For the credits you're taken on a video tour of ninja theory's studio. Wow, thanks, that's just what I wanted as my reward for beating this game. TL;DR combat is fun but very shallow, the script is the most awful thing I've seen in decades, and the main character is so unlikable it's easier to get through this game if you just think of mundus as the good guy. Expand
  27. Jan 16, 2013
    3
    The game is extremely mediocre. Combat consists of mashing two buttons to flail randomly in the air. Enemies rarely move or attack, and even more so for the bosses who are all very easy even on the hardest difficulty. Also the controls are not very good or precise.
    There are tons of boring platforming segments to pad the game with artificial length and difficulty. The voice acting is very
    The game is extremely mediocre. Combat consists of mashing two buttons to flail randomly in the air. Enemies rarely move or attack, and even more so for the bosses who are all very easy even on the hardest difficulty. Also the controls are not very good or precise.
    There are tons of boring platforming segments to pad the game with artificial length and difficulty. The voice acting is very poor in general. The game's dialog is very bad and has far too much fowl language. Many times, I feel that the game is trying far too hard to be hip and edgy which nauseates me. The game's moving/changing environments are very boring since they do not affect the gameplay and only add sub-par platforming segments. Also the story is very boring and generally bad.
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  28. Jan 15, 2013
    3
    This review gets a lower score as the PS3 version is notably worse than the 360 version. Anyways, Devil May Cry 3 is often considered to be the best game in its genre and even the best action/adventure game ever made. It's combination of simple intuitive controls, deep fast paced combat, challenging bosses, and wildly entertaining cutscenes with cool characters solidified its status as anThis review gets a lower score as the PS3 version is notably worse than the 360 version. Anyways, Devil May Cry 3 is often considered to be the best game in its genre and even the best action/adventure game ever made. It's combination of simple intuitive controls, deep fast paced combat, challenging bosses, and wildly entertaining cutscenes with cool characters solidified its status as an all time classic. So DmC has some huge shoes to fill. And it fails on almost all regards. The gameplay manages to both be dumbed down yet harder to play. The controls are less intuitive and there's a slight delay in everything you do be it dodging or switching weapons. Without lockon there are issues with attacking the wrong enemy. The weapons are unbalanced as hell, the scythe is completely useless while the glaive and axe are gamebreaking. The enemy design is awful. The game is at its best when you are surrounded with several standard enemies, but the game insists on making you fight enemies who limit your moves. This guy can only be hit by this weapon, that guy by that weapon, etc. The further you get in the game the more the game consists of only these unfun pace-breaking enemies. Why even give you more weapons and moves to use if the game won't let you use them? The bosses are a pitiful easy joke not even worth talking about. Cutscenes that are unskippable break up the gameplay all the time and kill replay value. What we have been given is a shallow, simplistic casual game that is supposed to be rebooting a series known for being deep and hardcore. The platforming adds nothing but time to the game, it isn't fun yet it comprises almost half the gameplay. All in all the gameplay is absolutely awful compared to the predecessors this game is supposed to be living up to. Storywise Ninja Theory games are supposed to be strong, but that is not the case here. The plot is predictable and lifted entirely from They Live with a few other sources ripped off as well. The narrative proceeds with little character development and is utterly dull and generic. The voice acting is surprisingly unemotional, several lines in the game are botched, and the battle cries and pain noises sound amateur at best. The characters are bland and unlikable with only a few major exceptions. The soundtrack is mostly terrible. There's a few good songs in the game but most of the time it's just awful electronic mashing that anybody could make with no effort on a laptop. Even the final boss theme is horrible and boring electronic BFFFDDKKKWOOOOEW garbage. The best part of this game is the visuals. It's gorgeous, especially for a UE3 game. The colors are nice and vibrant and varied, the environments are extremely cool looking, and there are a lot of neat visual effects in the game I didn't know UE3 was capable of. Sadly though the environments get more generic and uninspired the more the game goes on, and the lighting effects are irritating at many points. All in all DmC: Devil May Cry isn't a good hardcore action game. Maybe it's a good casual action game, but that isn't what anybody wants out of Devil May Cry, and that isn't what the title is being advertised as. Also the practices the companies and journalists have applied to this game are appalling and insulting, this game is a huge sign to look to when it comes to corruption in the video game industry. Expand
  29. Jan 15, 2013
    3
    I'll give DmC one thing - it's somewhat fun. That's about all I can say - The game is waaaaaaaaaaaay dumbed down. You can get an SSS in several hits just by using the axe, which is horrendously overpowered and quite honestly the only weapon really worth using. Difficulty levels only change the spawning patterns and damage of the enemies - they still move the same speed, and they still takeI'll give DmC one thing - it's somewhat fun. That's about all I can say - The game is waaaaaaaaaaaay dumbed down. You can get an SSS in several hits just by using the axe, which is horrendously overpowered and quite honestly the only weapon really worth using. Difficulty levels only change the spawning patterns and damage of the enemies - they still move the same speed, and they still take the same damage to die. What happened to DMC's ridiculous difficulty where getting and maintaining an SSS could be nigh impossible? The writing is atrocious too. Overall it wouldn't have really been that bad of a game, if it wasn't trying to pass itself off as a DMC game. It simply doesn't hold up to the standard that should be expected from this series, and that's why it's generating so much negative hype. I hope this doesn't represent a new point for the series. Expand
  30. Apr 1, 2013
    3
    This games is so boring, the gameplay look sad, & yes is very easy game, no challenge
    just play it & see for youself. Capcom Ninja Theory just waste time & the money for the remake dmc game with new style, but the game is very bad....so sad
Metascore
85

Generally favorable reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 37 out of 40
  2. Negative: 0 out of 40
  1. Jul 30, 2013
    80
    If nothing else, DmC is sure to entertain with many hours of button hammering, fizzing combat. However, the experience as whole has hugely benefitted from a reboot and those who are familiar with the series will appreciate the new features and relish the opportunity relive Dante’s origin story. DmC, as a combat driven action title has held together the soul of the franchise, while enhancing all in-game features to create a unique experience for everyone.
  2. Official PlayStation Magazine Benelux
    Mar 14, 2013
    87
    Ninja Theory deserves credit for not only delivering smooth combat and telling an entertaining story, but also for crafting detailed character models without lip-synch errors, who show real emotion and wear clothing that moves along with them. This is what a 2013-game should look like. [February 2013, p.72]
  3. Mar 12, 2013
    80
    Ninja Theory are calling the DMC shots now and they're doing it well. The fighting mechanics are a little bit easier to master and perhaps not as deep as before, but on the other hand the storytelling is improved with skillfully crafted cutscenes. Put up with a rather dull introduction and you're in for a great game.