- Publisher: Bethesda Softworks
- Release Date: Oct 9, 2012
- Also On: PC, Xbox 360
User Score
Generally favorable reviews- based on 1123 Ratings
User score distribution:
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Positive: 886 out of 1123
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Mixed: 141 out of 1123
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Negative: 96 out of 1123
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Oct 11, 2012
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Dec 1, 2012This game is great and its universe too! It's a pleasure to see a studio creating a brand new IP, this must be encouraged :)
First hours in the game were a (really) great experience, but as long as I progressed in the game, things just went harder and harder but the gameplay, enemies and environments remain (almost) the same. It become repetitive and - I'm sorry to say that -... boring. -
Nov 11, 2012
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Oct 30, 2012
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Jan 5, 2013
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Mar 3, 2013
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Nov 17, 2012
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Mar 29, 2015What is it with devs and FPSs. This is a game that would've looked and played much better in 3rd person. Aside for that, I played this game for a whole 2 hours before deleting from my hard drive. That FP perspective was really giving me a headache and with all the magic spells and childish nonsense it felt like another BioShock. Maybe it just wasn't for me.
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Oct 12, 2012
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Mar 28, 2013
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Sep 12, 2014
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May 6, 2016Dishonored is a 2012 stealth action-adventure video game developed by Arkane Studios and published by Bethesda Softworks.
+ Good Atmosphere
+ Powers
- Weak Controls
- Story is not Very Good
- Bad Facial Expressions
- Characters Desing -
Aug 16, 2016Dishonored is a 2012 stealth action-adventure video game developed by Arkane Studios and published by Bethesda Softworks.
+ Good Atmosphere
+ Powers
- Weak Controls
- Story is not Very Good
- Bad Facial Expressions
- Characters Desing -
Sep 11, 2017
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Jul 30, 2017
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Jun 28, 2020Played it on the PS4's definitive edition. Only introduced to the Dishonored series recently and this first installment did feel like a Bethesda game. Didn't blow my mind but was interesting enough to keep me pressing forward. 7 / 10
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Aug 13, 2019
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Jun 10, 2020+Level design
+Gameplay +Atmosphere +Soundtracks +Multiple endings and chaos system +Universe is rich.
+Physics+ -Some of the plot twists are predictable.-Story.-Characters are medicore. -
Mar 31, 2020Dishonored doesn't have a narrative to write home about, nor does it reinvent the wheel in terms of gameplay. Instead it presents the player with a myriad of choices of how to approach each level. How much one gets out of it is based on how much one is willing to experiment on each level. Nothing pathbreaking unfortunately.
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May 27, 2021
Awards & Rankings
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Nov 27, 2012Well, Arkane, you did what so few games have done this generation: you got me to want to come back to play Dishonored annually. Very, very few games have that honor, but I just can't imagine ever getting tried of Dunwall. What a wonderful game.
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Official PlayStation Magazine BeneluxNov 1, 2012You can combine Corvos weapons and superpowers in an almost infinite of ways, which can result in some pretty satisfying outcomes. Throw a proximity mine, called a spring razor, on a rat. Then take possession of the rat and walk up to the nearest guard. Then watch the limbs fly. [November 2012, p.66]
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Oct 31, 2012It is a major accomplishment and for all its ambition it succeeds where it counts, by transporting you to a world and empowering you to do with it you wish, creating unscripted and unexpected moments that feel unique to you. It is at these times that it becomes more than just an enjoyable stealth action game, but something truly special.