• Publisher: Atlus
  • Release Date: Oct 6, 2009
User Score
8.8

Generally favorable reviews- based on 2033 Ratings

User score distribution:
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  1. Oct 30, 2012
    9
    This game is definitely not for everyone. It's hard, it's unforgiving but i liked it very much ! I have finished it more than 3 times ! One of my best ps3 game !
  2. Nov 15, 2012
    10
    Though there are a lot of glitches in the game, you will spend plentyof hours with your friends and others going throught the levels and getting the best weapons. Graphics are perfect for this game and gameplay is also good. A nice take on a RPG.
  3. Nov 18, 2012
    9
    Gameplay - 10/10. Graphics - 10/10. Sound - 6.5/10. Overall - 8.8/10. It
  4. Jan 6, 2013
    9
    What's great about Demon's Souls is that it always gives you a choice of what you'd like to do. There are so many things to do, and the game never forces you to travel down a single linear path. The only downside to the game may be that some enemies are slightly imbalanced, and it is also possible for you to screw up your play-through and be forced to restart. But even after restarting theWhat's great about Demon's Souls is that it always gives you a choice of what you'd like to do. There are so many things to do, and the game never forces you to travel down a single linear path. The only downside to the game may be that some enemies are slightly imbalanced, and it is also possible for you to screw up your play-through and be forced to restart. But even after restarting the game twice, I still felt like defeating some of the bosses I'd already killed, just to progress to the very end. It was a fun experience throughout. Expand
  5. Jan 29, 2013
    10
    O jogo foi uma descoberta incrível de um sistema muito divertido de se jogar. Indo na contra mão de todos os grandes jogos lançados, a dificuldade é sua maior marca. Me fez gastar muitas e muitas horas de puro prazer até conquistar a platina.
  6. Oct 16, 2013
    9
    I've played some difficult games lately, but this is on a whole different level. This is not a negative thing, and I feel like you'd have to play it to understand the depth of this statement It's a beautifully crafted game that demands your undivided attention and forces you to recall gamer skills that you proably haven't used in more than a decade
  7. Feb 16, 2016
    10
    I'm used to fighting my way through games fairly easily. Well it isn't the case with this one. I could only dream of beating this game one day. It is the Dragon's Lair of our generation. Absolutely everything you do will be terrifying and you will cringe to the point where you'll want to crouch and hide yourself in a dark corner. What can I say? It's the best RPG game of any kind ever madeI'm used to fighting my way through games fairly easily. Well it isn't the case with this one. I could only dream of beating this game one day. It is the Dragon's Lair of our generation. Absolutely everything you do will be terrifying and you will cringe to the point where you'll want to crouch and hide yourself in a dark corner. What can I say? It's the best RPG game of any kind ever made of all time! Even beating the first boss feels like a huge achievement. Unless they make a game that delivers a non-stop orgasm I don't think there will ever be a true competitor. Expand
  8. Nov 29, 2013
    9
    Demon's Souls is not a game that I would recommend for those with little patience and a big temper; however, if those qualities do not apply to the individual then this game is highly enjoyable and very rewarding. The game-play is very well crafted and easy to master. The rpg elements such as leveling, stores, and diverse enemies (with the exclusion of a strong story) are build upon aDemon's Souls is not a game that I would recommend for those with little patience and a big temper; however, if those qualities do not apply to the individual then this game is highly enjoyable and very rewarding. The game-play is very well crafted and easy to master. The rpg elements such as leveling, stores, and diverse enemies (with the exclusion of a strong story) are build upon a solid foundation. The reason many are strongly attracted to this game is because of the high difficultly of it. Even the weakest of enemies in this game will kill you regardless of your level. This game promotes caution and rewards those who are persistent in their efforts with greater rewards. This game also has a new game plus mode though it doesn't appear in the main menu (you automatically start again after beating the game). With the plus mode the game's difficulty increases from 100% to 240% and then continues to increase by 40% after each playthrough. This is essentially the COD multiplayer of the rgs, nearly the same thing every time but far more rewarding and satisfying if can endure the everlasting agony of always dying. Expand
  9. Mar 16, 2018
    8
    Может быть я когда-нибудь осилю эту игру, хотя кого я обманываю. (
  10. Jul 8, 2015
    7
    Dark Souls has taken off in popularity, mainly due to it's intention to go against the mainstream and deliver a challenge that's actually difficult, but what a lot of the fans don't know is that this game is where the series and core formula for the future iterations started. I'm sure many played this game after the main series got so popular, but it's actually my first venture into theDark Souls has taken off in popularity, mainly due to it's intention to go against the mainstream and deliver a challenge that's actually difficult, but what a lot of the fans don't know is that this game is where the series and core formula for the future iterations started. I'm sure many played this game after the main series got so popular, but it's actually my first venture into the souls series, so I went in with only a slight bit of fear, only to find out I wasn't nearly as scared as I should be.

    For fans of the souls series, you already know how the core gameplay works. Using melee weapons, shields and any other item is tied to the shoulder buttons, with the front buttons being linked to a standard attack or block and the triggers being linked to a stronger attack or special ability. Most enemies typically do massive damage but have clear motion's indicating what attack they'll use next, leaving it up to you to learn what an enemy's move set is and how you should react to it. Despite the hack-and-slash description, hacking and slashing only serves to get you killed faster. Demon's Souls is all about being smart, patient, methodical and knowing when to strike. Needless to say, dying is required to learn so get used to it.

    Dying is easily the most interesting thing in Demon's Souls as well. Upon dying, you enter your soul form, which essentially means half of your health is shaved off until you regain your humanity, done by either using an item or killing a boss, and any souls you've collected - which act as your form of experience and currency - are lost to you and can only be recovered by going to the spot you died. Die again before you accomplish that goal and your souls are lost to you forever. The simple solution is don't die but it's way easier said then done.

    Overall, the notion of being hard but fair is mostly true. 9 times out of ten, if I ended up falling dead or just falling to my death, I couldn't get angry at anyone but myself as it was undoubtedly my own fault. Sure, there may be the occasional attack from off screen or enemy jumping from the dark that you didn't have much of chance to react to, but for the most part, there's no one to blame but yourself. There's also the scenario of coming to a level that's so unbelievably hard that you'll feel like you've hit a wall, but often the solution is to just simply leave and take on another level, then come back after you've gotten stronger.

    If you are wondering why I said the game being fair is mostly true, it is because despite the hardcore audience trying to tell you otherwise, there are legitimate problems with some of the enemy and level designs. The occasional cheap enemy or area where getting through is mostly based on luck is a rare but very annoying problem. The main reason they're such a nuisance is that dying sets you back to the very beginning of the level. If you manage to get past a that one enemy or part of the game that's unfair, dying and going back ensures you'll be taking on this part over and over again. This isn't such a problem because most levels are designed with shortcuts and secret entrances that you can unlock to shave off the time it takes to get back to your original location. However, it's still a problem because some levels in the game are designed without one. Area 4-2 is easily the worst level in the game because all of these issues come together in one area. Enemies you can't kill throwing cheap shots at you while you're in the middle of a fight isn't challenging, just annoying. Not getting hit mainly comes down to just getting lucky, and with no shortcuts you're guaranteed to pass this part over and over again. Even if all the enemies and levels were designed perfectly, it is still somewhat tedious to have to go all the way back.

    There's also design choices I just don't understand. I get that Demon's Souls wants to be challenging but that doesn't explain the inconvenience of not being able to pause your game. If you want to go to the bathroom or if life outside of the game get's in the way, usually the only solution is to hole up somewhere safe or die at the hands of your enemy.

    Aside from that, the game's just not very polished. Six years after release and there's still frame rate issues, random sound distortions, crashing, infinite loading screens and in one instance, when booting the game up after turning it off, I was spawned over a bottomless pit and killed off immediately.

    Despite the game's nagging issues, the positives more than make up for it. The solid gameplay and smart game design still shines through. Each area and it's respective boss feels well thought out and varied, making each level memorable and their respective bosses unique. There's more positive than negative in this game, so it's still worth trying for those who like a challenge or the masochists who love to feel the pain of failure.

    I quit and put down the controller more often that I'd admit, but I still had fun.
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  11. Sep 19, 2013
    10
    A breath of fresh air for the “non-casual” gamer.
    Nowadays most game developers' target audience is the “casual gamer”.
    The casual gamer is like a normal human being, except incredibly stupid. The casual gamer has the patience and mental capacity of a four-year-old. When presented with a choice, such as two possible paths, and not provided blatant evidence implying the consequences of
    A breath of fresh air for the “non-casual” gamer.
    Nowadays most game developers' target audience is the “casual gamer”.
    The casual gamer is like a normal human being, except incredibly stupid. The casual gamer has the patience and mental capacity of a four-year-old. When presented with a choice, such as two possible paths, and not provided blatant evidence implying the consequences of each path in advance, the casual gamer will panic. They will begin to foaming at the mouth, shaking violently, and sobbing. If the casual gamer encounters a challenge and fails, they do not learn from their failure. They will continue trying to employ the same strategy, and failing, until they grow old and die, because the casual gamer lacks the basic human facilities to recognize signals and patterns that are necessary for human beings to exist and function in the world.
    Demon's Souls is not made for the casual gamer. If you're sick and tired of excessive hand holding, objective markers, shallow can't-go-wrong builds, constant cinematics, linearity, typical multiplayer mechanics, and general lack of difficulty, look no further. This is a game made for gamers who can learn from their mistakes and enjoy a challenge. It's also one of the most innovative and unique games ever conceived. It's developers like From Software that keep gaming alive for those of us with brains.
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  12. Mar 11, 2014
    10
    There simply aren't any other RPGs out there like this one. It's an absolute masterpiece when it comes to almost every aspect of the game. It is really hard to go back and play a regular hack and slash game after playing Demon's Souls.
  13. Apr 7, 2014
    10
    Welcome back to the eighties? Demon's Souls is a definite return to the challenging aspects of video games which was quite common among the Nintendo Entertainment System. The whole "trial and error" game-play is where Demon's Souls stands out in comparison to the majority of current video games. While there is a noticeable lack of content based on role-playing game standards, there's stillWelcome back to the eighties? Demon's Souls is a definite return to the challenging aspects of video games which was quite common among the Nintendo Entertainment System. The whole "trial and error" game-play is where Demon's Souls stands out in comparison to the majority of current video games. While there is a noticeable lack of content based on role-playing game standards, there's still a lot to do and a lot to replay due to the revolutionary online and the ability to create different builds to play throughout the game over and over again. Expand
  14. Jun 8, 2020
    10
    I've played the game after Dark Souls and Dark Souls 2 and can say for sure this game is more Dark Souls than Dark Souls 2. One of the best games of the 7th generation and one of the top five on PS3. Highly recommended.
  15. Dec 31, 2013
    10
    This is system-seller for Ps3 and one of the best games of this generation. Very deep, very classy and very oldschool: we want more games today like this! :)
    It's a '90s RPG with '10s graphics, so difficult, so "it makes me a psychopath" game, but totally awesome and fresh in today's "more action than RPG" RPG's. :)
    I
    WANT
    MORE!!!
    :D
  16. Aug 11, 2016
    10
    A phenomenal game, full of atmosphere.

    The best in the souls series. Still looks great in 2016 and plays beautifully. Brilliant level design, graphics, game play and musical score.

    A perfect game.
  17. Apr 12, 2014
    10
    This game is really weird at first with the super derpy, greasy character creation but afterwards it proves to be an amazing game with great scenery, unique looking monsters, and really cool equipment. This game has a different feel about it in comparison to both Dark Souls and Dark Souls 2, it just feels fun and interesting throughout the entire game. Now the PvE is really nice and theThis game is really weird at first with the super derpy, greasy character creation but afterwards it proves to be an amazing game with great scenery, unique looking monsters, and really cool equipment. This game has a different feel about it in comparison to both Dark Souls and Dark Souls 2, it just feels fun and interesting throughout the entire game. Now the PvE is really nice and the NG+ difficulty is good too but, the PvP can be very one sided when it comes to fight a mage with tons of buffs that can just one-shot you or a cleric with mountains of regeneration flipping around with a great axe constantly hitting you without a chance of you winning, but other then that the PvP is pretty fun. Expand
  18. Jun 21, 2014
    10
    I almost feel ashamed that I am just now playing this game. This is a masterpiece and it's been a long time since I really felt challenged in a game. The environments are amazing with a hopeless feeling to them. There is so much to do and so many different ways to play this game that you can keep coming back to this game over and over. There are times when I get frustrated with this gameI almost feel ashamed that I am just now playing this game. This is a masterpiece and it's been a long time since I really felt challenged in a game. The environments are amazing with a hopeless feeling to them. There is so much to do and so many different ways to play this game that you can keep coming back to this game over and over. There are times when I get frustrated with this game but it's usually because I try to rush a part and pay for it with my souls.

    The game requires patience (which many people lack these days) but it really does require skill as well. If you want a challenge, try this game out. You will not be disappointed.
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  19. May 25, 2015
    7
    Following on from my Dark Souls and Dark Souls 2 review, Demon's Souls is where it began. The problem for me is I finished Dark Souls PTDE before I played Demon's Souls so it just didn't have the same effect on me that it would have had this been my first venture into this franchise. Demon's hard and complex, it is harder than both the Dark games but is also showing its age. I couldn't getFollowing on from my Dark Souls and Dark Souls 2 review, Demon's Souls is where it began. The problem for me is I finished Dark Souls PTDE before I played Demon's Souls so it just didn't have the same effect on me that it would have had this been my first venture into this franchise. Demon's hard and complex, it is harder than both the Dark games but is also showing its age. I couldn't get into Demon's after putting 100+ hours into DS1. The best thing about Demon's Souls is that without it the masterpiece that is Dark Souls would not have come to light. Expand
  20. Oct 21, 2014
    8
    The first entry into From Software's Souls series, Demon's Souls, is an impressive RPG that has gained a reputation for being very difficult - so much so that this perceived difficulty basically has to be mentioned every time the Souls series is discussed. Certainly, the game unfortunately doesn't do its best to introduce new players into it (which some may consider a positive), but onceThe first entry into From Software's Souls series, Demon's Souls, is an impressive RPG that has gained a reputation for being very difficult - so much so that this perceived difficulty basically has to be mentioned every time the Souls series is discussed. Certainly, the game unfortunately doesn't do its best to introduce new players into it (which some may consider a positive), but once you do understand the nuance of its combat, how to manage stamina and when to block attacks or roll through them, how to progress through the game, etc., it becomes a quite-brilliant game.

    The story here is minimal, with the pretense basically being to put an end to a demon attack. The enjoyment comes from the adventure: moving through its five varied Worlds and defeating its large diversity of bosses. The level and enemy design is top-notch, and the variety of weapons, armour, and magic in the game genuinely encourage extra playthroughs with different characters. Aside from a few boss fights and annoying moments, I found its difficulty very manageable - I didn't die too often once I took my time and played the game the way it wanted me to play, and by no means is it the hardest game I've ever played.

    Demon's Souls biggest flaw, especially after playing its sequel Dark Souls, is its health system. In order to heal yourself in this game, you must consume Moon Grass. While doing this, your character remains completely defenseless for a brief period, which can provide fittingly tense moments when an enemy is quickly closing the distance or about to attack; while this is a strength, the problem lies in if you die, your Moon Grass is not restored (unlike Estus in the aforementioned Dark Souls). Depending on how skilled you are at the game, this could create a potentially monotonous grind if you find yourself failing again and again and run out, which is a very real possibility when fighting the Flamelurker and the Maneaters boss fights.

    If you want to get the most out of the game, you'll most likely have to make heavy use of the Internet and the Demon's Souls wiki, because as previously mentioned the game just doesn't explain its mechanics very well - and while this is acceptable when the player can figure it out on their own, at times it can be frustrating when the game makes no effort to explain itself (such as Character and World Tendency, for example).

    There's a lot of depth here, provided you're willing to put in the time to get into it. At times, the game subverts your expectations to great effect (for example, the final boss of the Valley of Defilement) and, while some people may merely consider this game a stepping stone to the arguably greater Dark Souls, Demon's Souls is worth any moderately skilled gamer's time, so long as they have patience and can tolerate the early game's vagueness.
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  21. Sep 21, 2014
    9
    El primero de la saga y el mejor. Vino de tapado, sin hype ninguno y es indescriptible las sensaciones que me produjo al jugarlo. Las satisfacciones que te da al ir superando monstruos finales son inmensas. Uno de mis favoritos de la ya pasada generación, una joya atemporal. No probarlo por lo menos un pecado para cualquier hardcore gamer.
  22. Oct 25, 2014
    10
    Heheheh i remember how much thought i gave to getting this game, the legendary difficulty was a little intimidating and overall saw both nice and bad reviews about it.

    Yes, the game's hard, but not impossible, everyone with patience and dedication can beat it eventually. This has to be my favorite souls encarnation, all 3 of them so far are incredible, but always go back to this one,
    Heheheh i remember how much thought i gave to getting this game, the legendary difficulty was a little intimidating and overall saw both nice and bad reviews about it.

    Yes, the game's hard, but not impossible, everyone with patience and dedication can beat it eventually.

    This has to be my favorite souls encarnation, all 3 of them so far are incredible, but always go back to this one, thanks to the story (by far the best by a BIG margin) characters and level design. The difficult here seems more "intelligent" than in dark souls and surely than dk2. This game is way shorter than them but thats not a bad thing at all, is cool for frequent replays. The boletaria castle area is one of the best levels ive played in my life, is a testament of the imagination of the creators,it can be said they had great fun in doing it.
    This is also the darkest of the souls games, is unbeatable, even if dk world is bigger and nicer overall.

    One of the best games of its generations, in my top10 of ps3 for sure, never played it but played the other souls games? GET THIS NOW.
    Is almost perfect.
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  23. Dec 5, 2014
    5
    Frustrating, boring. It's like Dragon's Lair, with more freedom, 20 years later. Stunning graphics, unforgiving gameplay, storyline... let's just say Dragon's Lair had a better storyline.
    I'll pass, but I can understand that if for you videogaming is a test of reflexes, might be a game for you.
  24. Jan 29, 2015
    7
    Like this game even though i cant really figure out why beside the challenge and concept. Graphics suck, framerate sucks, hit boxes suck. I like it though and i have the platinum to prove it.
  25. Jun 2, 2016
    10
    The Souls game I like the most. The only thing I can think of that surpasses it, in my book, is the vertical level design of the first Dark Souls, but even then, Demon's feels more brutal and suffocating. There's just something about having to make your way through the levels only to arrive at a boss that wipes the floor with your body, and having to restart from the beginning. The bossesThe Souls game I like the most. The only thing I can think of that surpasses it, in my book, is the vertical level design of the first Dark Souls, but even then, Demon's feels more brutal and suffocating. There's just something about having to make your way through the levels only to arrive at a boss that wipes the floor with your body, and having to restart from the beginning. The bosses were perhaps a little easier overall compared to the later entries, but in a way it didn't matter, as the journey there was almost as terrifying as the boss itself. I think it's the only game that really made palms sweaty as I realized that I just cleared a long level and had 15k souls on me. The co-op feature was also much more tame and toned down back then. The overall atmosphere was really dreamy and haunting, quite nothing I'd seen since the first Diablo in terms of haunting atmosphere. One of my all time favorites for sure. Expand
  26. Feb 29, 2016
    8
    Demon's Souls is the first chapter in the Dark Souls series, so if you want to get caught up in terms in preparation for Dark Souls III, then you need to play through this game first. The gameplay is just as unforgiving as it's sequels, it's story is interesting and a challenge to play through. The only problem is that FromSoftware still haven't remastered this game for PS4, so if you wantDemon's Souls is the first chapter in the Dark Souls series, so if you want to get caught up in terms in preparation for Dark Souls III, then you need to play through this game first. The gameplay is just as unforgiving as it's sequels, it's story is interesting and a challenge to play through. The only problem is that FromSoftware still haven't remastered this game for PS4, so if you want to play through this game, you'll have to break out your dusty PS3. Even so, Demon's Souls is a worthy prequel to the Dark Souls series, and a challenging game too. Expand
  27. Dec 13, 2015
    6
    Again I rate this game based on Dark Souls. I heard many praises about Demon's Souls, and I wanna check Dark Souls' predecessor, but it turns out very disappointing.
    - Frame rate issues. The frame drops so dramatically sometimes my eyes are hurt.
    - Grass. Compared to Estus Flask this is just not good enough. Besides, you get less grasses when your World Tendency turns toward black. So
    Again I rate this game based on Dark Souls. I heard many praises about Demon's Souls, and I wanna check Dark Souls' predecessor, but it turns out very disappointing.
    - Frame rate issues. The frame drops so dramatically sometimes my eyes are hurt.
    - Grass. Compared to Estus Flask this is just not good enough. Besides, you get less grasses when your World Tendency turns toward black. So basically the enemies are stronger, your health are less, and grass are more scarce. So what happened when you are out of grasses when die repeated? You farm... And remember don't get killed twice!
    - Lack of checkpoint, aka, bonefire. Unlike Dark Souls, in Demon's Souls you only get a bonefire after killed a boss in an archstone. This makes the adventure less rewarding and enthusiastic. No more well hidden bonefires, which when you find, it is worth it, you are making progress.
    - Hard to run pass enemies to challenge the boss only. Force to do tedious work over and over.
    - Lack of non-respawn enemies. In Dark Souls, some enemies don't respawn, like the boar, black knight, poison dart guy, necromancer. they can be tough, but when you made it, you don't have to do it again, you are making progress, it feel rewarding.
    - Due to the lack of healing methods and non-respawn enemies, the bosses are not that hard. I mean, if the 4-1 boss are as hard as Four Kings or Ornstain & Smough, I will give up on Demon's Souls. It is way too hard to reach the boss yet the boss are too easy, I don't feel the satisfaction as I feel in Dark Souls.
    - Rare stone can only be found by killing lizards yet the lizards only respawn certain times per play-through. Okay the game doesn't reward me for killing enemies but punishes me for missing lizards so I can never have a +5 Moon weapon? In Dark Souls you find rare stones hidden deep in some area, and the lizards only provide some extra stones so you don't have to farm souls to buy, and they respawn as many times as you wish. This is beautiful design.
    - The lore is not as elegant as Dark Souls. Reading item description and find hidden dialog can be really fun in Dark Souls. But Demon's Souls doesn't provide that from where I stand.
    - World Tendency really sucks. When you are killed in human form, the world tendency -1, and only by killing a demon(boss) the world tendency +1(Archdemon +3). This is not fair at all. If your world turns black, you suffer more health penalty in soul form, enemies hit hard and have more hp, and they drop less grasses. It feels like the game punishes you so hard, when you get rewarded, it feels like nothing at all. Basically you have to commit suicide in Nexus, use the cling ring, and play in PWWT unless you wanna farm rare stone or kill named black phantoms.
    - The doll boss is waaay too cryptic. Basically you don't kill NPCs in this game unless you know what you are doing. How on earth am I supposed to know I have to kill an NPC to kill the doll? After all the suffering of 3-1, the game designer decides to punish you further by fighting a boss in vain. Do I feel satisfied when finally killed the doll? Well I don't, I feel sick and finished world 3 last. Say Big hat is actually a primatial crystal and you have to kill it to beat Seth, will you feel satisfied?

    I am glad Demon's Souls has a terrific successor, the one and only, Dark Souls.
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  28. Sep 6, 2015
    10
    Positive:
    - Difficulty and Complexity;
    - Great Atmosphere;
    - Enemies and worlds Design;
    - Multiplayer;
    - Gameplay Style;
    - Tutorial boss;
    Negative:
    - Some Disappointing Battles;
    - Bugs;
  29. Dec 10, 2015
    10
    This masterpiece has been truly understood and appreciated after some years. This is not a saga for everybody and the first chapter hits really hard. But once the initial difficulty is over, you can enjoy an amazing atmosphere, an outstanding combat system, levels, scenarios, boss and situations which are really beyond any expectation. Still incredible after 7 years, like only masterpiecesThis masterpiece has been truly understood and appreciated after some years. This is not a saga for everybody and the first chapter hits really hard. But once the initial difficulty is over, you can enjoy an amazing atmosphere, an outstanding combat system, levels, scenarios, boss and situations which are really beyond any expectation. Still incredible after 7 years, like only masterpieces do. A must for a true gamer in terms of challenge. Expand
  30. Dec 10, 2015
    6
    I liked it, but this is easily worst Souls game. More than half of the bosses are pathetic gimmicks, magic isn't an interesting alternative because it ruins the game, only a few weapons worth using and some that destroy any challenge the game posed, a childish and generic fantasy story and setting. Worst of all, the idiotic invasion mechanics that force you to let other people hijack yourI liked it, but this is easily worst Souls game. More than half of the bosses are pathetic gimmicks, magic isn't an interesting alternative because it ruins the game, only a few weapons worth using and some that destroy any challenge the game posed, a childish and generic fantasy story and setting. Worst of all, the idiotic invasion mechanics that force you to let other people hijack your game and connection to grief you. I joined the game late, so I was harassed constantly by cookie-cutter pvp builds until I turned off the internet connection. I played Ultima Online, Darkfall, DayZ, but I just don't feel that the PvP fits into the game's design.

    Poorly designed and okay-ishly executed, the main reason this game succeeded was hype and exclusivity to the PS3.
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Metascore
89

Generally favorable reviews - based on 81 Critic Reviews

Critic score distribution:
  1. Positive: 79 out of 81
  2. Negative: 0 out of 81
  1. Demon's Souls: Unbelievably hard and unbelievably satisfying at the same time. If you accomplish to get through your initial rage attacks, you will experience an outstanding action-RPG with a tense and dark atmosphere.
  2. 100
    Beyond the initial threat of difficulty there waits a remarkable combination of accessibility and challenge, of risk and reward, punishment and empowerment.
  3. It's stoic, uncompromising, difficult to get to know, but also deep, intriguingly disturbed and perversely rewarding. You can learn to love Demon's Souls like few other games in the world. But only if you're prepared to give yourself over to it. [JPN Import]