- Publisher: Atlus
- Release Date: Oct 6, 2009
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Playstation Official Magazine Australia21st Century standards such as midlevel checkpoints and an inventory system that halts the action so you can equip yourself are eschewed in favour of, well, death. You can't even pause the game, so if you're in for this you're in it for the long haul, hours at a time. [August 2010 p76]
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The enemy design is, simply put, wonderful, and so many different elements of Demon's Souls call out to me, demanding love and affection. Sadly, I cannot return its calls. It just goes so far out of its way to be difficult that it misses some key, important elements that would have made it a vastly better game.
Awards & Rankings
User score distribution:
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Positive: 1,772 out of 2033
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Mixed: 135 out of 2033
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Negative: 126 out of 2033
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BobGFeb 15, 2010
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Aug 10, 2011
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Oct 14, 2011