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Dark Void may be the most aptly named game to ever be released - with a half-dozen good concepts sucked in, alas, never to be seen again. It ranks even lower than last year's Bionic Commando in Capcom's list of franchises that had promise but turned out to be no fun to play. A little more fluidity, polish and thought would have made a big difference for this game, as it stands though, Dark aVoid this one.
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From glitches to repetitive dog-fights and long stretches sans jet-pack, there is always something to ruin your fun as you trudge toward a wholly disappointing boss-battle and an inconclusive, patchwork ending.
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Overall, Dark Void was a definite disappointment, but at the same time it's completely playable.
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Even though some stages (like the penultimate aerial battle) felt like they lasted forever and ever, Dark Void is a pretty short game with an anticlimactic ending that does little more than set up a sequel.
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There's barely enough time to rail at the missed opportunities in one of the least substantial games ever.
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Basically, this all boils down to three disappointing, bland sequences repeated throughout: You jetpack around, shoot guys, dogfight in an open area and hijack enemy aircraft, shoot some more guys, engage in vertical cover, and finally shoot some more guys. Dark Void is an exercise in diminishing returns—what at first seems new and fun eventually becomes dully predictable, and having to mash buttons to secure your grip only adds to the snarling annoyances.
Awards & Rankings
User score distribution:
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Positive: 15 out of 45
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Mixed: 18 out of 45
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Negative: 12 out of 45
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Sep 22, 2010
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Dec 19, 2014
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Oct 27, 2013