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8.2

Generally favorable reviews- based on 1483 Ratings

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  1. Mar 11, 2014
    10
    I would give this game a 9.8.....Well what can I say really...... This is Dark Souls with Demon Souls sprinkled on top....Controls take a bit of getting used to as they are not exactly the same as the other games..... It loses a couple points because to be honest I feel that the movements of the player do not feel quite right, hard to explain, best I can describe it would beI would give this game a 9.8.....Well what can I say really...... This is Dark Souls with Demon Souls sprinkled on top....Controls take a bit of getting used to as they are not exactly the same as the other games..... It loses a couple points because to be honest I feel that the movements of the player do not feel quite right, hard to explain, best I can describe it would be ..light.....There is still no hand holding in this game (good thing) however the tutorial section is more in-depth than the other souls games...There are a lot of surprises in this game that I will not spoil but I'll just say that fans of the series will like it very much.....However the game is not for you if you enjoy hand holding, and arrows pointing you to your next objective.... If you are a gamer that likes challenge and learning from your mistakes, this is for you.......... Graphics are updated in this game as well.... There are even more bosses this time around, and there are more variety of enemies as well...... This is Dark Souls at it's finest....... I will say that the lore in this game is there.......but it is lacking compared to the original in my opinion...... I liked how in the first game you had to put the pieces together to figure out the lore behind the game....... In this game as you progress through new areas you find out more about the areas while you play it..... I liked Dark Souls 1 way of doing it better......The boss music in this game is well done as well......
    So if you are a fan of the other souls games, you will not be disappointed, if you are a newcomer, I will just tell you that, you will die a lot, and if you do not like games like that or if you like hand holding, this isn't for you....I think this game is the best so far in the soul series and hope that Dark Souls 3 keeps it up.......
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  2. Aug 18, 2014
    7
    Changing my review based on the hype train that I was on before.. I beat the game many many times.
    I will say that it isn't nearly as good as the first Dark Souls in my opinion..
    The world itself is really linear and some of which does not make sense ( elevator up to a volcano) It lacks the creative excellence of the world design from Dark Souls 1.. Dark Souls 1s world was expertly
    Changing my review based on the hype train that I was on before.. I beat the game many many times.
    I will say that it isn't nearly as good as the first Dark Souls in my opinion..

    The world itself is really linear and some of which does not make sense ( elevator up to a volcano)
    It lacks the creative excellence of the world design from Dark Souls 1.. Dark Souls 1s world was expertly crafted so everything interconnected with each other and actually comparing the map viewer of these two games, you can clearly see that Dark Souls 1 was well thought out while Dark Souls 2 was not.

    The bosses do not compare to the first Dark Souls either. Most bosses are boring to fight, you can circle almost every boss without consequence . All bosses pretty well have the same move-set if you pay attention.

    Hitboxes are worse in this game than the first, and a game that is centered around its combat it has to be good, and in Dark Souls. Also, enemies spin/track you without moving their feet, it looks pretty bad.

    The game was just fan-service, I am also tired of people talking about difficulty as if that was the thing that made the series good... NO!.. Veterans of the series who watched interviews from Miyazaki would know that the series was never suppose to be about its difficulty, it was about overcoming a challenge and then being rewarded for it. They were very challenging games, but Dark Souls 2 tries too hard to be difficult just for the sake of being difficult. It is not a difficult game but you can clearly see that they tried to make it hard just by adding hoards of enemies that you have to fight, and most people will not fight them with melee so they cheese the hell out of these enemies, making it boring...
    In Dark Souls 1 you could cheese everything too, but you actually wanted to fight stuff int hat game, not like Dark Souls 2 where you either cheese an enemy or you just run passed everything.

    For people who like to manage their soul level ( which was a big part of Dark Souls and Demon Souls) are forced to level up or try and run from all enemies in the game because they do not want to increase their soul memory. For these people there is little to no reason to fight any of the enemies, or even help people with bosses.
    They broke their own mechanic of hollowing, you can now have a ring that if you die, you will not lose anything, Dark SOuls had this too but once it broke it was gone forever, Dark Souls 2 you could just keep repairing the ring which most people do and thus ruining the effigy system.

    There is no fear of losing your souls once you get that ring and as I said before, most people will use it , as you can tell because every time I invade someone you hear their ring break when they die.

    The duel wielding/ power stance weapons are very cool and I'm glad they finally implemented it.

    Now, don;t get me wrong it is still a good game but Dark Souls 2 lost its "soul" and I can go on and on about the faults of this game, but I will leave it there. I still like the game but it just feels like it has hit casual status( not talking a but difficulty)

    --- I will note that this has nothing to do with "Rose tinted glasses" I played Demon Souls 1st and I enjoyed the first Dark Souls slightly better. I fail to see how anyone can think Dark Souls 2 is better. Dark Souls 2 has more content but half the quality, and I take quality over quantity any day..
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  3. Mar 11, 2014
    10
    All ready a few hours in; and I can tell you if you enjoyed Dark Souls or Demon Souls, you will most definitely enjoy this entry. Most of the features that make it so awesome and exciting remain; and ever so much the challenge is intact. Definitely the game that still gives life to the now "older" systems.
  4. Mar 11, 2014
    10
    Easily one of the greatest RPGs of this generation. If you are a gamer that wants to explore and figure things out by yourself you will love it, if you aren't then you won't like it. Like Dark Souls, this game does not hold you hand. It encourages to seek answers for yourself. But it has a more advanced tutorial section than Dark Souls. So it will be helpful to newcomers of the game.TheEasily one of the greatest RPGs of this generation. If you are a gamer that wants to explore and figure things out by yourself you will love it, if you aren't then you won't like it. Like Dark Souls, this game does not hold you hand. It encourages to seek answers for yourself. But it has a more advanced tutorial section than Dark Souls. So it will be helpful to newcomers of the game.The difficulty level is even higher, and the penalty of death is even severe than its predecessor. But if you have the will, you will overcome it. The combat is excellent. It is more fluid and smooth than DaS. I have played almost 20 hours and haven't felt so excited and terrified at the same time playing a game ever before. The enemy design is quite intimidating. You won't just rush into enemies, like other games, before planning what are you going to do. I think this is the most unique game I have played in a LONG time. If you don't have the patience or just play games casually I won't recommend this game. This game needs your time. But if you overcome the challenges of it you will experience a sense of accomplishment like never before. I yelled when I beat the second boss, because he was tough and I died like 15 time trying to beat. But when I did I was overjoyed. So be prepared to die, again and again. Expand
  5. Mar 25, 2014
    5
    This review contains spoilers, click expand to view. This is my first time writing a review for this site. Dark Souls 2 was one of the games I was most excited to play, as a fan of the series in general I looked forward to what the future would bring. In some respects, it delivered, the challenge was mostly intact, and the ability to customize, and gear out your character is better than ever.

    I initially held back on writing a review, however as I have now finished the game, I feel i can judge it more appropriately. It may sound bad, but it is more a symptom of being disappointed, and let down in critical areas.

    I suppose it feels somewhat devoid of the 'soul', which comes as little surprise to me, though I had hoped it would not be so despite the needless removal of Hidetaka Miyazaki, who directed both the previous Souls games. This manifests itself in a number of ways.

    The area design, both in aesthetics, and connectivity to one another feels disjointed and uninspired, like many areas would not really be able to connect to one another unlike in Dark Souls, where the connections were more or less reasonable and made sense. There is also a lack of awe, sorrow, fear, or desolation, and the locations feel more like video game levels, than places people may have once lived in, long ago. The washed out look created by having to axe the impressive lighting does not help. Whereas previously, many of the locales could somewhat tell you their story, as you traversed them. Discovering the bodies in New Londo, and seeing the sacrifice that was willingly made to keep the Darkwraiths entombed, that sort of thing.

    The bosses and npcs this time around, there certainly are a great deal of them, however it feels a lot as though the designers opted for quantity over individual quality. There is a depressing disposability to them, not one of them is seemingly as memorable as the characters met in either Dark Souls, or Demon's Souls.

    The bosses and enemies especially have disappointed me in many ways, the biggest disappointment being the apparent overuse of large, armored humans with polearms in place of more unique, grotesque/strange designs. Nashandra, Vendrick and the Ancient Dragon have the dubious honor of being possibly some of the worst bosses in the entire series, the Ancient Dragon especially being rather terrible and disappointing after Kalameet, who was a fantastic dragon boss from Dark Souls.

    The art design and style in general does not feel as inspired, or interesting either. I know, that with the previous games Miyazaki had quite a hand in the designs, he would speak with designers at length, and approve each design based on his ideas and sensibilities. The story itself also feels less developed, like it was made intentionally vague and obtuse in such a way to emulate Miyazaki's style without understanding it.

    On the more technical side, issues are prevalent as well. With the announcement of dedicated servers, many assumed it would alleviate previous problems with lag. Not so apparently. Lag and connection issues still rear their ugly heads, and the performance of the game on PS3 is especially heinous, with worse overall framerate and loading times than even the first game.

    I am perplexed as well by some other issues, some that were fixed in the first game and seemingly forgotten for the second. Namely:

    1. Non-respawning enemies such as the crystal lizards no longer give you their loot as soon as you kill them, if you die you can miss the loot forever.
    2. Lock on radius had to be patched to be greater.
    3. Scaling had to be patched to be stronger and not so inferior to elemental.
    4. Pyromancy, was too powerful and adjusted.
    5. Drop-rates in general of both armor and upgrade materials had to be patched so it was not abysmally low.

    There is also the scandalous issue with the graphics downgrade, while not a major problem to me, is clearly a form of false advertisement, and a more critical problem for others.

    In all, I won't say I didn't enjoy the game, or that I hate it. I'm just disappointed by many of the design choices and the state of the final product. In many ways, it feels not like a 'Souls' game, but a mod, or interpretation of what someone thinks a 'Souls' game should be, an interpretation given by someone who does not fully understand it but tries to emulate it anyways.

    People were right to doubt with the change in presentation seen in the very first reveal trailer, and the way the game has been marketed since.
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  6. Mar 31, 2014
    6
    Compared to prior work, Dark Souls II is pretty awful. I feel bad that I waited 2 years and invested as much into it. I feel worse that the savior of traditional video game design sold out.

    - There is no character build specialization (there is abundant "respec") -- in one swoop, this completely removes the primary strategic level of the game. - Enemies not respawning removes most of
    Compared to prior work, Dark Souls II is pretty awful. I feel bad that I waited 2 years and invested as much into it. I feel worse that the savior of traditional video game design sold out.

    - There is no character build specialization (there is abundant "respec") -- in one swoop, this completely removes the primary strategic level of the game.
    - Enemies not respawning removes most of the difficulty from regular areas catching you off-guard.
    - While at the same time, NPCs *DO* respawn, so you don't have to be careful around them.
    - Free, unlimited warping anywhere, right from the start, removing the challenge of layout memorization.

    The sad thing is these are all *features* the development team spent resources *adding* to the game. This isn't failure due to a lack of resources. This is intentional failure injected into the game by decision makers (i.e., making it more "accessible" to the much larger playerbase weened on post-16-bit games wanting fast content consumption, always-increasing "progress" and no developed appreciation for RISK AND IMMERSION): In other words, SELLING OUT.

    If you have not played a From Software title, do yourself a favor and don't introduce yourself to their work with this train wreck. The features vainly attempting to appeal to "new" players ironically make it unworthy to be a player's first exposure.
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  7. Apr 15, 2014
    6
    Dark Souls 2 was a disappointment, it's not a bad game; on the contrary it's quite good, even peaking greatness in some areas. Just comparing it to Dark Souls 1 it falls short; DS2 has more content but has tedious game mechanics, DS2 has a better engine but doesn't look any better, it adds new features (such as touches) but never really fully realizes them. DS2 has more bosses than itsDark Souls 2 was a disappointment, it's not a bad game; on the contrary it's quite good, even peaking greatness in some areas. Just comparing it to Dark Souls 1 it falls short; DS2 has more content but has tedious game mechanics, DS2 has a better engine but doesn't look any better, it adds new features (such as touches) but never really fully realizes them. DS2 has more bosses than its predecessor but the majority of them are either blatant rip offs (playing of nostalgia) or plain, old unoriginal. Even some of the level design are boring. You know the thing which made DS1 a house hold name; its level design. It's a fun game and if you want something for your Dark souls fix, pick this game up. But if you're a new comer, go for the first game. I wanna give this game a 6.9 but Metacritic won't let me. Expand
  8. Apr 10, 2015
    5
    To preface, I've played Demon's and Dark souls extensively, have finished both as numerous classes, and would rate them as two of the best games ever made. It's pretty telling that 4 hours into my first game of DaS II, I ejected the disc and started playing Demon's Souls again.

    This sequel has nothing that the previous games did that made them great, none of the tone and atmosphere is
    To preface, I've played Demon's and Dark souls extensively, have finished both as numerous classes, and would rate them as two of the best games ever made. It's pretty telling that 4 hours into my first game of DaS II, I ejected the disc and started playing Demon's Souls again.

    This sequel has nothing that the previous games did that made them great, none of the tone and atmosphere is present, the lucid, elegant design is gone and it looks like a dull, generic, "dark (derp) fantasy" RPG which happens to have the words "Dark Souls" on the box. It's more Dark Souls for the sake of Dark Souls, and it feels like it was made by people who didn't 'get' why the original game(s) were so good. It doesn't feel like a Souls game, and it doesn't really look like one. So as if it could get any more unoriginal, the player is dragged through yet further iterations of the Valley of Defilement/Blighttown and Lost Izalith/Demon Ruins.

    Somehow parry/riposte and backstab has been ruined, enemies have the most ridiculous, insulting tracking, even when landing an overhead blow (they can literally follow you 360 degrees), hitboxes are an absolute joke, weapons and armoured characters act as though don't carry any weight and world progression is catastrophically obtuse. A lot of the time I had no idea where I was going, why I was going there, or what was going on. The game is constantly wanting me to guess what it's thinking which results in my most hated solution: boring and systematic elimination of possibilities. I constantly had to refer to a guide because there are so many leaps in logic/impasses I felt stunned into disbelief. Contrast with DaS, which subtly and economically keeps the player informed of where they need to be going next, either by means of a short cutscene, or talking with a certain NPC.

    AI is incredibly stupid, especially on NPC summons, who are borderline useless and seem to just crane their necks to watch whatever 30ft tall monster we're fighting smash them into a Drangleic pancake. You could never accuse DeS or DaS of cheap, artificial difficulty, but this game has loads of it, introducing awkward mobs of enemies (even in bossfights) instead of actual challenge. Most bosses are unimaginative and repeated (Gargoyles, Ornstein, Queelag's Scorpion cousin) and some, like the Iron King and Royal Rat Authority verge on cheap bullsh*t. FromSoft obviously heard everyone loved the Ornstein & Smough fight, so every other bossfight is a fu*king tag-team, also, most of them seem to have the exact same moveset. Do not get me started on the latency, lag filled puddle of watery faecal matter that is PVP.

    So the first 5-10 hours were most offputting, just awful bland areas and dull enemies. However in places it does become a semi-enjoyable dungeon crawler. Co-op is still good, in fact I had the most fun helping others defeat bosses, except where the game forbids you from dropping your sign because 'f**k you, you're doing this one solo". If it had a different name on the box, reception would be completely different. Dark Souls II does NOTHING better than the first game(s), and gets most of what it should get right, wrong. Bad design, bland, forgettable, most irritating game I played in 2014/15. Thankfully, this one has high resale value, I have no desire to ever touch or even finish it ever again.
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  9. Jun 25, 2014
    7
    A good game, not the greatest, but good.
    The start is a little rocky, you quickly learn that Dark Souls 2 is entirely linear and some areas can't be accessed early in the game. That's fine and dandy though annoying when compared to Dark Souls and Demon Souls which allowed the player to choose the path they wanted to take.
    As you can tell by the rating though, it isn't all bad, or even
    A good game, not the greatest, but good.
    The start is a little rocky, you quickly learn that Dark Souls 2 is entirely linear and some areas can't be accessed early in the game. That's fine and dandy though annoying when compared to Dark Souls and Demon Souls which allowed the player to choose the path they wanted to take.

    As you can tell by the rating though, it isn't all bad, or even close. The game maintains its difficulty from the previous two incarnations by FromSoft even though at times to a more casual gamer, some deaths seem cheap. The new menu layout is a huge upgrade from DS/DkS, however I personally find it a bit less twitchy.

    I don't really want to give much away, but I will say having friends for this game will make it a lot more enjoyable. If you can, do yourself a favor and get the limited edition of the game for some extra equipment that will save you a lot of frustration at the beginning of Dark Souls 2.

    Overall, my ratings are
    Gameplay: 7/10 I never had the issues most people seemed to, but it still felt a bit clunky on PS3
    Graphics: 9/10 The game looks really good compared to its predecessors
    Sound: 6/10
    Fun: 9/10 If you have friends, 6/10 if you don't
    Replayability: 2/10 I can't see playing this game again, beating it once alone is enough for me
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  10. Apr 21, 2014
    7
    I kept waiting for moments like:

    -the Asylum Demon dropping down minutes after starting the gane -the drake landing in front of you in the undead berg -the taurus demon running at you -barely making it to the first blacksmith -queelag appears -ringing both bells -iron golem -TARKUS TARKUS TARKUUUUUUUUUUUUUS -the rafters in anor londo -the archers -bulk and skull -Sif's intro
    I kept waiting for moments like:

    -the Asylum Demon dropping down minutes after starting the gane
    -the drake landing in front of you in the undead berg
    -the taurus demon running at you
    -barely making it to the first blacksmith
    -queelag appears
    -ringing both bells
    -iron golem
    -TARKUS TARKUS TARKUUUUUUUUUUUUUS
    -the rafters in anor londo
    -the archers
    -bulk and skull
    -Sif's intro
    -fighting artorious
    -kalameet
    -getting your souls back after being rused by Seath
    -gwyn's fight and the music

    I could go on, but nothing grabbed me in 2 like those moments, I kept waiting for something big to happen but it never did. For me, there was a lot more content in 2, but a lot less substance.
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  11. Mar 23, 2014
    10
    Rarely does a game deliver on its every promise. Dark Souls II does that and more. From the outstanding melee combat, to the subtle character development, going through a battery of unique and vicious environments, Dark Souls II has everything one could ask for from one of the best RPGs ever made.
  12. May 18, 2014
    5
    I've played and completed Demon's Souls three times and Dark Souls twice, so I was looking foward to Dark Souls 2 a lot. I have been very disappointed with what From Software have the nerve to call a sequel.
    It's clear that most of Froms' staff had been put onto working on the new PS4 ip and the unlucky few have been left to throw out this unimaginative, bland and lacklustre excuse. Where
    I've played and completed Demon's Souls three times and Dark Souls twice, so I was looking foward to Dark Souls 2 a lot. I have been very disappointed with what From Software have the nerve to call a sequel.
    It's clear that most of Froms' staff had been put onto working on the new PS4 ip and the unlucky few have been left to throw out this unimaginative, bland and lacklustre excuse. Where are the huge majestic monsters? Where are the haunting imaginative locales? Why am I bored? Yes BORED!
    The environments are plain. There is a massive over-use of the same scenery...another burning body boulder anyone? And the regular enemies are just humanoids in armour over and over again. Also, most of the scenery looks like a good effort on a PS2.
    Two words explain this pitiful mess. Rush Job.
    Pull your finger out From Software, this is too good a franchise to get lazy with. Other software houses will make their own versions and we'll all go elsewhere.
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  13. Apr 10, 2014
    6
    I loved Demon's souls. I loved Dark souls. So much so, I felt the compulsion to grab all those tricky trophies and finish them both completely. I had high hopes for the sequel.

    I was able to look past the graphical downgrade, because lets face it, it's not all about looks is it? As bad as it looks, I carried on regardless. I quite liked the hollow/human system, and the fact that you
    I loved Demon's souls. I loved Dark souls. So much so, I felt the compulsion to grab all those tricky trophies and finish them both completely. I had high hopes for the sequel.

    I was able to look past the graphical downgrade, because lets face it, it's not all about looks is it? As bad as it looks, I carried on regardless.

    I quite liked the hollow/human system, and the fact that you can warp bonfire to bonfire at the get-go. I also liked the vast amount of places to visit. Unfortunately, I felt unsatisfied upon finishing the game.

    The game becomes less enjoyable and confusing the deeper you get into it. There is only a vague explanation to what it is you're doing in Drangleic, and there is a great lack of explanation on where to go to finish your quest. Sure, there is plenty of lore to find and read through but it's all too vague. It is so easy to become lost and frustrated on where to go next it can become a real pain. For example I had no idea where to find the final boss, and I didn't understand the relevance of the "giant souls" as it was not explained. As least in the original you had a clear idea of what you were doing, and who you had to defeat in order to link the fires and end the curse to finish the game.

    An introduction to "soul level" restricts multiplayer and invader interaction. Infusing weapons is far too easy, and boss soul weapons are weak and too easy to craft. There not even worth creating as they're so underpowered

    I must say though the combat was pretty solid, if a little glitchy at times.

    All in all, Dark souls 2 feels rushed, unfinished, and disappointing.

    It's not a complete disaster mind you, there is some fun to be had here, I just wish more time had been spent of it's flaws.
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  14. Mar 14, 2014
    10
    If you're a fan of Demon Souls and Dark Souls you are going to love this game! Very frustrating at first but you'll learn to appreciate the difficulty and the huge environment. Best game on PS3, should have been out for PS4 too.
  15. Jul 6, 2015
    5
    Let's be honest here. The difficulty level in this game is mostly the clunky combat. And even when you have that done to a fine art of clunkyness, you have to go to your campfire and reset the whole level while you rest your weapon. Yes, your weapon isn't very good for a while so you have to take your time, attack the same enemies, rinse and repeat. It has its moments of satisfaction,Let's be honest here. The difficulty level in this game is mostly the clunky combat. And even when you have that done to a fine art of clunkyness, you have to go to your campfire and reset the whole level while you rest your weapon. Yes, your weapon isn't very good for a while so you have to take your time, attack the same enemies, rinse and repeat. It has its moments of satisfaction, but those time are literally few and far in between. Plus, the Japanese have a very strange sense of story telling. Not bad, just strange. It's like watching one of their commercials. Not a bad game overall, but I just don't have the patience to go through hours of boredom to finish this game. Expand
  16. Dec 1, 2014
    6
    Update: Having now played the predecessor, I found much of the lore, visuals, and even level concepts to be reused in DSII. It makes way less sense in terms of world design, and everything that seemed carefully thought out in Dark Souls seems thrown into II as "hey this idea could be pretty cool too!". Ultimately, Dark Souls is a more artful game. For this, I subtract one point from theUpdate: Having now played the predecessor, I found much of the lore, visuals, and even level concepts to be reused in DSII. It makes way less sense in terms of world design, and everything that seemed carefully thought out in Dark Souls seems thrown into II as "hey this idea could be pretty cool too!". Ultimately, Dark Souls is a more artful game. For this, I subtract one point from the score.

    ( written July 2014: )
    Even after nearly 50 hours, there were still a few optional areas to beat, plus multiplayer battles. That kind of longevity is impressive in such an intense action game. The areas are varied and offers many surprises. The game rarely moves focus from the action, however, and there are loads of action games for PS3, so I'm not sure DS2 is a standout. In terms of artwork and scope, it's phenomenal, but the story and the non-action gameplay could have been more expertly crafted and brought more into focus.

    One optional but significant puzzle was so unintuitive that I feel inclined to subtract a whole point for it. The whole non-combat part exists in the background and only pops up when you interact with the environment, or when the story takes a subtle turn. The game ended abruptly, beautifully but without much closure. There's a Youtube critique done by 'Matthewmatosis' which explains very well how DS2 is far from perfect. It contains spoilers, so I'm just gonna tell you that there are lots of little things, and that the story doesn't really make any sense apart from the very broad strokes. Oh yeah, and the bosses are similar, and pretty much all enemies require the same approach in melee, no strategies or variations required. Just dodge, strike and repeat, with an occasional healing item thrown in.

    Overall, the game is a pretty, bombastic, fantastic spectacle. But is that all we should expect from visual media, eye candy?... When it could be a problem-simulator, a laboratory, a true playground. Instead, it forces you through hours of slashing and bashing on similar objects. It pretends to be more serious and deeper than a CoD game, but in the end, it plays on the same strengths, which is to impress with spectacle. There could be a deep message in there, as well as some playful and curious mechanics. Maybe that stuff is just reserved for other genres
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  17. Apr 4, 2014
    6
    I see a lot of tens across the board, but I don't really find that fair for a game with no story, battle animations that don't match up with enemies' hit range, and painfully long loading times (this is key due to the amount of times you will die). I'll grant that the landscapes are gorgeous, the weapon selection is vast, and leveling system is pretty gnarly, but that's not enough forI see a lot of tens across the board, but I don't really find that fair for a game with no story, battle animations that don't match up with enemies' hit range, and painfully long loading times (this is key due to the amount of times you will die). I'll grant that the landscapes are gorgeous, the weapon selection is vast, and leveling system is pretty gnarly, but that's not enough for anywhere near a perfect score.

    The fans of this game always try to make it out that if we don't like it, we just don't "get it" as if the fault lies with us, but if a game doesn't motivate me to keep pushing forward even though i just paid 60 dollars for it, some of the blame has to be with the game itself
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  18. Apr 19, 2014
    8
    Let me open by saying that Dark Souls II is a plenty good game, so take what you hear here with a grain of salt. Firstly the game plays as you would expect having played the souls series before, and is a challenging game in many respects. However, there are problems I feel must be addressed. Starting with the campaign. The story in my opinion isn't nearly as strong as the original darkLet me open by saying that Dark Souls II is a plenty good game, so take what you hear here with a grain of salt. Firstly the game plays as you would expect having played the souls series before, and is a challenging game in many respects. However, there are problems I feel must be addressed. Starting with the campaign. The story in my opinion isn't nearly as strong as the original dark souls. It manages to be much more generic than the original, but if you're here for the gameplay this shouldn't be a problem. There are several bosses that rely on gimmicks to increase their difficulty instead of having actually challenging ai. In addition to this, several bosses are VERY similar to ones in the previous game. Not that that's a bad thing, but it does make you wish for some variation. The ideas on the whole feel less inspired, as we have more knight bosses than ever. Including one that appears twice, only this time with TWO of them instead of one. I feel like that's definitely a failing on the creativity front. But I'm going to address my biggest problem with the game now. It's multiplayer is heavily flawed. The new director seems to heavily dislike invasions, as invaders are punished harder than ever before. The host can heal, but you cannot stop them. They can usually roll out of the way, preventing any sort of reasonable punish. In addition, lloyd talismans are limited, and you cannot ever get an infinite invasion item of any kind. The PVP has several balance problems, including absurd levels of stunlocking, the inability to punish hosts from healing, and certain stats soft cap so early on everyone is going to have a very cookie cutter build. Weapons do not scale well at all, so you are essentially encourged to go to the soft caps for your stats, then enchant and buff your weapons with spells to get any sort of damage out of them. If you wanted to play a pure str/dex character, prepare to be disappointed. Not only are invaders punished, as the host will almost always have the advantage now, but they get nothing meaningful from actually invading. For the host, death is a slap on the wrist, as they can equip the ring of soul protection and lose nothing if they die. The invader however is doomed to an uphill battle, and faces constant invasions from this game's equivalent of the dark moon covenant, which becomes extremely tedious. If one of your main draws for the series is PVP and invasions, prepare to be extremely disappointed.

    As a singleplayer game however it is fine. Not as good as the original, but certainly a solid game in most respects. What I do not understand however, is the design decision to make certain item sets nearly unattainable without hours of farming. This is a determent to the series, and has no place in the game itself.

    on the whole we have:
    - A poorly balanced PVP system that punishes players for invading
    - A more generic storyline than the previous games
    - a poorly balanced stat system that encourages users to spread their stats everywhere instead of specializing
    - a ridiculous item farming mechanic.

    however, despite this games myriad of problems, it is still a solid title if you're looking for a single player experience. Just don't expect it to be nearly as good as the last game. between the pvp being broken and skewed against the invader, to death being a slap on the wrist. I can't honestly claim this to be as good as dark souls or demons souls. However if you just want more of the series itself, than look no further.
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  19. Apr 14, 2014
    8
    the game is great! but if you're expecting dark souls "2" then this isnt it. it feels more of a hybrid of demon and the first dark souls thats a bit easier. its still fun though and it still plays like the others.
  20. UCA
    May 5, 2014
    5
    It's a diffcult game. But I think this game is too simple because you really only can be two skills, dodge an attack and attack with your weapon or magic.
  21. May 27, 2014
    6
    This game is good, but it's not without its problems. The game has some serious audio issues, menu issues, and issues rendering players (host/invader) from afar. A great game no doubt and worth the price of admission, but having played it for 200+ hours I feel like it should have been a next gen title.
  22. May 21, 2015
    5
    I see what they're trying to do here I really do, problem for me is that I've seen it all before. Being a Souls veteran, as veteran as one can be, after putting well over 100 hours into DS1 I just simply fail to see any significant forward progress in DS2. The best way to put is is DS2 lacks the atmosphere of DS1, the exploration is gone and the horror of encountering a new enemy or bossI see what they're trying to do here I really do, problem for me is that I've seen it all before. Being a Souls veteran, as veteran as one can be, after putting well over 100 hours into DS1 I just simply fail to see any significant forward progress in DS2. The best way to put is is DS2 lacks the atmosphere of DS1, the exploration is gone and the horror of encountering a new enemy or boss is lost, because I've seen it all before. Technically DS2 is marginally better than DS1, and so it should be, but these things do not interest me, core gameplay does, problem here is, I've seen it all before. I thought, I thought and I tried to get into DS2 but I couldn't, because I've been there and seen it all before. I did get that same Souls buzz after offing the bosses but sadly its just not enough any more. It is apparent that there is a new genre of game being pioneered by the Souls style of hardcore difficulty and grinding. Its just not for me. Dark Souls 1 was a masterpiece in every way, Dark Souls 2 is like it's younger brother, trying to live up to what big brother achieved. To summarize Dark Souls 2 is ONLY for gamers who play and enjoy this type of game and who're die hard fans of the franchise or new to it and want something to push their limits of gaming. Lastly Dark Souls 2 is NOT too hard, it is about learning patterns and upgrading stats.. Not my idea of enjoyment, any m.ore Expand
  23. JMD
    Oct 30, 2014
    7
    I see below someone describing the game as "easily one of the greatest RPGs of the generation" when the game isn't even the best game in the series. In fact, its the least good of the three.

    I should follow that by saying that Dark Souls II is a good game. If your expectations were low, it will meet them. But as a fan of the series I was disappointed by how little it innovated upon the
    I see below someone describing the game as "easily one of the greatest RPGs of the generation" when the game isn't even the best game in the series. In fact, its the least good of the three.

    I should follow that by saying that Dark Souls II is a good game. If your expectations were low, it will meet them. But as a fan of the series I was disappointed by how little it innovated upon the franchise. It seems pointless to praise the game as its virtually just a carbon copy of Dark Souls with a new locale and new enemies to fight. I can't give the game any NEW praise that I haven't already given to the previous two entries which are both superior.

    The game ultimately fails in three key areas.
    1 - The graphics that were displayed prior to the game's release are not the graphics you will see in the game. There are countless side-by-side screenshots that depict this. It's something that's becoming more and more common sadly in the industry, but in my opinion this was the worst case of it ever. I noticed it from the very moment the game started.
    2 - The bosses are all serviceable but are nothing we haven't seen before. They are by far the weakest bunch in the series and I struggle to name one from the game that I would put amongst the Top 10 Bosses throughout the series.
    3 - I wore the same piece of armour the entire game. I really have nothing to add other than that. This pissed me off so much. Part of an RPG is finding loot and equipping it. A piece of armour I found very early in the game was statistically unbeatable for my character class throughout the whole game. This deprived of a huge slice of fun from the first two games.

    Dark Souls II is a good game. If you liked the first two, buy it. But I completely scoff at it's Metacritic of 91. I really don't understand how it achieved that score. If we are to go by Metascore, it is the highest of the three games. And yet it's user score is the lowest of the three games. Why the disparity? Perhaps the hardcore fans were the ones that noticed the minor flaws, and not the reviewers.
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  24. Feb 17, 2017
    8
    Dark Souls 2 was my first Souls game, so keep that in mind as you read this. As a person who had avoided the Souls series at all costs due to the seemingly rabid fanbase it had acquired over the years, I was skeptical about delving into what was supposedly only for "harcore" gamers. And the marketing campaign certainly didn't help. However, one day I chinned up and went "screw it", andDark Souls 2 was my first Souls game, so keep that in mind as you read this. As a person who had avoided the Souls series at all costs due to the seemingly rabid fanbase it had acquired over the years, I was skeptical about delving into what was supposedly only for "harcore" gamers. And the marketing campaign certainly didn't help. However, one day I chinned up and went "screw it", and picked up Dark Souls 2, and I never went back.

    Dark Souls 2 isn't as good as the original Dark Souls, I'll put that right out there just to be completely uncontroversial, however, in and of itself, it is still a fantastic game overall. I could go on and on about how I took my first tentative and frightened steps into the Dark Souls world, facing death at every turn, dying over and over again and wanting to give up all the time. But that's the thing. I never did. I didn't give up, even though at times I wanted to. The game is just as gripping as the first, refusing to let me go and telling me that I'm better than that. It'll gut punch me then say "you can take it", because I damn well could, even when I thought I couldn't, and it took me taking it to prove it, time and time again.

    The game's level design is... lacking. They're basically straight lines, let's not kid ourselves, here. But they still do look rather nice. Some places look downright gorgeous, so much so that I didn't really mind the fact that they were just straight gauntlets of enemies. Despite that, Dark Souls definitely did have better level design. Larger, open ended, and shortcuts abound. You won't get that here.

    Combat is more refined, that's for sure, for better or for worse. Dark Souls combat worked in a way, and Dark Souls 2's combat works as well, just in a different way. Veterans of the first game will say it feels awkward and someone like me, who went from 2 to 1, will say that Dark Souls's combat feels awkward. However, I do prefer 1's combat to 2. It feels more refined for what it's made for. It works better for what it's built around than 2's is for what it's built around... if that makes any sense. Also, PARRYING IS POSSIBLE IN 1.

    Bosses are... forgettable. If I had a dollar for every dude in armor boss in the game, I'd have at least 13 bucks or so. There is just one boss in the main game that I can remember off the top of my head. Even the final boss wasn't anything special. And the boss music is just as forgettable. I don't even hear the boss music in most cases... all cases, because it's just so boring and generic. Dark Souls 1 had amazing boss music that I can just listen to even when I'm on wikia or, oh, I don't know, writing a review for Dark Souls 2 on Metacritic, just to give a purely hypothetical example.

    Mechanically the game is fine, save for the two points I'm bringing up the mechanics for, and that's the completely broken hitboxes and the auto-tracking overheads. They say Dark Souls also has terrible hitboxes, but if that's true I didn't notice them nearly as much as I did here. Some enemies will hit you from the next room over a long time ago in a galaxy far, far away. I'd get flattened by a sword the size of a double-decker bus and I'd clearly see the sword a good 3 in-game feet away from me. If you're playing without a shield, God help you. And then there's the auto-tracking overheads, which approximately 100% of enemies, including bosses, have. When an enemy raises their huge impractical stick to whack you with, they will swivel like they're on a turntable in order to hit you while you're strafing, something I though was physically impossible because by then you'd just be performing a horizontal swipe, wouldn't you, turtle knight? But nooooo. It's actually not possible to strafe to avoid attacks in this game like it was in 1. You HAVE to dodge. No exceptions, they will hit you even if they have to spin right round, baby, right round to do it.

    The multiplayer is the Souls multiplayer. You know what that's all about, and the story is just as cryptic as ever, and does offer a different take on the Dark Souls lore. However, it's not quite as gripping as the first game's plot was, and I never really found myself engrossed in the lore when a lot of it just felt... forgettable. How forgettable? I'VE FORGOTTEN!

    All-in-all, the game is flawed, yes, but did I still have a ton of fun with it? Oh, Lord, yes, I did. For a Souls newbie, this game was the perfect entry point. It introduced me to the world, the combat, the nature of the game itself, the brutal bosses, and though not as complex as Dark Souls in any regard that I can think of off the top of my head or given several hours to come up with one, I'm still grateful to it for what it taught me, and giving me the confidence to go to Dark Souls 1 and give that a try. Without it, I would've never gotten into the Souls series and I would never have gotten to experience some of the best gaming moments I have ever had.
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  25. Mar 20, 2014
    10
    The game is hard, no lie. It's not the kind of game where you enter a room full of zombies and blast them away first try. Dark Souls 2 teaches critical thinking: When to attack, which weapon is most suited, how to use your stamina efficiently.

    There's plenty of roleplaying. As soon as you find a weapon or spell, you'll want to use it immediately. Go dual swords, become grim reaper like,
    The game is hard, no lie. It's not the kind of game where you enter a room full of zombies and blast them away first try. Dark Souls 2 teaches critical thinking: When to attack, which weapon is most suited, how to use your stamina efficiently.

    There's plenty of roleplaying. As soon as you find a weapon or spell, you'll want to use it immediately. Go dual swords, become grim reaper like, whip people into submission, the choices are unlimited.

    This is one of those games that in order to enjoy fully, you have to walk in blindfolded with no guide or wiki. Every secret passage discovered and enemy you kill gives self-satisfying confidence and encourages you to believe "I carve my own destiny!"
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  26. May 25, 2014
    7
    Having now spent over 100 hours in Dark Souls 2 I can firmly say that it is inferior to it's two predecessors in most every way imaginable. The map is atrocious, the enemies attacks hit you when you aren't near them, the online is terrible with the addition of soul memory. Two notable features which are neat on the outside looking in being NG+ having new items and Soul Vessels (the abilityHaving now spent over 100 hours in Dark Souls 2 I can firmly say that it is inferior to it's two predecessors in most every way imaginable. The map is atrocious, the enemies attacks hit you when you aren't near them, the online is terrible with the addition of soul memory. Two notable features which are neat on the outside looking in being NG+ having new items and Soul Vessels (the ability to reset stats) actually kill any hopes for multiple PvP builds which you could easily do in the previous games. Some of the bosses are okay but some are just an enemy in a small church. In NG+ the bosses apparently get harder however it appears that instead of changing the boss From just added more enemies in the boss area and called it a day. The story and overall atmosphere, which made Demon's and Dark Souls unique, is all but missing in this. Dark Souls 2 isn't a bad game, don't get the wrong idea I have had some amount of fun playing this but also frustration when I die from the poor hitboxes as well. If you've played the other games I recommend giving this one a try otherwise you should play the others and ignore this one. Expand
  27. Jul 30, 2020
    0
    Demon Souls 1? Legendary.
    Dark Souls 1? Masterpiece.
    Light Souls 2? What a PIECE of TVRD, ¡seriously!? There are too many enemies and bosses doing s**t that is just just random, absurd or jank. Honestly, it's just barely above "Lords of the Fallen" trash mechanics.
    Dark Souls 3? Amazing.
  28. Mar 11, 2014
    10
    I am long timer Souls fan. I enjoyed the original Demon Souls and Dark Souls. I own a copy of Dark Souls on every platform and have logged over 100+ hours. Dark Souls 2 does not disappoint. Art direction is amazing (lots of light, lots of color, lots of variation), combat is fluid and executes quicker, enemies set traps for you (very creative From!), etc. I could go on but I won't. MostI am long timer Souls fan. I enjoyed the original Demon Souls and Dark Souls. I own a copy of Dark Souls on every platform and have logged over 100+ hours. Dark Souls 2 does not disappoint. Art direction is amazing (lots of light, lots of color, lots of variation), combat is fluid and executes quicker, enemies set traps for you (very creative From!), etc. I could go on but I won't. Most reviews cover the good stuff anyway. Most importantly though, you need to buy a copy of the game and immerse yourself fully. This is the game I have been waiting for. Expand
  29. Mar 12, 2014
    9
    Dark Souls II is a glorious lovechild of both Demon's Souls and Dark Souls. It provides the best of both worlds while remaining exceptionally challenging and rewarding. The world is dark, dangerous and full of atmosphere, carrying on Dark Souls' seamless areas. Every area is connected in some way and it gives incredible depth to the world. Funny enough, however, it is in this point exactlyDark Souls II is a glorious lovechild of both Demon's Souls and Dark Souls. It provides the best of both worlds while remaining exceptionally challenging and rewarding. The world is dark, dangerous and full of atmosphere, carrying on Dark Souls' seamless areas. Every area is connected in some way and it gives incredible depth to the world. Funny enough, however, it is in this point exactly that we see one of Dark Souls II's small flaws.

    While the world is seamless and vast, you are allowed to 'quick travel' from bonfire to bonfire with no restrictions. This is a convenient service, and indeed might be considered necessary by many, but it detracts from the large world it helps you travel. One of the challenges of Dark Souls was trying to make your way out of a challenging area that you just conquered. In Dark Souls II this is not present, as you may simply use a bonfire to escape the area to safety.

    This removes some of the challenge from the game and can make the world seem smaller than it really is. While there is definitely a lot of exploration to be had in Dark Souls II, many players will probably not have a chance to see it all in favor of traveling from bonfire to bonfire to progress the game. With some restrictions set in place, such as requiring an item or souls to use the quick travel, there would be more incentive to travel large distances on foot and it is my hope that FromSoftware takes this to heart for the next installment.

    In true Demon's Souls style leveling your character has also changed. No longer do you level at any bonfire; you must now speak to a certain character every time you wish to level. While many will miss the ease of leveling at any bonfire, this system adds more to the world and makes you truly feel like you are getting stronger.

    The combat in Dark Souls II is an improvement over the first games and adds some much needed changes. Dual wielding in combat is viable in skilled hands, and archery finds itself more useful as well. Most of the controls have carried over, with some small variations (such as the 'dash jump'), making it easy to pick up and play the game if you have played any of the games before. However, combat is not without its annoyances.

    The addition of the 'Adaptability' statistic is an illustration of one of the new annoyances added in Dark Souls II. Raising your Adaptability stat increases some of your resistances but, more importantly, your Agility. Raising your Agility affects the 'speed' of your animations. What does this mean? If you have little Adaptability, and your agility is low, there will be a 'delay' between swinging an attack and your next action. This may not seem terribly bad at first, but if you are fighting more than one enemy and you attack one of them you may find yourself not having enough time to react to an attack from another. It makes fighting multiple enemies extremely frustrating as you have very little chances to attack with no fear of retaliation.

    Despite this small annoyance combat is fresh and fun and requires a great amount of skill to get the most out of. This is very noticeable in healing items, actually. The Estus Flask from Dark Souls has returned but a new addition is the Lifegem. Lifegems have much quicker animations than the Estus Flask but restore health over time, slowly, rather than all at once. This sounds simple at first, but requires a tactical mind to get the most out of. The difference between using an Estus Flask or a Lifegem is a matter of life and death.

    Lastly, Dark Souls II has an incredible sound track and sound effects. This is immediately noticeable on the Title Screen, boasting a very nice song. The ambient sounds as you travel as well really help set the mood and it is easy to get lost in the world. Each enemy is given life as they are all given sounds to completely fit their character.

    Overall, Dark Souls II is a worthy successor to the games before it. Indeed, its flaws are small enough that it might even trump them both.
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  30. Mar 15, 2014
    9
    People complain too much yes you can make the enemies respawn after you kill them to much i want spoil it but you get the item 25-30% through the game.... Graphics are fine From soft doesn't have all the cash big devs do they cant create a new graphics engine or rent one and market the game with it. Your lucky you got a dark soul sequel. The game is fine with hit box errors (no worse thenPeople complain too much yes you can make the enemies respawn after you kill them to much i want spoil it but you get the item 25-30% through the game.... Graphics are fine From soft doesn't have all the cash big devs do they cant create a new graphics engine or rent one and market the game with it. Your lucky you got a dark soul sequel. The game is fine with hit box errors (no worse then the beginning of dark souls 1) Lore is good and graphics are stunning in some areas. NPCS are cool,

    The bosses are tad forgettable but so were Dark souls and Demon souls.. I've beat demon souls over 9 times and do not remember 80% of the bosses.. Graphics do not make a game i can still pop the legend of zelda majoras mask in and have a really fun time.
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Metascore
91

Universal acclaim - based on 69 Critic Reviews

Critic score distribution:
  1. Positive: 67 out of 69
  2. Negative: 0 out of 69
  1. Pelit (Finland)
    May 11, 2014
    92
    Dark Souls 2 bears the torch of Dark Souls with honor. No mean feat! [Apr 2014]
  2. Apr 16, 2014
    96
    Even more amazing, and difficult, than Dark Souls.
  3. Apr 16, 2014
    100
    At the end of the day, Dark Souls II uses more subtle changes to find its own flavor and place in the series as a whole, rather than reinventing the wheel.