- Publisher: Codemasters
- Release Date: Oct 23, 2007
- Also On: PC, Xbox 360
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Given how much repetition is in the game, one would think it was much longer than its six to eight hour length. The lack of any kind of multiplayer hurts it further. And the final stake to the heart is the appallingly abrupt and inconclusive ending.
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Electronic Gaming MonthlyJericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]
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The action and violence are satisfying enough to make the game marginally recommendable, but only barely. Add in the complete lack of any multiplayer options, a terrible ending, and Clive Barker’s Jericho feels like a game where the good parts are overwhelmed by the shortcomings.
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Shamefully when Jericho is finished there are no other modes to speak of. This is very disappointing as an online or co-operative mode would have been interesting with the occult backdrop and powers.
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The thread holding Jericho above that pit of legendary awfulness is thin and fraying. Mr. Barker, you're better than this.
Awards & Rankings
User score distribution:
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Positive: 37 out of 66
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Mixed: 20 out of 66
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Negative: 9 out of 66
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TimSApr 15, 2008
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BryceV.Dec 20, 2007
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Jul 21, 2022decent shooter, fine for a while but the gameplay and story are not interesting enough to keep you engaged for too long