User Score
7.8

Generally favorable reviews- based on 26 Ratings

User score distribution:
  1. Positive: 21 out of 26
  2. Negative: 2 out of 26
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  1. Nov 10, 2014
    6
    Without 3d-tv and Move controller, this game feels like it needs an extra boost in impressiveness. It's pretty, though, and the abstract 3d becomes strangely familiar after a few hours. It only has half a dozen levels (6 * 10-20mins) with the same build-up towards similar boss fights, although fairly varied in presentation and mood. If you want to hear some decent dance/trance music andWithout 3d-tv and Move controller, this game feels like it needs an extra boost in impressiveness. It's pretty, though, and the abstract 3d becomes strangely familiar after a few hours. It only has half a dozen levels (6 * 10-20mins) with the same build-up towards similar boss fights, although fairly varied in presentation and mood. If you want to hear some decent dance/trance music and dive into an audiovisual hypnosis, CoE is pretty much the only game on the market that does that. Like the music genre, this trance needs only simplicity, flow and steadfastness. But it's more than just a dream, it's got leaderboards, trophies and unlockable artwork, so there's a sense of purpose for those who care. There's also a plot btw.. Expand
  2. Aug 9, 2022
    5
    Okay this game is art, but even with a 3D-TV but without move controller I did enjoy it only a little: First the game is very hard. I played it for 4 hours, meant I played the first level 10 times, without beating it. Second problem is, most time you don't know what you have to shoot, so you try to shoot everything. So the gameplay feels a bit random. Then have colourful boxes and shapesOkay this game is art, but even with a 3D-TV but without move controller I did enjoy it only a little: First the game is very hard. I played it for 4 hours, meant I played the first level 10 times, without beating it. Second problem is, most time you don't know what you have to shoot, so you try to shoot everything. So the gameplay feels a bit random. Then have colourful boxes and shapes flying around all the time is okay for the first time you play, but by the time it is boring and you long for something "normal". Later levels look nice on youtube, but how can I get there? I prefer flying through environment which I can at least associate it bit to something I know. So it's really a peace of art, and like many peaces of art, it is not really fun, except if you are a rail shooter pro (or maybe the move controller can do the trick) and therefore have access to the later levels soon, without being too bored to continue meanwhile. Expand
Metascore
81

Generally favorable reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 21
  2. Negative: 0 out of 21
  1. Play UK
    Nov 18, 2011
    80
    The presentation is so rich and imaginative that it flies in the face of every possible trend the industry has right now. [Issue#211, p.84]
  2. PSM3 Magazine UK
    Nov 13, 2011
    65
    A rhythm action game that has little to do with rhythm. [Dec 2011, p.106]
  3. Playstation: The Official Magazine (US)
    Oct 29, 2011
    90
    The gameplay in Child of Eden is simple, but its relative lack of complexity is easily outweighed by its fervent dedication to turning each player's experience into an inimitable work of art. [Dec 2011, p.80]