Metascore
50

Mixed or average reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 40
  2. Negative: 15 out of 40
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  1. Aug 31, 2011
    45
    Bodycount has too many flaws to emerge in such a competitive market. Poor AI, unpolished and uninspired graphics and many issues with the ironsight definitely sink the boat.
  2. PSM3 Magazine UK
    Oct 4, 2011
    42
    A listless, pointless misfire of a game. [Nov 2011, p.106]
  3. Sep 15, 2011
    40
    With a short, linear and derivative campaign plus a multiplayer offering unlikely to distract for long, Bodycount just doesn't have enough going for it to warrant a purchase, even at a bargain bin price.
  4. Sep 2, 2011
    40
    A twitchy, mindless experience filled with weak firearms, poor enemy behavior, bland environments, and multiplayer combat that you wouldn't find acceptable in a $15 downloadable shooter.
  5. Sep 2, 2011
    40
    Quotation forthcoming.
  6. Sep 2, 2011
    40
    Bodycount is supposed to be a violence venting machine. A very arcady FPS, if you will. But though the action itself is indeed there, nothing is making it stand out from the other productions of the genre, and the load of shortcomings (poor AI, average production values, uninteresting special moves system, completely dull story) will probably ruin the fun for most. With some heavy eights of the genre incoming, or already there, it's impossible to recommend.
  7. Sep 1, 2011
    40
    With the abundance of first person shooters we live in today, it's strange that some still persist in making mediocre games. Exactly who is supposed to be impressed by Bodycount, I don't know, when there are at least a dozen better games out there. I'm negatively surprised.
  8. Aug 30, 2011
    40
    Largely an awful shooter. And instead of trying to do everything and failing to deliver virtually anything worthwhile, Bodycount probably would have been much more successful if its design was simplified by focusing on one or two key features it could attempt to do differently. But it didn't, and the end result is not pretty.
  9. Sep 23, 2011
    35
    It does not happen very often that there's nothing positive to mention about a game, but Bodycount manages. The controls aren't adequate, the destruction and AI are largely missing and the scoring-system is misplaced. For a game that's supposed to be inspired by Black it's a slap in the face of gamers.
  10. Sep 9, 2011
    35
    Bodycount is probably the most disappointing game of the year. The bad story, exceptionally stupid AI and the bad controls result in an extremely frustrating game. For the love of gamers, don't play this game.
  11. Aug 31, 2011
    33
    Bodycount feels like something a developer would hand to a publisher as a proof-of- concept, not an actual game that should be on store shelves. Its brief moments of fun are overshadowed by poor controls, laughable story, and limited environments.
  12. Playstation Official Magazine Australia
    Oct 6, 2011
    30
    Bodycount is a thoroughly boring ride that won't challenge your reflexes or intelligence. Ironically, the fact that this takes under four hours to get through is the best thing going for it. [October 2011 p75]
  13. Sep 30, 2011
    30
    Old school shooter in the bad sense of the term. Feels old, bad AI, lots of bugs and a control that needed polish.
  14. Sep 13, 2011
    30
    Somewhere along the way, the vision for this game was lost and what remains is a jumbled, unsatisfying mess. There are good ideas here - the controls work very well and the core ideas the game calls on have potential. It's just very poorly conceived.
  15. Sep 8, 2011
    30
    A lack of ideas and poor design just won't cut it in a year that sees Battlefield 3 and Modern Warfare go head-to-head.
User Score
4.5

Generally unfavorable reviews- based on 42 Ratings

User score distribution:
  1. Positive: 9 out of 42
  2. Negative: 21 out of 42
  1. Sep 1, 2011
    0
    this game sucks plain and simple.
    I'll start off by the most important thing in a first person shooter - multiplayer - it doesn't work out
    this game sucks plain and simple.
    I'll start off by the most important thing in a first person shooter - multiplayer - it doesn't work out all. I've literally spend 3 hours trying to get a match to start with no luck. Everyone online is upset and complaining that they just wasted 60 dollars. and if you like single player and a great story, don't buy this game at all. Don't even rent it. I beat this game in about 2-4 hours. which is no where near enough for a 60 dollar purchase. The most exciting thing through the whole campaign is.....well NOTHING. Its just god awful. The storyline is awful, the gameplay is awful, and the AI is awful. It is probably one of the worst games of All time.
    I'm pissed and i want my money back.
    Full Review »
  2. Sep 7, 2011
    3
    Oh god, what an abomination. It's probably the worst game ever, making Call of Juarez: The Cartel look like a triple A. It looks bad,Oh god, what an abomination. It's probably the worst game ever, making Call of Juarez: The Cartel look like a triple A. It looks bad, Bodycount's AI is nonexistent, online play is broken or simply doesn't work. Stay away from this. Full Review »
  3. Oct 15, 2011
    4
    We all know that when the mechanics of an FPS don't work, the game falls apart, Well, in BODYCOUNT that's exactly the problem, and that isn'tWe all know that when the mechanics of an FPS don't work, the game falls apart, Well, in BODYCOUNT that's exactly the problem, and that isn't the only issue. The game's destructive shooting aspect is probably the best thing BODYCOUNT has to offer. Bullets always fire with satisfying ferocity and the sound design is quite decent. But man there are a hell of a lot of bugs and problems that disappointed me and even frustrated me. First and foremost was the AI. Often times they'll stand around, oblivious to your existance, but other they are ruthless, ungodly so. Grenades will be thrown to insta-deaths frequently and you can die with such little damage taken. More annoying is that simple tropes and staples of modern FPS's don't really apply. No Iron sights, little cover from enemy fire and generally nothing that makes you feel like a badass. Couple this with eye bleeding graphics, hand holding mission objectives, a hammy excuse for a plot and repetition then you have one of the most unpolished games of the year. Admirable as some of the features are, BODYCOUNT is just too unforgiving and repetitive to engage you over the long haul. Full Review »