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8.5

Generally favorable reviews- based on 2528 Ratings

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  1. Sep 2, 2013
    7
    Not sure why all the fuss about this game. I got the game and I think it's OK nothing special. The gameplay is pretty plain and the game in general is just not exciting. I wouldn't recommend this game to people there are many other games that are spectacular. Avoid.
  2. Dec 27, 2019
    7
    Nice graphics. Little bit over the hill. A lot of talking. The only thing you can do is shoot.
  3. Mar 29, 2013
    7
    Upon finishing the game, I reacted really negatively to the ending. If I can remember correctly I screamed "WHAT THE FUUUUUUUUUUUUUUUUUUUU?!!" and threw my controller across the room.

    It was mind-blowing and clever, yet suffered the same fundamental storytelling flaws that Mass Effect 3 (and to a lesser extent AC3) did. It's a complete deus ex machina, introducing major plot elements
    Upon finishing the game, I reacted really negatively to the ending. If I can remember correctly I screamed "WHAT THE FUUUUUUUUUUUUUUUUUUUU?!!" and threw my controller across the room.

    It was mind-blowing and clever, yet suffered the same fundamental storytelling flaws that Mass Effect 3 (and to a lesser extent AC3) did.

    It's a complete deus ex machina, introducing major plot elements in the last minute that do not correlate properly to the preceding game (albeit despite flashes of foreshadowing). All development of the world and characters is dropped in favour of an over-ambitious, genre-changing, "look how clever we are!" stab at the audience. Everything is ultimately erased, with all the themes of racism, religion, capitalism v. communism, slavery and patriotism completely and utterly abandoned.

    The ending is less BioShock and more Mass Effect 3. Besides, Phillip Pullman did it better. The developers felt that, in order to please the high expectations of fans, they had to make the ending overtly transcendent. To quote the Bard, this was a case of "Vaulting ambition, which o'erleaps itself, and falls on t'other side."

    I liked the game did not love it.
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  4. Apr 3, 2013
    7
    This review contains spoilers, click expand to view. I want to preface this by saying that Bioshock is great, one of my favorite games ever. Now for the first half of Bioshock Infinite, I thought I would end up liking it more than the original. The first half is AMAZING. The graphics are beautiful, the story is engaging, the gameplay is perfectly paced, etc. But the moment you step through a tear "never to come back", the story starts getting pretty bad. The moment you enter another world, you have no idea if the characters are the same as they used to be. We don't know if Comstock and Fitzroy and Fink are the same anymore, since it's a different world. And I think the writers knew that too, because they pretty much stop developing all characters except Booker and Elizabeth at that point. Fink randomly dies and Fitzroy goes inexplicably crazy (actually, I CAN explain it; the developers needed you to be able to fight someone) even though those characters had been built up throughout the first half. I got no sense of closure with either of those characters. I realize that the game is supposed to have DEEP parallels to Bioshock since, you know, Booker is Andrew Ryan (he can control the Bathysphere), but the parallels seemed incredibly forced. I got the feeling that the story would not have gone the way it did if Ken Levine didn't have his ending set in stone. If you didn't notice the parallels, here are a few: crazy leader builds city around ideals; someone opposes him; there's a guy who builds stuff for him; girl(s) in blue dress(es) have magical powers and are guarded by mechanical monster(s); eccentric scientist gave girl(s) the magic. With Bioshock, you get the sense that most of the conflict occurred over a long period of time. You know that everyone's dead from the get-go, and you're learning how it happened. But with Infinite, Levine needed stuff to be the same way so he could get his, "You didn't know it, but you were playing Bioshock the whole time!" ending, so it seemed rushed. The city went to chaos over a couple weeks. Near the end, it also started to get super over-dramatic and the gameplay began to stagnate. First half/third/whatever: 10/10 for sure. The rest: ishy/10. I'd say it averages to a 7. Expand
  5. Apr 16, 2013
    7
    Story, story, oh the story. Before starting Bioshock: Infinite i had played the first Bioshock only the start bits so coming back to Bioshock was a "gamble" for me. What got me to buy Infinite was its interesting and truly impressive presentation, graphics and the world of a flying city, called Columbia, is really well presented and first moments of the game you just spent taking in theStory, story, oh the story. Before starting Bioshock: Infinite i had played the first Bioshock only the start bits so coming back to Bioshock was a "gamble" for me. What got me to buy Infinite was its interesting and truly impressive presentation, graphics and the world of a flying city, called Columbia, is really well presented and first moments of the game you just spent taking in the scenery and the beauty. These moments are truly the best of the game, along with the depth of the world and story opening slowly for the player is really enjoyable and holds on to you until the end. It made me wonder and other genres could use these world and graphics, like adventure/puzzle games. Throughout the game the gameplay is very linear, making you follow a certain path almost like in a tunnel from start to finish, although at the start its enjoyable, again cause of the scenery and beauty of the world. As the FPS mechanics come in use i remembered why i slowly gave up playing the first Bioshock, as it felt more and more like a just another FPS shooter. In Bioshock Infinite this doesnt really change, FPS action controls the game, making you go in a tunnel and hurries you through the beautiful city of Columbia. At first you are alone with your weapons, you can carry only two at a time, as the game one by one introduces you to powers called "Vigors" which are supposted to help you through battle after battle, although some vigors are left without any good use with many players. The Bioshock FPS system probably works better with PC or players that are just used to FPS games but the aiming reacts really slowly controller analog stick, using powers requires thinking as different powers help to defeat certain enemies but cause of frustation to the uneasy and stressful enemies player might end up spamming just one power through the game from behind a corner or wall which you keep huggin through FPS scenes. And all of interraction happens with one controller button along with looting and reloading increasing frustation in there is need to reload mids of battle, close to a lootable body or interactable object, making it impossible to reload. Game does reload a weapon automatically when you run out of bullets in the clip though. As game progresses player receives a sidekick called Elizabeth, who is a key character for the story, as she helps you during FPS scenes, collecting ammunition, health and salt, which power the Vigors, for you at tight situations. Speaking of Elizabeth as a Character she is probably the most interesting and enjoyable one in the game with emotional scenes really keeping you playing to the end just to see what happens with her and the world around. Towards the end FPS scenes become repetitive and feel forced and the player might only be interested in the story after the halfway point of the game. Also some rushing with game development can be seen with basic glitches happening, mostly graphical, example walking on air or getting stuck on walls or furniture. The experience of the excellent, interesting story, great characters and the beautiful world of Columbia saves Bioshock Infinite alot and comes out with a recommendation and if a player is used to FPS games im sure the Bioshock FPS style doesnt disappoint, although the game isnt without flaws in gameplay. Expand
  6. Jul 9, 2013
    7
    I'm not going to deny that this is a good game and a good experience, because it is both of those things. Bioshock Infinite has an astonishing story, and Ken Levine and the rest of Irrational Games should be credited for that. But the overwhelming acclaim for this game, hailing it as the best game of the year, is misguided. It's just an average first person shooter,with an extremelyI'm not going to deny that this is a good game and a good experience, because it is both of those things. Bioshock Infinite has an astonishing story, and Ken Levine and the rest of Irrational Games should be credited for that. But the overwhelming acclaim for this game, hailing it as the best game of the year, is misguided. It's just an average first person shooter,with an extremely above-average plot and collection of characters. There are a number of issues with this game. The mechanics are that of a rather average and somewhat chunky first person shooter, the shooting is mediocre at best, and it is overlong. IF you are in the mood for a great story with the game's mechanics not pulling it off in a very good way, then this is the game for you. Expand
  7. Apr 9, 2013
    7
    The game looks great and you can tell they put a lot into it but something was lacking. The atmosphere is great at the beginning as well as the introduction of Elizabeth. I wanted to explore everything and found myself stopping to play the games on the boardwalk. Hearing the conversations going on in the city is a boon as well.

    as for the gameplay...Vigors seem as though they are added
    The game looks great and you can tell they put a lot into it but something was lacking. The atmosphere is great at the beginning as well as the introduction of Elizabeth. I wanted to explore everything and found myself stopping to play the games on the boardwalk. Hearing the conversations going on in the city is a boon as well.

    as for the gameplay...Vigors seem as though they are added only because it is a Bioshock game and really don't seem to fit in the Columbia world. Shooting seemed pretty much standard fare. The skyrail seemed fun at first but a couple of times became confusing even throttling the thing. Perhaps that's realistic but still very frustrating.

    I remember looking for every recording in Bioshock just to find the history of all the characters but with Infinite I skipped the search because after a while it just became too tedious. The overall storyline was interesting only because it had one twist I did not see coming....the first one you can see a mile away...as to who Elizabeth really is but to who Dewitt is....shocker(at least for me). I did love the brother/sister duo (best humor in the game) but the rest of the plot just seemed uneven. The bosses you fight are really pretty unimpressive to the ones found in Bioshock...they actually seemed generic in comparison...and that includes their history.

    Honestly, I found that the thrill had worn off halfway through the game and I found myself pushing speedily through it just so I could finish it before I lost all interest.
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  8. Jul 7, 2013
    7
    I'm sorry this game just don't impress me very much. The graphics are exceptional and the sound is great but the story feels incomplete, the battles are generic, and its very easy to lose interest in everything after a few hours. your limited on guns, most of the vigors are worthless (imo) and it is all very linear. I give it a 7 because of graphics, controls, and sound. but my score isI'm sorry this game just don't impress me very much. The graphics are exceptional and the sound is great but the story feels incomplete, the battles are generic, and its very easy to lose interest in everything after a few hours. your limited on guns, most of the vigors are worthless (imo) and it is all very linear. I give it a 7 because of graphics, controls, and sound. but my score is not based on fun or fulfillment. This game is grossly overrated. Expand
  9. Apr 2, 2013
    7
    Tbh, this was one of the games I was really looking forward to.

    I loved the first Bioshock, I played that through to see both endings and it is a masterpiece of gaming. It's atmospheric, it's gripping, it's frantic and it has one of the best moments in gaming when you first come across a Big Daddy. That fear is something else. The second one was very nearly on par but just coding quite
    Tbh, this was one of the games I was really looking forward to.

    I loved the first Bioshock, I played that through to see both endings and it is a masterpiece of gaming. It's atmospheric, it's gripping, it's frantic and it has one of the best moments in gaming when you first come across a Big Daddy. That fear is something else.
    The second one was very nearly on par but just coding quite capture that magic.

    Which is exactly what this game is missing, atmosphere. I can't put my finger on it but it just doesn't quite get it. It don't know whether its the generic enemies, the laughable Uncharted like arena sets where you just know there will be a gunfight or the fact that all the way through the game the plot feels like you're always having to go backwards to go forwards.
    The trailer made this out to be frantic and fun where in reality it's very linear and you just follow the route you're told to go. A few times i found myself going to places in plot lines where I'd already explored.
    But more than anything it just loses that "feel". Being in the sky it loses that crucial atmosphere and for the most part you could be in any number of games.
    The weapon system is the same, hurrah. Apart from you can only have 2 weapons and 2 powers at any one time. Annoying. You find yourself running out of or looking for ammo a lot, Elizabeth sometimes helps out but only when she feels like, there's no way to ask for more.

    All in all, it's a good game but its not Bioshock as we know it. The story is contrived and tried to take on too many taboos, you quickly become bored of the black/white/Irish thing. If it had less story, more atmosphere and some of that old magic it could be great but it's not.

    Shame really as it could have been brilliant. But like Tomb Raider they've tried to reinvent and push it, in doing so they've missed the mark, not by much, but enough to sour the taste.
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  10. Dec 8, 2013
    7
    In my opinion this game is pretty good, but not great, the gameplay was kinda boring and columbia for me seemed like it was there so they could slap in a new city, but with those issues it still had a fantastic and believable story, great graphics, and while the gameplay was a litte boring the shooting is still decent, this game is good, just doesn't deserve the reviews it got
  11. Mar 28, 2013
    7
    This review contains spoilers, click expand to view. THE ENDING OH GOD IT HURTS MY BRAIN!
    The game was awesome but just the ending.
    What were they thinking it makes no sense.
    Also the twins make no sense
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  12. Mar 27, 2013
    7
    This review contains spoilers, click expand to view. Would you Kindly read this whole review. Beat the game the day it came out on hard. It has a nice long game length for being primarily a shooter. The back tracking of the previous games is gone. Once you move on to a new area you are down with the other. So make sure you are ready to move on. It's not a major thing but still i wish that i could have gone back to some of the beginning areas after i learned some of the preferred hiding methods of the designers. This is an amazing game which i would love to say is GOTY for me...but...sadly I found its spirit wanting(though it still has no equal yet.). It falls, 'ironically', prey to its own devices from Bioshock 1. Where you learn that you are only doing things because your told...and your choices matter not. Well Bioshock infinite has some choices...but with no real effect. I half expect Mr. Ryan to come out at the end and just laugh at me for thinking that they made a difference. The game tries to explain this away by saying the end was inevitable no matter what...but the words still ring hollow, because the game is about freedom. But you have none. (But, no matter what you get the cage. There is no bird.) To better explain it. Think of a coin toss. Heads or tails, it doesn't matter the coin will still fall. I guess the only reason i am slightly disappointed is because i thought the coin could fly. It just becomes to linear...too obviously linear. On another note, two key characters of the game are just under-developed. Leader of the Vox. With out spoiling too much you find out something important about their supposed past. But nothing comes of it. it just is there. And it is a pretty important thing of how they came to be in their position. And after you wrap up that part of the story with them...That's it for them. It comes to a pretty solid end...but still its like they never existed after wards. If you doubt me play through that whole part again. and then right after try to focus on how people react to what happened. Maybe i missed something in my exploration, but after it was like they never existed, there was no real aftershock. And the second is the person that is directly tied to the Vox leader, Mr Fink; and he falls pray to the same thing i'm afraid. He just had no effect at the end. No ripples(not a major thing i never really cared for him, but the void left in his wake just kinda bothered me.) These are my only real complaints. other than this, the game play is spot on. the Sky rails are done well(if limited in use). Everything else seems to be in top shape.The story is decent. The twists are interesting...but almost all are foresee-able. The ending is...awesome and unexpected, but what you find out from it is also foresee-able(if you explored and collected most of the "Diaries" and have a slight notion of the butterfly effect. but, even knowing nothing of it you can still piece together a good deal just with what happens over the course of the game). Its like knowing all the actors before they hit the spotlight, but not knowing the stage or the performance. The main reason this amazing game gets a 7/10 instead of a 10/10 is mainly because of the illusion of choice. Now how can i take off three points for something almost all game do? Well after bioshock 1 and the twist of that i guess i am just disappointed that this game came to this point. After i beat the game I instantly went to see if my ending was different from others based on the choices I made...but I was only greeted by finding out that no matter what it was the same. I feel it held itself back from greatness, because the most important choice you will ever make it that game is whether to upgrade your guns or your powers because money(for me) was sparse. Maybe 3 points off is a little harsh, but to me it was a major thing that mattered. Most choices weren't as pivotal as save the little sister or harvest her to survive easier. But, the choices in this game big or same had no big game changing effect. I can not stress that enough. See how much it bothers me? In conclusion My score is a 7/10 but a more fair score would be a 8.5/10 just for some minor things i had come to expect in the series(i.e. back tracking, research, and pivotal choices.) But i would recommend this game to anyone and everyone. So would you kindly... go play it? Expand
  13. Aug 22, 2014
    7
    Man, this game was pretty disappointing. The overall gunplay was better than the original, but pretty much everything else that made the first one interesting was gone, like hacking and stuff, for instance. It has the familiar Bioshock vibe, but the creepiness is gone. The atmosphere gets old awfully quick and the main character talking is a massive drawback, not to mention toting aroundMan, this game was pretty disappointing. The overall gunplay was better than the original, but pretty much everything else that made the first one interesting was gone, like hacking and stuff, for instance. It has the familiar Bioshock vibe, but the creepiness is gone. The atmosphere gets old awfully quick and the main character talking is a massive drawback, not to mention toting around a girl (like every other game released in 2013) that I never really cared about. The story was okay, but it lacked the punch that the original had. Of the 3 Bioshocks, this is easily the weakest. An average game at best. Expand
  14. May 1, 2013
    7
    Honestly, this game was a HUGE disappointment to me. After seeing the fan-tas-tic E3 demo 2011, the cinematic and action packed story trailers, I expected this game to be a 9. Not! The whole E3 demo was cancelled, and sadly no gameplay sequence is as large scaled and detailed as the one seen on the E3 demo. Basically, the game is all footage seen after the 2012 media silence, but split-upHonestly, this game was a HUGE disappointment to me. After seeing the fan-tas-tic E3 demo 2011, the cinematic and action packed story trailers, I expected this game to be a 9. Not! The whole E3 demo was cancelled, and sadly no gameplay sequence is as large scaled and detailed as the one seen on the E3 demo. Basically, the game is all footage seen after the 2012 media silence, but split-up by long, boring and repetitive shoot-outs. The only aspect that lived up to my expectations -hell, even blew them away- was the story, not even the storytelling -that wasn't that great-, but the story itself was pretty fantastic.
    Don't fool yaself people, this wasn't a great game!
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  15. Mar 26, 2013
    7
    This game is okay. I'll be honest though the first two Bioshock games I didn't think were as amusing as reviews dictated. I picked this up because face it, this is a really slow year for games thus far so I figured why not. It's a good game but I don't see why it is averaging the 95/100 that it currently is. Bioshock is one of those games that I will never understand the great hypeThis game is okay. I'll be honest though the first two Bioshock games I didn't think were as amusing as reviews dictated. I picked this up because face it, this is a really slow year for games thus far so I figured why not. It's a good game but I don't see why it is averaging the 95/100 that it currently is. Bioshock is one of those games that I will never understand the great hype behind. My advice? If you're really set on buying it, wait until it drops in price. Just like the other two Bioshock games the price drop will occur rather soon and severely. This game just isn't worth $60 in my opinion. It's good in it's own right but I would pay no more than $40 absolute max for it. The artwork is great but the gameplay is lacking. If you buy games because of artwork then this is for you. If you buy it for gameplay, wait until it is cheaper. Expand
  16. Mar 28, 2013
    7
    Bioshock Infinite was a good game, but didn't give me the same 'wow' feeling as the original. The story was pretty clique but i feel the fantastic visuals make up for this. The ending to me though, was slightly unfulfilling, but not as bad as Mass Effect 3's.
  17. Apr 12, 2013
    7
    This was a ok game. Not really a fps shooter fan because of the point and shoot(repitiveness); but graphics are beautiful and gameplay was decent and enjoyable.
  18. Jun 14, 2013
    7
    Ièm a little late in reviewing this game although I did happen to buy it on launch. The game is different than the other Bio Shock games, and in a way change can be good, but in this sense it wasn't. The other Bio Shock games had a spooky atmosphere and was kind of eerie. This game is all sunshine and lollipops, with very little replayability.Graphics are good,controls are good,sound wasIèm a little late in reviewing this game although I did happen to buy it on launch. The game is different than the other Bio Shock games, and in a way change can be good, but in this sense it wasn't. The other Bio Shock games had a spooky atmosphere and was kind of eerie. This game is all sunshine and lollipops, with very little replayability.Graphics are good,controls are good,sound was good,story is ridiculous IMO. Its a decent game but not nearly as good as I thought it would be.In a way its cool because the game comes with the original bioshock, but if you already had the game then it makes no difference. There are better games out there, but give it a try, it is worth a try atleast. Expand
  19. Apr 17, 2013
    7
    I am in the process of finishing this game. I am 3/4 of the way done according to the number of chapters. I will say that it is a fantastic and great looking game, but it is not "BioShock". The first BioShock was terrifying and fresh. For example, After upgrading a weapon you would see the attachment highlighted to show what improvements were made. Infinite has "armories" around everyI am in the process of finishing this game. I am 3/4 of the way done according to the number of chapters. I will say that it is a fantastic and great looking game, but it is not "BioShock". The first BioShock was terrifying and fresh. For example, After upgrading a weapon you would see the attachment highlighted to show what improvements were made. Infinite has "armories" around every corner and feels like a cheap vending machine rather than a rare opportunity. Infinite also lacks that spook factor. You fight primarily human enemies aside from the rare crowmen and firemen. I am also disappointed to report that i have only seen the songbird twice, what is that? Where are the siren kids? I am 3/4 of the way through and have only fought 3 handymen. Oh and not let me forget, I am playing this on HARD! I bought it on Saturday and keep whizzing through. All in all it is your average shooter, definitely not a Bioshock game and is only worth the buy because it came with the original. Expand
  20. Jun 24, 2014
    7
    After getting the platinum, the flaws of the games became increasingly noticeable. The game, while presenting an interesting (yet somewhat predictable) story, has major plot holes. The intertwining of time travel and different dimensions does not bode well for it. The gameplay, while fun, becomes quite repetitive and frustrating (on harder modes). Only a few guns are actually need to makeAfter getting the platinum, the flaws of the games became increasingly noticeable. The game, while presenting an interesting (yet somewhat predictable) story, has major plot holes. The intertwining of time travel and different dimensions does not bode well for it. The gameplay, while fun, becomes quite repetitive and frustrating (on harder modes). Only a few guns are actually need to make substantial advances in the game. Overall BSI leaves the gamer sad (and maybe a bit confused and angry) yet glad the story takes a risk in the end. Expand
  21. May 15, 2013
    7
    Beautiful Imagery, with a clever plot combines for a wonderful and exiting return to the mind of Ken Levine and the Bioshock universe. Yet throughout my ventures into "Columbia", i felt something was missing. The highly boasted companion A.I became a repetitive blend of an ammo source and questionably perfecting the art of dodging straying bullets. I also felt the lack of a real threatBeautiful Imagery, with a clever plot combines for a wonderful and exiting return to the mind of Ken Levine and the Bioshock universe. Yet throughout my ventures into "Columbia", i felt something was missing. The highly boasted companion A.I became a repetitive blend of an ammo source and questionably perfecting the art of dodging straying bullets. I also felt the lack of a real threat enemy became highly apparent in the closing final act, with the presence of "1999 Mode" boasting a "Real Challenge" it felt more like a tweaked hard mode.

    The voice and audio work, really carried this game with some impressionable moments. As a gamer i would highly recommend it, yet i believe the original heavily over shadows it and alot of gamers carry their love for the original over to this and are blinded by some of its flaws. "Columbia" itself became just a mere ground for combat as soon as the first shots echoed from Bookers pistol. The people within disappeared into the shadows and later become these strange, narrative breakers or a mere limbo between combat. The audio logs which made "Rapture" so vivid, became another plot device.

    To finish this review "Bioshock: Infinite" is a great game with some brilliant moments and a finish which will boggle the mind, yet has it flaws which have been overlooked by so many.

    Premium Edition Content Review 9/10- £54.99
    I have always been a fan of alternate editions yet i feel this trend have more slipped into additional content rather anything of substances, however this package was an ideal blend, with a beautiful art book, ideal for the bigger fans of the series.
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  22. Jun 9, 2013
    7
    A good game, but not a great game.
    Bioshock Infinate is visually incredible, apparent from the opening mission right throughout the entire game. But when you strip away those visuals, well its really just another shooter. And in my opinion just a decent shooter at that. The rail system running throughout Colombia however makes a what would otherwise a dull shooter, a much much better one.
    A good game, but not a great game.
    Bioshock Infinate is visually incredible, apparent from the opening mission right throughout the entire game. But when you strip away those visuals, well its really just another shooter. And in my opinion just a decent shooter at that. The rail system running throughout Colombia however makes a what would otherwise a dull shooter, a much much better one. And I did have fun using it for a while.
    I was disappointed to find that a lot of the stuff we were shown in the year running up to the games release, never actually made it into the game. Having played and loved Bioshock I was also a little disappointed with the games setting Colombia. While it looked incredible it just felt too empty and desolate. Time between gunfights was mostly spent rooting in bins for ammo with little in the way of exploration and unlike Bioshocks underwater Rapture it never felt 'real'.
    Am not going to spoil the story for anyone. My opinion is that it was good. But nothing like some would have you believe.
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  23. Jun 23, 2013
    7
    Certainly a good game, but lacking rather a lot in comparisson to the first Bioshock. The world, though beautiful and original, doesn't feel cohesive. The game also suffers greatly from overambition in terms of themes. It seeks to explore far too much, and ends up not giving any of the ideas it wants to explore any of the depth they deserve. This is particularly true of racism, nationalismCertainly a good game, but lacking rather a lot in comparisson to the first Bioshock. The world, though beautiful and original, doesn't feel cohesive. The game also suffers greatly from overambition in terms of themes. It seeks to explore far too much, and ends up not giving any of the ideas it wants to explore any of the depth they deserve. This is particularly true of racism, nationalism and zealotism which simply serve as backdrop to a larger sci-fi adventure. The main characters of Brooker and Elizabeth are good as far as game characters go, though nothing particularly special in terms of depth. Gameplay is fun and liberating, but doesn't fit within the world particularly, and can become a chore at times as you fight wave after wave of enemies. Expand
  24. May 16, 2020
    7
    The plot is still awesome, and it makes you feel involved as heck with it, I can even pretend i didn't miss the big daddies, big sisters and everything underwater related. but there are so many things here that were worst than the two first games. like being able to cycle trhough every power you have, or the compass that can help so much in the rooms much alike each other (not an offense)The plot is still awesome, and it makes you feel involved as heck with it, I can even pretend i didn't miss the big daddies, big sisters and everything underwater related. but there are so many things here that were worst than the two first games. like being able to cycle trhough every power you have, or the compass that can help so much in the rooms much alike each other (not an offense) or even your powerful hand appearing at all times, introduced in the second game. there are also a lot of invisble walls and problematic hitboxes to annoy the player.
    but as i said the plot is so engaging, that even tho this flaws can bring the experience a notch back, it cant actually ruin the game.
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  25. Dec 30, 2013
    7
    I think bioshock infinite is the most overrated game of this gen it's truly a nice game specially the storyline but still farbehind TR,TLOU,GTA V and even DmC
  26. Oct 16, 2013
    7
    Beautiful world with an engaging story, but I found the gameplay to be rather lack luster, with fun moments too far and few between. I've played the other two Bioshocks as well and so far my opinion on them remains the same, worth renting and playing through once, then sending it back on its way. To me they just don't have any replay value, it's a great one time experience though.
  27. Jun 17, 2014
    7
    I didn't dislike the game, I enjoyed the atmosphere, Elizabeth, and the vigors, but I don't like it as much as everyone else seems to. I don't know why. The game just didn't click with me that much. The story really started to loose me at the end. That being said, it is still fun and you may enjoy more then I did.
  28. Mar 9, 2014
    7
    This review contains spoilers, click expand to view. Gameplay got repetitive before the end + linear story + non-intuitive AI = no replay value. unique graphics and story make worth a play through, but no real reason to play it again. And as lauded as the immersion factor was, so often Elizabeth was supposed to be having some deep emotional moment, then mid dialogue is like "look booker 10 cents!" This was a good game, worth experiencing once, but no way does it belong in the discussions of best of all time.Not sure how people are justifying 9s-10s, bet its the same people giving those scores to Infamous. Maybe I'm drinking the wrong koolaid after playing truly great series like mass effect, metal gear, half life, fallout, elder scrolls, zelda, and gta/red dead, I found this game to be insanely overrated. Id go back and play any game from those series before thinking about playing through this again. Expand
  29. Sep 23, 2016
    7
    OK so I'll say from the outset that I played this right after playing the first two games back to back (it took me about a month to get through each game, so that'll give you an idea of the pace), so I had them fresh in my mind for comparison. The first game introduced the fascinating world of rapture, and made you think of the possibilities if such a world existed. It was solid, but notOK so I'll say from the outset that I played this right after playing the first two games back to back (it took me about a month to get through each game, so that'll give you an idea of the pace), so I had them fresh in my mind for comparison. The first game introduced the fascinating world of rapture, and made you think of the possibilities if such a world existed. It was solid, but not amazing. The second game basically improved on the first in almost every way. It felt familiar, yet better, and with an interesting twist of you now playing the big daddy and interacting with little sisters.

    This game felt like it was trying to reboot the old games, but with a different look and in the sky instead of under the ocean. It didn't do it quite as well. I have to say that the scene at the beginning when you first arrive and you're in the church, with choir music playing in the background was probably the most beautiful scene I've ever seen in a video game (and I don't even go to church, so that bias wasn't there). It gave me the chills. I even listened to the music from that scene on YouTube a few times afterwards. Unfortunately, it was mostly downhill from there.

    The story was overly complex, and the ending felt rushed. The weapon and secondary power (vigor) progression wasn't done as well as the previous games, and the actual fun seemed to be lacking. I felt like I was just drudging through the game, shooting more bad guys, listening to some recordings and dialogue that flesh out the (somewhat confusing) story a little more, rinse and repeat.

    The environments did look beautiful, and were a nice departure from the drab/gloomy environments of the first two games. The voice acting was also very well done. That's basically the two main highlights.

    I found myself not wanting to play out of enjoyment, but out of just wanting to beat it and see where the story went, and perhaps why the heck it was called a "Bioshock" game. The answers to both were pretty disappointing. I saw the twist coming before it arrived (it wasn't very inspired), so that failed to make any impact either.

    In the end it wasn't exactly a bad game, but not a very good one either. I was glad when I finally finished it, so I could move on to something else that might be more enjoyable.
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  30. Aug 17, 2016
    7
    This is one of those "unhelpful types" I've met so many people that have played this and not the first one. Honestly as one of those "scary fans" This game isn't as good as the older two Columbia is too lit up and happy to be in the same franchise as the dark gloomy games before. Not to mention this game is pretentious so in fact that it's like Ken had his head up his arse while writingThis is one of those "unhelpful types" I've met so many people that have played this and not the first one. Honestly as one of those "scary fans" This game isn't as good as the older two Columbia is too lit up and happy to be in the same franchise as the dark gloomy games before. Not to mention this game is pretentious so in fact that it's like Ken had his head up his arse while writing the games story. Before you wonder yes I own and have beaten it on all three platforms Expand
Metascore
94

Universal acclaim - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 27
  2. Mixed: 0 out of 27
  3. Negative: 0 out of 27
  1. May 27, 2013
    90
    In an infinite universe, anything can happen, but in Infinite's, the specifics are what get you.
  2. Play UK
    Apr 23, 2013
    97
    One of those rare games that speaks to the player on a personal, emotional level with a thought-provoking, mature storyline set in one of the most amazing worlds conceived in a game. Plus, it's a wonderful FPS with deep, tactical combat. Essential. [Issue#230, p.66]
  3. Official PlayStation Magazine Benelux
    Apr 22, 2013
    87
    Multiple dimensions and a clever scenario with a surprise around every corner make it difficult for us to explain our enthusiasm without spoiling the story. Only the extended ghost chase (literally) halfway through the game drags on a bit too long. [April 2013, p.74]